Just a bit more than a week after launch, here we are with a lot of new content! This update here is not just the average bunch of bug fixes for sure.
New maps, a new leaderboard, and streamlined user experience in the menus, hints for new players... for instance - only by launching the game - you'll see the completely overhauled menus:
And now for the big list of changes!
New:
New "Riverside" Endless map with its own leaderboard (https://trello.com/c/pfq0fiEA/140-riverside)
New "Archipelagus" 2v2 Deathmatch map (https://trello.com/c/Jvf6px4S/144-archipelagus)
New "Mimelab" Solo Deathmatch map (https://trello.com/c/7NqRL2d3/143-mimelab)
Completely revised main menu (https://trello.com/c/cphSe2OE/126-title-and-quick-match-menus-overhaul)
Changes:
Some changes in the Great Escape stage layout
New panel that tell who's winning in a Multiplayer match (https://trello.com/c/QlvvALoI/138-winning-ui-during-multiplayer-matches)
If you stay in the Teleport for a long time, the game gives you a hint on how to come out (https://trello.com/c/MC8YMLgd/139-insert-a-notice-for-players-who-stay-in-the-teleport-for-too-long)
Fixed an ugly bug that made bots not move in DeathMatch stages (found by IndigoReviews on YouTube)
Fixed the fact that the time label covered the playable area in Moon stages (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
Fixed compacted Chromos having no damage feedback (https://trello.com/c/koL0mJ1p/83-compacted-chromos-have-no-damage-feedback)
Bots now don't head towards invisible players in Deathmatch (https://trello.com/c/iRd3w7J4/79-bots-head-towards-invisible-players-in-deathmatch)
Players can now exit tutorial anytime (https://trello.com/c/AtLFALJF/12-players-can-t-exit-the-tutorial-once-it-starts)
Time label now doesn't overlap playable space anymore (https://trello.com/c/olLsiUxY/80-time-label-overlaps-playable-space)
Removed Time counter from Challenges that don't require it (https://trello.com/c/eqj93I3a/66-time-counter-in-challenges-that-don-t-require-it)
All stage names are now translated!
In Endless mode, if you're not in the top 6 the position shows "..." and not "1000" as before
Changed the order of the stages a bit
Updated stage layouts in the level selection
Updated the Transport System explanation screen (finally!) (https://trello.com/c/1P3nM78i/145-update-the-transport-system-hint-with-the-latest-graphics)
Added translators' names, and fixed the logo in the Credits (https://trello.com/c/waDcurNY/96-credits-menu-featuring-translators)
Moved around some Local Multi options (extra settings are now ALL in the Extra settings submenu), for a better menu experience
Stay tuned for the next BIG update, coming in February.
Hint: it contains something you are all requesting A LOT... can you guess? ;-)
Until next time!
- Team ERROR
Slybots: Frantic Zone is out today!
Hey everyone,
we’re happy to announce the official launch of Slybots: Frantic Zone!
So much has changed since last update, we have worked frantically to make the game cooler and cooler. What will you find in Slybots now? Here we go with a pretty list!
New:
A long-awaited Deathmatch mode (trello.com/c/b5yEm7Eb/121-deathmatch)
Pre-match tutorial for the Deathmatch mode (trello.com/c/NgmRwpdD/127-deathmatch-tutorial)
More than 30 new in-game SFX (trello.com/c/MO513tBr/118-in-game-immersion-sfxs)
2 new Challenges (trello.com/c/XJs7KLFo/130-invisibility-tutorial-challenge and trello.com/c/U9ji7bbA/117-public-transport-transport-system-tutorial)
2 new maps for Solo Deathmatch (Vallis Alpes trello.com/c/eKeOJgLo/128-vallis-alpes and Power Failure trello.com/c/xsm4j4k0/137-power-failure)
1 new map for 2v2 Deathmatch (Shackleton Crater trello.com/c/SS0ezR3L/132-shackleton-crater)
2 new Challenge songs (Spin and Rust)
2 new songs in Local Multiplayer (Le Saboteur and Instant Kwark)
Changes: <*>All robots on the maps are now similar to the player's robots (Roboflak). It's easier to hide!
<*>Added even more controllers (trello.com/c/C69x50yC/112-add-compatibility-with-different-controllers)
<*>Now Challenges have to be unlocked, and register progress (trello.com/c/EgsedjAd/125-add-progression-to-the-challenges)
<*>Team ERROR and Mangatar logos at the beginning (trello.com/c/NESczy8V/120-intro-and-logos)
<*>Possibility to back out of the pre-match tutorial
(as you can see many items are still linked to their items on our Trello board, which we will keep updated as we add new stuff!)
We’d like to thank all of you who have supported us so far.
Stay with us, because Slybots: Frantic Zone is going to surprise you even more!
- Team ERROR
Happy new year! A minor update with a little gift
Hey everyone! Happy new year!
We have just pushed a minor Slybots update... in a sly way :)
If you open Steam today, the game will update itself and you'll see a new - albeit temporary - festive version of Slybots. Two things have changed:
First, you'll see on the battlefield a new "weapon": the Champagne Bottle. What better way to celebrate the new year than to spray your foes with a bottle of Moet et Chandon? Warning: it's harmless.
Two: you'll see Christmas presents popping out of the Transport System every now and then.
But be warned: You have only 5 days to enjoy the new stuff. So, try Slybots before the 6th and celebrate with us!
(and did I mention it's still 30% off? hurry up, guys!)
Happy Sly Year, everybody!
Merry Frantic Christmas!
Hey everyone! The Christmas holidays are upon us, and hopefully you're using this extra free time to play through the games backlog you surely have, like us!
It seems you liked the new name, and that many of you decided Slybots was a good party game to play these holidays, between one mega-dinner and the other! <3 Thanks!
This is very motivating as we move closer and closer to the release, which is going to be... I can't say yet when! :D
Stay tuned for more news early next year!
- Team ERROR
Meet Slybots: Frantic Zone. Now at 30% OFF!
Hey everyone,
it's been a pretty long time since the last update, anyway here we are with some juicy news. Lately, we've been working on a lot of stuff.
We are now getting ready for the big launch in early 2016 with many enhancements and a brand new name, Slybots: Frantic Zone.
So guys, if you haven’t purchased the game yet, this is your moment. Christmas is round the corner and so are party games! There's never been a better time to grab Slybots at such a steal of a price. You will have tons of fun, while supporting the last stages of development.
Happy holidays!
Quick development update
Hey everyone! Just a quick update on the development and about the game in general (there's a lot of stuff to handle outside the development itself!! :D)
We are slowly rolling towards a full release of the game. We don't have a final date yet, but we'll announce it soon, and the release day itself is going to be not very far in the future.
We also are a bit stretched after taking part in a couple of live events (we spoke about the GamesWeek Madrid here). These events have proven to be very interesting in terms of contacts, as we met people that are going to help us in making FATAL ERROR even better.
As such, we are not going to release a full update this weekend. We're probably just going to push one of those 'stealthy updates' with mostly bug fixes. We have some BIG changes to make, and you're going to see them very soon - don't worry.
PS: if you haven't got the game yet, don't forget that it's going to be at 20% off for a couple of days as a part of the Halloween sale!
Until very soon!
New build B07 - "King of Errors" is live!
Hey everyone! A new FATAL ERROR update is live!
This one is one of our biggest updates so far, with a brand new game mode (Endless Mode) complete with support for Steam Leaderboards, 5 Steam Achievements (and more to come), a new scenario for the aforementioned game mode (called "Great Escape"), a new robot (a minion called "Chromo"), improved feedback all around, possibility to change the language from inside the game, new glitchy menu graphics, and the usual plethora of bug fixes.
Endless Mode
"You are not getting out of here so easily!"
Endless mode is a new single-player game mode based on high score. You have to protect an exit from waves of endless black little robots, which will do anything to get through the exit portal. They'll use the Transport System and other stealthy tricks to confuse the player and get to the exit. How long can you keep them out?
The mode only has one scenario for now, but in future updates we'll add more stages and more ways to play, like Hack the WiFi, and each one will have its own Leaderboard.
Changelist
Here's a complete list of the changes:
Endless game mode and a new stage Great Escape (https://trello.com/c/x9nDz3pO/54-endless-survival-mode)
Ability to change the language from the game menu (English, Italian, French, Spanish, German, Swedish, Neapolitan)
New glitchy menus (https://trello.com/c/ZO3uUjgI/101-flickering-logo-and-menu-backgrounds)
Feedback when taking damage (https://trello.com/c/o4sxart1/119-feedback-on-damage)
Psst! Don't forget the game will be 31% off until tomorrow! ːsteamhappyː
Until next update!!
FATAL ERROR at Madrid GamesWeek (and we won an award!)
Hey everyone! Sorry for the radio silence, this past weekend we didn't update the game, we know!
The thing is, we've been to Madrid GamesWeek, a 4 days game event in the Spanish capital, to showcase FATAL ERROR in the MadeinSpain Games booth together with another 30 games...
Well guess what? People absolutely loved the game, and in the end we won the AUDIENCE AWARD!! Out of all the dozens of games in the MadeinSpain Zone, we were voted the most fun of all!
How cool is that?
We brought a special challenge to the fair for people to test their FATAL ERROR mojo... it was a "simple" path they had to walk in under 3 minutes:
Many tried, a few succeeded:
And by winning that, we gave a cool t-shirt. Like the one this guy won:
In general, Madrid GamesWeek was a lot of fun and a lot of work (44 hours of work at the stand in 4 days!! Plus a bit of bug-fixing during the night ːsteamfacepalmː )
We found out once again people love the game, and we came back more happy than ever.
Now, let's get back on track with the regular updates, shall we? See you next weekend with some news!
New build B07 - "Guiding Light" is live!
Hey everyone! New build is up, and this week it's right on time!
It's the seventh update we do for Early Access, and we have called it "Guiding Light" because it's full of challenges that will guide you through the basics of the game: controls, aiming, the sword, the weapons, and hiding.
For instance, this one is about using the sword to attack and to deflect bullets:
We are very happy of how the challenges turned out, and we can't wait for your feedback! Since it's a tutorial, we made them quite easy. Don't worry if you blaze through them super-fast: the next ones are going to break your (robotic) bones!
In the next build, we're going to add the Endless mode, with Leaderboards! And more challenges! And save games! And Achievements! ... and whatnot!
(as always, keep an eye on the Roadmap to know where we're going)
See you in a week!
The full list of changes:
New:
Way more challenges (https://trello.com/c/SEHTgdOL/106-challenge-stages), and in detail:
In the Dark (https://trello.com/c/C2wcyHj1/109-in-the-dark-aiming-tutorial)
The Sheriff (https://trello.com/c/VwLyVymh/114-the-sheriff-shooting-tutorial)
Shooting Range (https://trello.com/c/eLbTBsfP/116-shooting-range-shooting-tutorial)
Changes
Transport System exits now show button prompts (https://trello.com/c/JldlxK9I/103-add-button-prompts-on-transport-system-exits)
New build B06 - "Lone Wolf" is live!
Hey everyone! New build is up: B06, codenamed "Lone Wolf"!
The biggest single addition to the game this week is the Challenge mode. It is a mode that's composed of a string of challenging scenarios, mostly single-player, that have a difficulty that ramps up from "trivial" to "impossible". The first ones are basically a big tutorial: they teach you the controls and the basics of the game.
In the current update, you'll find only a few challenges though, but don't worry: the biggest part of making that game mode was setting up the whole structure (which is what we just did), while more and more challenges will be coming fast in the following days and weeks.
Another cool thing we added are full-screen effects (see image above). They're currently active for every Quality level, but we'll give you a way to disable them in case they slow your computer down too much.
For the complete list of changes and new features, here it is: