Update #1 - adjusted topology for level #1 and adjustment of tower ranges
Hi everyone,
in this update I have decided to add more visible "choke" point to level #1 to make it a bit easier, since it is really first level and number of you reported it is a bit hard to play, so here you go :)
Also, I have adjusted, increased, tower ranges for 10-15% in general for each tower so they can cover better area and get closer to enemy paths.