Software Inc. cover
Software Inc. screenshot
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Genre: Simulator, Strategy, Indie

Software Inc.

Patch notes for Beta 1.3.16

If you've had the issue where the game crashes at "Translating bits" your save file is sadly not recoverable, sorry. The issue has been fixed for future save files and would only happen in saves where an employee had several hundred friendships.

Changes

  • Changed wording around friendship mechanic in employee detail window and added tip about forming friendships to Acquaintances icon

Fixes

  • Saves that crash the game when translating bits are permanently destroyed (Caused by employees with hundreds of friendships at the same time), but the core issue has been fixed for future saves
  • Fixed issue cleaning up friendships when employee was destroyed that made you unable to save game

Friendship mechanic added

This update allows employees to become friends, which can improve their team's compatibility and effectiveness, but also increase the impact of losing team members.


Patch notes


Changes

  • Added employee friendship mechanic
  • Added tooltip support for list column headers, used sparingly so far
  • Adjusted audio positioning so everything isn't as silent when zoomed in
  • Trait filter in lists can now be filtered by requiring all selected traits instead of just any of them
  • You can now assign staff to the outside for fixing wind turbines and batteries

Fixes

  • Fixed only being able to toggle columns with a game loaded
  • Fixed columns in employee window not properly loading toggle state from save
  • Fixed bug in calculation that checks whether employees are seated next to each other, which would pass through cubicles in some cases


Patch notes for Beta 1.3.12

Patch notes for Beta 1.3.14


Changes

  • In-world audio will now be received closer to the camera the lower it is the ground, rather than the camera's focal point
  • Historic sales data is now saved for unarchived add-on products
  • Adjusted SSAO effect when zoomed in


Fixes

  • Fixed missing lead designer warning popping up continuously instead of just once, if Single IP for project management was disabled
  • Various other fixes for selection bugs and exiting game


Patch notes for Beta 1.3.13


Fixes

  • Fixed blueprint window, traits and role grid no longer working because Unity decided to break all IPointerClickHandlers



Patch notes for Beta 1.3.12


Changes

  • You can now resize windows by dragging on the left, bottom or right edge
  • You no longer have to run the game for a couple of minutes after starting a new game or loading to enable skipping time
  • You can now right click on list columns to toggle them, which will be remembered per save file
  • Column widths are now saved separately for each product overview window


Fixes

  • Fixed game breaking when trying to turn pillar into atrium
  • Fixed shadow box for rooms turned into atriums sticking around

Patch notes for Beta 1.3.11

Changes

  • Rooms that fire inspector failed to get to using stairs are now added to inspection report
  • You can now build atriums on top of existing rooms if they have the exact same ground plan


Fixes

  • Fixed tutorial illustrations sometimes not showing up
  • Fixed too aggressive culling of big objects seen through windows of lower floors
  • Fixed all list views not working correctly in main menu and new game screen
  • Fixed benches not working anymore, as they weren't being counted as seats

Security update officially out

This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.

Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.


We're currently working on several big updates behind the scenes, which is why these past couple of updates haven't been very big. I won't spoil it all, but I'm currently in the process of adding a campaign system, which will just be a simple linear experience, to help introduce all the mechanics, without being too dry and text heavy.

Patch notes for Beta 1.3.10


Changes

  • Added custom mouse cursor that reacts to UI (Can be disabled in options)


Fixes

  • Fixed shortcuts not showing up on screen when building blueprints
  • Fixed table grouping optimization making game unstable in some cases

Beta 1.3.5 out on Unstable branch

This update introduces an overhauled security system. Your employees will now call the police when they see a burglar, and security cameras have to be actively monitored by a security guard using a surveillance desk, which allows one guard to surveil four places at once.

Security guards will still work as normal if there are no surveillance desks, but security cameras will not work without building a surveillance desk.

Click here to see how to join the Unstable branch.

I have also made some big changes in code to optimize CPU use, which I expect will cause some instability. I'll keep a close eye on reports and push patches quickly.

Changes

  • Overhauled burglary logic and added surveillance desk

Fixes

  • Fixed doors not having shadows with more shadows enabled
  • Fixed employees getting stuck in air if current task was reset while on lift
  • Fixed project management leaders not being saved correctly when moving company to new building
  • Atrium build stability fixes
  • Lots of CPU optimization work

Atriums officially out

This update brings atriums to Software inc. allowing you to extend rooms upwards and add balconies.


Patch notes for Beta 1.3.4


Fixes

  • Fixed being able to build floating balcony, which would break game
  • Fixed error when building balcony with free angle tool and moving mouse to a wall on a different building
  • Fixed atrium balconies breaking when destroying them while atrium is not top most
  • Fixed being able to break game by splitting an atrium through a balcony if the split happened along the same wall
  • Fixed design document window not closing after starting project if there were any warnings

Patch notes for Beta 1.3.3 (Unstable)

Changes

  • Made it easier to see and control which side a balcony will be created on when using free-angle build tool


Fixes

  • Fixed being able to remove lower atrium rooms
  • Fixed staff not prioritizing lounges when looking for couches
  • Fixed cost of atriums and balconies
  • Miscellaneous atrium building stability fixes

Patch notes for Beta 1.3.2 (Unstable)

Changes

  • Made wall drag tool work for atriums in some cases


Fixes

  • Fixed furniture that pokes through roof sticking around after building atrium
  • Fixed game freezing when spawning fire inspectors with atriums present
  • Fixed some atriums not loading back as atriums if they had been split previously before saving
  • Room temperature is now updated instantly when heaters and fans turn on so employees don't feel cold for a millisecond
  • Fixed game bugging out after merging rooms due to snapping furniture not updating correctly
  • Miscellaneous atrium building stability fixes

Beta 1.3 out on unstable branch

In this update you can build atriums using the atrium tool and balconies by splitting the upper atrium areas as you would any other room.

Note that the atrium tool probably isn't 100% stable in some edge cases, so be sure to save often when editing atriums (CTRL+S to quick save by default) and please send a report with a save file and steps to reproduce, if your atrium is bugging out, by pressing P in-game.



Click here to see how to join the Unstable branch.

Patch notes


Changes

  • Added ability to build atriums and balconies


Fixes

  • Fixed watches still rendering when employees leave
  • Fixed some missing localization strings