Solar Purge cover
Solar Purge screenshot
Genre: Role-playing (RPG), Adventure, Indie

Solar Purge

Update 0.4.3 Hotfix

0.4.3 Hotfix

Bug Fixes



  • Fixed issue causing game to crash on machines powered by Intel 10th gen (Ice Lake), Intel 11th gen (Tiger Lake), and Intel 12th gen (Alder Lake) CPUs.

Update 0.4.3

v0.4.3

Campaign



  • New Level: Planet Oterion Part 2 (Lost City)

    • Explore lost ruins hidden beneath Oterion’s jungle canopy
    • Overcome deadly traps and ancient mechanisms
    • Discover the mysteries of an ancient civilization
    • Enemies spawn from level 25 and up


Holochamber: Boons



  • Boon System enabled for Holochamber activities
  • Boons augment the player experience by introducing modifiers during gameplay
  • Boons are active until the completion of the current floor
  • Boons cannot stack
  • The Boon selection can be rerolled for a cost (in Credits)
  • Rerolling the Boon selection increases the cost to reroll until the current floor is completed
  • List of Holochamber Boons

    • Boon of Riches

      • Increased Credit gains
      • Reduced Experience gains

    • Boon of Knowledge

      • Greatly Increased Experience gains
      • Reduced Special Ammo drop rate
      • Reduced Credit gains

    • Boon of Efficiency

      • Increased Floor Progression rate
      • Players take more damage

    • Boon of War

      • Enemies take substantially more damage
      • Reduced Special Ammo drop rate
      • Reduced Player Healing Effectiveness

    • Boon of Fortitude

      • Players take substantially less damage
      • Reduced Credit gains
      • Reduced Player Healing Effectiveness

    • Boon of Ordnance

      • Greatly increased Special Ammo drop rate
      • Reduced Credit gains
      • Reduced Experience gains

    • Boon of Perseverance

      • Increased Special Ammo drop rate
      • Increased Player Healing Effectiveness
      • Players take substantially more damage

    • Boon of Attrition

      • Increased Floor Progression rate
      • Reduced Credit gains
      • Reduced Experience gains


Weapons



  • New Aim Assistance

    • Weapons now have aim assistance when using the Laser Sights
    • Weapon aim assistance has a finite effective range per weapon type
    • Aim Assistance applies to horizontal and vertical targets
    • Aim assistance is tuned separately for each weapon type

  • New Weapon Manufacturers

    • Zheng Small Arms Co.

      • Specialize in close range weapons
      • Highly effective against Bugs and Beasts
      • Roll with perks that deal extra damage to non-armored targets and provide player stat bonuses
      • Produce Assault Rifles, Burst Rifles, Handguns, Combat and Slug Shotguns, SMGs, LMGs and Flamethrowers
    • Kadru

      • Specialize in long range weapons
      • Highly effective against Bots and Aliens
      • Roll with more perks than other Manufacturers
      • Produce Burst Rifles, DMRs, Handguns, Crossbows, Snipers, Slug Shotguns and LMGs

    • General Tuning

      • Reduced Flamethrower base damage from 780 to 660
      • At Common quality, Flamethrower damage goes from 1755 to 1485
      • Burst Rifle base accuracy lowered to 92
      • Rocket Launcher reduced projectile scale
      • Light Machine Gun base accuracy lowered to 97
      • Fully Loaded perk now increases reserve mags by +1
      • Kinetic perk now has a damage ceiling
      • Focus Fire perk now has a damage ceiling


General Updates and Fixes



  • Gameplay

    • Players now spawn near a living ally
    • Downed players are detached from the player camera until they revive

  • Main Menu

    • Updated the Holochamber selection menu to use Oterion’s name

  • Lockjaw Prison Part 1 (Mining)

    • Fixed a navigation bug where the player could become stuck behind the rocks after the first large shipping container on the Mining Floor

  • Genesis II Station

    • Updated military robot name formatting for consistent style
    • Added new art to the Training Simulator area in the Archives
    • Declassified Oterion’s name on the System Map
    • Added an Early Access warning to the System Map explaining mouse input requirements
    • Improved navigation and adjusted art in the Training Room
    • Known Issue: Currently the Exit Node returns the player to the Station even if accessed via the Main Menu (a fix for this is under development)

  • Titus

    • Fixed persistent lighting issue

  • Oterion

    • Updated sector name in the ammo depot of the Military Checkpoint to fit within the UI
    • Fixed several culling errors causing parts of the AzTek facility to vanish when the player was on the Broken Vehicle Bridge or in Daedalus Tower
    • Smoothed out blocky angles in the shorelines of the Wetlands
    • Fixed several terrain errors where water volume edges were visible
    • Added new dialogue from Dr. Hadley to assist the player finding their next objectives
    • Cleaned up NPC dialogue throughout the level
    • Activated the terminal 2F Maintenance Area in the AzTek Facility
    • Corrected a bug causing development note text to appear in the river during the river crossing
    • Improved player navigation in the AzTek facility to help keep the player in view of the camera
    • Fixed a bug which allowed the player to fall into a gap between the staircase and terrain on an outbuilding near the AzTek Facility
    • Updated language on Objectives to fit within the UI
    • Reworked southern Wetlands area into more directed pathways
    • Enemies start spawning at level 20 in Oterion Wetlands
    • Added blocking volumes near Wetlands entrance
    • Fixed logic issues when decoding the first data module
    • Added misc water puddles to Wetlands
    • Update minimap to show data modules from farther distances
    • Fixed several collision issues with moss piles
    • Added extra credits and weapon caches
    • Added new loading screen
    • Added beetle fauna fx
    • Added new Swamp Trap spawners to Wetlands
    • Fixed blocking volumes near Lost City entrance
    • Added B3-L1-4L bot encounter to swamp ruins
    • Fixed an issue where shadows were covering points of interest
    • Added caution gate to prevent players from entering Wetlands too soon
    • Added caution gate to broken bridge before reaching Lost City entrance
    • Fixed southern Wetlands checkpoint
    • Major art and navigation fixes throughout the level

  • General

    • Updated weapon perk lists for all weapon manufacturers
    • Changed Checkpoint minimap marker icon
    • Reformatted weapon perk screen info layout and text
    • Fixed bug causing perks to not update correctly in the Flyout menu
    • Fixed jungle river audio sound class bug
    • Fixed bug causing stats to not update correctly for the Offense+, Support+ and Special+ perks
    • Fixed an issue that could cause the flamethrower to deal multiple instances of damage per shot to enemies with multiple hitboxes
    • Updated planetary info on the System Map

Update 0.4.2

v0.4.2

Weapons



  • New Weapon Manufacturers


    • AzTek Arms Technologies

      • Specialize in Power weapons
      • Highly effective against all enemy types
      • High level weapons can roll with status effect perks
      • Produce Flamethrowers and Grenade Launchers

    • Chatka Collective

      • Focused on armor breaching and high explosives
      • Highly effective against robotic armor or biological carapace plating.
      • Produce Assault Rifles, DMRs, Shotguns, Rocket Launchers, Burst Rocket Launchers, Grenade Launchers, Flamethrowers and Miniguns


Bug Fixes



  • Jungle Planet

    • Optimized art loading to improve performance throughout the level
    • Updated navigation in the swamp to prevent enemies spawning on top of level geometry
    • Improved the materials for jungle-deployed military robots
    • Fine-tuned the collision on the stairs to enter the small buildings
    • Updated the art and terrain around the forward base and its river bridge
    • Improved minimap sector naming
    • Fixed some art issues with the fungal swamp growth where growth was floating in the water rather than on the ground
    • Improved collision and navigation in the AzTek facility to help keep the player in view of the camera
    • Updated dam and boom town art with rust and overgrowth


  • Titus

    • Updated navigation and animation on the CommsNet Tower maintenance bot
    • Overhauled art on the CommsNet Tower to make it more solid and fix a small gap in one of the support columns
    • Fixed a collision bug where players could run up the wall and out of the level in the underground caverns
    • Fixed another collision bug where players could run out of the level through the eastern cave exit after the Broodwatcher miniboss battle
    • Updated minimap to better showcase terrain and barriers


  • General

    • Updated enemy bloodspatters for consistency within species and to better fit with existing level art
    • Melee animation no longer locks the player in place (Animation is WORK IN PROGRESS)
    • Fixed an issue causing Melee to be permanently disabled when interrupted by certain actions
    • Offense, Support, and Special skill values are now saved
    • Removed Primary Ammo Kiosks from Holochamber floors
    • Fixed issue where flytrap enemy would not release rooted players on death
    • Increased Jungle Beetle's attack radius


Update 0.4.1

v0.4.1

Bug Fixes



  • Titus

    • fixed a navigation bug where players could fall into a bottomless pit in the Uncharted Caverns

  • Jungle

    • Fixed a spelling error in the Minimap sector for the Research District
    • Updated collision in the AzTek Facility service area
    • Improved navigation in the AzTek Facility to help keep players in view of the camera
    • Adjusted some foliage clipping into rocks and buildings
    • Updated the Minimap with new sectors after the forest swamp region
    • Overhauled art and materials relating to the Medastia Sporangium
    • Improved navigation and collision along the edges of the level and behind several buildings where players could get stuck
    • Solved a collision issue which was causing the survivor NPCs to clip through floors and furniture
    • Updated animation and dialogue on the survivor NPCs
    • Added a mysterious new location by the river crossing!
    • Moved a continue point by the river crossing to fit the new location
    • Large-scale texture and material optimization to aid performance (more improvements are still underway!)

  • Weapons

    • Removed the following alternate weapons while perk randomization work and art updates continue (some of these will return in future updates):

      • Nazuna Zokuto AR
      • Nazuna Suzumebachi DMR
      • Nazuna Obake Handgun
      • Nazuna Borei Handgun




Update 0.4.0.1 Hotfix

v0.4.0.1

Bug Fixes



  • Fixed an issue preventing UI from displaying level up information correctly
  • Fixed dark lighting on Titus Halloween edition
  • Fixed missing door in AzTek Facility on Jungle Planet
  • Fixed several collision issues near swamp on Jungle Planet
  • Fixed low volume of Prison AI Attendant voice overs in Lockjaw Mining and Cellblocks
  • Enabled character progression saving on Titus

    • Campaign Level cap set to 20
    • Holochamber Level cap set to 30
    • Mission progress will not be saved; replaying Titus will start the player at the beginning of the mission



Update 0.4.0

v0.4.0

Campaign



  • New Level: Planet [REDACTED] Part 1

    • Explore the ruins of a massive colony abandoned mid-construction
    • Carve a path through the overgrown survey zone to reach the AzTek Facility
    • Navigate the deadly uncharted swamp and discover the secrets of the forest
    • Uncover hidden truths about your mission and the Nova Genesis system
    • Gain access through the System Map in the Genesis II Station Command Core

Holochamber



  • Reduced HP scaling for enemies in Holochamber
  • Primary Ammo Kiosks will no longer appear in Holochamber. A replacement kiosk will appear in a future update
  • Fixed an issue that sometimes caused players to enter Lockjaw Cellblocks at Level 0 with 0 credits
  • Fixed a minor texture issue in Titus Holochamber's start room
  • Fixed an issue where players could gain XP despite being at the level cap

Characters



  • New NPC: Uthste

    • Jr. Officer in an Aesrenan Elite Guard detachment for Commander Draven
    • Guarding the Archives Ring on the Genesis II Station
    • An early playtester of Dr. Hadley’s Holochamber
    • Interested in learning more about other life forms

  • New Enemy: Medastia Sporangium

    • Zoospore dispersal growth in a Medastia fungal colony
    • Exhales Gorgon Spores while medastia gestate
    • Heals nearby Medastia

  • New Enemy: Grass Raptor

    • Apex predator of the [REDACTED] grasslands
    • Hunts both alone and in packs
    • Quickly closes short distances to deliver a powerful bite attack

  • New Enemy: Swamptrap

    • Lurks in and near [REDACTED] wetlands
    • Captures prey in its powerful jaws
    • Deadly in high stakes combat zones

  • Stryker Skills Update

    • Assault Harness damage increased
    • Barrage damage increased
    • Plasma Blast damage increased
    • Remote Charge double damage bug fixed

Weapons



  • New Weapons Manufacturers

    • Nazuna Group

      • Produce widest range of weapons
      • No high level perks
      • Produce Handguns, Assault Rifles, DMRs, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Grenade Launchers, Sniper Rifles and Mininguns

    • Wolf Weapons

      • Specialize in maximum damage output
      • Produce Handguns, Assault Rifles, Burst Rifles, SMGs, Combat and Slug Shotguns, LMGs, Rocket Launchers, Burst Rocket Launchers, Grenade Launchers, Burst Grenade Launchers,Sniper Rifles

  • Primary weapons no longer require or consume reserve ammunition (Special weapons are unaffected)

    • UI has been updated to reflect this change
    • Primary Ammo bricks will no longer drop in-game

  • The [Relentless] perk has been reworked

    • Rate of Fire increase happens sooner and increases up to two times
    • The Rate of Fire will reset after 2 seconds of cease fire

  • Level-dependent weapon quality curve has been adjusted for Campaign (Holochamber Arcade unaffected)
  • Reduced healing amount on [Battle Medic] Exotic perk
  • Extended Clip perk has been renamed to Extended Mag
  • Removed Extra Mags perk from all primary weapons

Save System (BETA)



  • Progression saving has been enabled for campaign, allowing progress to persist across sessions
  • Campaign saving and Holochamber Arcade saving have independent save progressions

UI



  • New Flyout menu animations
  • New input interaction animations
  • New Weapon Perks screen displaying perk information in Flyout menu

General Updates



  • Lockjaw Mining Zone

    • Fixed a bug where players were falling off the sides of some tall staircases
    • Added some new falling debris in the warehouse area
    • Solved a persistent collision issue with the stairs leading off of the mining floor
    • Updated art throughout the level

  • Lockjaw Cell Blocks

    • Added a continue point at the entrance of the Distribution Hub to prevent players getting trapped behind a locked door, unable to continue
    • Updated art in the Military Warehouse to improve player navigation
    • Fixed an error with spotlight intensity in the Military Warehouse
    • Adjusted art in A Block and Atmospheric Control to fix an issue where players could see outside the level
    • Updated language in mission objectives for consistency
    • Added an objective completion for reaching the asteroid surface

  • Genesis Station

    • Fixed several small art issues
    • Made small adjustments to NPC dialogue
    • Added Aesrenan Elite Troopers to maintain order on the station
    • Decorated for Halloween

  • Titus

    • Updated rotating movement on all research table holograms
    • Fixed character dialogue typos and improved readability
    • Improved minimap sector naming to increase legibility
    • Improved logic on Tych's radio transmissions to more accurately respond to mission completion order
    • Fixed an error where Tych's spoken dialogue was updating too quickly
    • Updated the mission objectives to keep the player up to date on their battery count
    • Added a weapons cache to the secret room in the Sinkhole caverns
    • Fixed the drill collision issues
    • Fixed an issue where the Brood Watcher mini-boss disappearing when players left the combat zone
    • Decorated for Halloween

Halloween Event



  • Genesis Space Station is haunted!
  • Visit the graveyard on Titus
  • Seasonal objective pickups in Holochamber Collector missions



Join the community!
https://linktr.ee/solarpurge

Update 0.4.0 Preview

Hey everyone! We've been working hard for the last few months on Update 0.4.0, which will bring many new exciting features to the game.

New Campaign Planet



After discovering the source of disruption on Titus, our mercenaries find themselves sent to the mysterious planet of [REDACTED], after a signal coming from deep in the uncharted jungle. This all new campaign mission features deep exploration and hidden lore, intense combat with brand new enemies and a small taste of future missions. We will be releasing this level in several parts similar to Lockjaw Prison.



New Weapon System



This update contains one of our most anticipated new features: the long-discussed upgrade of the weapon drop system! Going forward weapons will be divided up between ten different manufacturers, each with their own specializations and families of available weapon perks. This update contains the first two manufacturers to be released: Nazuna, who produce the widest range of weapons but have no high level perks; and Wolf, who specialize in weapons and perks that maximize raw damage output. Now that the backend of this new system is in place you can expect to see new manufacturers released semi-regularly!



Stryker Skills Buff



A damage dealer that doesn't deal enough damage? That's no fun! All of the Stryker's damage dealing skills have received a major buff and will help her better fill the ranger DPS role.



Overhauled Campaign Save System



Saving functionality makes its debut in the Campaign! Create a New Game in the main menu to start fresh with a new character, or pickup where you left off with the Continue button. This is currently available for only the Lockjaw Prison mission. Save game data from the Genesis Space Station and planet mission progress will be added throughout future updates.



That's all for now! Stay tuned for Update 0.4.0 coming soon.

Interested in joining our community?
Click here to join our Discord server!


Update 0.3.0

v0.3.0

Campaign



  • New Level: Planet Titus

    • Visit the last functioning colony in the Nova Genesis system
    • Battle across the surface world to restore communications between settlements
    • Discover the hidden dangers of the lost Drill Site Two
    • Explore the sprawling underground cavern system in your search for Dr. Hadley
    • Gain access to Planet Titus by finishing Lockjaw Prison and using the System Map in the Genesis II Station Command Core

Holochamber



  • Quick Saving has been added to Holochamber Arcade (currently available for Player 1 only)
  • When in the starting room, players can save their current character and floor progress and then immediately exit the game mode
  • This feature gives players the ability to maintain progress on a run without continuous playtime.
  • When players fail a run or exit via any means besides the Quick Save, their Quick Save progress will be deleted
  • Updated weapon kiosks in Titus Underground and Asteroid Holochamber with new true power

Characters



  • New Character: Corporal Tych

    • Titus Drill Site Senior Field Engineer
    • Location [UNKNOWN]
    • Assists Player(s) in their search for Dr. Hadley

  • New Enemy: Deagus Brood Watcher

    • Fully grown Deagus warriors that return to the hive
    • After mating with the Queen, they defend the hatchery
    • Brutally eliminates all trespassers

  • Engineer Class

    • New Skill: Cryo Grenade

      • Throw a grenade that freezes enemies on detonation
      • Upgrades in development

  • Juggernaut Class

    • New Skill: Overcharge

      • Reroute power to fists and deal massive melee damage
      • Upgrades in development

UI



  • Added "New Game" and "Continue" buttons to Main Menu under Campaign options
  • "Continue" button currently loads the Genesis II Station (Saving System is still in development!)
  • Updated flyout menu character animations
  • Updated flyout menu Skills and Stats UI with new buttons and info

General Updates



  • Flyout menu will now open to the Weapons tab by default
  • Fixed bug where enemies could not reach player(s) in Lockjaw Mining level near the crane sequence in Loading Zone A
  • Ammo caches are no longer destroyed on use in Campaign
  • Fixed lighting in Lockjaw Cellblocks Warehouse to show main pathway near exit ramp


Join the community!
https://linktr.ee/solarpurge

Steam Summer Sale

What better way to beat the summer heat than playing some awesome new games? Solar Purge is 50% off during the Steam Summer Sale! Grab some controllers (or mouse and keyboard), gather your squad on the couch and blast away!

Sale ends July 8th!

Join the community!
https://linktr.ee/solarpurge

Update 0.2.5 Hotfix

v0.2.5.2

Bug Fixes



  • Fixed a bug causing players to load into the Genesis II Station level without a character mesh, skills or weapons
  • Fixed a bug causing the Spyder Queen Boss in the Training Room to continuously drop falling rocks and shake the game camera