Software Inc. cover
Software Inc. screenshot
Linux PC Mac Steam
Genre: Simulator, Strategy, Indie

Software Inc.

New content update out


Patch notes


Content

  • New chairs
  • New lamps
  • New big plants
  • New desk
  • Overhauled cubicle wall
  • Overhauled doors
  • Bigger version of radiator and ventilation unit
  • New car model starting from 1990s
  • Expanded random name generation for some product categories

Changes

  • Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want
  • Added option to force lights to be always on
  • Placing unfurnished blueprints now retains structural elements, such as elevators and stairs
  • Added ability to rebind key to disable grid in build mode
  • Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes
  • Added new State column in employee overview window to show when an employee will arrive again
  • You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected
  • Added ability to limit future jumps in random name generator by prefixing jumps with a '-'

Fixes

  • Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)
  • Better handling of secondary tasks when max task limit is enabled
  • Fixed days per month setting not being retained when starting a new company in the same save
  • Fixed stock notification and archive settings for products not being loaded for clients in multiplayer
  • Fixed task limit being reset when renaming a team
  • Fixed ceilings not being generated properly when enabled since atrium update
  • Fixed old buildings being loaded in when cancelling company restart and starting new game
  • Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly
  • Possible fix for LAN mode being nearly unplayable on some specific network configurations


Patch notes for Beta 1.7.33

Changes

  • Added option to randomize furniture look when placing
  • Added ability to view all community logos sorted by popularity or newly added


Fixes

  • Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation
  • Fixed game using ? for category buttons in build mode when mods are missing the iconic tag
  • Fixed roofs still being built for blueprints that are placed in the basement
  • Fixed bug causing furniture replacements to fail in basement
  • Fixed bugs being over counted for multiplayer bug fixing deals
  • Fixed being able to set limit and maximum on contract manufacturing jobs
  • Fixed employees sometimes taking large detours to stay on paths
  • Fixed room boost calculation to be less dependant on order in which furniture was placed
  • Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing
  • Fixed objects on atrium walls not turning on with occupants, such as TVs
  • Fixed release date reminder timing with more than 1 day per month
  • Fixed project management not starting print jobs for add-ons, e.g. joysticks


Achievements are out!

Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update

Patch notes for Beta 1.7.30


Changes

  • Added achievements (More to come)
  • Added ability to upload and download company logos from other players
  • Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy
  • You can now view project progress details when tasks are grouped from the task dropdown menu
  • You can now hover over a grouped task to get the full task view
  • You can now disable contracts, deals, loans and publishers from the difficulty settings
  • Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers
  • Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs
  • Contents insurance now always covers 100% but will increase in price as accidents happen
  • You will now get sued if anybody perishes in a fire after failing a fire inspection
  • Employees are now negatively affected after directly witnessing a theft or fire
  • Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices
  • Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)


Fixes

  • Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed
  • Fixed suit jacket with shirt patterns changing color at a distance
  • Fixed specialization priority order not being preserved when loading applicant filter in hire window
  • Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to
  • Game will now attempt to fix players being stuck waiting for no one in multiplayer
  • Fixed ground disappearing in data overlay mode
  • Fixed being able to set employee ownership for furniture the player does not own
  • Fixed some stability issues with using curve tool and undoing


Patch notes for Beta 1.7.28

Changes

  • Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)
  • When your founder retires you will now be able to select a CEO among your employees to take over
  • Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible
  • Improved wage negotiation window with reject button and current salary arrow
  • Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills
  • AI companies will now try to sell IP when going bankrupt
  • Set a hard monthly cap on stock spending for AI companies
  • Added double click actions to most lists
  • Added work-around for allowing player to join game even if their save isn't fully compatible with host
  • All IP from unlisted bankrupt companies is now transferred directly to the public domain
  • Reviews during alpha phase are now adjusted to account for current progress by default
  • Added list of active tasks in employee window when an employee is selected
  • The effect an award has in a room is now stated directly in the award screen
  • Added ability to "soft" archive products, hiding them by default and disabling some notifications
  • When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden
  • Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report
  • Added Detail button to post marketing task to quickly view details about product being marketed
  • You can longer disable the prompt whether to fire several employees at once
  • Adjusted decibel scale in UI a bit to make it more realistic
  • Small usability update for server window
  • Added tip to notification about visitors leaving due to bad conditions
  • Reordered skill sliders in new game screen to match specialization panel
  • The filter button in the deal window will now be red when all deals are being filtered out

Fixes

  • Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases
  • Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping
  • Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out
  • Fixed police and burglar getting stuck if police can't find a path to burglar
  • Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order
  • Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order
  • Fixed public domain IP costing money and charging royalties
  • Added fix for employees being in biking state but not entering animation
  • Fixed AI companies with the least amount of money being the most aggressive in the stock market
  • Stability fixes for curve tool and undoing curves
  • Fixed monthly and total cost of loan in new game screen being wrong
  • Fixed toggling elevator exit not immediately updating room connection states

Patch notes for Beta 1.7.27

This is just a quick UX and bug fix update based mostly on Quill18's playthrough. Another update with balance changes and bug fixes is coming soon.

Changes

  • Added new fire inspection data overlay
  • Added hints about CTRL+C for duplicating rooms and furniture, move furniture shortcuts, closing window shortcuts, night owl trait and sending employees home to save money
  • Made requirements clearer for HR management options
  • Added confirmation when promoting from the design phase
  • Added new option for HR role selection that sets lower skills as secondary roles
  • Nerfed private office affector for leaders from 50% to 25% boost


Fixes

  • Fixed employees not immediately going to a new PC when their team is changed to a team that is not allowed in current room
  • Fixed employee compatibility labels and colors not accurately reflecting when it is too low


New skyscrapers and curved corners


Changes

  • Added ability to curve a room from its corners
  • Overhauled skyscrapers in city map
  • Added textures to trees and replaced old school placable trees
  • Replaced street lamps
  • Added "Leave when done" option for couriers to make them deliver their boxes ASAP when there are no boxes left to fetch (Now default behaviour for temporary couriers)
  • Firings that happen within 8 hours of hiring no longer affect applicant appeal


Fixes

  • Fixed bug that could cause rooms to incorrectly become inaccessible or make employees fail to path to seemingly pathable areas
  • Fixed bug that would give multiplayer clients money for each existing starting wind turbine in the rural map when they rejoined the game
  • Fixed game not fully converting old data mods to new multiplayer bug system, causing some to fail when a day is simulated
  • Fixed available contracts being bugged after rejoining a multiplayer game
  • Fixed HR not activating properly when loading saved team setups
  • Fixed bug in how employee turnover rate is calculated in the early game
  • Fixed lead designers losing connection to their product for local player after rejoining multiplayer game
  • Fixed ALL daily addon expenses being doubled as an added royalty expense (This bug was added in the multiplayer update and may have a big impact on addon profitability)
  • Fixed being able to clip furniture that spans 2 floors with furniture in the floor above
  • Fixed bug in how framework IDs are assigned in multiplayer causing clashing framework IDs and wrong ownership connections
  • Fixed being able to place snapping furniture on top of existing furniture when moving multiple items


Patch notes for Beta 1.7.25

Changes

  • Added ability to group tasks by type or project
  • Added ability to save and load team setups
  • Blueprints now save room grouping data
  • Added more functionality to room grouping window
  • Added option to place blueprints without furniture
  • Added toggle in options to turn off texture compression for furniture mods to speed up loading
  • Added Shares column to company window to show how much player owns in company

Fixes

  • Fixed selling old computers from inventory not properly taking age into account and selling for more than it should
  • Fixed room grouping not being recreated when undoing destroying rooms

Patch notes for Beta 1.7.24

Changes

  • Added ability to limit how many tasks a team can work on at once

Fixes

  • Fixed outsourced task labels being in other player's language
  • Fixed bug that might've prevented updates, price changes and marketing to immediately affect sales
  • Multiplayer saves are no longer marked incompatible when the host disconnects, but waits until there's an incompatible change in the simulation (The game already made a backup save, so this should only affect edge cases)
  • Fixed multiplayer games from other versions not actually showing up in Steam
  • Various stability fixes

Patch notes for Beta 1.7.23

Changes

  • Added ability to replace furniture before placing blueprint
  • Computers in blueprints will now automatically be upgraded or downgraded to appropriate model
  • Added plot adjacency visualization if enabled in multiplayer

Fixes

  • Fixed distribution platform development not loading for clients in multiplayer
  • Fixed drumroll sound effect in award window not being tied to UI volume
  • Fixed plots being isolated in town map with plot adjacency enabled in multiplayer (Only fixed for new games)

Patch notes for Beta 1.7.22

Changes

  • Player is now notified of new software, category, add-on, feature and furniture unlocks and there's a window to browse them
  • Awards now rememeber what/who they were awarded for (Visible when selected)
  • Added support for IPv6 and overriding local ip address using Settings.txt in LAN mode

Fixes

  • Fixed stairs still making floors invisible in some cases on Mac and Linux
  • Fixed multiplayer game being stuck if host bankrupted with more than 2 players in the game
  • Disabled port outsourcing for unreleased operating systems
  • Various multiplayer stability fixes