Fix possible case of default attachment orientation not being set
Optimized physics update
Fix possible crash on switching level
Fix a few possible physics threading issues
Improve processing of physics thread data on game thread
Fix angular velocity stat not being updated in air
Fix invalid physics part index being inserted into map
Fix a few UI responsiveness issues
Fix possible asset parsing crash
Use default riding animation pose for determining ski position
Dynamically offset ski physics proxy instead of relying on predefined info
Fade ski trail out based on velocity, not point count
Fix UI not resizing when FOV has changed
Fix drone not being spawned after first try
Allow for camera rotation when in crash menu
Fix a possible crash
Block ability to use session markers in events
Fix starting event inside a level resulting in frozen game
Make sure that pause menu has CustomizationWorkspace extension
Remove calf and foot proxies by name instead of by hardcoded id
Fix jump impulse hold time behavior
Unified store and promotions UI behavior
Send challenge persistent storage update to backend immediately instead of queuing
Fix FlashUIArray node not passing all leftover objects
Fix several cases of looking up the same asset multiple times in a row
Fix store asset icons not being added for owned assets
Fix overriding of asset featured setting if property did not exist
Fix filter UI in inventory and store
Fix store filters, merge promotions
Fix PS4 pad touchpad click not being registered
Fix scrollable group sorting
Fix reset settings crash
Add store tags based on store state, not asset ownership
Add all possible glyphs into embedded UI fonts
Implement Frontend camera preset
Unify filter listing with query setup
Fix issues with grinding score
Fix statistics tracker adding invalid prerequisite elements
Fix IsSeamlessMP check returning true in frontend - Fixes menu tutorials not triggering
Fix possible level switch crash
Fix issues with overriding attachments that rely on entities in-game
Fix possible crash
Make sure that current workspace is root when showing the quit game modal
Make NextIntro trigger on key release instead of key press
Fix player view rotation not being updated on revive
Fix possible action controller crash
Fix many issues relating to attachment entities
Fix possible game exit crash
Fix level unload crash
Fix possible trail generator crash
Move trail generator ray skip entity to update call
Hide all entity attachments before resetting actor model
Tweak physics CVars
Make sure that clicksonly navigation objects don't create any buttons
Fix readonly items scrollbar not working
Fixed tutorial behavior
Fix physics part update being discarded in continue mode
Fix case of possible score overflow
Fix likely use of expired character array during asset parsing
Use default loadout for remote players while waiting for theirs, instead of the local player's
Hoverskiing Hotfix
New update is going out now:
Tweaked ski physics proxy offset slightly to minimize hovering effect over terrain
Minor patch out now
Use default loadout for remote players while waiting for theirs
Fix possible MP crash caused by non-existent history item
Revert fix for ski radius being twice as big (Reduces chance of clipping through ground)
Fix issue where the player was able to generate massive score after placing a session marker with the drone
Minor patch out now
Use default loadout for remote players while waiting for theirs
Fix possible MP crash caused by non-existent history item
Revert fix for ski radius being twice as big (Reduces chance of clipping through ground)
Fix issue where the player was able to generate massive score after placing a session marker with the drone
Minor Update
Fix non-purchasable and unowned events being displayed in UI
Support retrieving display modes using SDL2 - Resolutions can now be selected on Linux
Increased max possible view distance settings to 200 (was ~120)
Tweaked collisions config to decrease crashes on snow
Unified ShowCursor behavior in hardware mouse behavior - Fixes cursor not being correctly shown on Linux
Hotfix Update
Fixes for a few issues that popped up after the 0.7.1 launch are going live now:
Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
Fixed tanner hall event layer being missing from layer activation definitions
Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
Fix for incorrect libcurl library being used on some Linux distros
Fix corrupted OpenGL shaders causing black screen in Linux build
Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu
Hotfix Update
Fixes for a few issues that popped up after the 0.7.1 launch are going live now:
Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
Fixed tanner hall event layer being missing from layer activation definitions
Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
Fix for incorrect libcurl library being used on some Linux distros
Fix corrupted OpenGL shaders causing black screen in Linux build
Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu
Hotfix Update
Fixes for a few issues that popped up after the 0.7.1 launch are going live now:
Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
Fixed tanner hall event layer being missing from layer activation definitions
Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
Fix for incorrect libcurl library being used on some Linux distros
Fix corrupted OpenGL shaders causing black screen in Linux build
Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu