Meowllo! It's been a while!! Because we couldn't make any hotfix patches while swapping out with our fancy new Builder's Kit.
There's a lot of new features of quality of life things to go through, so let's just go straight into it. More GIFs, less yapping from me. Yippe!!
Builder's Kit Overview
🔖 UI
Ability to search for items
Categories with pages...and the pages save! If you're on page 3 while exiting, you will come back to page 3
Ability to favorite items to easily access them through your favorites tab
Shows how many you own and how many you are able to craft
Like all of Snacko's UI, the new Builder's Kit catalog also has a dark mode.
✨ New Features
Multi-select same buildables to mass dye
Able to preview dyes and dyes are now shown as swatches in the dye menu
When you switch dye colors, it will refund your previous dye
Multi-select items while holding down a key + hovering over them to move, adjust, or put away
You can now select foliage that you've planted, like trees or flowers, to move them
When pressing down on your middle mouse button or clicking in your controller's right stick while hovering a buildable, it'll let you place that buildable (eyedropper tool)
You can now craft directly while placing things in build mode. It'll show you how many materials you have and how many you need
It'll read your items from your rucksack, storage containers, and your overflow storage as well
You can now place buildables anywhere, including out of bounds, in other maps, and inside NPC houses
Buildables no longer have collision restrictions. You can now put objects as close together as you like, or clip them together using the new "Nudge" feature
"Locking" an item puts you into nudge mode. While nudging, you can raise or lower objects, as well as shift them around
You can use this to clip objects into each other or float them
Buildables placed on top of each other will now get parented properly
Selecting a buildable will highlight and select any buildables on it
You can combine this with nudge to easily parent buildables to a foundation to make moving your creations around easier
When moving multiple objects, they will try to snap to surfaces
Locking while moving will snap them to the first selected buildable's height
Fences now preview the connection while moving or placing
Fences can now slant their connection for slopes or platforms
You can undo and redo actions: place, put away, move, and dye
The undo and redo queue is saved and only refreshed when you change the map, reload, or place a required buildable for a quest
You can turn on screenshot mode and use this as a way to record a timelapse of your builds!
New Content & Changes
🖼️ New Quests
Paintings have been removed as chest items in the overworld and replaced with materials
You can now obtain paintings through quests, starting with Catching a Glimpse, available after Charity Work and MSQ Follow the Sign
Completing these quests will also teach you the crafting recipe for them, allowing you to place them as decorations after donating one to the Cultural Center
The new quests also contain side story content
6 quests added: Catching a Glimpse, Painting Jumpscare, Doppelganger, Frame of Time, Path of the Pious, and Artistic Surprise
📬 Quest Changes
Quests that ask you to invite all villagers or shopkeepers of a certain type have been re-parented to quests that are later in the game to prevent them from showing up too early
If you had them accepted but not completed, they'll be returned to the board or unavailable until you complete all the prerequisites
Tutorial days now properly teaches players how to claim quest rewards
Small Workbench has been moved to D.I.Why and taken out of tutorial days
🔭 Visual Changes
New grass texture
Added cloud shadows to the world
Changed "Block" type buildables to have a subtle texture
🐛 Fixes & Balance
Floating ominous orb in the title screen by Mikan's house now gone
Flowers now drop 1 Plant Material with a 15% chance of dropping 2 as the new Builder Kit makes it easy to mass-craft and plant flowers, giving you too much of a net positive of stamina and materials
Available paintings now have sell values
Crafting tab no longer lags; only contains crafting recipes for consumables and materials. Traditional buildables can be crafted or pinned from your Builder's Kit
Cows and chickens no longer yap so frequently and less loud
Removed all building restrictions except for barns and NPC houses
Fixed issues with building inside townhomes
The grid now properly aligns with the corners of the house, allowing you to place blocks, counters, or tables to snap to the edge properly
Guardians now have their own text style
Optimization of buildables, especially in save files with 20,000 blocks
...Wow, did I get everything? I think so! The text overlay when you're in nudge mode used to be "locked". But then, I made a joke image while working on the new tutorial images and...
There's a lot of features packed into this update, and it should make building a lot smoother and feel a lot better. You can really go all out making different kinds of things, like a Pumpkin-headed Nobu Jr Plush, or something more normal.
Which new feature are you the happiest about? I think for me, it's the undo and redo. I make mistakes a lot, so it's a lifesaver. I still have a slight bit of panic when I accidentally put things away, but now I remember I can just ctrl+Z my problems away.
If you read this all the way to the end (or you just scrolled here hi), thank you very much! The two of us need to go take a nap now~ ...and buy groceries.
As always, thank you very much for your support 🥺 We put a lot of work and polish into this update!
NPCs - Preventing issue where multiple schedules would be active at the same time for an NPC, most notably with Mikan
Minimap - NPCs should now properly spawn/despawn and be in their correct locations on the minimap
Builder Kit - Fixed an issue where it was possible to place infinite saplings
Mailbox - No longer to endlessly claim mail items
Fishing - Fixed an issue with uncaught fish becoming stuck in the water
Farming - no longer consume water from the watering can
Quests - Negotiation tactics 3 - Fixed an issue where watering crops wasn't counting toward quest progress
Quests - Intro to the Rancher's Guild - fixed duplicated lines in a quest dialogue
0.9.4_9681 Hotfix: Quest List Crash & Quest Fixes
Quests that required production of things in a machine should now be working properly. This affects Building Materials I and Building Materials II (Glue, Fasteners)
Fixed crashing issue when using the Quests tab in the Journal
Fixed issue where NPCs wouldn't rejoin you after saving/loading, and would no longer be present in the village
Fixed issue during Lone Wolf I where dialogue with Bituin would sometimes play. If this continues happening after 9681, please let us know!
0.9.4_9670 🌧️ Seasonal Farms in Biomes
This patch fixes some quality of life things and also makes it so you can finally utilize the biomes to grow out of season crops!
Biomes now adhere to their proper seasons for farm tiles. Grassy Plains - Spring, Desert Canyon - Summer, Mushroom Forest - Fall, and Frozen Tundra - Winter
Raining will now water your tiles without having to reload the file
Fainting in the mines no longer can make you sleep multiple days
Fainting now gives you back 1.5 hearts instead of resetting at 0
Better gamepad routing for quest claim all: now you just have to tap down a few times
Gamepad focus on inventory and storage screens properly focus on inventory slot
Major changes that impact gameplay now listed in-game inside the journal's help section
Trick or Treat! 🌱 Fall Building Challenge for Seeds
I'm back with a build event for you to have fun with! And the theme is... Fall!
Whether that's fall (the season) or Lunarfall (the holiday), have fun decorating with the new Pumpkin Lanterns and dyeable vintage set.
All participants with a valid submission in Discord will receive 27 Bell Pepper Seeds! Outstanding submissions will receive an additional Golden Builder's Kit.
The save file is heavily cheated. Any MSQ, quest, or issues with NPCs or progression in the provided save file will not be investigated as a bug
Make sure you don't have a save in your slot 9 before dragging it in. If you'd like to use the save file but have something in your 9th slot, back it up before replacing it
❗How to access your save files
Press Windows Key + R
Paste in: %APPDATA%\..\Local\snacko\
Back up or drag in the save file into Saved > SaveGames > SteamID number
You can check your SteamID by going to your Steam client's upper right hand side and viewing your account information
I'm looking forward to seeing all of them! Have fun~
0.9.4_9618 📚 Quests & QoL Patch
✨ Changes & Additions
Guild Boxes are now consolidated into just one in the Cultural Center. All Guild delivery quests can be completed using the same box
Journal now has Unclaimed Rewards always showing if you have any
Addition of "Claim All" button to get all your quest rewards at once
Addition of "Available" quests: quests that you can take from the quest board or are unlocked
📬 Other
Dyes crafting balancing
Reworded quest text to specify shipping container for shipment quests
"Counting Seeds" now unlocked by "Shipping Off" instead of "Intro to Farming"; now, if you accidentally grow your Onion Seeds to maturity, you can wait to buy them from a grocer instead of softlocking progress
0.9.4_9576 🎃 Spooky Update + Sale! New Items & Quests
Celebrate Lunarfall by learning about the customs and history through new quests and decorate your town and home with new items crafted with the new Pumpkin crop!
Snacko is on sale for 20% off for the duration of Lunarfall, from October 24th to November 7th
In the next few days, we'll be running a small building contest with the new items. For those who aren't that far along to get all the new things, a save file will be provided with the items to play around with. Keep your eyes peeled for that announcement~
✨ New
Vintage Set has been updated to be completely dyeable. Now, not only are the usual dyeable parts customizable, so are the wood trims.
[story] Precipice of the Moon: prerequisite for Pumpkin items, requires MSQ to be completed until post "Two Eyes for Nothing"
[story] Old Traditions, New Decorations: unlocks Pumpkin Lanterns
[story] Ghost in the Squash: unlocks Pumpkin Scarecrow, requires MSQ to be completed
Gourd at Work: unlocks Pumpkin Seeds
Squashed Hopes: prerequisite for Pumpkin recipes
Sugar, Spice, and I Forgot: unlocks Pumpkin Pie, Pumpkin Porridge, and Pumpkin Spice Latte
Grilled Mushroom HP restore was a little high for how early you can learn and get the materials for the recipe. Heart Restore: 2 → 1.5
Changes to tool movement to make pickax bounce feel better and trigger less when you're just hitting things
🗣️ enraliYapping
I didn't want to really call it "Halloween" inside the game since that's sort of based in real-world belief systems that don't exist in Snacko. After all, Snacko has their own beliefs and deities already well established in the lore...so I figured it deserved its own version of "Halloween". Keeping the idea the same where it's helping souls move past purgatory, Lunarfall is just the more, um, Snacko version of it.
I had a lot of fun writing the banter between the characters for these new quests, including the quest descriptions. As time goes on and more Guild quests get added, the Guild leaders or reps also end up getting more of their own personality that makes them easier to write more interesting descriptions for.
So, I hope if quests and reading are your thing, you enjoy the work I've put into the narrative aspect of this update!
Ah, and, I was going to do Pumpkin Soup at first, but then I realized it looked exactly like Carrot Soup... So I made hobakjuk instead. It's a type of pumpkin soup thickened with rice flour and rice balls. Honestly, working on this update just made me really want to eat pumpkin pie. Maybe I can get my hands on some soon.
The Ornate Fence is set up in a way that in the future, we can make it dyeable. We're still working on our next major update with the build mode upgrades, so for everyone who really enjoys getting creative, please look forward to it! 🙇
Thank you very much for reading! Happy Lunarfall!
Demo Update & Updates Coming Up ✨
Meowllo!
The demo will finally have parity with our current 0.9.4 version. Up until now, demo players were still experiencing the old UI and lack of new game settings.
I went back to check just how out of date the demo is, and it doesn't even have the dark mode UI toggle in the beginning of the game!
...Yeah, it was a lot of work porting the 0.9.4 update to the demo version since locking the game was completely different.
Now, demo players can also get experience a bit of what the quest system is like and the overall game flow in the first few days. Sorry it took us so long 🙇
The limitations are similar, the main demo (game preview with tutorial days) ends on day six, or if you reach the "Them Apples" cutscene, whichever comes first.
In sandbox mode, it ends when you reach the next day.
As for existing players, we are working on our next major update: 0.9.5 will mainly deal with a lot of building QoL as well as build mode in general.
For something that is closer on the horizon, I've been working on a small Halloween-ish update. It'll come with quests, a new crop, a few recipes, and some furniture. So please look forward to that!
Honestly, our thought was "we should quickly update the demo!" and we thought it would take, you know, like a day? But we ended up running into some issues, and it ended up being more like three. In the process, we ironed out some bugs, like character customization not saving on intro skip in the main game, so that's good!
Moonglow flowers now have 2X drop rate during the evening and night
Sunglow flowers now have 2X drop rate during the day and afternoon
Stardrop flowers now have 2X drop rate during the mornings
New fishing areas added to the Mushroom Forest's shallow pond around the large tree. These will spawn Guppies, so they are no longer locked behind the gacha machine and the mine's lower floors
Fixed fishing issues in the Frozen Tundra; you can now easily get Tilapia from the rivers by the campsite
Added an additional fishing spawn in the shallow pools up north in the tundra; there's a higher chance of Salmon spawns in the fall
0.9.4_8386 📖 Better Quest Card Navigation & Small Fixes
You can now go through the "Tasks" and "Rewards" section of the quest card with a gamepad and press right when you're on those sections to scroll through the list
Fixed Date (Bold House) and Kimchi's (Modern Eatery) house collision on the roof
Removed ability to edit the text in the mailbox and removed scaling, hopefully reducing the issue where on certain resolutions, the text can flicker
Fixed Nobu Jr. referencing himself when talking about Date in Way of the Weapons III
Text prompt and icon for item hover is now larger to help with portable systems and smaller screens