Snow cover
Snow screenshot
Genre: Role-playing (RPG), Simulator, Sport, Indie

Snow

Bugfix Update


  • Add option to turn off gamepad camera rotation resetting
  • Fix getting incorrect penalty when using rewind
  • Fix scrollbar sorting with external sorter
  • Tweaked snowmobile camera preset to decrease insane FoV
  • Reduced required rotation amount for advanced jump tutorial
  • Fix last tutorial task list not having a finish task
  • Fix possible HTTP queue freeze causing issues when starting events
  • Fix ragdoll issues when using replay / rewind
  • Fix missing snowboard sounds


A fix for the snowmobile MP issues is being worked on, aiming to release another patch tomorrow!

Bugfixes!


  • Correct several cases of missing localization
  • Invert roll and flips when snowboarding backwards/switch
  • Fix issue with statistics tracker causing strings to go out of scope when queued
  • Fixed snowboard basic jump tutorial
  • Fix inability to disable flash auto update for UI materials
  • Optimize Flash rendering by moving certain flat colors out to regular textures
  • Optimize Flash rendering by hiding movieclips not currently seen by the user
  • Reworked Flash Auto UV setup to better utilize sheet space and improve performance
  • Improve UI textbox size detection
  • Only create in-game notification manager UI when needed
  • Fix case of textboxes overlapping with other elements when resized to be wider than originally expected
  • Do not throw fatal error if remote player loadout retrieval fails
  • Avoid acquiring backend request data multiple times
  • Fix replay cycle controls being enabled even when legend wasnt visible
  • Don't display hold actions while in replay
  • Fix one case where replay could result in freezing gameplay
  • Fix a possible crash when starting a gameplay event
  • De-equip snowmobile when player starts a gameplay event
  • Add option of forcing UI input to wait for animations to finish - Used to prevent undesired purchases when spamming enter
  • Fix for not being able to unequip and re-equip items in inventory
  • Fix skiing backwards statistic updating while in air
  • Fix possible replay crash on shutdown
  • Added specific Frontend camera presets for drone and snowmobile
  • Implement per request path HTTP queue pausing
  • Fix possible issue where event start could fail
  • Fix possible case of main frontend close button being incorrectly positioned
  • Fix menu tutorial UI assets being created twice
  • Fix crash if Mannequin loading failed
  • Fix possible rendering crash
  • Fix UI not refreshing correctly after updating FoV in-game
  • Fix possibility of UI objects being marked as not seen by player after FoV change
  • Fix getting incorrect penalty when using rewind
  • Fix table item sorting in store UI

0.8.0 Update with Snowboards and Snowmobile out now!



Main Features:

  • Snowboards
  • Snowmobiles
  • Improved store layout
  • Reworked event and map selection UI
  • Added Mountain Store for future use



Misc:

  • Fixed localization for tutorial to handle push/tuck separately
  • Tweaked default cam so you can see infront of you a bit easier
  • Fix possible MP crash caused by non-existent history item
  • Fix case of GetCurrentReplayProgress dividing by zero
  • Fix ability to select hidden nav objects by mouse
  • Fix reference image assets always behaving 2-sided
  • Display updated player info label on all menu screens
  • Implement new store selection menu
  • Fix possible customization crash
  • Change discounts to use a red color
  • Implement first pass of pivoted slot selection
  • Fix shadows in Frontend
  • Change inventory to use slot selection again
  • Fix possible threading issues with the HTTP system
  • Re-enable motion blur for frontend assets
  • Fix and simplify UI object positioning and forward offset
  • Fix particles being paused on death
  • Fix textbox overlap when auto UV is used
  • Fix mouse events triggering animating UI objects
  • Calculate frontal area dynamically from physics bbox
  • Disallow hold button activation for drone and session marker when not owned
  • Disallow tutorial activations in MP
  • Remove collision specialization for hands
  • Fix possible crash on shutdown
  • Fix possible bone parsing crash if params was not an object
  • Disabled use of CRYENGINE allocator for cURL
  • Fix replay freeze bug
  • Switch to RapidJSON 1.0.2
  • Fix horizontal scrollbar updating screen size incorrectly
  • Fix RapidJson use of std allocators
  • Unify usable asset functionality
  • Fix possible case of default attachment orientation not being set
  • Optimized physics update
  • Fix possible crash on switching level
  • Fix a few possible physics threading issues
  • Improve processing of physics thread data on game thread
  • Fix angular velocity stat not being updated in air
  • Fix invalid physics part index being inserted into map
  • Fix a few UI responsiveness issues
  • Fix possible asset parsing crash
  • Use default riding animation pose for determining ski position
  • Dynamically offset ski physics proxy instead of relying on predefined info
  • Fade ski trail out based on velocity, not point count
  • Fix UI not resizing when FOV has changed
  • Fix drone not being spawned after first try
  • Allow for camera rotation when in crash menu
  • Fix a possible crash
  • Block ability to use session markers in events
  • Fix starting event inside a level resulting in frozen game
  • Make sure that pause menu has CustomizationWorkspace extension
  • Remove calf and foot proxies by name instead of by hardcoded id
  • Fix jump impulse hold time behavior
  • Unified store and promotions UI behavior
  • Send challenge persistent storage update to backend immediately instead of queuing
  • Fix FlashUIArray node not passing all leftover objects
  • Fix several cases of looking up the same asset multiple times in a row
  • Fix store asset icons not being added for owned assets
  • Fix overriding of asset featured setting if property did not exist
  • Fix filter UI in inventory and store
  • Fix store filters, merge promotions
  • Fix PS4 pad touchpad click not being registered
  • Fix scrollable group sorting
  • Fix reset settings crash
  • Add store tags based on store state, not asset ownership
  • Add all possible glyphs into embedded UI fonts
  • Implement Frontend camera preset
  • Unify filter listing with query setup
  • Fix issues with grinding score
  • Fix statistics tracker adding invalid prerequisite elements
  • Fix IsSeamlessMP check returning true in frontend - Fixes menu tutorials not triggering
  • Fix possible level switch crash
  • Fix issues with overriding attachments that rely on entities in-game
  • Fix possible crash
  • Make sure that current workspace is root when showing the quit game modal
  • Make NextIntro trigger on key release instead of key press
  • Fix player view rotation not being updated on revive
  • Fix possible action controller crash
  • Fix many issues relating to attachment entities
  • Fix possible game exit crash
  • Fix level unload crash
  • Fix possible trail generator crash
  • Move trail generator ray skip entity to update call
  • Hide all entity attachments before resetting actor model
  • Tweak physics CVars
  • Make sure that clicksonly navigation objects don't create any buttons
  • Fix readonly items scrollbar not working
  • Fixed tutorial behavior
  • Fix physics part update being discarded in continue mode
  • Fix case of possible score overflow
  • Fix likely use of expired character array during asset parsing
  • Use default loadout for remote players while waiting for theirs, instead of the local player's

Hoverskiing Hotfix

New update is going out now:


  • Tweaked ski physics proxy offset slightly to minimize hovering effect over terrain

Minor patch out now


  • Use default loadout for remote players while waiting for theirs
  • Fix possible MP crash caused by non-existent history item
  • Revert fix for ski radius being twice as big (Reduces chance of clipping through ground)
  • Fix issue where the player was able to generate massive score after placing a session marker with the drone

Minor patch out now


  • Use default loadout for remote players while waiting for theirs
  • Fix possible MP crash caused by non-existent history item
  • Revert fix for ski radius being twice as big (Reduces chance of clipping through ground)
  • Fix issue where the player was able to generate massive score after placing a session marker with the drone

Minor Update


  • Fix non-purchasable and unowned events being displayed in UI
  • Support retrieving display modes using SDL2 - Resolutions can now be selected on Linux
  • Increased max possible view distance settings to 200 (was ~120)
  • Tweaked collisions config to decrease crashes on snow
  • Unified ShowCursor behavior in hardware mouse behavior - Fixes cursor not being correctly shown on Linux

Hotfix Update

Fixes for a few issues that popped up after the 0.7.1 launch are going live now:


  • Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
  • Fixed tanner hall event layer being missing from layer activation definitions
  • Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
  • Fix for incorrect libcurl library being used on some Linux distros
  • Fix corrupted OpenGL shaders causing black screen in Linux build
  • Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu

Hotfix Update

Fixes for a few issues that popped up after the 0.7.1 launch are going live now:


  • Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
  • Fixed tanner hall event layer being missing from layer activation definitions
  • Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
  • Fix for incorrect libcurl library being used on some Linux distros
  • Fix corrupted OpenGL shaders causing black screen in Linux build
  • Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu

Hotfix Update

Fixes for a few issues that popped up after the 0.7.1 launch are going live now:


  • Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
  • Fixed tanner hall event layer being missing from layer activation definitions
  • Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
  • Fix for incorrect libcurl library being used on some Linux distros
  • Fix corrupted OpenGL shaders causing black screen in Linux build
  • Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu