This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently.
Changes
The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps
Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names)
HR now differentiates between education and hiring when picking specializations
Precious metals are now sold automatically when moving company
Staff schedule changes now make staff come in on the same day if possible
The employee window will now show an icon for each role an employee is actively away taking courses for
Added specialization levels required for a project to the pie charts in the design document window
Made employees more likely to pick subway going home, if they used subway to arrive
Saving the game manually will now try to overwrite the last manual save before trying to auto save
Player will now be warned if failure to file a tax report would result in a lawsuit, due to illegal activity during the year
Fixes
Fixed cases where undoing construction would bring back furniture in the wrong order causing them to disappear
Fixed some money inputfields not working with currency short form enabled
Fixed employees being able to get stuck in the air specifically on 1st floor below a ramp
Fixed courier shipping capacity estimate being wrong with more days per month
Fixed company stock selling slider being stuck at max in some cases
Fixed grass not consistently growing back, based on game speed and time skipped every day
Employees with designer as a secondary role will now still have their lead design stats shown in the UI
Fixed game not being able to load mods that only contained name generators
Fixed bug where cat was too round (He is rounder now)
Patch notes for Beta 1.8.13
Changes
Cats, deers, kangaroos and ducks upgraded
Raccoon added
Relevant boxes on pallets are now also highlighted green when checked in manufacturing window
Close window shortcut key now works throughout the game
Enter to accept now works in more windows
Added a red line to future fire inspection reports to show which path the fire inspector took when they couldn't find any stairs
Improved staff room assignment column filtering, to filter individual groups
Added ability to get deal details on some deals by double clicking them
Logos are now saved locally after editing or downloading
Added prompts for when logo creation is about to be lost
Fixes
Fixed cat not appearing in map after the menu cat petting update
Fixed specific areas of rooms randomly becoming inaccessible when furniture is placed in a particular way on Windows, most noticably with conveyor belts
Fixed cars not being loaded properly for clients in multiplayer
Fixed ground level ramps not getting connected to the ground for clients in multiplayer, causing employees to get stuck on upper floor parking spaces
Sort order is now remembered when switching between products, add-ons and frameworks in product window
Fixed being able to take loans in impossible difficulty by bankrupting
IT will now insist on repairing surveillance stations while they are in use by security staff
Fixed assignment numbers for tasks sometimes being wrong leading to unoptimal feature prioritization
Fixed instances of employees being stuck in a building surrounded by paths on load
Fixed mentors trying to mentor founders with active skill ceilings
Fixed error when trying to print add-on products
Beta 1.8.14 Fixes instability in navmesh algorithm introduced in last update
Beta 1.8.12 officially out
Full patch notes
Changes
Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
Project management can now handle porting tasks
Added ability to pick cooldown between projects for project management
Increased Phone and Console prices
Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
Rebalanced AI company expenses to even out bankruptcies between company types
A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
All future save files will now include a company logo in the thumbnail for easier identification
Added warning when a printer is blocked because of other boxes on the conveyor belt
All lights now become greyscale when activating a data overlay
Surveillance station can now be repaired while in use by security staff
Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
You can now place company logos on walls in basements
To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
Fixed cooks putting their arms inside their heads when zooming out...
Fixed bug that could make AI and project management order a huge amount of copies of an archived product
Fixed mismatched tooltips in product detail window
Added ability to pick cooldown between projects for project management
Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
All future save files will now include a company logo in the thumbnail for easier identification
Added warning when a printer is blocked because of other boxes on the conveyor belt
All lights now become greyscale when activating a data overlay
Surveillance station can now be repaired while in use by security staff
Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks
Fixes
Fixed cooks putting their arms inside their heads when zooming out...
Fixed bug that could make AI and project management order a huge amount of copies of an archived product
Fixed mismatched tooltips in product detail window
Fixed game not updating alpha phase team assignments in design phase when renaming a team
Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
Fixed overlapping text on some tasks in grouped task mode
Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
Patch notes for Beta 1.8.10
Changes
Added event to product timeline when IP is traded
Fixes
Fixed printing deals not rewarding player immediatly when done
Fixed subsidiary takeover event in company timeline
Fixed floating headphones in mentoring situations
Fixed lead designer specializations hover menu sometimes showing previous selection's specializations
Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy
Patch notes for Beta 1.8.8
Changes
Added ability for employees to mentor other employees, making them skill up faster
Adjusted publisher deadlines
Project management will no longer update tech of products that have a sequel out
New work and idle animations to indicate when employees are tired or working really fast
Improved look of ground and grass
Publishers, piercings and project management
Full patch notes since last update
Project management
Replaced project management point system with a mistake system
You can now add previous products to a project management task to automate existing tasks
You can now let project manager handle ordering copies or setting print job maximum every day
The amount of projects that have active tasks for project management now increases stress for leader
Publishers
You can now pick between different publishing deals
Successful publishing deals now increases relationship with a publisher which makes them give better deals
Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
Publishers now have a recoup target before lowering their royalty cut
Publisher funding is now increased if marketing or printing is disabled
You can now get a publisher after a product has released or publisher has closed down
Added detailed publisher info in product detail window
Character models
6 new torso clothing items
Overhauled beards
Added tons of piercing options
Employees' faces now age physically
Other changes
There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
Founders can now get stressed, but at 75% normal rate due to not taking food or bathroom breaks
Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
Prints per month column in manufacturing window now accounts for contracts and deals being completed
Improved manufacturing stats
Burglar and police drone warnings are now more prominent and you can auto-follow the action
The contract window has been split into available and completed tabs for less visual clutter
You can now press enter to accept contracts
Added button to show all processes across all servers
Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
The game now officially supports objects that can both be snapped to something or placed on the floor directly
You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
Somewhat reduced performance impact of having windows with lists open
Fixes
Bunch of fixes to the character models
Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
Fixed solar panel and leather couch not working in any data overlay
Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
Fixed not being able to search for logos with special characters
Fixed Walk Instead trait not actually applying properly
Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
Fixed original price of precious metals not loading properly
Patch notes for Beta 1.8.6
Changes
6 new torso clothing items
Overhauled beards
Added tons of piercing options
Employees' faces now age physically
You can now press enter to accept contracts
Added button to show all processes across all servers
Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
Somewhat reduced performance impact of having windows with lists open
Fixes
Fixed publisher deadline length label being wrong when days per month > 1
Bunch of fixes to the character models
Beta 1.8.4 out on unstable branch
Click here to see how to join the Unstable branch. This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness.
Patch notes for Beta 1.8.4
Project management
Replaced project management point system with a mistake system
You can now add previous products to a project management task to automate existing tasks
You can now let project manager handle ordering copies or setting print job maximum every day
The amount of projects that have active tasks for project management now increases stress for leader
Publishers
You can now pick between different publishing deals
Successful publishing deals now increases relationship with a publisher which makes them give better deals
Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
Publishers now have a recoup target before lowering their royalty cut
Publisher funding is now increased if marketing or printing is disabled
You can now get a publisher after a product has released or publisher has closed down
Added detailed publisher info in product detail window
Other changes
There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
Founders can now get stressed
Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
Prints per month column in manufacturing window now accounts for contracts and deals being completed
Improved manufacturing stats
Burglar and police drone warnings are now more prominent and you can auto-follow the action
The contract window has been split into available and completed tabs for less visual clutter
The game now officially supports objects that can both be snapped to something or placed on the floor directly
You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
Fixes
Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
Fixed solar panel and leather couch not working in any data overlay
Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
Fixed not being able to search for logos with special characters
Fixed Walk Instead trait not actually applying properly
Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
Fixed original price of precious metals not loading properly
Patch notes for Beta 1.8.3
Changes
A bunch of character animations have been overhauled
Doubled access points for food dispensers to reduce queue time
You can now view add-ons developed by other companies from the company detail window
Best, then secondary HR role choice now includes skills that are within 25% of the main, instead of 50%
Tasks now show contract deadlines when collapsed
Employee name generation is now a bit more random
Added prompt when exiting new game menu
The main menu zoom into the monitor effect now only happens the first time you open the game
Added ability to jump back in tutorial
Game will no longer allow saving a building if you have to go through a rentable room to reach another rentable room
Applicant appeal is now lowered after being caught comitting tax fraud
Fixes
Game now considers room rent status when checking accessibility to show player if a room is off limits causing other rooms to become off limits
Fixed handling of precious metals when burglars are caught with it
Fixed police sometimes forgetting to return stolen items after arresting burglar
Fixed not being able to replace snappable objects on upper floors
The conveyor belt simulation will now choose performance over precision, if assembly lines are so complex that the CPU can't keep up
Fixed deals not expiring for clients in multiplayer if host haven't been offered them
Fixed bug that could cause time to become unsynced in multiplayer if host was trying to skip more days at a time than clients
Fixed not being able to build road over cross sections when you own plots all around it
Fixed not having any contracts available and founders arriving immediately when starting new company in same save
Loans are now considered for the large growth newspaper article
With 64-bit numbers, you should see less errors when handling large sums of money. Compatibility with 32-bit systems won't change. Older saves will be converted automatically and will no longer work in older versions of Software Inc.
This update also introduces a way to centralize kitchens using conveyor belts!
Patch notes
Changes
Moved from 32-bit to 64-bit decimal numbers for most money and simulation calculations to improve precision and stability
Added food input and output for conveyor belts so kitchens can be centralized (Unlocked by completing the canteen task)
Expanded random name generation for more product categories and companies
Reduced the effect on colleagues when their friends retire amicably
Luxury food can now only be delivered by cooks
Employees now get a mood buff when eating cooked food
Added prompt when prematurely ending network deal or hiring employee that is less than 3 years from retirement
Furniture placed on an exterior wall can now be placed up against the edge of the wall
Food that is thrown out due to expiring has been added to the bills breakdown of the finance window as food waste
When trading lead designer owned IP, their actual cut is now listed in the prompt
Fixes
Fixed subscription income not scaling with days per month
Fixed incorrectly receiving platinum awards
Fixed house shader
Fixed PC addons being in the wrong location after moving and rotating table
Fixed Unity causing imperceptible incorrect implicit conversion from float to byte colors
Fixed old well maintained computers giving employees a big boost
Fixed bug where the same issue notification could pop up multiple times if it was raised and fixed multiple times in the same frame
Fixed staff arriving multiple times on the same day if they are set to leave when finished
Multiplayer stability fix for getting stuck at midnight
Fixed moods fading too quickly when employees are home