Snipe Hunt cover
Snipe Hunt screenshot
Genre: Puzzle, Adventure, Indie

Snipe Hunt

Training and Co-op Fixes

Another batch of fixes and improvements.

- Fixed the training mission's erroneous footprints signs.
- Added signs to training mission to make it more clear that not all bones/footprints will yield evidence.
- Made hover text more readable.
- Improved item highlight effect.
- Replaced knife model.
- Fixed issue with job board items not displaying the correct text.
- Fixed issue with job board items not synchronizing to co-op clients.
- Changed lobby door to be an interactable.
- Fixed issue with monster not spawning where it should.
- Fixed bug with footprints and remains not spawning the correct number due to player count.

Monster VFX

The monster has a new and improved look.

Evidence hotfix

A small hotfix today.

- Fixed an issue causing more bones and footprints to spawn than should.
- Reduced bird volume a bit.
- Reduced menu music volume a bit.

Cauldron and Training Hotfix

Today we have a hotfix with the following changes.

- Cauldron can no longer trap the player in a softlock.
- Training is more clear on how to use goggles and what to do to catch a cryptid.

Performance and Visual Fidelity Patch

Today's patch brings much needed performance and visual fidelity improvements.

Changed:
- Dynamic Resolution and DLSS support.
- Reduced performance impact of volumetrics.
- Reduced performance impact of trees.
- Optimized terrain performance.

Monster Patch

A small patch today that should make things more interesting.

- Monster AI now a bit more threatening.
- Fixed a perf issue.
- Fixed lanterns sometimes not changing color.

Input stuttering hotfix

This is a mini patch to fix input stuttering. That is all.

VR Bugfix Patch

Another round of bugfixes today, largely focusing around VR issues. Some of them much needed.

VR:
- Additional VR popping bug. (Fixed)
- Grab interactors too finnicky. (Fixed)
- UI elements locked to head causing readability issues. (Fixed) Added a floating UI for most UI.
- Hover tooltip for items missing in VR. (Fixed)
- Goggles lens sprite sometimes not fully covering the rendering area in VR. (Fixed)
- Player and headset not always centered with each other. (Fixed)
- Headset max and min height not always adjusted properly. (Fixed)

General:
- Localization missing for Co-op note. (Fixed)
- Bones tested count not displaying properly. (Fixed)
- Adjusted lighting in Lynnwood's House.

There are still more bugs to fix but this should fix the most egregious VR issues that were plaguing earlier builds. After this patch I intend to start slipping in content updates alongside of bugfix patches. Thank you for all of the support, especially those of you who helped track down these bugs.

VR Bugfix Patch

Another round of bugfixes today, largely focusing around VR issues. Some of them much needed.

VR:
- Additional VR popping bug. (Fixed)
- Grab interactors too finnicky. (Fixed)
- UI elements locked to head causing readability issues. (Fixed) Added a floating UI for most UI.
- Hover tooltip for items missing in VR. (Fixed)
- Goggles lens sprite sometimes not fully covering the rendering area in VR. (Fixed)
- Player and headset not always centered with each other. (Fixed)
- Headset max and min height not always adjusted properly. (Fixed)

General:
- Localization missing for Co-op note. (Fixed)
- Bones tested count not displaying properly. (Fixed)
- Adjusted lighting in Lynnwood's House.

There are still more bugs to fix but this should fix the most egregious VR issues that were plaguing earlier builds. After this patch I intend to start slipping in content updates alongside of bugfix patches. Thank you for all of the support, especially those of you who helped track down these bugs.

Co-op bug fixes

Today is a batch of co-op bugs fixed. After this patch co-op should be much more stable and enjoyable.

Co-op:
- Monster sometimes get stuck after killing a player. (Fixed)
- Monster sounds not playing properly play for client. (Fixed)
- Timer does not match gameplay. (Fixed)
- Music box pickup bugged after dropping for both client and server. (Fixed)
- Client dropping bone into pot doesn't work via interact. (Fixed)
- Client cannot see footprint glow. (Fixed)
- Switching to a different item does not remove the goggles for clients. (Fixed)
- Rune not initializing properly for clients.

QoL:
- Adjust evidence spawn rate (Fixed)
- Sebastian's Farmhouse too dark. (Fixed)
- Ghost effect too bright. (Fixed)

Miscellaneous:
- Ghost effect missing from John's Corn maze. (Fixed)
- Collider missing from barn on Sebastian Farmhouse. (Fixed)

Next patch will look more closely into VR specific issues. I thank you for your patience. We will get things sorted quickly.