Solar Purge cover
Solar Purge screenshot
Genre: Role-playing (RPG), Adventure, Indie

Solar Purge

Update 0.2.5

v0.2.5

Campaign



  • New Level: Genesis II Station

    • Explore the only safe area in the Nova Genesis system
    • Meet Lt. Anwar, staff officer of the station
    • Begin to discover the universe of Solar Purge by talking with the crew in the Command Center
    • Learn about the dangers of the planet Titus below and activate the Training Simulator in the Archives
    • View your ship in the Hanger

  • Lockjaw Prison

    • Added character voiceover for the Lockjaw Prison Attendant
    • Streamlined art and visual effects throughout the level
    • Adjusted geometry on the edges of the mining floor to prevent players getting stuck between the large shipping containers and the fencing
    • Updated objectives to better guide the player through the second half of the level
    • Fixed several cases where the Assassin could Warp Dash off the edge of the map or into crevasses between level geometry where it was impossible to escape
    • Solved an issue where all player characters could fall off the map in the Military Warehouse in Cell Blocks
    • Fixed an issue where minimap sector names were not updating properly when jumping off of short ledges
    • Improved flying enemy navigation
    • Added more falling debris during the middle stages of the Cell Blocks

  • Training Room

    • Integrated into the Space Station campaign level (it is also still available as a selection in the Main Menu)
    • Updated the Armory rooms to include all available in-game weapon types
    • Simulation Library now contains the updated Security Drone as seen in-game
    • Added Respawn Points to both Armories, the Explosive Training Course, the Boss Zone, and the Basic Training mission select hub
    • Made small cosmetic updates to level geometry to prevent the player disappearing from view behind tall walls

Holochamber



  • Players in the Asteroid Mines boss room should no longer get caught on the raised, angled floor tiles
  • Adjusted wall spawning logic in Asteroid Mines HC
  • Desert Caverns HC uses a new lighting scenario and minor scenery updates
  • Reduced the total number of enemies that spawn during the Master Sentry boss encounter in the Caldera Platforms HC
  • Adjusted the boss encounter enemy spawn list in Jungle Ruins HC
  • Standardized descriptive text and font size on all Holochamber settings in the Main Menu
  • Reduced the spawn rate of enemies in boss encounters from 10 seconds to 15 seconds
  • Players now have the option to restart a HC level without returning to Main Menu

Characters



  • New Character: Lt. Anwar

    • Staff officer of the Genesis II Station
    • Located in the central Command Core
    • Third in command, and the player's main contact point between planetary missions

  • Engineer Class

    • Spider Bots Skill

      • This change aims to reduce the Spider Bots' uptime while retaining their level of lethality
      • Tier 1 (Base)

        • Bot count: 3 bots
        • Damage: 1000 per hit
        • Duration: 20 seconds
        • Cooldown (starts on skill cast): 50 seconds
      • Tier 2

        • Bot count: 3 -> 5
        • Damage: 1500 per hit
      • Tier 3

        • Cooldown: 50 -> 40 seconds
        • Bots damage enemies upon expiration (explosion damage: 1750)

    • Healing Drone Skill

      • This change aims to make the Healing Drone a stand-out skill that is worth investing in and gives an immediate, noticeable effect
      • Reduce healing drone movement lag
      • Tier 1 (Base)

        • Initial HP regen: 35% max HP
        • HP regen rate (every 0.5 seconds): 6%
        • Duration: 10 seconds
        • Cooldown (starts on skill expiration): 20 seconds
      • Tier 2

        • HP regen rate: 6% -> 9%
        • Revives defeated players within the Area of Effect (once per player, per skill duration)
      • Tier 3

        • HP regen rate: 9% -> 12%
        • Grants invulnerability to affected players for 5 seconds (once per player, per skill duration)
        • Removed enemy damage effect

  • Stryker Class

    • Remote Charge Skill

      • Fixed an issue where Strykerโ€™s Remote Charge skill would deal significantly more damage than expected

UI



  • Updated player character icons
  • Updated character icons for Prison Attendant and Skorlac Pirate
  • Added character icon frame to dialogue box

General Updates



  • New sound fx for Skorlac blaster weapon
  • Fixed logic preventing enemy pain animations
  • Fixed enemy nav / collision issue on Observation Walkway before Atmospheric Control
  • Fixed bug preventing NPCs from opening doors
  • Fixed interactive console minimap marker off-screen indicator bug
  • Reduced sound fx during door opening and closing animations
  • If for whatever reason players fall off the edge of a level map, the player character will now die and then respawn at the most recent checkpoint

Update 0.2.4

v0.2.4

Campaign



  • Part 2 of the introductory mission Lockjaw Prison is now live!

    • Make your way through the Lockjaw cell blocks on your way to the asteroid surface hangar
    • Survive a pirate invasion as you head for the escape craft
    • Face off against fully functional Warden bots

Holochamber



  • NEW Holochamber map: Lockjaw Mining

    • This Holochamber features enemies introduced in the Lockjaw Mining portion of the campaign

  • Boss encounters have been updated

    • Boss fights now periodically spawn enemies
    • Players can now begin boss fights by walking into the red hologram located in the arena
    • Updated Jungle Ruins Boss room layout

  • Floor progress gains from completing missions now scales with the current floor by mission type and floor number

    • Successive floors require more points to complete, making higher floors last longer
    • This will incentivize completing more missions on each run

  • Experience points awarded by missions now scales with the current floor, with different base values for each mission

  • During Collector and Looter missions, enemies will only drop health, ammo, and any other mandatory items. Weapons, credits, and experience points will not be rewarded by enemies during these missions.

  • There is a 5-second delay before enemies spawn when entering a new floor

  • Drills in Titus Caverns Holochamber are now animated

Enemies



  • New enemy: CT-G1 Warden (fully functional)

    • Enemy type: Robotic stage boss

  • New enemy: Skorlac Warrior

    • Enemy type: Alien mid-range skirmisher

  • New enemy: Cal'lun Goblin

    • Enemy type: Alien melee fighter

  • Spyder Queen

    • Queen's damage is now affected by damage multipliers (difficulty, num of players, HC floor, etc). Because of this, the base damage of her attacks has been adjusted
    • Lightning Strike (Roar Attack): Reduced damage from 300 to 90
    • Static Slash (Stab Attack): Reduced damage of thunderbolts from 200 to 80
    • Discharge Quake (Jump Attack): Reduced damage of thunderbolts from 150 to 70
    • Discharge Quake (Jump Attack): Reduced damage of AoE from 300 to 200
    • Queen's thunderbolts spawned by Static Slash and Discharge Quake will only do one instance of damage to a given player, per thunderbolt
    • Thunderbolts spawned by the Static Slash attack now have a slight V-shape pattern to make them slightly easier to evade

Weapons



  • Damage and crit modifiers based on rarity have been adjusted

    • Rare weapons: Damage multiplier reduced from x4.25 to x4
    • Legendary weapons: Damage multiplier reduced from x5.5 to x5.25
    • Legendary weapons: Crit chance reduced from 12% to 10%
    • (Developer note: Exotic weapon stats are categorized along with Legendary weapons)
    • Added Minigun power weapon (Campaign only)

Characters



  • The Assassin has a new character model

    • In-game player model and UI portrait now feature finalized version

UI



  • Updated News feed on Main Menu
  • Nintendo Switch Controller button swapping option in Controls Menu (A&B swapped, X&Y swapped)
  • Updated gamepad control scheme image reference to include camera zoom and emotes
  • Added Main Menu Loading screen

General Updates



  • Engineer now starts with Assault Rifle
  • Added shield damage effect on player character model

Solar Purge Remote Play Together Event

Join the devs for a special Solar Purge stream as we celebrate the Steam Remote Play Together event with community ride-alongs via Steam Remote Play! No copy of Solar Purge necessary, just hop in with a controller and join us for the ride!

March 28th at 7:30 PM CST

Update 0.2.3

Hey everybody, the third major update is now available! Lots of tweaks to Holochamber, including a new spawning method, as well as to Sandbox mode!

GAMEPLAY CHANGES



Training Room



  • Players can now fast-travel directly to the Test Range and Combat Training Armories and get into the action right away

Holochamber



  • Enemy wave configurations have been updated in the following Holochamber maps:

    • Caldera
    • Jungle Ruins
    • Caverns

  • Enemy spawn density per wave has been increased
  • New Spawning Method

    • Improved spawn timing consistency
    • Adjusted spawning mechanisms to prevent enemies from overwhelming players and keeping them constrained to one area for most of the floor run
    • This change also encourages players to explore more of the floor in order to complete objectives
    • Enemy spawn rate increased across the board except for during the Looter Mission (it is tuned separately)
    • Looter Mission now causes the spawn rate to decrease when active.


Sandbox



  • Prison Guard (Baton bot)

    • Baton base damage reduced

  • Prison Enforcer (Shotgun bot)

    • Shotgun pellet damage increased
    • Shotgun pellet range decreased

  • Egg Sacs now spawn Grub eggs

UI



  • Early Access Roadmap button added to the Main Menu

Misc



  • Added camera zoom cycling for gamepad using up on the D-Pad




BUG FIXES



  • Fixed navigation and collision issues in Lockjaw Prison Part I
  • Fixed an issue where the total credits value was not updated after being spent in a kiosk
  • Fixed an issue where grubs spawned at enemy level 0 from Egg Sacs in the Holochamber
  • Fixed an issue where the Prison Mech Boss was not being tracked by the camera
  • Fixed an issue where extra enemies in the Prison Mech Boss fight could kill players after Mission Completed
  • Fixed the no-collision issue with canister carts in Caverns HC
  • Fixed an issue causing enemy health values to increase at a higher-than-intended rate, which gave rise to other issues such as ammo economy and combat encounter duration

    • We will be monitoring this change and make adjustments as needed
    • There is a comprehensive sandbox balance pass planned for a future update

  • Fixed an issue where burst weapons could fire more projectiles than capacity, leading to negative ammo
  • Fixed an issue causing "Objective Complete" and "Anomaly Detected" text to overlap in some cases
  • Fixed an issue allowing enemies to spawn after the "Anomaly Detected" wipe if the floor progress is "Awaiting mission completion"
  • Fixed an issue in campaign preventing enemy damage scaling by level

    • Enemies should now do more damage in campaign as their level increases

Update 0.2.2 - First Campaign Level Available Now!

Hey everybody! Version 0.2.2 is now available with the first level of the Campaign - Lockjaw Prison Part 1!

0.2.2 Patch Notes



New Features



Campaign

  • Lockjaw Prison Part 1

Holochamber

  • Underground Caverns Map
  • Night Setting for Jungle Ruins
  • Overhauled Enemy Spawning System
  • Mission Objective Progress Bar

Weapon Perks

  • Deprecator - Extra Bot Damage
  • Predator - Extra Alien Damage
  • Exterminator - Extra Bug Damage
  • Hunter - Extra Beast Damage
  • 12 Pellets - Extra Shotgun Pellets
  • Offense+ - Bonus to Offense Skills
  • Support+ - Bonus to Support Skills
  • Special+ - Bonus to Special Skills

Enemies

  • Security Guard
  • Automated Turret
  • Mech Warden

Menus

  • Difficulty Selection Screen
  • New Playable Content Indicator


Gameplay Changes



Enemies

  • Elite Enemies will only spawn after Level 5


Character Classes

  • Skills now level up with your character and are split into 3 Categories (Offense, Support, Special)


UI

  • Skills in the Flyout Menu are now organized by Category (Offense, Support, Special)


Bug Fixes



Audio

  • Music Volume increases for each Holochamber floor

Winter Sale 2020

Solar Purge is 20% off during the Winter Sale thru January 5th. Now is a great time to jump in! Stay tuned for more news about the upcoming Campaign levels!

Happy Holidays everyone! ๐ŸŽ„โ„๏ธ๐ŸŽ…โ›„๐ŸŽ

Join our Discord community here!
https:///discord.gg//solarpurge

Early Access Roadmap

Hello fellow mercenaries! The official Solar Purge Roadmap is now live on the store page. Be sure to check it out and see whats coming to the game soon! Join our community Discord server for the latest updates on new content at discord.gg/solarpurge

Solar Purge Early Access Sneak Peak Party


  • Showcase the features of the new Solar Purge Demo
  • Play Solo Holo-Chamber Run
  • Q&A with Team
  • Early Access Giveaway