If you've had the issue where the game crashes at "Translating bits" your save file is sadly not recoverable, sorry. The issue has been fixed for future save files and would only happen in saves where an employee had several hundred friendships.
Changes
Changed wording around friendship mechanic in employee detail window and added tip about forming friendships to Acquaintances icon
Fixes
Saves that crash the game when translating bits are permanently destroyed (Caused by employees with hundreds of friendships at the same time), but the core issue has been fixed for future saves
Fixed issue cleaning up friendships when employee was destroyed that made you unable to save game
Friendship mechanic added
This update allows employees to become friends, which can improve their team's compatibility and effectiveness, but also increase the impact of losing team members.
Patch notes
Changes
Added employee friendship mechanic
Added tooltip support for list column headers, used sparingly so far
Adjusted audio positioning so everything isn't as silent when zoomed in
Trait filter in lists can now be filtered by requiring all selected traits instead of just any of them
You can now assign staff to the outside for fixing wind turbines and batteries
Fixes
Fixed only being able to toggle columns with a game loaded
Fixed columns in employee window not properly loading toggle state from save
Fixed bug in calculation that checks whether employees are seated next to each other, which would pass through cubicles in some cases
Patch notes for Beta 1.3.12
Patch notes for Beta 1.3.14
Changes
In-world audio will now be received closer to the camera the lower it is the ground, rather than the camera's focal point
Historic sales data is now saved for unarchived add-on products
Adjusted SSAO effect when zoomed in
Fixes
Fixed missing lead designer warning popping up continuously instead of just once, if Single IP for project management was disabled
Various other fixes for selection bugs and exiting game
Patch notes for Beta 1.3.13
Fixes
Fixed blueprint window, traits and role grid no longer working because Unity decided to break all IPointerClickHandlers
Patch notes for Beta 1.3.12
Changes
You can now resize windows by dragging on the left, bottom or right edge
You no longer have to run the game for a couple of minutes after starting a new game or loading to enable skipping time
You can now right click on list columns to toggle them, which will be remembered per save file
Column widths are now saved separately for each product overview window
Fixes
Fixed game breaking when trying to turn pillar into atrium
Fixed shadow box for rooms turned into atriums sticking around
Patch notes for Beta 1.3.11
Changes
Rooms that fire inspector failed to get to using stairs are now added to inspection report
You can now build atriums on top of existing rooms if they have the exact same ground plan
Fixes
Fixed tutorial illustrations sometimes not showing up
Fixed too aggressive culling of big objects seen through windows of lower floors
Fixed all list views not working correctly in main menu and new game screen
Fixed benches not working anymore, as they weren't being counted as seats
Security update officially out
This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.
Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.
We're currently working on several big updates behind the scenes, which is why these past couple of updates haven't been very big. I won't spoil it all, but I'm currently in the process of adding a campaign system, which will just be a simple linear experience, to help introduce all the mechanics, without being too dry and text heavy.
Patch notes for Beta 1.3.10
Changes
Added custom mouse cursor that reacts to UI (Can be disabled in options)
Fixes
Fixed shortcuts not showing up on screen when building blueprints
Fixed table grouping optimization making game unstable in some cases
Beta 1.3.5 out on Unstable branch
This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.
Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk. Click here to see how to join the Unstable branch.
I have also made some big changes in code to optimize CPU use, which I expect will cause some instability. I'll keep a close eye on reports and push patches quickly.
Changes
Overhauled burglary logic and added surveillance desk
Fixes
Fixed doors not having shadows with more shadows enabled
Fixed employees getting stuck in air if current task was reset while on lift
Fixed project management leaders not being saved correctly when moving company to new building
Atrium build stability fixes
Lots of CPU optimization work
Atriums officially out
This update brings atriums to Software inc. allowing you to extend rooms upwards and add balconies.
Patch notes for Beta 1.3.4
Fixes
Fixed being able to build floating balcony, which would break game
Fixed error when building balcony with free angle tool and moving mouse to a wall on a different building
Fixed atrium balconies breaking when destroying them while atrium is not top most
Fixed being able to break game by splitting an atrium through a balcony if the split happened along the same wall
Fixed design document window not closing after starting project if there were any warnings
Patch notes for Beta 1.3.3 (Unstable)
Changes
Made it easier to see and control which side a balcony will be created on when using free-angle build tool
Fixes
Fixed being able to remove lower atrium rooms
Fixed staff not prioritizing lounges when looking for couches
Fixed cost of atriums and balconies
Miscellaneous atrium building stability fixes
Patch notes for Beta 1.3.2 (Unstable)
Changes
Made wall drag tool work for atriums in some cases
Fixes
Fixed furniture that pokes through roof sticking around after building atrium
Fixed game freezing when spawning fire inspectors with atriums present
Fixed some atriums not loading back as atriums if they had been split previously before saving
Room temperature is now updated instantly when heaters and fans turn on so employees don't feel cold for a millisecond
Fixed game bugging out after merging rooms due to snapping furniture not updating correctly
Miscellaneous atrium building stability fixes
Beta 1.3 out on unstable branch
In this update you can build atriums using the atrium tool and balconies by splitting the upper atrium areas as you would any other room.
Note that the atrium tool probably isn't 100% stable in some edge cases, so be sure to save often when editing atriums (CTRL+S to quick save by default) and please send a report with a save file and steps to reproduce, if your atrium is bugging out, by pressing P in-game.