Patch has been released today with following aspects of the game updated:
fix - Linux - mission 8-2 fixed wrong paths in XML file
fix - changed path colors to avoid purple and magenta at the same time, was prominent at mission 5-2
fix - Arsenal, Radar, and Bank stations have tower commands for shooting ships such as "Closest", "First, "Last" etc.
fix - if you use auto waves, the level timer resets every wave, if not it counts the whole level
fix - drone station shoot on your own objects !!! - making damage
feature - adjusted description for rocket launcher towers, explaining rocket damage impact on multiple enemies
feature - added boost icons on towers if tower is boosted for power, range or interest
feature - added rendering of mission number above the Stats during the game level format is "station"-"mission"
feature - added icon over mission preview image showing if you already won or lost - yellow icon = won, red icon = lost, icon is relevant only for CLASSIC mode
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Version 1.006
Patch has been released today with following aspects of the game updated:
fix - enemies stop coming, sometimes
fix - rebalanced mission 9-1, last wave is relaxed now
fix - rebalanced mission 6-2, last 4 waves are relaxed now
fix - adjusted, increased, area for selecting the enemy when gliding along the path
fix - enemy info mixes with tower info when mouse over tower at the Towers panel
fix - when tower is destroying enemy, we were missing visual for that one list hit from tower toward the enemy
feature - at post level screen, below score table, added display of your previous rank, if case you moved up on the leaderboard
feature - changed colors of some towers to reflect better what shields they have better impact on
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Version 1.005
Patch has been released today with following aspects of the game updated:
fix - if you decide to cancel building Drone Station your credits would be consumed
fix - if you decide to cancel building Navigation Tower your credits would be consumed
fix - when you hide paths, drone path was still rendering
fix - shortened New Wave visual announcement down to 2 seconds
fix - friendly ships and buildings now properly explode when destroyed by enemy
fix - when speed set to FAST - enemies now shoot in proper shorter interval
fix - when mission is timed, at the end when timer runs out, it would display huge number and continue counting down
fix - when going back from mission to the Command Bridge screen, your latest selection and game mode was not selected, the selection is saved to the save game
feature - if you click on enemy, its info will be displayed in the Info Panel
feature - leaderboard is added to Victory/Defeat screen -> it also shows you now if you managed to improve your score
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Version 1.004
Patch has been released today with following aspects of the game updated:
fix - mouse being non-responsive on the game level -> it would skip clicks and selecting towers was quite difficult
fix - particles don't fly so far away during explosion when speed is set to FAST
feature - added rendering for velocity graph along the path - where track is wider that means enemies go faster on that section of the path, if track is narrow that's the section where enemies will slow down - this should resolve issues what some players see as change of speed along the path - that is all by design
feature - added keyboard shortcut to toggle velocity graph rendering -> key [V] - please note, rendering of velocity graph by default is turned off
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Patch 0.3
Patch has been released today with following aspects of the game updated:
fix - inflicting damage issue when speed is changed from speed to fast and vice versa - we won't claim this is 100% but improvement is such that we don't see this to be an issue anymore, please report if this still feels wrong
fix - rockets and missiles properly speed up and slow down when speed of the game is changed
fix - enemies stop coming at some point - we found out a code which might have caused this and patched it - if this still happens to someone, please be kind and report the case
fix - rebalanced Beacon element on mission 5-1 to have a bit more health - this was critical issue for having this mission very hard to solve as a victor
fix - removed Power Station as a tower and its achievement - this tower is prepared for future use and right now it makes no sense, thanks to a user who noticed this
fix - when tower is upgraded - damage for towers which fire continous laser beam Damage Per Second would be degraded
fix - preview for enemy waves in ENDLESS mode was showing wrong hit points value
fix - automatic position of window in windowed mode is now set to CENTER of the monitor
feature - improved visuals for laser fires and Shocker tower
feature - added particles every time enemy is hit and not destroyed yet
feature - every enemy path is now rendered in different color
fix - LINUX ONLY - WARNING - changed location of the save game to be queried by SDL_GetPrefPath -> most likely your new save game path is "home/.local/share/OceanMedia/SolarDivision"
fix - adjusted description of the game at the store page, saying that this is tower defense game
Little note on version numbers. At the main menu, in lower right corner, you can see the version of the game.
Right now it is set as 1.003, where 1 means it is full release, while 003 means it is patch 0.3.
So when you start the game next time and if you notice different number than what you remember was before, that means an update was released and you
can always check at the game page description to see what's new.
I'm not sure if everyone knew that we are doing it this way and I wanted to communicate this so you can better understand the correlation between patch number and game version number.
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Patch 0.2
Patch has been released today with following aspects of the game updated:
fix - game level is shown for a second after victory screen is finished
fix - towers can be selected while drone station is in the middle of creation
fix - no enemies would show up if Next Wave is clicked and still no tower is placed on the level
feature - added all towers sfx under options dialog -> allows you to hear all towers fire at once
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Patch 0.1
Patch has been released today with following points updated:
rebalancing mission #2 at Sofia Station - it was way too difficult
enemies DON'T START automatically ANYMORE when you place first tower on the grid -> now, player can start NEXT WAVE at will
if you check the box for "Auto waves"
fixed issue with purple range over tower UPGRADE button
Thanks once again on all active feedback, we are making notes and working on improvements and bug fixes.
Both PC and Linux builds are updated.
Vedran Klanac,
creator of Solar Division
Update - Full Release
Today we have made full release of the game with following updates:
30 missions
6 different challenge modes
Steam Achievements
180 Steam leaderboards
tutorial
towers and aliens encyclopedia
rebalanced first 10 levels
Additional 15 missions will be released in following weeks, where every week we expect to release 3 new missions.
These missions will be released as regular updates, not as DLC and players won't be charged any money for that content.
This was our promise during Early Access and we will keep it.
Because we decided to rebalance first 10 levels, number of score boards had to be reset.
I would like to express special thanks to user "The Alpha And Omega" on great discussion and suggestions on improving the game.
Dude, you ended up in game credits and whole ZeroBit Games team appreciate your contribution.
There are couple of other polish and updates that we plan in the near future, such as:
localization to other languages (DE, IT, ES, FR, RU, HR)
gamepad and Steam controller support
we are exploring idea to release level editor - this is still under question mark
Vedran Klanac,
creator of Solar Division
Solar Division - coming out of Early Access
Hi everyone,
tomorrow, Apr 20th 2016, we are launching our ships towards the worm hole, in the proximity of Saturn and looking to jump to the other side.
Come with us...
Vedran Klanac,
Solar Division Commander
Update #10 - fixes to check points system
Hi everyone,
in this update following items have been worked on:
when check point is restored wave will NOT start automatically
when checkpoint transition is running, towers are vanishing one by one
when all enemies in one wave are terminated, all flying missiles and rockets are cleared/destroyed
That's pretty much it. Some little improvements to make the game more enjoyable.