Fixed gold bars being spotted in basement through window that leads "outside"
Fixed company logos being visible on floors above current
Fixed boxes getting bunched up on conveyor ramps with tier 3 conveyors at max game speed
Patch notes for Beta 1.5.1
Changes
Added taxes that have to be paid yearly and requires the production of a tax report
Added ability to dodge taxes, store money in an offshore account and use it for various purposes
Changed the cost of loans and added bank loans
Added applicant appeal score to punish player for firing a lot of people or having a lot of unhappy employees
Whenever a company closes there'll be a temporary increase in job applicants
Seniority now lowers salary expections, instead of the other way around, as switching jobs usually increases pay + it makes hiring younger more appealing
Added "Idle" amount to company balance sheet to show how much is being wasted in paying idle employees
You can now see whether a team will prioritize a task as secondary before assigning it
You can now somewhat overlap cubicle walls again
You can now manually set the default priority from the options menu
Changed how room boosts are calculated to avoid placing a hundred clocks being the optimal choice
Server downtime now affects refunds
Wall mounted furniture marked as being valid outside can now be placed directly outside, which currently includes wall lamps, security cameras and company logos
Changed sink notification from tip to issue so people can't ignore them (Some sinks from the workshop are not marked as such and do not work properly)
Added ability to view specializations of terminated employees for 1 year after they were terminated
Moved shortcut panel into build panel
Upgraded puddle shader
Fixes
Fixed extra valuation on plots never actually being deducted from player account
Fixed bug with blue channel of building material textures
Fixed team compatibility calculation when loading game not taking friendships into account
Fixed characters not being escaped properly from Localizor resulting in new lines and tabs being replaced with n's and t's
Fixed being able to place furniture outside in rented maps
Fixed being able to assign teams to a task that has already completed while assigning
Fixed product printers not maxing out printing capacity in some cases with finished and low priority jobs left
Fixed being able to use wall drag tool to create unsupported rooms
Fixed cases of getting an angle error when trying to build wall against existing wall
Fixed HR not hiring anyone because friendships raised the lower compatibility bar too much
Fixed employees not using mini fridge if it was actively being used when they arrived
Fixed edge aliasing issue when making thumbnails for furniture mods
New and improved staircases
Beta 1.4.16 fixes error when editing or placing modded furniture
Patch notes for Beta 1.4.15
Changes
Overhauled stairs, added railings and ability to customize look
Default priority is now 5
Improved employee selection highlighting
Fixes
Fixed roof texture mapping being bugged when roof is curved
Fixed food despawning on load
Fixed employee hair not greying
Fixed being able to overlap cubicle walls
Fixed being able to merge rooms in a way that would make them unsupported
Fixed the Game feature Digital exclusive music being limited by physical stock and causing unwarranted out of stock messages
New building materials out
Patch notes for Beta 1.4.14
Changes
Added ability to rotate, offset and scale floor textures
Fixes
Fixed roof texture tiling
Fixed car wheels being visible in basement
Fixed error when placing room on top of existing room and undoing
Patch notes for Beta 1.4.13
Changes
New materials added for buildings and most of the old ones have been overhauled
Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
Hub caps are now varied across cars and randomized
New surveillance desk 3D model dropped
Made security's reaction to catching burglars red-handed a little more convincing
Fixes
Fixed grid missing in furniture editor
Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
Fixed skyscraper window rendering being broken for like 3 years
Fixed sky not rendering as a gradient using OpenGL
Fixed wall drag tool not properly checking whether rooms are supported after change in some cases
New materials added for buildings and most of the old ones have been overhauled
Building material system has been overhauled such that you can map 2 colors instead of just 1 and a metallic channel has been added
Added a simple skybox for reflections, even if SSR is disabled, so metallic materials still look decent
Hub caps are now varied across cars and randomized
New surveillance desk 3D model dropped
Made security's reaction to catching burglars red-handed a little more convincing
Fixes
Fixed grid missing in furniture editor
Fixed founders overlapping other UI elements in character menu if UI scaling is used on smaller screen resolutions
Fixed UI sometimes breaking after loading a game if pixel perfect UI was disabled
Fixed skyscraper window rendering being broken for like 3 years
Fixed sky not rendering as a gradient using OpenGL
Fixed wall drag tool not properly checking whether rooms are supported after change in some cases
Patch notes for Beta 1.4.6
Changes
Added avoidance algorithm to avoid employees clipping into buildings and each other as much
Fixes
Fixed employee thumbnails missing beard textures
Fixed Big Brain trait being impossible to pick with high creativity in new game menu
Adjusted some floating point comparisons to reduce false positive wall intersection and room around room issues
Fixed not being able to place a duplicated room such that it is twisted around an existing room
Fixed out of stock notification breaking since changing when stock deduction is handled in previous patch
Patch notes for Beta 1.4.3
Beta 1.4.5 fixes project info window
Beta 1.4.4 fixes game breaking when trying to iterate in alpha
Patch notes for Beta 1.4.3
Changes
Introduced male pattern baldness
Added more coloring options to wind turbine
Fixes
Fixed bug that caused all add-on feature multipliers to be wrong, this also resets all factors to 1 for existing projects in save files
Optimized despawning of actors in-game to reduce "tearing down" time
Fixed undoing cloning room on top of existing not undoing style change
Fixed not being able to make tasks show up when loading save if they were all filtered out to begin with
Product stock is now deducted later in sales calculation so scripts can kick in beforehand, to fix Digital exclusive music feature
Brand new character model out now!
Software Inc. has now been through 6 character model iterations over 8 years, and the final version has gained a mouth, some sclera, pretty patterns and 44 things to change about the face!
Future plans
The immediate future of Software Inc. includes a campaign system, to introduce new players to all the mechanics at a steady pace, and an upgrade of the building materials. After that I'll be brainstorming a random event system, before focusing on getting Software Inc. ready for final release.
Patch notes for Beta 1.4.1
Changes
Character model has been completely overhauled
A bunch of new clothing items and hairstyles have been added
Faces now have 44 shape parameters that can be changed by pulling the face directly
Characters can now have different body types
Most clothing items can now have patterns
Fixes
Fixed bug that could cause the game to break when using translations (E.g. German from Localizor)
Patch notes for Beta 1.3.20
Changes
Added Friend maker trait and changed some traits in personality graph
Best friends now reduce social decay for the rest of day after any interaction
Added ability to see which products are using a framework
Framework now shows up under tools in product detail window and amount paid is recorded
Fixes
Fixed employees not prioritizing assigned seats over unassigned seats for eating, loitering and meetings
Fixed employees still being censored if their bathroom visit was interrupted
Fixed code pie chart in design document being wrong for system if project had OSs selected
Fixed cases where the list of features in a project or framework would be cut off at the end
Fixed some optimization issues caused by guests with deals and a large amount of furniture
Patch notes for Beta 1.3.18
Patch notes for Beta 1.3.19
Fixes bug from 1.3.18 that broke design progress updates in UI
Patch notes for Beta 1.3.18
Changes
Added button to apply market analysis results to product market targeting
Design tasks with mandatory lead designer will now wait for them if they are too far behind on progress in iteration 1
Some columns can now be searched using an input field
Rebalanced friendship effect on mood from losing team members
It now takes twice as long to go from friends to best friends
Fixes
Fixed game breaking in some cases when toggling watch trait in character creation menu
Fixed name being randomized in character creation menu when loading saved character
Patch notes for Beta 1.3.17
Changes
Added advanced toggle in character creation menu to toggle specialization and creativity
A good mix of traits are now picked by default in character creation menu
Made it easier to switch traits in character creation menu
Assemblers will now switch to prioritize components that match, rather than most completed assemblies, if assembly line is completely backed up, because player hasn't built enough assemblers
Fixes
Fixed lower floor windows and doors not rendering in atriums with opaque windows enabled
Fixed replacing worn headphones not correcting rotation of new object properly
Preventative fix for game crashing when translating bits for a save with so many mods installed it would create hundreds of products per year (Old saves are still borked (Can be fixed by increasing stack size of executable to at least 10 mb))
Made it clearer when employee is stuck waiting for elevator with Silent But Deadly trait