Software Inc. cover
Software Inc. screenshot
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Genre: Simulator, Strategy, Indie

Software Inc.

Patch notes for Beta 1.8.17

This update is a bit smaller than usual, as work is mostly focused on the campaign mode currently.

Changes

  • The bus stop has been reworked so the starting plot reaches the sidewalk on all new maps
  • Updated all employee names (Delete the names txt files in the Mods folder before launching to get the updated names)
  • HR now differentiates between education and hiring when picking specializations
  • Precious metals are now sold automatically when moving company
  • Staff schedule changes now make staff come in on the same day if possible
  • The employee window will now show an icon for each role an employee is actively away taking courses for
  • Added specialization levels required for a project to the pie charts in the design document window
  • Made employees more likely to pick subway going home, if they used subway to arrive
  • Saving the game manually will now try to overwrite the last manual save before trying to auto save
  • Player will now be warned if failure to file a tax report would result in a lawsuit, due to illegal activity during the year


Fixes

  • Fixed cases where undoing construction would bring back furniture in the wrong order causing them to disappear
  • Fixed some money inputfields not working with currency short form enabled
  • Fixed employees being able to get stuck in the air specifically on 1st floor below a ramp
  • Fixed courier shipping capacity estimate being wrong with more days per month
  • Fixed company stock selling slider being stuck at max in some cases
  • Fixed grass not consistently growing back, based on game speed and time skipped every day
  • Employees with designer as a secondary role will now still have their lead design stats shown in the UI
  • Fixed game not being able to load mods that only contained name generators

Fixed bug where cat was too round (He is rounder now)

Patch notes for Beta 1.8.13


Changes

  • Cats, deers, kangaroos and ducks upgraded
  • Raccoon added
  • Relevant boxes on pallets are now also highlighted green when checked in manufacturing window
  • Close window shortcut key now works throughout the game
  • Enter to accept now works in more windows
  • Added a red line to future fire inspection reports to show which path the fire inspector took when they couldn't find any stairs
  • Improved staff room assignment column filtering, to filter individual groups
  • Added ability to get deal details on some deals by double clicking them
  • Logos are now saved locally after editing or downloading
  • Added prompts for when logo creation is about to be lost


Fixes

  • Fixed cat not appearing in map after the menu cat petting update
  • Fixed specific areas of rooms randomly becoming inaccessible when furniture is placed in a particular way on Windows, most noticably with conveyor belts
  • Fixed cars not being loaded properly for clients in multiplayer
  • Fixed ground level ramps not getting connected to the ground for clients in multiplayer, causing employees to get stuck on upper floor parking spaces
  • Sort order is now remembered when switching between products, add-ons and frameworks in product window
  • Fixed being able to take loans in impossible difficulty by bankrupting
  • IT will now insist on repairing surveillance stations while they are in use by security staff
  • Fixed assignment numbers for tasks sometimes being wrong leading to unoptimal feature prioritization
  • Fixed instances of employees being stuck in a building surrounded by paths on load
  • Fixed mentors trying to mentor founders with active skill ceilings
  • Fixed error when trying to print add-on products


Beta 1.8.14 Fixes instability in navmesh algorithm introduced in last update

Beta 1.8.12 officially out

Full patch notes


Changes

  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Increased Phone and Console prices
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • You can now place company logos on walls in basements
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks

Fixes

  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times
  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns


Patch notes for Beta 1.8.12


Changes

  • Player can now pick subsidiary product specialization and subsidiaries will no longer count towards AI company limit in the market
  • Increased Phone and Console prices
  • Rebalanced AI company expenses to even out bankruptcies between company types
  • You can now place company logos on walls in basements


Fixes

  • Fixed labels not being aligned in role management window when UI size is not 100%, 150% or 200%
  • Fixed project management porting tasks sticking around in project management window
  • Mentors and social leaders no longer add to the noise level of their target's environment (but adds more to everyone else's)
  • Fixed text in lists bleeding into neighbour columns

Patch notes for Beta 1.8.11

This update will be on the unstable branch for a couple of days, since it makes changes to the save system.

Click here to see how to join the Unstable branch.

Changes

  • Project management can now handle porting tasks
  • Added ability to pick cooldown between projects for project management
  • Rebalanced AI research strategy, modified by difficulty, where the highest difficulty will have almost everything patented
  • A lot of columns have an added totals row in the list panels, which can be switched between sum, mean, median, min, max and range, depending on its value
  • You can now choose to disable pause or force max time speed when day time limit is up in multiplayer
  • The game will now try to auto-resolve a bankruptcy, if possible, when the player has neglected the bankruptcy warning
  • All future save files will now include a company logo in the thumbnail for easier identification
  • Added warning when a printer is blocked because of other boxes on the conveyor belt
  • All lights now become greyscale when activating a data overlay
  • Surveillance station can now be repaired while in use by security staff
  • Added a send home button to the team window, useful if you've changed a team's schedule and don't want them to finish their current shift
  • To increase save stability, the Tools and OSs variables of the SoftwareProduct class have been deprecated in favor of various getter and setter methods, so some code mods might break. Look for the Add, Get, Remove, Has and Count methods, if your mod breaks

Fixes

  • Fixed cooks putting their arms inside their heads when zooming out...
  • Fixed bug that could make AI and project management order a huge amount of copies of an archived product
  • Fixed mismatched tooltips in product detail window
  • Fixed police drone permanently breaking rented buildings
  • Fixed game not updating alpha phase team assignments in design phase when renaming a team
  • Some optimization fixes for large saves that have a lot of lamps and many friendships per employee across teams
  • Fixed overlapping text on some tasks in grouped task mode
  • Fixed event timeline in product detail window not being consistent between tabs when units, income and reputation graphs end at different times


Patch notes for Beta 1.8.10

Changes

  • Added event to product timeline when IP is traded

Fixes

  • Fixed printing deals not rewarding player immediatly when done
  • Fixed subsidiary takeover event in company timeline
  • Fixed floating headphones in mentoring situations
  • Fixed lead designer specializations hover menu sometimes showing previous selection's specializations
  • Workaround for a bug in the "Ultimate Difficulty" mod that inadvertently made the game very easy

Patch notes for Beta 1.8.8

Changes

  • Added ability for employees to mentor other employees, making them skill up faster
  • Adjusted publisher deadlines
  • Project management will no longer update tech of products that have a sequel out
  • New work and idle animations to indicate when employees are tired or working really fast
  • Improved look of ground and grass

Publishers, piercings and project management

Full patch notes since last update


Project management

  • Replaced project management point system with a mistake system
  • You can now add previous products to a project management task to automate existing tasks
  • You can now let project manager handle ordering copies or setting print job maximum every day
  • The amount of projects that have active tasks for project management now increases stress for leader

Publishers

  • You can now pick between different publishing deals
  • Successful publishing deals now increases relationship with a publisher which makes them give better deals
  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
  • Publishers now have a recoup target before lowering their royalty cut
  • Publisher funding is now increased if marketing or printing is disabled
  • You can now get a publisher after a product has released or publisher has closed down
  • Added detailed publisher info in product detail window

Character models

  • 6 new torso clothing items
  • Overhauled beards
  • Added tons of piercing options
  • Employees' faces now age physically

Other changes

  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
  • Founders can now get stressed, but at 75% normal rate due to not taking food or bathroom breaks
  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
  • Prints per month column in manufacturing window now accounts for contracts and deals being completed
  • Improved manufacturing stats
  • Burglar and police drone warnings are now more prominent and you can auto-follow the action
  • The contract window has been split into available and completed tabs for less visual clutter
  • You can now press enter to accept contracts
  • Added button to show all processes across all servers
  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
  • The game now officially supports objects that can both be snapped to something or placed on the floor directly
  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing
  • The rent overlay can now toggle the player owned color to show only grouping, to reduce confusion about the rent room accessibility error
  • Somewhat reduced performance impact of having windows with lists open

Fixes

  • Bunch of fixes to the character models
  • Fixed bug that would incorrectly report on physical sales for subscription-based products and add-ons causing over-ordering by AI
  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
  • Fixed solar panel and leather couch not working in any data overlay
  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
  • Fixed not being able to search for logos with special characters
  • Fixed Walk Instead trait not actually applying properly
  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
  • Fixed original price of precious metals not loading properly


Patch notes for Beta 1.8.6


Changes

  • 6 new torso clothing items
  • Overhauled beards
  • Added tons of piercing options
  • Employees' faces now age physically
  • You can now press enter to accept contracts
  • Added button to show all processes across all servers
  • Added progress bars to list columns for employees, teams, servers, digital distribution and assembly lines
  • Somewhat reduced performance impact of having windows with lists open

Fixes

  • Fixed publisher deadline length label being wrong when days per month > 1
  • Bunch of fixes to the character models


Beta 1.8.4 out on unstable branch

Click here to see how to join the Unstable branch.
This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness.

Patch notes for Beta 1.8.4


Project management

  • Replaced project management point system with a mistake system
  • You can now add previous products to a project management task to automate existing tasks
  • You can now let project manager handle ordering copies or setting print job maximum every day
  • The amount of projects that have active tasks for project management now increases stress for leader

Publishers

  • You can now pick between different publishing deals
  • Successful publishing deals now increases relationship with a publisher which makes them give better deals
  • Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product
  • Publishers now have a recoup target before lowering their royalty cut
  • Publisher funding is now increased if marketing or printing is disabled
  • You can now get a publisher after a product has released or publisher has closed down
  • Added detailed publisher info in product detail window

Other changes

  • There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary
  • Founders can now get stressed
  • Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput
  • Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all
  • Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time
  • You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result
  • How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task
  • Prints per month column in manufacturing window now accounts for contracts and deals being completed
  • Improved manufacturing stats
  • Burglar and police drone warnings are now more prominent and you can auto-follow the action
  • The contract window has been split into available and completed tabs for less visual clutter
  • The game now officially supports objects that can both be snapped to something or placed on the floor directly
  • You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing

Fixes

  • Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors
  • Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine
  • Fixed solar panel and leather couch not working in any data overlay
  • Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet
  • Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support
  • Fixed not being able to search for logos with special characters
  • Fixed Walk Instead trait not actually applying properly
  • Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity
  • Fixed original price of precious metals not loading properly


Patch notes for Beta 1.8.3

Changes

  • A bunch of character animations have been overhauled
  • Doubled access points for food dispensers to reduce queue time
  • You can now view add-ons developed by other companies from the company detail window
  • Best, then secondary HR role choice now includes skills that are within 25% of the main, instead of 50%
  • Tasks now show contract deadlines when collapsed
  • Employee name generation is now a bit more random
  • Added prompt when exiting new game menu
  • The main menu zoom into the monitor effect now only happens the first time you open the game
  • Added ability to jump back in tutorial
  • Game will no longer allow saving a building if you have to go through a rentable room to reach another rentable room
  • Applicant appeal is now lowered after being caught comitting tax fraud

Fixes

  • Game now considers room rent status when checking accessibility to show player if a room is off limits causing other rooms to become off limits
  • Fixed handling of precious metals when burglars are caught with it
  • Fixed police sometimes forgetting to return stolen items after arresting burglar
  • Fixed not being able to replace snappable objects on upper floors
  • The conveyor belt simulation will now choose performance over precision, if assembly lines are so complex that the CPU can't keep up
  • Fixed deals not expiring for clients in multiplayer if host haven't been offered them
  • Fixed bug that could cause time to become unsynced in multiplayer if host was trying to skip more days at a time than clients
  • Fixed not being able to build road over cross sections when you own plots all around it
  • Fixed not having any contracts available and founders arriving immediately when starting new company in same save
  • Loans are now considered for the large growth newspaper article

Software Inc. goes 64-bit

This update will be in the unstable branch for a couple of days before releasing officially. Click here to see how to join the Unstable branch.

With 64-bit numbers, you should see less errors when handling large sums of money. Compatibility with 32-bit systems won't change. Older saves will be converted automatically and will no longer work in older versions of Software Inc.


This update also introduces a way to centralize kitchens using conveyor belts!

Patch notes


Changes

  • Moved from 32-bit to 64-bit decimal numbers for most money and simulation calculations to improve precision and stability
  • Added food input and output for conveyor belts so kitchens can be centralized (Unlocked by completing the canteen task)
  • Expanded random name generation for more product categories and companies
  • Reduced the effect on colleagues when their friends retire amicably
  • Luxury food can now only be delivered by cooks
  • Employees now get a mood buff when eating cooked food
  • Added prompt when prematurely ending network deal or hiring employee that is less than 3 years from retirement
  • Furniture placed on an exterior wall can now be placed up against the edge of the wall
  • Food that is thrown out due to expiring has been added to the bills breakdown of the finance window as food waste
  • When trading lead designer owned IP, their actual cut is now listed in the prompt

Fixes

  • Fixed subscription income not scaling with days per month
  • Fixed incorrectly receiving platinum awards
  • Fixed house shader
  • Fixed PC addons being in the wrong location after moving and rotating table
  • Fixed Unity causing imperceptible incorrect implicit conversion from float to byte colors
  • Fixed old well maintained computers giving employees a big boost
  • Fixed bug where the same issue notification could pop up multiple times if it was raised and fixed multiple times in the same frame
  • Fixed staff arriving multiple times on the same day if they are set to leave when finished
  • Multiplayer stability fix for getting stuck at midnight
  • Fixed moods fading too quickly when employees are home