Software Inc. cover
Software Inc. screenshot
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Genre: Simulator, Strategy, Indie

Software Inc.

Beta 1.5.1 out on unstable branch

Click here to see how to join the Unstable branch.

Patch notes for Beta 1.5.2


Changes

  • Added "Black market" action to offshore account

Fixes

  • Fixed gold bars being spotted in basement through window that leads "outside"
  • Fixed company logos being visible on floors above current
  • Fixed boxes getting bunched up on conveyor ramps with tier 3 conveyors at max game speed


Patch notes for Beta 1.5.1


Changes

  • Added taxes that have to be paid yearly and requires the production of a tax report
  • Added ability to dodge taxes, store money in an offshore account and use it for various purposes
  • Changed the cost of loans and added bank loans
  • Added applicant appeal score to punish player for firing a lot of people or having a lot of unhappy employees
  • Whenever a company closes there'll be a temporary increase in job applicants
  • Seniority now lowers salary expections, instead of the other way around, as switching jobs usually increases pay + it makes hiring younger more appealing
  • Added "Idle" amount to company balance sheet to show how much is being wasted in paying idle employees
  • You can now see whether a team will prioritize a task as secondary before assigning it
  • You can now somewhat overlap cubicle walls again
  • You can now manually set the default priority from the options menu
  • Changed how room boosts are calculated to avoid placing a hundred clocks being the optimal choice
  • Server downtime now affects refunds
  • Wall mounted furniture marked as being valid outside can now be placed directly outside, which currently includes wall lamps, security cameras and company logos
  • Changed sink notification from tip to issue so people can't ignore them (Some sinks from the workshop are not marked as such and do not work properly)
  • Added ability to view specializations of terminated employees for 1 year after they were terminated
  • Moved shortcut panel into build panel
  • Upgraded puddle shader


Fixes

  • Fixed extra valuation on plots never actually being deducted from player account
  • Fixed bug with blue channel of building material textures
  • Fixed team compatibility calculation when loading game not taking friendships into account
  • Fixed characters not being escaped properly from Localizor resulting in new lines and tabs being replaced with n's and t's
  • Fixed being able to place furniture outside in rented maps
  • Fixed being able to assign teams to a task that has already completed while assigning
  • Fixed product printers not maxing out printing capacity in some cases with finished and low priority jobs left
  • Fixed being able to use wall drag tool to create unsupported rooms
  • Fixed cases of getting an angle error when trying to build wall against existing wall
  • Fixed HR not hiring anyone because friendships raised the lower compatibility bar too much
  • Fixed employees not using mini fridge if it was actively being used when they arrived
  • Fixed edge aliasing issue when making thumbnails for furniture mods


New and improved staircases


Beta 1.4.16 fixes error when editing or placing modded furniture

Patch notes for Beta 1.4.15


Changes

  • Overhauled stairs, added railings and ability to customize look
  • Default priority is now 5
  • Improved employee selection highlighting

Fixes

  • Fixed roof texture mapping being bugged when roof is curved
  • Fixed food despawning on load
  • Fixed employee hair not greying
  • Fixed being able to overlap cubicle walls
  • Fixed being able to merge rooms in a way that would make them unsupported
  • Fixed the Game feature Digital exclusive music being limited by physical stock and causing unwarranted out of stock messages

New building materials out

Patch notes for Beta 1.4.14


Changes

  • Added ability to rotate, offset and scale floor textures

Fixes

  • Fixed roof texture tiling
  • Fixed car wheels being visible in basement
  • Fixed error when placing room on top of existing room and undoing


Patch notes for Beta 1.4.13


Changes

  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing

Fixes

  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases


New building materials out on unstable branch

Click here to see how to join the Unstable branch.

Patch notes for Beta 1.4.13


Changes

  • New materials added for buildings and most of the old ones have been overhauled
  • Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
  • Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
  • Hub caps are now varied across cars and randomized
  • New surveillance desk 3D model dropped
  • Made security's reaction to catching burglars red-handed a little more convincing


Fixes

  • Fixed grid missing in furniture editor
  • Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
  • Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
  • Fixed skyscraper window rendering being broken for like 3 years
  • Fixed sky not rendering as a gradient using OpenGL
  • Fixed wall drag tool not properly checking whether rooms are supported after change in some cases


Patch notes for Beta 1.4.6

Changes

  • Added avoidance algorithm to avoid employees clipping into buildings and each other as much


Fixes

  • Fixed employee thumbnails missing beard textures
  • Fixed Big Brain trait being impossible to pick with high creativity in new game menu
  • Adjusted some floating point comparisons to reduce false positive wall intersection and room around room issues
  • Fixed not being able to place a duplicated room such that it is twisted around an existing room
  • Fixed out of stock notification breaking since changing when stock deduction is handled in previous patch

Patch notes for Beta 1.4.3

Beta 1.4.5 fixes project info window

Beta 1.4.4 fixes game breaking when trying to iterate in alpha

Patch notes for Beta 1.4.3


Changes

  • Introduced male pattern baldness
  • Added more coloring options to wind turbine


Fixes

  • Fixed bug that caused all add-on feature multipliers to be wrong, this also resets all factors to 1 for existing projects in save files
  • Optimized despawning of actors in-game to reduce "tearing down" time
  • Fixed undoing cloning room on top of existing not undoing style change
  • Fixed not being able to make tasks show up when loading save if they were all filtered out to begin with
  • Product stock is now deducted later in sales calculation so scripts can kick in beforehand, to fix Digital exclusive music feature

Brand new character model out now!

Software Inc. has now been through 6 character model iterations over 8 years, and the final version has gained a mouth, some sclera, pretty patterns and 44 things to change about the face!


Future plans


The immediate future of Software Inc. includes a campaign system, to introduce new players to all the mechanics at a steady pace, and an upgrade of the building materials. After that I'll be brainstorming a random event system, before focusing on getting Software Inc. ready for final release.

Patch notes for Beta 1.4.1


Changes

  • Character model has been completely overhauled
  • A bunch of new clothing items and hairstyles have been added
  • Faces now have 44 shape parameters that can be changed by pulling the face directly
  • Characters can now have different body types
  • Most clothing items can now have patterns


Fixes

  • Fixed bug that could cause the game to break when using translations (E.g. German from Localizor)


Patch notes for Beta 1.3.20

Changes

  • Added Friend maker trait and changed some traits in personality graph
  • Best friends now reduce social decay for the rest of day after any interaction
  • Added ability to see which products are using a framework
  • Framework now shows up under tools in product detail window and amount paid is recorded


Fixes

  • Fixed employees not prioritizing assigned seats over unassigned seats for eating, loitering and meetings
  • Fixed employees still being censored if their bathroom visit was interrupted
  • Fixed code pie chart in design document being wrong for system if project had OSs selected
  • Fixed cases where the list of features in a project or framework would be cut off at the end
  • Fixed some optimization issues caused by guests with deals and a large amount of furniture

Patch notes for Beta 1.3.18

Patch notes for Beta 1.3.19


Fixes bug from 1.3.18 that broke design progress updates in UI

Patch notes for Beta 1.3.18


Changes

  • Added button to apply market analysis results to product market targeting
  • Design tasks with mandatory lead designer will now wait for them if they are too far behind on progress in iteration 1
  • Some columns can now be searched using an input field
  • Rebalanced friendship effect on mood from losing team members
  • It now takes twice as long to go from friends to best friends

Fixes

  • Fixed game breaking in some cases when toggling watch trait in character creation menu
  • Fixed name being randomized in character creation menu when loading saved character

Patch notes for Beta 1.3.17

Changes

  • Added advanced toggle in character creation menu to toggle specialization and creativity
  • A good mix of traits are now picked by default in character creation menu
  • Made it easier to switch traits in character creation menu
  • Assemblers will now switch to prioritize components that match, rather than most completed assemblies, if assembly line is completely backed up, because player hasn't built enough assemblers


Fixes

  • Fixed lower floor windows and doors not rendering in atriums with opaque windows enabled
  • Fixed replacing worn headphones not correcting rotation of new object properly
  • Preventative fix for game crashing when translating bits for a save with so many mods installed it would create hundreds of products per year (Old saves are still borked (Can be fixed by increasing stack size of executable to at least 10 mb))
  • Made it clearer when employee is stuck waiting for elevator with Silent But Deadly trait