SojournVR cover
SojournVR screenshot
Genre: Role-playing (RPG), Adventure, Indie

SojournVR

Release 1.2.3a

Hello everyone,

Most of the regular users probably noticed that there were 3 patches last week. This took up a ton of time because there were 2 additional issues that required immediate patches. Thank you to everyone who reported bugs last week.

New Features






Changes





Bug Fixes







I am still working on a big combat patch in the background right now that will come out next month. I will have a good description of the changes in next months patch notes. The update for next week will just contain bug fixes depending on what new bugs people come across this week.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/06/19/release-1-2-3a/

Release 1.2.2a - Server Fixes

Hello everyone,

A quick server fix was just released which addresses the performance issues that were introduced by the update yesterday. The issues were server side only so there will be no client update.

If you are still experiencing issues please let me know either in the steam discussion board or in the Discord. Additional issues will be fixed in next weeks patch unless they are game breaking like the one today was.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Release 1.2.2a

Hello everyone,

This patch contains mostly bug fixes. The big issues this week were caused by upgrading the engine version. The weird issues with the terrain trees could only be fixed by upgrading to a newer version of the Unity engine. With that said, there might be new weird bugs that I haven't seen yet in testing so please report anything new that you come across that doesn't seem right.

Changes








Bug Fixes







Also huge thanks to everyone who has reported bugs in the last few weeks. I'm hoping that the game is getting pretty stable for everyone. Like I said, please report bugs if come across them because I can typically get them fixed by the next patch.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/06/12/release-1-2-2a/

Release Schedule for June

Hello everyone,

Sorry this release schedule is super late but I wanted to give this update anyway. The last two weeks I've been super busy with compatibility issues with upgrading to a new version of Unity. As always if anyone runs into bugs that they want fixed, please post on the Steam page or DM me. I know this month has been pretty light on new content but I'm working on a huge patch in the background that will be released next month. Also I know the game was supposed to leave early access this month but I am pushing it back another two months because I really want the next major update to be in the first actual release.

Here is the progress so far this month:




Here is what I expect to complete by the end of the month:




Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog Post: https://www.dettergamedesign.com/index.php/2018/06/12/release-schedule-june/

Release 1.2.1a

Hello everyone,

This update mainly focuses on bug fixes for the raid update. I received a ton of good feedback on the new raid system and I will continue improving it in the next couple of future patches.

New Features






Bug Fixes












Changes







I still don't have a release schedule prepared for this month but I will hopefully have the rest of the month planned out in a couple of days. There will be a ton of bug fixes this month as users continue to report bugs with the new raid system. Also a ton of combat updates are in the works but I can't go into any details about it yet because nothing is finalized yet.

Also I would like to give a huge thank you to everyone who reported bugs so that I could get as many fixes into this patch as possible. So far everyone seems to like the new raid system and I am planning on doing more difficult and complex raids.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/06/05/release-1-2-1a/

Release 1.2.0 - Raid Update

Hello everyone,

This update is probably one of the largest updates the game has seen to date. This update contains a ton of new content for everyone to play. This release is also the first of hopefully many releases that focuses on multi-player based gameplay.

New Features










Changes








If you experience issues or bugs in this patch, please post on the steam page or in the Discord and I will try to get it fixed by next Tuesday's release. Also the load time for the game is a couple seconds longer now than it was before. I will address this in a future patch, it is not a bug.

I will also post a release schedule for June soon. The first week of June will focus on bug fixes but I expect to have another big release at the end of June.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/05/30/release-1-2-0-raid-update/

Release 1.2.0 coming May 29th

Hello everyone,

Release 1.2.0 is taking a lot longer than expected. I was hoping to get it pushed out yesterday but there were a lot more bugs discovered during testing than expected. I didn't want to push out something that had game breaking bugs so I have decided it would be best to work on it for another week.

The release schedule is still on track. I had mentioned in the release schedule that it would be possible for this patch to take a until the 29th which is the case.

Thanks all,

John

Release schedule for May: https://www.dettergamedesign.com/index.php/2018/04/24/release-schedule-may/

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Release 1.1.13a

Hello everyone,

This patch was supposed to contain the update for sound controls and party integration. Those features have been implemented but there wasn't enough time to properly test the UI that allows you to manipulate the sound controls and your party. Those features will be included in release 1.2.0 which is planned to be released on May 22nd. This patch contains everything else that is listed in the release notes, including playspace rotation.

New Features





Fixes





Changes













If you have new issues that you encounter, please be sure to post either in the Steam Discussion or in the SojournVR discord.

New feature requests/recommendations can be posted in the Feature Request Thread.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/05/08/release-1-1-13a/

Release 1.1.12a

Hello everyone,

The big changes for this week are the additions of the archery skill and selling items. There is a trader in Labistre City next to the lady that sells produce. You can just drop items onto the table and then talk to the trader and he will tell you how much the items are worth and you can either accept or decline the trade. He also has an in game dialogue that tells you how trading works. The coins from the trade are placed in your inventory. If there is no room in your inventory, the bag of gold is spawned near the table.

New Features







Changes





Fixes









There will be another patch next week. The content of the next patch is in the release notes.

If you have new issues that you encounter, please be sure to post either in the Steam Discussion or in the SojournVR discord.

New feature requests/recommendations can be posted in the Feature Request Thread.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Release Schedule for May

Hello everyone,

This month will be pretty huge for the game. The first 2 weeks will have some small updates for the game that implement things that should have made it into last month. I am working on a ton of new party features this month which will take up a lot of my time so I don't expect to do a release on the 15th of May. Depending on what issues come up during development, the new map areas and party functionality will be released on the 22nd or 29th. The update will be pretty substantial and it won't be possible to do an incremental update, so the release on the 22nd might be skipped. I will have more updates on this as the development cycle progresses.






If you have new issues that you encounter, please be sure to post either in the Steam Discussion or in the SojournVR discord.

New feature requests/recommendations can be posted in the Feature Request Thread.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/04/24/release-schedule-may/