Primary weapons no longer require or consume reserve ammunition (Special weapons are unaffected)
UI has been updated to reflect this change
Primary Ammo bricks will no longer drop in-game
The [Relentless] perk has been reworked
Rate of Fire increase happens sooner and increases up to two times
The Rate of Fire will reset after 2 seconds of cease fire
Level-dependent weapon quality curve has been adjusted for Campaign (Holochamber Arcade unaffected)
Reduced healing amount on [Battle Medic] Exotic perk
Extended Clip perk has been renamed to Extended Mag
Removed Extra Mags perk from all primary weapons
Save System (BETA)
Progression saving has been enabled for campaign, allowing progress to persist across sessions
Campaign saving and Holochamber Arcade saving have independent save progressions
UI
New Flyout menu animations
New input interaction animations
New Weapon Perks screen displaying perk information in Flyout menu
General Updates
Lockjaw Mining Zone
Fixed a bug where players were falling off the sides of some tall staircases
Added some new falling debris in the warehouse area
Solved a persistent collision issue with the stairs leading off of the mining floor
Updated art throughout the level
Lockjaw Cell Blocks
Added a continue point at the entrance of the Distribution Hub to prevent players getting trapped behind a locked door, unable to continue
Updated art in the Military Warehouse to improve player navigation
Fixed an error with spotlight intensity in the Military Warehouse
Adjusted art in A Block and Atmospheric Control to fix an issue where players could see outside the level
Updated language in mission objectives for consistency
Added an objective completion for reaching the asteroid surface
Genesis Station
Fixed several small art issues
Made small adjustments to NPC dialogue
Added Aesrenan Elite Troopers to maintain order on the station
Decorated for Halloween
Titus
Updated rotating movement on all research table holograms
Fixed character dialogue typos and improved readability
Improved minimap sector naming to increase legibility
Improved logic on Tych's radio transmissions to more accurately respond to mission completion order
Fixed an error where Tych's spoken dialogue was updating too quickly
Updated the mission objectives to keep the player up to date on their battery count
Added a weapons cache to the secret room in the Sinkhole caverns
Fixed the drill collision issues
Fixed an issue where the Brood Watcher mini-boss disappearing when players left the combat zone
Decorated for Halloween
Halloween Event
Genesis Space Station is haunted!
Visit the graveyard on Titus
Seasonal objective pickups in Holochamber Collector missions
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Update 0.4.0 Preview
Hey everyone! We've been working hard for the last few months on Update 0.4.0, which will bring many new exciting features to the game.
New Campaign Planet
After discovering the source of disruption on Titus, our mercenaries find themselves sent to the mysterious planet of [REDACTED], after a signal coming from deep in the uncharted jungle. This all new campaign mission features deep exploration and hidden lore, intense combat with brand new enemies and a small taste of future missions. We will be releasing this level in several parts similar to Lockjaw Prison.
New Weapon System
This update contains one of our most anticipated new features: the long-discussed upgrade of the weapon drop system! Going forward weapons will be divided up between ten different manufacturers, each with their own specializations and families of available weapon perks. This update contains the first two manufacturers to be released: Nazuna, who produce the widest range of weapons but have no high level perks; and Wolf, who specialize in weapons and perks that maximize raw damage output. Now that the backend of this new system is in place you can expect to see new manufacturers released semi-regularly!
Stryker Skills Buff
A damage dealer that doesn't deal enough damage? That's no fun! All of the Stryker's damage dealing skills have received a major buff and will help her better fill the ranger DPS role.
Overhauled Campaign Save System
Saving functionality makes its debut in the Campaign! Create a New Game in the main menu to start fresh with a new character, or pickup where you left off with the Continue button. This is currently available for only the Lockjaw Prison mission. Save game data from the Genesis Space Station and planet mission progress will be added throughout future updates.
That's all for now! Stay tuned for Update 0.4.0 coming soon.
Visit the last functioning colony in the Nova Genesis system
Battle across the surface world to restore communications between settlements
Discover the hidden dangers of the lost Drill Site Two
Explore the sprawling underground cavern system in your search for Dr. Hadley
Gain access to Planet Titus by finishing Lockjaw Prison and using the System Map in the Genesis II Station Command Core
Holochamber
Quick Saving has been added to Holochamber Arcade (currently available for Player 1 only)
When in the starting room, players can save their current character and floor progress and then immediately exit the game mode
This feature gives players the ability to maintain progress on a run without continuous playtime.
When players fail a run or exit via any means besides the Quick Save, their Quick Save progress will be deleted
Updated weapon kiosks in Titus Underground and Asteroid Holochamber with new true power
Characters
New Character: Corporal Tych
Titus Drill Site Senior Field Engineer
Location [UNKNOWN]
Assists Player(s) in their search for Dr. Hadley
New Enemy: Deagus Brood Watcher
Fully grown Deagus warriors that return to the hive
After mating with the Queen, they defend the hatchery
Brutally eliminates all trespassers
Engineer Class
New Skill: Cryo Grenade
Throw a grenade that freezes enemies on detonation
Upgrades in development
Juggernaut Class
New Skill: Overcharge
Reroute power to fists and deal massive melee damage
Upgrades in development
UI
Added "New Game" and "Continue" buttons to Main Menu under Campaign options
"Continue" button currently loads the Genesis II Station (Saving System is still in development!)
Updated flyout menu character animations
Updated flyout menu Skills and Stats UI with new buttons and info
General Updates
Flyout menu will now open to the Weapons tab by default
Fixed bug where enemies could not reach player(s) in Lockjaw Mining level near the crane sequence in Loading Zone A
Ammo caches are no longer destroyed on use in Campaign
Fixed lighting in Lockjaw Cellblocks Warehouse to show main pathway near exit ramp
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Steam Summer Sale
What better way to beat the summer heat than playing some awesome new games? Solar Purge is 50% off during the Steam Summer Sale! Grab some controllers (or mouse and keyboard), gather your squad on the couch and blast away!
Sale ends July 8th!
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Update 0.2.5 Hotfix
v0.2.5.2
Bug Fixes
Fixed a bug causing players to load into the Genesis II Station level without a character mesh, skills or weapons
Fixed a bug causing the Spyder Queen Boss in the Training Room to continuously drop falling rocks and shake the game camera