ABMS patch v2.08 has been released. The major changes are:
Planning room fixed not subtracting all deleted units' weight when one unit was a ship
Ion Howitzer fixed not firing, fixed not having pressure, fixed showing Spear Lanzer as offline instead of targe, now removes targets' shields when not detonating
Spear Lanzer fixed its weapon showing as constantly fired and not using ambush trigger
Patch was released on 24/11/20. That weight issue is kind of pretty bad. My bad.
SBMS v1.25 Released: Sounds List and Mission 10
SBMS v1.25 released:
Removed extra Plasma Beam Cannon sound being listed
Sprayer Shot, Plasma Cannon sounds added to sounds list
Hit the Ground mission now triggers ending earlier
Removed requirement for Mainbase to keep moving for the mission to end. Mainbase won't move for some reason.
ABMS v2.07: Avalanche and Squall changes. Operation Logs, Dark maps fixed
ABMS patch v2.07 has been released. The major changes are:
Avalanche mission fixed crashing
Avalanche fixed using abilities when offline, range increased
Squall not having fighter movement
Operation 3 fixed not having enough mission logs, crashing the game. Rewrote old SBMS mission logs
Dark maps added for missions that didn't have them
Stormbreaker beam pressure increased from 20 to 25
These crashes are a pretty severe oversight. I apologise for that.
Easy Mode Accessibility and Improvements For New Players
Patch 2.06 has been released
Easy Mode:
Operation 1 now has Easy Mode button under "Start Mission" button
Easy mode added to all suitable operation 1 missions
Easy modes made easier for early missions
Keys tutorial sprite added to certain operation 1 missions
Other changes:
Story mode text log added from SBMS
AI fixed not setting targets for enemy units too far from player units
AI fixed not using increased speed for enemy units
Operation 1 missions fixed not ending if remaining enemies are retreating
Rockets fixed detonating if targeted at enemy units
Operation 1 mission improvements
I don't like easy mode, but it was kept in from SBMS, and the game was too inaccessible to players inexperienced in RTS gams, so I've made easy mode easier to find and applied it to more missions, but just for operation 1.
Terran Partition v2.05: Windowed Mode, Unit Blueprints, Hotkey fixes
Terran Partition v2.05
Buster plans side view finished
GUI width and height fixed not being updated, causing the mouse visuals to be offset with the actual location
Windowed mode added to graphics menu
Borderless Fullscreen now sets window to fill monitor's current resolution size instead of game's resolution size
Fullscreen button in Graphics menu removed toggling since the other buttons leave fullscreen mode
Fullscreen, windowed, and windowed fullscreen modes are now set when the options file is loaded
Aquila and Reaper fixed using wrong hotkeys
These have been issues since SBMS had graphics options.
Test Target sprite added to avoid it resizing, fixed changing states
Missile Tower fixed not switching target if target dies
Nova tower fixed having "tower" AI, causing it to not react
All enemy buildings now stop when their target is out of range
Beam weapon ability fixed not having AI for enemies
Enemy Triarus fixed not having beam accuracy variable, crashing the game
The enemy triarus was so happy to be able to use its beam weapon that it won't stop activating and deactivating it. No, really. I need to fix that today.
Terran Partition v2.01 Released
Terran Partition v2.01
Patch Notes:
Fixed:
Missiles not detonating if aimed at target area
Energy Transfer Laser not working on target units
Suppression Missile showing triggered when BO Missile triggered
Spear Lanzer fixed always having absorption stealth even when not purchased, fixed not being reselectable even when purchased
Spear Lanzer's Reactive Armour fixed not working
Ship Battle mode fixed starting on aircraft menu, fixed not having weight needed to field battlecruisers. Leaving destroyers available as support units (not sure if that was in there intentionally or not). Fixed enemy not having AI set.
I should have tested Ship Battle mode before release, sorry about that. I should have also tested the Spear Lanzer's abilities; I only discovered this when I tried to make a reactive armour ability and found out I had already done so. Missile issues aren't ad egregious, I just forgot that the few area-targeted missiles like suppression missiles weren't detonating when they reached the target.
If anyone finds any issues, please report them. I've had very little feedback on Terran Partition, so I haven't had much to go on for additions/fixes.
Slizer Battle Management System: Terran Partition just released version 2.00 (not that anyone would know unless they checked the file version since I haven't been putting out patch notes).
This marks the end of the planned new features added to ABMS mode. I may add more features if there is interest shown.
SBMS updates:
Secret cheat code added to kill all enemies
"Live" mission fixed crashing and fixed game ending sequence not activating
Enemy Venator fixed crashing
•Revenant and Maris Stellaris ships fixed not having their abilities displayed in menus
ABMS updates:
Boss fleets added when all other units are killed
Log in menu improved visuals
ABMS ending sequence added
Enemy spawns improved to not be as close
All units except the Buster are now available to build
Fixed new
games using the last loaded game data
Honestly the only reason I added the cheat code was to make testing easier, which I should have done years ago because it's saved me a ton of time and effort.
I never really gave much thought to improving ABMS mode, especially not this much. IT was asked for and it was a lot of work getting it updated and working, but it's actually sort of nice. I hated working on it but once it started to work well, I got that programmer's delight of seeing the thing that had become known as a dysfunctional mess suddenly and unexpectedly working reliably. It's still a bit of a mess but it's functional. And it's kind of fun, but Wraiths are overpowered. I'll have to copy the changes over to BMS2 when I can.
I think this screenshot is from version 1.98. I should probably remove all that text which was only there for me to test things, but some of it actually sort of gives it character? I'll probably remove it. Also not sure what to do with cloak/speed, linear/circular scans and a few other things, but I don't like to make changes to things that aren't a problem.
I hope everyone enjoys it, and please report any issues on Steam or via e-mail.