Explore the only safe area in the Nova Genesis system
Meet Lt. Anwar, staff officer of the station
Begin to discover the universe of Solar Purge by talking with the crew in the Command Center
Learn about the dangers of the planet Titus below and activate the Training Simulator in the Archives
View your ship in the Hanger
Lockjaw Prison
Added character voiceover for the Lockjaw Prison Attendant
Streamlined art and visual effects throughout the level
Adjusted geometry on the edges of the mining floor to prevent players getting stuck between the large shipping containers and the fencing
Updated objectives to better guide the player through the second half of the level
Fixed several cases where the Assassin could Warp Dash off the edge of the map or into crevasses between level geometry where it was impossible to escape
Solved an issue where all player characters could fall off the map in the Military Warehouse in Cell Blocks
Fixed an issue where minimap sector names were not updating properly when jumping off of short ledges
Improved flying enemy navigation
Added more falling debris during the middle stages of the Cell Blocks
Training Room
Integrated into the Space Station campaign level (it is also still available as a selection in the Main Menu)
Updated the Armory rooms to include all available in-game weapon types
Simulation Library now contains the updated Security Drone as seen in-game
Added Respawn Points to both Armories, the Explosive Training Course, the Boss Zone, and the Basic Training mission select hub
Made small cosmetic updates to level geometry to prevent the player disappearing from view behind tall walls
Holochamber
Players in the Asteroid Mines boss room should no longer get caught on the raised, angled floor tiles
Adjusted wall spawning logic in Asteroid Mines HC
Desert Caverns HC uses a new lighting scenario and minor scenery updates
Reduced the total number of enemies that spawn during the Master Sentry boss encounter in the Caldera Platforms HC
Adjusted the boss encounter enemy spawn list in Jungle Ruins HC
Standardized descriptive text and font size on all Holochamber settings in the Main Menu
Reduced the spawn rate of enemies in boss encounters from 10 seconds to 15 seconds
Players now have the option to restart a HC level without returning to Main Menu
Characters
New Character: Lt. Anwar
Staff officer of the Genesis II Station
Located in the central Command Core
Third in command, and the player's main contact point between planetary missions
Engineer Class
Spider Bots Skill
This change aims to reduce the Spider Bots' uptime while retaining their level of lethality
Tier 1 (Base)
Bot count: 3 bots
Damage: 1000 per hit
Duration: 20 seconds
Cooldown (starts on skill cast): 50 seconds
Tier 2
Bot count: 3 -> 5
Damage: 1500 per hit
Tier 3
Cooldown: 50 -> 40 seconds
Bots damage enemies upon expiration (explosion damage: 1750)
Healing Drone Skill
This change aims to make the Healing Drone a stand-out skill that is worth investing in and gives an immediate, noticeable effect
Reduce healing drone movement lag
Tier 1 (Base)
Initial HP regen: 35% max HP
HP regen rate (every 0.5 seconds): 6%
Duration: 10 seconds
Cooldown (starts on skill expiration): 20 seconds
Tier 2
HP regen rate: 6% -> 9%
Revives defeated players within the Area of Effect (once per player, per skill duration)
Tier 3
HP regen rate: 9% -> 12%
Grants invulnerability to affected players for 5 seconds (once per player, per skill duration)
Removed enemy damage effect
Stryker Class
Remote Charge Skill
Fixed an issue where Strykerโs Remote Charge skill would deal significantly more damage than expected
UI
Updated player character icons
Updated character icons for Prison Attendant and Skorlac Pirate
Added character icon frame to dialogue box
General Updates
New sound fx for Skorlac blaster weapon
Fixed logic preventing enemy pain animations
Fixed enemy nav / collision issue on Observation Walkway before Atmospheric Control
Reduced sound fx during door opening and closing animations
If for whatever reason players fall off the edge of a level map, the player character will now die and then respawn at the most recent checkpoint
Update 0.2.4
v0.2.4
Campaign
Part 2 of the introductory mission Lockjaw Prison is now live!
Make your way through the Lockjaw cell blocks on your way to the asteroid surface hangar
Survive a pirate invasion as you head for the escape craft
Face off against fully functional Warden bots
Holochamber
NEW Holochamber map: Lockjaw Mining
This Holochamber features enemies introduced in the Lockjaw Mining portion of the campaign
Boss encounters have been updated
Boss fights now periodically spawn enemies
Players can now begin boss fights by walking into the red hologram located in the arena
Updated Jungle Ruins Boss room layout
Floor progress gains from completing missions now scales with the current floor by mission type and floor number
Successive floors require more points to complete, making higher floors last longer
This will incentivize completing more missions on each run
Experience points awarded by missions now scales with the current floor, with different base values for each mission
During Collector and Looter missions, enemies will only drop health, ammo, and any other mandatory items. Weapons, credits, and experience points will not be rewarded by enemies during these missions.
There is a 5-second delay before enemies spawn when entering a new floor
Drills in Titus Caverns Holochamber are now animated
Enemies
New enemy: CT-G1 Warden (fully functional)
Enemy type: Robotic stage boss
New enemy: Skorlac Warrior
Enemy type: Alien mid-range skirmisher
New enemy: Cal'lun Goblin
Enemy type: Alien melee fighter
Spyder Queen
Queen's damage is now affected by damage multipliers (difficulty, num of players, HC floor, etc). Because of this, the base damage of her attacks has been adjusted
Lightning Strike (Roar Attack): Reduced damage from 300 to 90
Static Slash (Stab Attack): Reduced damage of thunderbolts from 200 to 80
Discharge Quake (Jump Attack): Reduced damage of thunderbolts from 150 to 70
Discharge Quake (Jump Attack): Reduced damage of AoE from 300 to 200
Queen's thunderbolts spawned by Static Slash and Discharge Quake will only do one instance of damage to a given player, per thunderbolt
Thunderbolts spawned by the Static Slash attack now have a slight V-shape pattern to make them slightly easier to evade
Weapons
Damage and crit modifiers based on rarity have been adjusted
Rare weapons: Damage multiplier reduced from x4.25 to x4
Legendary weapons: Damage multiplier reduced from x5.5 to x5.25
Legendary weapons: Crit chance reduced from 12% to 10%
(Developer note: Exotic weapon stats are categorized along with Legendary weapons)
Added Minigun power weapon (Campaign only)
Characters
The Assassin has a new character model
In-game player model and UI portrait now feature finalized version
UI
Updated News feed on Main Menu
Nintendo Switch Controller button swapping option in Controls Menu (A&B swapped, X&Y swapped)
Updated gamepad control scheme image reference to include camera zoom and emotes
Added Main Menu Loading screen
General Updates
Engineer now starts with Assault Rifle
Added shield damage effect on player character model
Solar Purge Remote Play Together Event
Join the devs for a special Solar Purge stream as we celebrate the Steam Remote Play Together event with community ride-alongs via Steam Remote Play! No copy of Solar Purge necessary, just hop in with a controller and join us for the ride!
March 28th at 7:30 PM CST
Update 0.2.3
Hey everybody, the third major update is now available! Lots of tweaks to Holochamber, including a new spawning method, as well as to Sandbox mode!
GAMEPLAY CHANGES
Training Room
Players can now fast-travel directly to the Test Range and Combat Training Armories and get into the action right away
Holochamber
Enemy wave configurations have been updated in the following Holochamber maps:
Caldera
Jungle Ruins
Caverns
Enemy spawn density per wave has been increased
New Spawning Method
Improved spawn timing consistency
Adjusted spawning mechanisms to prevent enemies from overwhelming players and keeping them constrained to one area for most of the floor run
This change also encourages players to explore more of the floor in order to complete objectives
Enemy spawn rate increased across the board except for during the Looter Mission (it is tuned separately)
Looter Mission now causes the spawn rate to decrease when active.
Sandbox
Prison Guard (Baton bot)
Baton base damage reduced
Prison Enforcer (Shotgun bot)
Shotgun pellet damage increased
Shotgun pellet range decreased
Egg Sacs now spawn Grub eggs
UI
Early Access Roadmap button added to the Main Menu
Misc
Added camera zoom cycling for gamepad using up on the D-Pad
BUG FIXES
Fixed navigation and collision issues in Lockjaw Prison Part I
Fixed an issue where the total credits value was not updated after being spent in a kiosk
Fixed an issue where grubs spawned at enemy level 0 from Egg Sacs in the Holochamber
Fixed an issue where the Prison Mech Boss was not being tracked by the camera
Fixed an issue where extra enemies in the Prison Mech Boss fight could kill players after Mission Completed
Fixed the no-collision issue with canister carts in Caverns HC
Fixed an issue causing enemy health values to increase at a higher-than-intended rate, which gave rise to other issues such as ammo economy and combat encounter duration
We will be monitoring this change and make adjustments as needed
There is a comprehensive sandbox balance pass planned for a future update
Fixed an issue where burst weapons could fire more projectiles than capacity, leading to negative ammo
Fixed an issue causing "Objective Complete" and "Anomaly Detected" text to overlap in some cases
Fixed an issue allowing enemies to spawn after the "Anomaly Detected" wipe if the floor progress is "Awaiting mission completion"
Fixed an issue in campaign preventing enemy damage scaling by level
Enemies should now do more damage in campaign as their level increases
Update 0.2.2 - First Campaign Level Available Now!
Hey everybody! Version 0.2.2 is now available with the first level of the Campaign - Lockjaw Prison Part 1!
0.2.2 Patch Notes
New Features
Campaign
Lockjaw Prison Part 1
Holochamber
Underground Caverns Map
Night Setting for Jungle Ruins
Overhauled Enemy Spawning System
Mission Objective Progress Bar
Weapon Perks
Deprecator - Extra Bot Damage
Predator - Extra Alien Damage
Exterminator - Extra Bug Damage
Hunter - Extra Beast Damage
12 Pellets - Extra Shotgun Pellets
Offense+ - Bonus to Offense Skills
Support+ - Bonus to Support Skills
Special+ - Bonus to Special Skills
Enemies
Security Guard
Automated Turret
Mech Warden
Menus
Difficulty Selection Screen
New Playable Content Indicator
Gameplay Changes
Enemies
Elite Enemies will only spawn after Level 5
Character Classes
Skills now level up with your character and are split into 3 Categories (Offense, Support, Special)
UI
Skills in the Flyout Menu are now organized by Category (Offense, Support, Special)
Bug Fixes
Audio
Music Volume increases for each Holochamber floor
Winter Sale 2020
Solar Purge is 20% off during the Winter Sale thru January 5th. Now is a great time to jump in! Stay tuned for more news about the upcoming Campaign levels!
Happy Holidays everyone! ๐โ๏ธ๐ โ๐
Join our Discord community here! https:///discord.gg//solarpurge
Early Access Roadmap
Hello fellow mercenaries! The official Solar Purge Roadmap is now live on the store page. Be sure to check it out and see whats coming to the game soon! Join our community Discord server for the latest updates on new content at discord.gg/solarpurge