Solar Division cover
Solar Division screenshot
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Genre: Simulator, Strategy, Indie

Solar Division

Update #9 - Added check points and voice overs

Hi everyone,

this is special update as it brings couple of new features which, we hope, will create new experience for all the players.

Check point system is now integrated, which means that during level gameplay you will notice a progress bar with check points.
Once check point is saved there is visual and audio notification. In lower right corner of the grid, you will notice small widget saying "CHECK POINT SAVED!".

If you want to restore previously saved check point, you will do that using BACKSPACE key on the keyboard. Once check point is restored, you will see notification about it.

Another feature which is added in today's update are voice overs for, what we call, Battle Assistant. Various actions performed are now accompanied with voice over. You can disable Battle Assistant under the Options menu.

Because of various changes that had to be done to save game file, we have increased the version of save game file, which means that your current save game can not be used anymore and fresh start is required.

This update is released both for Windows and Linux version.

This is it for now, and this is most likely last update before full release.

We are almost done with design of remaining missions and full release of the game is expected within next following weeks.

One thing to have in mind is, considering the amount of new content and other improvements which are and will be added, price for full release will go up. So if you have friends who like space themed tower defense game, please spread the word because now is good opportunity to get the game.

Vedran Klanac,
Solar Division Commander

Update #8 - Finalized Early Access content

Hi everyone,

with today's release we have finalized the content which was planned for Early Access which consists of 7 space stations and 21 missions in total.

From this point on, we will be focused on following aspects:

  • rebalancing certain towers, their prices and other parameters might change
  • integrating check point system, temporary save points during single level, such system is well known to those who played Defense Grid
  • improving the art for the towers
  • designing new missions with new sets of art
  • producing cut scenes and implementing them in the game


Remaining 24 missions will be released when we leave Early Access and release full version of the game.

Vedran Klanac,
creator of Solar Division

Update #7

Hi everyone,

in this update 3 new missions are added and with this T-45 station is unlocked.

Patch to 1st mission on Entropy (5th) station

There is an update to mission layout as it was too difficult to solve it due wrong placement of station part which is being shot way too early while you had slim chances to eliminate enemy attacks on it.

Update #6 - three new missions added - Entropy station

Hi everyone,

finally new missions have arrived. This week we have added 3 new missions, to the very next station, the Entropy station.

I'm expecting to add three new missions next week as well.

Vedran Klanac,
creator of Solar Division

Patch for the bug related to unlocking 12th mission

This quick update resolves issue with unlocking last, 3rd, mission on the fourth station, Sofia.

Update #5 - Linux version released

Today we have released Linux version of Solar Division as promissed earlier this month.

Also one issue related to not being able to unlock 3rd mission on Sofia station is addressed on PC version.

Meanwhile, we are working on some cool features and new missions for the next update.

Stay tuned!

Vedran Klanac,
creator of Solar Division

Update #4 - minor fixes

Hi everyone,

two minor fixes were made:

  • rendering of purple circle, showing range is in sync if UPGRADE button is disabled
  • fix for not unlocking next mission in case previous mission was solved


Also, additional note about mission unlocking mechanism.

First mission unlocks 2nd mission while 2nd mission unlocks 3rd mission on current station AND 1st mission on next station.

Vedran Klanac,
creator of Solar Division

Update #3 - new missions, key bindings, tower range adjustments

In today's update following changes have been made to the game:


  • adjusted default range for all the towers, it is increased a bit
  • mission #1 - adjusted path for enemies to curve better around the rocks and fits better into range of available towers
  • added preview for tower range AFTER upgrade if you roll-over the UPGRADE button for the selected tower
  • couple of functions got its key bindings - SHOW/HIDE PATH [P], change SPEED [S], NEXT WAVE [SPACEBAR]
  • added 3 new missions for Sofia station, that's 4th station


Next update is planned for next week.

Vedran Klanac,
creator of Solar Division

Update #2 - path visibility, speed control, after upgrade info added

In today's update following changes have been made to the game:


  • added button to control path visibility - it's right below tower buttons on user interface
  • added button to control speed of the enemies - it's middle one below tower buttons -> you can change speed between NORMAL and FAST
  • added button to control start of the NEXT WAVE, it's the rightmost one, right below tower buttons
  • first wave on the level now starts when FIRST tower is placed on the grid -> there is a message on the Info panel in the lower right corner of the screen
  • added arrows at the beginning for each enemy path showing where exactly enemies will enter the area
  • added info to Tower info panel showing how will damage and range look like "after upgrade"
  • increased range for rocket launcher tower Triton to 180m
  • shocker tower adjusted to slow down the target a bit more


I would also like to announce Linux version to be released during December 2015, no exact date yet.

Next update is planned for Tuesday, Dec 8th 2015, with more new content coming.

Vedran Klanac,
creator of Solar Division