Expanded random name generation for some product categories
Changes
Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want
Added option to force lights to be always on
Placing unfurnished blueprints now retains structural elements, such as elevators and stairs
Added ability to rebind key to disable grid in build mode
Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes
Added new State column in employee overview window to show when an employee will arrive again
You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected
Added ability to limit future jumps in random name generator by prefixing jumps with a '-'
Fixes
Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)
Better handling of secondary tasks when max task limit is enabled
Fixed days per month setting not being retained when starting a new company in the same save
Fixed stock notification and archive settings for products not being loaded for clients in multiplayer
Fixed task limit being reset when renaming a team
Fixed ceilings not being generated properly when enabled since atrium update
Fixed old buildings being loaded in when cancelling company restart and starting new game
Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly
Possible fix for LAN mode being nearly unplayable on some specific network configurations
Patch notes for Beta 1.7.33
Changes
Added option to randomize furniture look when placing
Added ability to view all community logos sorted by popularity or newly added
Fixes
Fixed not being able to buy subsidiaries or hire lead designers with contracts and deals disabled due to not being able to gain business reputation
Fixed game using ? for category buttons in build mode when mods are missing the iconic tag
Fixed roofs still being built for blueprints that are placed in the basement
Fixed bug causing furniture replacements to fail in basement
Fixed bugs being over counted for multiplayer bug fixing deals
Fixed being able to set limit and maximum on contract manufacturing jobs
Fixed employees sometimes taking large detours to stay on paths
Fixed room boost calculation to be less dependant on order in which furniture was placed
Fixed wall mounted objects sometimes falsely looking inaccessible with red feet when placing
Fixed objects on atrium walls not turning on with occupants, such as TVs
Fixed release date reminder timing with more than 1 day per month
Fixed project management not starting print jobs for add-ons, e.g. joysticks
Achievements are out!
Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update
Patch notes for Beta 1.7.30
Changes
Added achievements (More to come)
Added ability to upload and download company logos from other players
Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy
You can now view project progress details when tasks are grouped from the task dropdown menu
You can now hover over a grouped task to get the full task view
You can now disable contracts, deals, loans and publishers from the difficulty settings
Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers
Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs
Contents insurance now always covers 100% but will increase in price as accidents happen
You will now get sued if anybody perishes in a fire after failing a fire inspection
Employees are now negatively affected after directly witnessing a theft or fire
Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices
Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)
Fixes
Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed
Fixed suit jacket with shirt patterns changing color at a distance
Fixed specialization priority order not being preserved when loading applicant filter in hire window
Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to
Game will now attempt to fix players being stuck waiting for no one in multiplayer
Fixed ground disappearing in data overlay mode
Fixed being able to set employee ownership for furniture the player does not own
Fixed some stability issues with using curve tool and undoing
Patch notes for Beta 1.7.28
Changes
Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)
When your founder retires you will now be able to select a CEO among your employees to take over
Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible
Improved wage negotiation window with reject button and current salary arrow
Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills
AI companies will now try to sell IP when going bankrupt
Set a hard monthly cap on stock spending for AI companies
Added double click actions to most lists
Added work-around for allowing player to join game even if their save isn't fully compatible with host
All IP from unlisted bankrupt companies is now transferred directly to the public domain
Reviews during alpha phase are now adjusted to account for current progress by default
Added list of active tasks in employee window when an employee is selected
The effect an award has in a room is now stated directly in the award screen
Added ability to "soft" archive products, hiding them by default and disabling some notifications
When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden
Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report
Added Detail button to post marketing task to quickly view details about product being marketed
You can longer disable the prompt whether to fire several employees at once
Adjusted decibel scale in UI a bit to make it more realistic
Small usability update for server window
Added tip to notification about visitors leaving due to bad conditions
Reordered skill sliders in new game screen to match specialization panel
The filter button in the deal window will now be red when all deals are being filtered out
Fixes
Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases
Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping
Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out
Fixed police and burglar getting stuck if police can't find a path to burglar
Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order
Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order
Fixed public domain IP costing money and charging royalties
Added fix for employees being in biking state but not entering animation
Fixed AI companies with the least amount of money being the most aggressive in the stock market
Stability fixes for curve tool and undoing curves
Fixed monthly and total cost of loan in new game screen being wrong
Fixed toggling elevator exit not immediately updating room connection states
Patch notes for Beta 1.7.27
This is just a quick UX and bug fix update based mostly on Quill18's playthrough. Another update with balance changes and bug fixes is coming soon.
Changes
Added new fire inspection data overlay
Added hints about CTRL+C for duplicating rooms and furniture, move furniture shortcuts, closing window shortcuts, night owl trait and sending employees home to save money
Made requirements clearer for HR management options
Added confirmation when promoting from the design phase
Added new option for HR role selection that sets lower skills as secondary roles
Nerfed private office affector for leaders from 50% to 25% boost
Fixes
Fixed employees not immediately going to a new PC when their team is changed to a team that is not allowed in current room
Fixed employee compatibility labels and colors not accurately reflecting when it is too low
New skyscrapers and curved corners
Changes
Added ability to curve a room from its corners
Overhauled skyscrapers in city map
Added textures to trees and replaced old school placable trees
Replaced street lamps
Added "Leave when done" option for couriers to make them deliver their boxes ASAP when there are no boxes left to fetch (Now default behaviour for temporary couriers)
Firings that happen within 8 hours of hiring no longer affect applicant appeal
Fixes
Fixed bug that could cause rooms to incorrectly become inaccessible or make employees fail to path to seemingly pathable areas
Fixed bug that would give multiplayer clients money for each existing starting wind turbine in the rural map when they rejoined the game
Fixed game not fully converting old data mods to new multiplayer bug system, causing some to fail when a day is simulated
Fixed available contracts being bugged after rejoining a multiplayer game
Fixed HR not activating properly when loading saved team setups
Fixed bug in how employee turnover rate is calculated in the early game
Fixed lead designers losing connection to their product for local player after rejoining multiplayer game
Fixed ALL daily addon expenses being doubled as an added royalty expense (This bug was added in the multiplayer update and may have a big impact on addon profitability)
Fixed being able to clip furniture that spans 2 floors with furniture in the floor above
Fixed bug in how framework IDs are assigned in multiplayer causing clashing framework IDs and wrong ownership connections
Fixed being able to place snapping furniture on top of existing furniture when moving multiple items
Patch notes for Beta 1.7.25
Changes
Added ability to group tasks by type or project
Added ability to save and load team setups
Blueprints now save room grouping data
Added more functionality to room grouping window
Added option to place blueprints without furniture
Added toggle in options to turn off texture compression for furniture mods to speed up loading
Added Shares column to company window to show how much player owns in company
Fixes
Fixed selling old computers from inventory not properly taking age into account and selling for more than it should
Fixed room grouping not being recreated when undoing destroying rooms
Patch notes for Beta 1.7.24
Changes
Added ability to limit how many tasks a team can work on at once
Fixes
Fixed outsourced task labels being in other player's language
Fixed bug that might've prevented updates, price changes and marketing to immediately affect sales
Multiplayer saves are no longer marked incompatible when the host disconnects, but waits until there's an incompatible change in the simulation (The game already made a backup save, so this should only affect edge cases)
Fixed multiplayer games from other versions not actually showing up in Steam
Various stability fixes
Patch notes for Beta 1.7.23
Changes
Added ability to replace furniture before placing blueprint
Computers in blueprints will now automatically be upgraded or downgraded to appropriate model
Added plot adjacency visualization if enabled in multiplayer
Fixes
Fixed distribution platform development not loading for clients in multiplayer
Fixed drumroll sound effect in award window not being tied to UI volume
Fixed plots being isolated in town map with plot adjacency enabled in multiplayer (Only fixed for new games)
Patch notes for Beta 1.7.22
Changes
Player is now notified of new software, category, add-on, feature and furniture unlocks and there's a window to browse them
Awards now rememeber what/who they were awarded for (Visible when selected)
Added support for IPv6 and overriding local ip address using Settings.txt in LAN mode
Fixes
Fixed stairs still making floors invisible in some cases on Mac and Linux
Fixed multiplayer game being stuck if host bankrupted with more than 2 players in the game
Disabled port outsourcing for unreleased operating systems