SnowRunner cover
SnowRunner screenshot
PC PS4 XONE Switch PS5 Series X Steam Epic
Genre: Racing, Simulator, Adventure

SnowRunner

November Community Update

Hello SnowRunners!



November is behind us, so it’s past time for the monthly Community Update! We hope everyone is doing well trucking, logging and engine-stalling in the wild! As you have probably seen by now, we have big news:

Season 6 releases December 7th!



Note December 7th in your calendars, as Season 6: Haul & Hustle will be released that day! Discover the new screenshots to feel the vibe of Maine, USA.





Two new maps await you in this new region. They feature various points of interest, such as a lighthouse, an old church and more! We can’t wait to see you discover all the places of Maine!

Two new vehicles will also join your fleet: the Aramastu Forwarder, an agile 8x8 forestry specialist with a built-in crane and log trailer; and the Tayga 6455B, a strong 6-wheeler with fantastic off-road capabilities. We hope you’ll have a good time maneuvering them!



Your main objective in this brand-new region is to establish a forest base starting from scratch. This task won’t be easy, as the basic functions of your garage won’t be available in the beginning. Not only that, but you won’t even be able to repair, refuel, and buy upgrades or new vehicles in your garage! You’ll have to be extra careful with your resource management, especially if you’re playing in Hard Mode.



Photo Contest



As we announced last month, we’re adding a Photo Mode with this update, allowing you to capture the moment and edit it, with various functions like setting the time of the day, the weather, showing or hiding the driver, and more!

We want to see how creative you can be with this new tool, so we’ll be holding a photo contest! More details on it very soon, so make sure to follow us on Twitter, Facebook and Discord!

And before you ask, yes, winners will get a little reward 🏆



That’s it for this month! As always, thank you for tuning in and for your continuous support. We sincerely hope that you’ll like this new Season and can’t wait to see you face the new challenge it brings!

We’ll see you in the snow,

-The Saber and Focus Entertainment teams

Season 6: Haul & Hustle releases December 7th!



Hello Runners!



We’re thrilled to announce that on December 7, SnowRunner will expand its horizons to Maine, USA, with two new maps, two new vehicles, and more cosmetics, alongside a free update with two of the top requested features from the community!
Take a look at these new screenshots to immerse yourself in this brand new region!



A new winter region with dangerous and diverse terrain



Year 2 Pass owners will plunge deep into Season 6’s chilly forests of Maine in an effort to establish a forestry base without even basic garage functions like refueling and repairs, at least to begin with. Across two large sandbox maps, both mud and snow must be defeated with the aid of two brand new vehicles: the 8x8 forestry specialist Aramastu Forwarder, and the strong, solid Tayga 6455B, an off-road 6-wheeler.



Don’t miss the Free update with Consoles-PC Crossplay, Photo Mode, and more!



Along with Season 6 on December 7, SnowRunner will get a big free update, bringing crossplay between Steam and other platforms, along with the eagerly anticipated Photo Mode! Players will be able to use the free cam and a ton of effects to take stunning stills of the vibrant SnowRunner wilderness. Additionally, a number of new addons and vehicle cosmetics will be free to all, including for the top ten trucks in the game as voted by the community.



Season 6: Haul & Hustle will be available December 7 on Steam as a part of the Year 2 Pass. SnowRunner is available in a Premium Edition including the base game and the Year 1 Pass now on all platforms. For more information, visit our official shop page.

https://store.steampowered.com/app/1465360/SnowRunner/

Meet the Modder: Olsom

Hello Runners,

For today's modder interview, we're excited to welcome Olsom, the author of some amazingly detailed mods!


How did you get into gaming?


When buying the first family PC back in 2003, my parents also included a cheap set of racing wheel and pedals along with Need for Speed: Underground which probably also had a large impact on my taste in music. I have been an avid gamer since then, playing a large variety of genres throughout the years. These days, what little time I have left for gaming is usually spent in SnowRunner and War Thunder.

Could you tell us a little bit about your background?


Born in Hungary, moved to Sweden with my family in my early teens. Being a gamer, spending a lot of my free time at the computer, a degree in computer engineering seemed natural. Since then I’ve been working as a development engineer at Scania, so coding and trucks have been part of my daily life for quite a while now and modding extends that to my free time as well.

What got you into modding?


My first experience with mods was in GTA: San Andreas, although I never did anything more than editing some text files to change how vehicles handled. More recently, it was the fact that I didn’t like that the only 4 slot trailer option in SnowRunner, the ramped flatbed trailer, seemed like more of an on-road machine trailer than something you’d use for transporting cargo offroad, so I decided to do something about it.

Where do you start with your mods? What’s your process and what triggers the idea?


When working on my trailers, I found that adding them to the game as early as possible (meaning 3 cubes and 4 wheels) helped me a lot in deciding what they should look and feel like, especially figuring out how much detail I should add to certain parts, depending on how visible it will actually be once in game. Since then, I have mostly been working together with Rng3r on implementing some of his ideas and models in game, like the bridge, wheel loader, and a crane that’s still work in progress.

The logical next step after the trailers was to start working on a complete truck. It took quite some time for me to decide on the specific model. After that, I collected some references and started working on the exterior of the cab, since that’s the first and most easily recognized part of the truck.


Have you modded for any other games?


No I haven’t besides tweaking vehicles in San Andreas, but I have never published those.

What's your favorite SnowRunner mod?


I’m torn between my Trailer Pack and Rng3r’s Zetros. I will have to go with the Zetros though.

If someone could only download one of your mods, which would you suggest?


For now that’s easy, the Trailer Pack.

What would be your dream change or addition to SnowRunner?


As a player, a better engine and gearbox simulation. As a modder, more up to date and exhaustive documentation.

What’s your favorite thing about SnowRunner?


The wide variety of driving environments, from small winding trails to deep mud, snow and ice, all presenting different challenges. This along with the large number of vehicles, ever growing with the help of the modding community, gives this game an incredible replayability.

What advice would you give to people who would like to get into modding?


There is a lot to learn, especially if you set out to make your own model. To start with, I would suggest learning about the modelling software of your choice, there are more tutorials out there than you could even watch. When you have the basics down, start with something relatively simple that has some use in game, like an addon, and take steps from there. Make sure to bookmark the guides on mod.io! I would also suggest joining some of the modding Discord communities, there is a lot of knowledge out there already, and people are happy to help with specific questions.

Working on any exciting mod at the moment?


Yes, for my first truck I have decided on a pair of classic Swedish military trucks from Scania, the SBA 111 (4x4) and SBAT 111 (6x6) that share the same cab. In addition to the standard military equipment like crane, cargo bed and maintainer, surplused units have found civilian uses as wreckers, campers and even some logging use, so there is a lot of use for these trucks in SnowRunner. (Before anyone asks, yes, branded parts will be addons and the main trucks will be console compatible).



What’s your all-time favorite real life vehicle? What about SnowRunner vehicle?


In real life, I never really had an all-time favorite. To be honest I would have a hard time picking a specific model right now. For SnowRunner, I have to choose the Paystar 5070. It’s the first truck I have made a complete fleet out of, and used it for a long time in my first playthrough.

Wildcard Question: You’re allowed one superpower, but it has to be one no one has ever thought of before. What is it?


The ability to know what superpowers no one has ever thought of before. It won’t help me much, but I will be prepared if I ever get this question again.

:l


...you've outsmarted us this time, Olsom.



Check out and play Olsom's mods on mod.io.



If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

October Winners - Mod Creator awards

Hello Runners!



We have another list of awesome new mods to share with you! Our developers made their choice and here’s the 5 winners of this month! As a reminder, there are 3 categories:

1. Vehicles: The devs will pick the mod which has the most impressive model to them. It also includes what stands out to them in terms of being satisfying to drive, be it due to authenticity or just plain fun. (2 winners)
2. Maps: The devs will pick maps based on their design, including tasks, missions, flow, and how it feels to play. Also based on the most impressive, detailed, and aesthetically pleasing environments. (2 winners)
3. Unique: This is the odd one out. Mods that push the boundaries of expectation. Points for originality, innovation, uniqueness, and fun.

Here’s our picks!


Vehicle #1


Wolf by vasiab44
Dev comment: Excellent Soviet heavy duty truck with good maneuverability.


Vehicle #2


Michio MJ410 'Ronin' by giopanda
Dev comment: Pretty good-looking and well-balanced scout, great attention to details.


Map #1


Region White Silence by prince-of-silence
Dev comment: good big Russian map with interesting tasks.


Map #2


Rutland Single Map - Highway Haulin by Remoh667
Dev comment: Another great map from Remoh667. Sometimes you just want to take a scout, slow down and explore a beautiful map - without having to dig through the mud.


Unique


Boyaco by Boynya
Dev comment: military scout with many interesting features, just for fun.



A huge congrats to the winners! 🥳 The work we see from the modding community is absolutely amazing, and we look forward to even more next month!

See you in the snow,

The Saber, Focus, and mod.io Teams

October Community Update

Hello SnowRunners!



Spooktober is coming to an end, and we’re thrilled to announce that we reached 5 million players! We can’t thank you enough for your incredible dedication and support!

We’re absolutely delighted to see the SnowRunner community expanding, with new runners jumping behind the wheel for epic off-road adventures! If you’re new, don’t hesitate to join our official Discord server and ask for advice, you’ll be sure to find a helping hand!



On another note, it was an absolute pleasure to encounter some of you at AUSA 2021! For those who had the opportunity to visit us, we hope you enjoyed driving DeathCoreBoy1’s M917A3 on the special setup that was at your disposal thanks to our partners Thrustmaster and MACK Defense!



What’s next?



First of all, we hope you’re still enjoying Season 5! Please let us know in the comments what feature you like the most in the Don region!

As you may expect, our team is currently fully focused on Season 6: Haul & Hustle! It will take place in the wilderness of Maine, USA, and your main objective will be to establish a new forest base from scratch! In this new winter map, you’ll not only face snow but also mud! The environment won’t be the only thing to make your goal hard to reach, as you’ll start with most of the basic garage functions missing! To help you in your task, an agile forestry vehicle and a powerful 6-wheeler will join your fleet.

In addition, the team is also developing another long requested feature: a photo mode. It will be live on the PTS when you read these lines! Please note that it’s the first version of the photo mode, and as such it’s still under development. Your feedback will be more than welcome to help us improve this new feature!

On top of that, the team is also working on solving various reported bugs. We keep improving the game thanks to your feedback and reports, so once again, thank you so much for your involvement and your dedication!

As for now, we do not have a precise date to communicate for the release of Season 6, so make sure to stay tuned for more info!

Public Test Server



As mentioned above, a new update is now live on the PTS. You can find the complete patch notes here.

Next Gen



As we revealed a few months ago, we’re actively working on porting the game to next gen consoles. Things are evolving in the right direction, but it’s still a bit too soon to share more concrete information with you. We thank you for your patience and your understanding on this matter.

Meet the Modder



We’ve decided to slow down the output of our Meet the Modder interviews a bit, meaning it will no longer be a weekly article, but they’ll still be coming out on an irregular basis. October interviews are available here, with their fair share of interesting and surprising answers:



That’s it for this month's Community Update! Thank you again for your continued feedback and passion!

We’ll see you in the snow.

The Saber and Focus Entertainment Teams

Meet the Modder: Ronniesonchak

Hello SnowRunners!

It's a pleasure to welcome Ronniesonchak to this week's interview. Let's dive in!

How did you get into gaming?


When I was 12 years old, I got a Sega game console and ever since then video games have been a part of my life. In my free time I played video games, particularly racing games. At the moment I play less than I used to on the PC, but I do make mods constantly. For me it's both a hobby and a bit of extra income.

Could you tell us a little bit about your background?


I was born in the small village of Lisnyy Khlibychyn in the Ivano-Frankivsk region (Western Ukraine). My childhood and school years were spent there, after which I went to university. I did not study the creation of 3D models or programming there.

What got you into modding?


In 2013, I stumbled upon an off-road simulator that I really liked, because I had been looking for a good off-road simulator with quality physics and animation. After 2 days of playing I did not like the quality of 3D models of wheels on the UAZ 469, and I decided to change them. At first I was looking for any information to create my own 3D model or where to download it, and then I started studying the code, read articles about modding and as a result in 2-3 weeks I still managed to replace the wheels for the best (I did not make a 3D model, but downloaded it from the site). That's how I started modding.



Where do you start with your mods? What’s your process and what triggers the idea?


First, I'm looking for an interesting model of SUV, truck, or tractor (this model is usually interesting not only to me but also to users and is useful in the game). Then I'm looking for a quality 3D model, I'm not creating a full-fledged 3D model, I can only model some details if necessary. My friend and co-author Serhiy Bocharov helps me create 3D models and their textures. As soon as the 3D model is ready, I animate it and export it to the game. Then I study its material part and adjust the configuration, look for and cut out the sound for it, after which it remains to check and adjust it to the end.

Have you modded for any other games?


After several years of modeling for MudRunner, I wanted to try to create a mod for European Truck Simulator 2, but could only study the truck configuration and the animation didn't work well for me, so I decided not to continue making mods for that game.

What's your favorite SnowRunner mod?


At the moment, my favorite mod is the GAZ 3301 (TUZ-101), created by Jansor. This is a rare truck, of which only a few were produced worldwide, it was never mass-produced. In the game, this mod has several interesting modules that will help the player to explore the area, bring fuel and deliver small loads. I also want to note that there are no pictures for this truck, there are only a few photos and a small video review, but the author was able to make a quality 3D model.



If someone could only download one of your mods, which would you suggest?


I would recommend my Mod Pack K-60 and K-62, as this mod has many interesting modules and trailers that allow you to go through the SnowRunner storyline. Now I'm preparing a small update that fixes some bugs and adds a crane that will allow you to load a trailer or platform.



What would be your dream change or addition to SnowRunner?


I would like to be able to turn on / off the wipers because the game has dynamic weather. I also don't really like the color of the snow, after you ride it, I would like the color to be not blue, but gray. Another thing I would like is to be able to assign more animations, as was the case with MudRunner.

What’s your favorite thing about SnowRunner?


What I like most is the graphics, new plots, tasks, big maps, unlike MudRunner, the dynamic weather that made the game more realistic. In general, I believe that SnowRunner is a big step forward, and I wish success and further development to the developers.

What advice would you give to people who would like to get into modding?


For starters I would advise you to choose the game for which you want to create mods and then start learning 3D modeling. There are many video tutorials and articles that can help you learn how to create 3D models and textures. Finally I would say to of course learn the game code.



Working on any exciting mod at the moment?


Sergei Bocharov and I are currently working on a new mod called "Monster GAZ", this mod will belong to the category of scouts and it will mainly be designed to explore an area, deliver fuel, and to tow small trucks and SUVs. The mod will appear in the game next month (on PC).



What’s your all-time favorite real life vehicle? What about SnowRunner vehicle?


My favorite off-road car is a GAZ 66, it has excellent cross-country due to self-locking wheel differentials, easy repair of units, and good maneuverability due to its small size. The main disadvantages of this truck, I think, are the weak engine, high fuel consumption, inconvenient landing of the driver and the placement of the gear lever.

In SnowRunner my favorite truck is the Voron Grad, it can install all the necessary modules for the plot of the game, there is all-wheel drive, it's relatively small, which allows you to maneuver comfortably in tight terrain, it has a good design, and a large selection of wheels and other powertrains.



Wildcard Question: What’s the perfect day for you?


I would take a break from work, watch my favorite TV series and read an interesting book.

That sounds like a pretty sweet day indeed!



Check out and play Ronniesonchak's mods on mod.io.



If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

UPDATE - Patch 15.1

Hello SnowRunners!



A new update is now available on all platforms! It brings various general fixes and improvements to some trucks.

Please make sure to let us know if you encounter any trouble with this patch! Thank you!

Patch Notes



Trucks



- Improved towed vehicles wheels collision for evacuator addons
- Improved crane behavior for Tatra Force
- Fixed a bug where saddle low and saddle high models appeared to be the same on the Caterpillar CT681
- Fixed errors in the description of the Container Carrier for Caterpillar 745C
- Updated engine sounds for Jeep Wrangler

General Fixes



- Fixed a bug where the UI menu disappeared when a player changed video settings during the tutorial
- Fixed a bug where the functions 'Exit winch control' and 'Switch winch points' were missing when using crane mode
- Fixed a bug where the host could see guest appearing on a map after leaving the garage while the host was previewing another map from a global map
- Fixed a bug where Articulated Towing Platform animation was desynchronized between players
- Fixed a bug where players were unable to load logs in the Unloading Zone of Antonovskiy Nature Reserve in Don
- Fixed a bug where missing mod popup was skipped in the load game menu and was shown after the level was loaded
- Fixed a bug where clients were unable to subscribe to more than 3 mods at a time when they were joining a host session with mods enabled
- Fixed a bug where exhaust smoke was missing with higher than 30 FPS
- Fixed a bug where manual unloading zones did not accept the cargo without reaching the zone with the truck
- Fixed a bug where the functions menu did not disappear after winching
- Fixed a bug where the fog of war was not synced between host and clients in some cases in co-op
- Fixed a bug where re-check mods were removed from player save file

Meet the Modder: PuppyMaster

Hey SnowRunners!

Today, we're excited to welcome PuppyMaster, who has even brought his own puppers with him. Enjoy the interview!

How did you get into gaming?


My first console was an Atari 2600. Back then the concept of a “Home Personal Computer” was still the fever dream of mad men, such as me. My first “PC” was a KayPro 2X. I know I dated myself a bit with those references but basically, gaming has been a part of my life for as long as I can recall. I even did the pen & paper gaming for many years. Only true OGs remember THAC0.

Could you tell us a little bit about your background?


I was raised in a small rural town in Maine, population near 1,000, which made it quite the burgeoning metropolis compared to many of the neighbouring towns, lol. Dad ran a small OTR trucking company and bought me my first rig at the age of 10, an old Freightliner cabover. Said “if you’re gonna be doing trailer maintenance for me, you need to be able to jockey them around. And I’m not interested in having you bang up my rig.” Breezed through high school in 2 years and rolled straight into the Army at 18. I’ve done a lot of different types of work in my lifetime. Held a myriad of professional licenses such as master electrician/plumber, Class A CDL operator etc etc etc. I could do this all day, really… I’ve stayed busy.

But about 5 years ago, my back, hip, knee and the emphysema got to be a little much for me to work 14+ hours/day anymore. I decided to hang up my turnout gear from the Fire Departments, park my wrecker and call it a day. I still turn some wrenches and do auto salvage, but I refer to myself as “Semi-Retired.” Did I mention that I have 11 dogs? Because that’s kind of important. And before anyone asks: 7 Puggles (Pug/Beagle), 2 Buggs (Pug/Boston Terrier), a Pug, and an old, blind Pekingese. In fact, one of my dogs has even made an appearance in SnowRunner. Snuffles!!!



What got you into modding?


I played MudRunner on console and loved it, but I honestly had no idea about the mods until my friend bought it for me on PC. And at that time, SnowRunner was already on pre-order. After my first vanilla playthrough, I decided I’d get in touch with some MR modders that did commission builds and see if they’d build a truck for me for SnowRunner. After much back and forth, I ultimately decided I was going to just dive in headfirst and build my own truck. And I harassed Poghrim endlessly while I worked my way through my first build. So, anyone who enjoys my builds, make sure to throw a “Thank You” in a few other directions. In the early days, we (Rng3r, Yansors, Poghrim, DeathCoreBoy etc.) were all working together to get mods into the game, and I would be remiss to not give a nod to those that held my hand in the early days.

Where do you start with your mods? What’s your process and what triggers the idea?


When I first got into modding, I kinda went (what my friends would call it) Puppy Big Splash on a few of the 3D Model sites, so my project vault is DEEP. Plus, I can now build my own stuff from scratch, so... Honestly, picking the build I want to do next is one of the hardest parts for me. A lot of times, someone will say something or share a pic on Discord and it will light the spark. Some sparks like Ol' Red become immediate passion projects and shove all current projects onto the shelf for the moment. But after I choose my victim, the first thing I do with a pre-built model is optimization. On some models, this process is quick and straightforward. And then there are the other ones...

After optimizing, I start tuning the model for SnowRunner. A majority of pre-built models have no chassis as they are mostly to look pretty in renders, so building the chassis/suspension is usually the first hurdle. After primary modeling is done, I do my texturing. Again, sometimes this process is quick and straightforward. And then there are the ones where I'm manually adjusting my UV maps... (Which is most of them because I've found I actually enjoy it. Poghrim would probably call me a sadist, LOL!) Then it's time to throw some bones! I rig the model for animation, write my initial coding to get it to spawn in game, then take it for a ride! Then it's tweaking time and that's when I REALLY miss my buddy LoB1325 that I started the journey with. He was an XML mad man and a hard worker. He has retired from modding. For now. Next, I throw up a hidden beta so I can have a small group of people do private testing to get it just right and make sure there aren't any game breaking issues like Havoknados happening. Then it's out to the real testers: The public.

Have you modded for any other games?


I have but it has been many years. I built/operated a Star Wars themed server for the game Neverwinter Nights circa 2004-ish. I even managed to get copyright approval from LucasArts to use licensed characters.

What's your favourite SnowRunner mod?


I’m always amused to see the other modders’ answers to this question. As for vehicles mods, I can’t even begin to possibly choose. Not really. I mean, there was a full-scale AT-AT walker at one point. How do you begin to pick? I will single out a map or two though. Highway Haulin’ by Remoh667 obviously is a favourite of mine. I mean… Look at the trucks I build… It was obvious lol. And the RC Backyard Racetrack is amazing and nostalgic. Takes me straight back to the Micro Machines racing game on NES.



If someone could only download one of your mods, which would you suggest?


Unfortunately, due to system limitations some of my mods ARE the only ones that people can use (I’m still fairly new to 3D modelling so I am still learning optimization practices). I guess the answer would depend on what they want to get from that one mod. A unique experience unlike any other? Then I’d recommend Ol’ Red. A wildly versatile “Medium Duty” truck? Probably the original Wrecker (which is currently almost finished with a ground up rebuild.) Or maybe you just want to go point A to B and just drive over everything in your way without breaking much of a sweat... In that instance, I would recommend the 5002M.



What would be your dream change or addition to SnowRunner?


Persistent deformable terrain. I have a whole folder full of awesome construction equipment models that are ultimately shelved due to frivolity. Oh, and while we’re on that topic… Proper track support would be wonderful.



What’s your favorite thing about SnowRunner?


It’s a beautiful game. The trucks are beautiful, the scenery is excellent. And it’s a fun game on top of all that. And it has co-op for you and your buddies if you are the social type.

What advice would you give to people who would like to get into modding?


Join the iX Discord. Seriously though. Over in the iX Modding Hub we have a family of some of the hardest working and best modders in the game. Everyone there is willing to help when they are able. And we have a set of guidelines we expect our extended family to follow, to ensure that everyone is keeping things on the up-and-up and providing high quality, free content to all users. AND we have cookies.

Working on any exciting mod at the moment?


Every mod is exciting 😉. I seriously have more projects going than I could count. I am excited about my revamp of my first mod, the iX Wrecker. Feels good to return to an early project with a new arsenal of knowledge and creating a much better version. Other than that, I’ll just drop some teaser photos from some of my favourites and call it good.







What’s your all-time favourite real life vehicle? What about SnowRunner vehicle?


1982 DMC-12, without question. I almost bought a used one many years ago and have always regretted passing on it. Maybe I should rig/texture one of the models of that car that I have and put it in SnowRunner and then it can be my favorite in both places… As for my favourite base game vehicle, I have to go with the Navistar. Dad drove a Navistar Eagle for many years and it has sentiment. I did almost my whole first playthrough in that truck.

Wildcard Question: What’s your favourite season and why?


Got to go with winter. The air is crisp and dry, and it makes it much easier for me to breathe. Plus, I can dress in layers and if I get too warm, I can take some off. That’s why cold weather is better for me. I can only take off so many layers in warm weather…

Fully agree! Plus you can hear hats and hats are great.



Check out and play PuppyMaster's mods on mod.io.



If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

Meet the Modder: DerEggen

Hello SnowRunners!

Today we have a map maker who's won the monthly mod awards on several occasions! He's created a long list of fantastic new environments for all of us to explore and get stuck in. Please give a warm welcome to DerEggen!

How did you get into gaming?


Born in the late 80's, my first contact with gaming probably was the GameBoy and Super Mario. The first game on PC I really played a lot was The Settlers 2 on Win 95. I learned to build my own PCs and stayed a PC kid ever since.

Could you tell us a little bit about your background?


My name is André, I am from Germany and originally studied mechanical engineering before eventually ending up in the IT sector. I process data and information for a company that does land surveying - or to put it very simply, I also create maps in real life 😃

What got you into modding?


Cheating. My career as a modder began early when I started modifying games via the game console with cheats and later tampering with the game files - at that time, of course, these were only single-player games. Until I came across the Runner franchise, I only ever did it for my own amusement. My first published mod for the franchise was a map in 2014. The rest is history.



Where do you start with your mods? What’s your process and what triggers the idea?


I usually start with an idea for the main mission or the main theme of the map. Then I think about which environment would fit best. The editor makes it possible to import real elevation data, so-called 'dem' or 'gdem' data, in form of a simple .png image file. So I get such data from parts of the earth that match my idea, import the data and start to fill this terrain with roads, houses, factories and vegetation - that's how Meteor and Lake Coap were created.

Sometimes, however, I find an interesting landscape, import it into the editor and only then start thinking about suitable missions - that's what happened in the case of Kodar Desert, for example.

Either way, the layouts of my maps are very much inspired by the terrain, the terrain tells me where there is a good place for a city, where roads can be placed or where rivers flow.



How long does it generally take you to make a map?


For very large maps with elevation data generated terrains, lots of details, custom structures, missions and localization for different languages, I had to invest hundreds of hours and it took months to build and test them.

But you don't always need that much time. The editor offers the possibility to use prefabricated 'references'. These are small parts of the original maps from the game that you can use on your own maps - e.g. the garages, factories, even whole settlements. If you have mastered the most important functions of the editor and make good use of the references, you can build a medium-sized, basic but good looking map with roads, paths, forests, a river, a few meadows, a settlement and a few factories in 50 hours or less.

In the end it's a matter of practise and how many details you want to add to your map.



What’s your favorite part about making maps?


You can be incredibly creative and bring a landscape to life piece by piece according to your own ideas - whether you want to build an American off-road park or a mini-desert in Siberia.

I really enjoy putting on my headphones, listening to music and getting lost in the world I'm just creating. You have to put in a lot of work and sometimes a lot of hassle, but when you get the feedback from the many players who enjoy your map, it's very motivating and satisfying.



Have you modded for any other games?


Nope, I started publishing maps in MudRunner and am currently on Snowrunner.

What's your favorite SnowRunner mod?


When it comes to my personal favourites, it's the Unipog by Poghrim and the Mod Localization Tool by Allozorro. The tool is not a mod and very few people will know it, but without this program I would not be able to create a language selection for my maps. And the Unipog is a fantastically made expedition truck that I love to use for test drives on my maps.

But generally speaking, when someone takes the time to build a mod to the best of their ability and shares it, it's always worthy of a thumbs up and a thanks!

If someone could only download one of your mods, which would you suggest?


Always the latest. Even though I've been making maps for quite some time, I learn something new with every project and each new map is better than the previous ones.

What would be your dream change or addition to SnowRunner?


Sometimes I would like to be able to get out of the vehicle, walk around the area and maybe even interact with the world in some ways.

What’s your favorite thing about SnowRunner?


The game is simply the best and, thanks to the many mods, the most versatile off-road simulation currently available.
And apart from the pure content, I like the community that has formed since the beginning and that has enriched the series ever since.



Would you say the barrier of entry is harder for map making than for vehicles?


I can't judge that too well, as I have never built vehicles myself. But I think it's easier to build a nice little map with a few simple missions than a fully functional vehicle. If you want to build high-end vehicles or maps, you certainly have to practice and learn a lot in both cases.

However, the editor is already installed with the game and you really only need to know this one program if you want to build a map. You can read through the official guide chapter by chapter and build your first small map along it. There is also a second guide, written by a user in the official Snowrunner forum, which offers a quick guide for the first map. As the guide is written from a more user's point of view, I can really recommend it for beginners: https://forums.focus-entmt.com/topic/61859/the-big-book-of-snowrunner-map-making

What advice would you give to people who would like to get into modding?


It cannot be said often enough, start small and get in contact with other modders! Many who start modding have great ideas and throw themselves into the work with eagerness and enthusiasm. But unfortunately they take on too much and eventually give up in frustration because they underestimate the workload and don't get done what they had in mind.

If you want to start building maps, you should begin with a small map of no more than 1x1km². Then, with the help of the guide, get to know the various tools and functions of the editor and start designing your map.

The first successes will soon show but so will the first problems and questions. With both, you should go to the official Discord channel. There are many other modders who can help you. And you can show others your progress, which helps a lot to keep you motivated.

On YouTube there are also a few helpful videos from Remoh on the subject of map building for beginners.

Working on any exciting mod at the moment?


Of course! I am currently working on a Russian region with three maps. Poghrim has also made some custom models and custom cargos for this map, so players can look forward to some unique and hopefully fun missions and locations. Unfortunately, the maps are still a long way from being finished.



What’s your all-time favorite real life vehicle? What about SnowRunner vehicle?


I'm not a car nut, but the Mercedes Unimog has always fascinated me. For decades it has come in countless variants and conversions and the off-road capability of this truck is legendary.

In Snowrunner I would probably choose the Tayga. I've dug myself through many mud holes with it.

Wildcard Question: Combine two animals and name your creation.


Obviously the world needs flying spiders, the Flyder - a very good reason to stay home and play videogames 😃

Ok the Flyder sounds horrifying, but thank you for the excuse to stay home and play games!





Check out and play DerEggen's mods on mod.io.


If you have questions you'd like to see added to these interviews, feel free to suggest them and we may add them! 🙂

September Winners - Mod Creator Awards

Hello, SnowRunners!


⚙️ Time to check out some cool mods! ❄️

Every month, the devs put their heads together and pick their favorite five mods. There's such a wide diversity of mods that picking only 5 of them is always a tough choice, so there's a lot of fantastic work that isn't on this list, too. Make sure to discover everything available on snowrunner.mod.io!

Here's a reminder of the rules and categories:

1. Vehicles: for this category, two vehicles created by the community are selected. The two main criteria for selection are the vehicle’s appearance and handling. (Two winners)

2. Map Design: This category awarded the most enjoyable maps, with interesting tasks and missions.

3. Map Environment: the most beautiful and impressive maps are awarded in this category.

4. Unique: the category for the most fun, strange and subversive mods. Let your imagination run wild!

Let's begin!



Vehicle #1


Project VARV by Poghrim
Dev comment: "Very cool-looking racing scout, really fun to play with."

Vehicle #2


Pack Tayga-257 (6x6) PC, Xbox, PS4 by ronniesonchak
Dev comment: "Fantastic soviet truck with an amazing suite of all kinds of addons (including concrete mixer)."

Map Design


Lake Coap by DerEggen & MADMartinQc
Dev comment: "Gorgeous winter map that certainly raises the bar for modded maps' visual quality."

Map Environment


Sayano-Shushenskaya HPP by Blood_Rage
Dev comment: "Great Russian map with lots of nice little touches that create a unique atmosphere of exploring remote Russian locations."

Unique


Rickshaw Tuk Tuk - From Sri Lanka by FlamingYakuma
Dev comment: "We were really surprised to see a rickshaw in our game. Who is up for tuk-tuk racing?"


Congratulations to our winners, and thank you everyone for creating such amazing mods!

We are proud to have such a dedicated and passionate community, and it's a real pleasure to discover so many outstanding mods every month!

See you next month for more awesome mods!

The Saber, Focus, and mod.io Teams