Solargene cover
Solargene screenshot
Genre: Simulator, Strategy, Indie

Solargene

v0.12.37

* fixed inaccessibility of doctors' jobs
- staff are not automatically assigned to cabins upon arrival at the station
* localization fixes

The development of version 0.13 continues

The development of version 0.13 is going according to plan and has been done since then:

1. separate storage for antimatter
2. added a receiver and transmitter of energy in the colony
3. added magnetic field generators to reduce radiation in the colony
4. added force field generators to reduce the speed of meteorites
5. added laser cannons to destroy meteorites
6. added an energy repeater on the orbital station
7. the investigated scalable solar power plant on the orbital station has been added
8. the studied toroidal tanks on the orbital station
9. added the 'strength' parameter for room blocks
10. when the strength of the room is reduced to 0, it is destroyed
11. added the 'strength' parameter for outdoor colony objects
12. when the strength of an external object is reduced to 0, it is destroyed

After the development of the version is completed, it will be available first in the Beta branch.

0.12.34

- meteor showers do not lead to leakage of liquids and gases

0.11.34

- meteor showers do not lead to leakage of liquids and gases

0.12.33

* fixed a drop when transferring personnel to a station transferred under a contract

v0.12.32

0.12.32
* fixed staff getting stuck in open doors

0.12.31
* localization fixes
* engine update to version 4.27.2
* fixed the construction of blocks of rooms outside the orbital station

0.12.30
* fixed an excessive number of shuttles at the departure of tourists

0.12.29
* fixed excessive number of shuttles when selling goods
* fixed the display of the amount when selling the product

0.12.28
* fixed repair of robots on switched-off tables

0.12.27
* fixed treatment on disabled surgical tables

Update 0.12 "Automation"

In this update
1. The remaining 3 kitchens have been redesigned
2. Added HiTech equipment of different sizes
3. Automatic logistics is done through a network of stations
4. Added the personnel management dialog in the colony
5. Redesigned construction panel
6. Planning equipment switching on and off
7. New modification features - creation of new factions, resources, research
(the full list is below)

Development continues and I am switching to the development of the next version 0.13 "Natural Disasters". With him in the game will appear:
1. More physical parameters affecting the vital activity of the colony
2. Various natural disasters that harm the colony and colonists
3. Equipment for countering natural disasters
4. Wireless power transmission.

Have a nice game to everyone!

Full list of changes in version 0.12:

0.12.26
* localization fixes
* API: fixed crashes when calling from the Cargo.toTable, UiPanelMods.addButton, UISelectOne.addButton console

0.12.25
* fixed the transparency of the station sections in the case when the section for horizontal dissection is not selected
* fixed the work of personnel on machines for the production of hitech fuel
+ API: Player.cart

0.12.24
+ Screenshot by F9
* fixed the occurrence of self-diagnosis errors in some cases
* the duration of the contract for the reception of tourists has been increased by 84%

0.12.23
! fixed through-opening of the gateway doors
! The increase in pressure in the airlock no longer interrupts the decrease in pressure, but begins only after the end of the decrease in pressure
* a darkened background has been added to the resource production limit achievement icon

0.12.22
* when saving the game, the faction is remembered in the recruitment, purchase and sale dialogues for each colony
* it is forbidden to disable the production of a resource on the machine if the machine produces only one resource

0.12.21
* localization fixes
* fixed the transfer of goods from the station if transit is prohibited on it
* when the tanks are filled to 100%, new biological waste ceases to accumulate and is thrown away
+ an indicator about the lack of cargo for shipment has been added to the status panel and the colonies panel
- biowaste recycling does not turn off when tanks overflow

0.12.20
* fixed a crash when removing a dock with an incoming shuttle
* when shipping perishable goods, shuttles will transport products, even if there are not enough of them (but more than 0)

0.12.19
- removed additional requirements of the contract for the construction of the ship

0.12.18
* fixed the transfer of cargo and personnel between stations orbiting the same planet

0.12.17
* fixed teleportation of personnel to launch pads in some cases

0.12.16
- engine hotkeys disabled
* fixed a drop when assigning staff
* purchase of research resources is prohibited
* fixed installation of external objects with insufficient resources
* added checks in construction mode
+ exit from the colony by Esc (with confirmation)
+ exit the game by Esc (with confirmation)
* closing the object panel in construction mode ends construction

0.12.15
* When handing over the colony under the contract, the name of the character and the name of the room to which he is not assigned are written
+ API: ::game.rooms(), Character::getDisplayName(), class Vacancy, ::game.addVacancy(), ::game.vacancies()
* fixed assignment of personnel to outdoor equipment for additional vacancies

0.12.14
! fixed a drop when calculating shuttle trajectories
* fixed saving logistics tasks
* fixed partial shipping on a logistics task
* fixed partial sale of cargo for a logistics task

0.12.13
* automatic transit shipment, purchase and sale of perishable goods (food) is prohibited
* localization fixes

0.12.12
! fixed a drop when hiring staff
* fixed the assignment of icons for men and women
* slightly accelerated loading of characters

0.12.11
* fixed the availability of the production room after the installation of tanks
* when purchasing resources added to the cart but not available, they are displayed in red
* warning when buying if not all resources can be ordered
+ the hi-tech category has been added to the purchase dialog (without the ability to buy these resources)
* localization fixes
* fixed a crash when hiring staff without a spaceport on the planet
* fixed unavailability of trade buttons at the station in the absence of a spaceport on the planet
* reduced the number of staff icons (to save memory by increasing the download speed)
* fixed the type of personnel to work on fuel production machines (hitech)
* hidden display of the "Allow transit" check in the colony panel when installing the colony
* fixed a crash when selecting the construction of the axis and pointing the cursor at the station

0.12.10
* fixed installation of docks too close to each other
! new furniture, ceiling, wall and floor decor of Indian, American and Russian cuisines
* fixed the reachability of the rice cooker in the kitchen
* changed default ceilings for all rooms
* warning about the version of the game only for active mods
! added a logistics management dialog (accessible from the warehouse panel)
* locking non-lock doors outside when loading the colony
+ forwarding of bio - waste is allowed
! automation of periodic shipment of goods
+ information about the weight, number of shuttles, cost and delivery time has been added to the cargo forwarding dialog
+ memorizing the last destination-the recipient of goods
! when shipping goods, all colonies are available, taking into account transit stations
* the "Empty basket" button has been added to the place of automatic basket cleaning in the purchase dialog
+ a list of available planets has been added to the purchase dialog (including transit stations)
! automation of periodic procurement of goods (including through transit stations)
+ information about the weight, number of shuttles, cost and delivery time has been added to the cargo purchase dialog
+ added new interface elements
* accelerated animation of some interface elements
+ API: Cargo.cost, Cargo.buyCost, Cargo.sellCost, Cargo.transferCost
* the sale of resources that can be mined on the planet is prohibited. To sell them, you will need to send them to another planet
+ a list of available planets has been added to the sales dialog (including transit stations)
! automation of the periodic sale of goods (including through transit stations)
+ information about the weight, number of shuttles, cost and delivery time has been added to the cargo sales dialog
* fixed a crash when installing a colony if you click on the orbital station
* added the ability to transfer cargo and astronauts between stations
+ API: Config.shuttle_kg_transfer_cost, Config.shuttle_character_transfer_cost
* shipment of goods is allowed if there is no free storage space at the destination station
* if there is no place to unload cargo in the colony, the shuttle will be waiting for landing/docking
* when the warehouse is full, its fullness may be displayed more than 100%
* before dismantling the item, it is checked whether there is enough free space in the warehouse, if not, a message is issued
* before cleaning the room, it is checked whether there is enough free space in the warehouse, if not, a message
is issued! added a window for viewing shuttles (and their cargo)
+ the ability to cancel the delivery of cargo (with its loss)
* it is forbidden to remove the door to which the dock is attached
! automatic transfer of personnel through transit stations
! added recruitment of personnel from all available planets, taking into account transit
+ details have been added to the recruitment panel: how many shuttles will be required, when they arrive, how much the delivery costs
* the mass of robots has been increased to 50kg
! added a dialog for transferring personnel between stations (taking into account transit)
- removed the ability to transfer personnel from the character panel
* fixed the camera on the station after moving the cursor to any interface panel
! new HiTech equipment of different sizes
* changed the colors of HiTech equipment (the same color schemes for the production of the same resources)
* fixed the purpose of the floor and ceiling when combining rooms
* fixed excessive production with a lack of angles at high game speed
! during the construction of premises, the type of room is selected first and only then the type of block
+ API: extra_vacancy in FurnitureDescriptor and OutdoorDescriptor
+ the ability to assign additional workers, more than the number of jobs
! linking visitors to cafes and recreation rooms, linking robots to rooms for their service
! linking to hospital beds as places of treatment
* the button for linking to hospital beds has been changed
- self-treatment on hospital beds no longer works
! unified staff appointment dialog in the colony
! planning of switching on and off of both individual equipment and premises as a whole
* energy production at the nuclear and thermonuclear reactor is reduced by 10%
+ in the energy detail, the time before the batteries are discharged has been added
+ fuel reserve display has been added to the energy detail
+ indication of low fuel supply to the colony
! the ability to change the list of nations and factions through game modifications (including the creation of new ones)
+ API: addFraction2(), removefaction()
! the ability to add and remove resources through game modifications
+ API: addResource(), removeResource(), addCuisine2()
* ability to change the parameters of planets through game modifications without recreating these planets or the entire solar system
+ API: Addstar(), addBelt2(), removeBelt(), addPlanet2(), addSatelite2(), removePlanet()
+ API: BasePlanet:: description, icon, phys, kepler, level, bp_mini, bp_colony, bp_space, setMinerals()
* fixed the display of changes in the View panel in the solar system made with modifications
! API: deprecated and will be removed in the future addSolidResource(), addLiquidResource(), addGazResource(), addSpoilageResource(), addCuisine(), addBelt(), addPlanet(), addSatelite(), cleanSolarSystem()
! the ability to connect new modifications to an already started game (with a warning when the saved game is loaded for the first time)
* scripts: in OutdoorDescriptor and FurnitureDescriptor, all descriptions are explicitly spelled out
+ API: RoomDescriptor::display_name, RoomDescriptor::description
! the ability to add, remove and replace furniture with modifications without having to copy the entire room script
* API: class Plant replaced by FurnitureDescriptor::is_plant
+ API: addFurniture(), removeFurniture(), class FurnitureDescriptor, class Furniture
! the ability to create shuttles with cargo and personnel in modifications
+ API: BaseColony::CreateShuttle(), class Shuttle, Character::display_name
! the ability to add interactive buttons to the game for modifications (in a separate game panel)
! dialog for selecting from several options for modifications
+ API: Ui.selectOne(), class UiSelectOne, class UiPanelMods, ui.mods, ::uiReady()
! the ability to completely change the research tree (including adding new studies) with the help of modifications
+ API: addResearch2(), Research::display_name, Research::description, Research::offset, Research::icon, Research::cover, Research::color
* the weight of 1 unit of recombination fuel is reduced by 10 times
* in the view from the solar system, the restriction on the tilt and movement of the camera 'down' under the plane of the ecliptic has been removed
+ ability to save (or not) the game when exiting it
- removed background blur when displaying modal windows
! renewal of contracts after 7 days, if the player did not take them
! added a new difficulty level 'Master' - when playing on it, the transfer of personnel and cargo by shuttles between planets is not available
+ added an indicator for a resource in the warehouse when the 'production limit' is reached
* fixed the display of the biowaste consumption schedule
* increased dissatisfaction with the lack of national cuisine
* machines for the production of the studied fuel have been moved to the hi-tech room
* the effectiveness of researchers is reduced by 2 times
* the effect of radiation is increased by 2 times
* VR efficiency is reduced by 2 times
* the speed of the gateways no longer depends on the number of blocks in the room
* the initial thrust-to-weight ratio of shuttles is reduced by 2 times
* the effect on the thrust-to-weight ratio of shuttles in the study of recombination engines increased by 2 times
+ transit permission switch on the orbital station panel
* hiding the 'Assign Staff' button in the furniture panel
+ the button to cancel the foundation of the colony in the planet panel
* when displaying %% of the equipment used in the status panel, if the value is from 0% to 1%, write 1%
* enlarged font in the textbook
+ new pages in the textbook
* fixed the camera's illusion of liquid (on Titan)
* fixed installation of objects under the surface of the liquid (on Titanium)
* fixed construction under the surface of the liquid (on Titanium)
* changed the buttons for selecting the type of room during construction (now square)
* information about blocks was added to the tool types of room types during construction
* icons of room types in the construction panel are drawn in red when resources are scarce
* cursor illumination turns off when ALT is pressed
* removing furniture without confirmation when SHIFT is pressed
* cancel the colony foundation by pressing ESC
* cancellation of flight planning by pressing ESC
! closing the panels of a Character, Object, Room, Colony, Planet by pressing ESC
* parsing items returns 95% of the resources spent
+ API: Config.disassembly_efficiency
+ a signal under the faction icon in the presence of new contracts
! the materials necessary to start the construction of the colony are added to the basket automatically when the corresponding textbook page is opened
* the background of the character icon is now the colors of his specialty
! the ability to include notifications about the delivery of cargo and personnel for each shuttle or logistics task separately
* when handing over the colony under the contract, the binding of all personnel to all the premises they need is checked
+ API: Character.required()
* fixed placement of extra furniture in the cafe (from another kitchen)
* at the beginning of the game, all contracts give only money as a reward
* renamed modifications Colonization of Mars and Colonization of the Moon
! The period of the colony foundation contract is now calculated based on the minimum shuttle flight time of the selected faction to the target planet
* the display parameters (and camera parameters) in the view from the solar system are saved in the game save file, not in the game settings
* the sun no longer blocks the camera in view from the solar system
* in the saved game's tooltip, the time of the saved game is written (real and game)
* in the tooltip to the 'Buy' button, the resources put in the basket are shown
* it is not required to observe the construction procedure for premises and facilities if they have already been built in another colony (station)
! redesigned construction panel: the choice of the room category has been replaced by the choice of the category for all elements of construction
! the choice of types of blocks, doors and footpaths is made from a separate dialog in the construction panel
* changed the style of the group buttons in the panels of construction, personnel, warehouse, as well as the dialogs of purchase, sale, shipment and disposal.
* the date and time on the clock during the pause is displayed in red
* closing the panels of the object and the room at the beginning of construction
* wind generators are available after the study of composite nanomaterials

Testing of version 0.12 "Automation" has started

In it:
1. Reworked the remaining 3 kitchens.
2. Added HiTech equipment of different sizes.
3. Made automatic logistics through a network of stations
4. Added personnel management dialog to the colony
5. Reworked construction panel
6. Scheduling turning equipment on and off
7. New modification options - creating new factions, resources, research
And much more.
I will be releasing a new version every day, taking into account all the comments sent in.
Once testing is completed, the version will be available in the main branch, and I will switch to the development of 0.13 "Natural Disasters".

Happy Cosmonautics Day!

The development of version 0.12 continues

The development of version 0.12 is almost complete and has been done over the past month:

1. unified staff appointment dialogue in the colony
2. planning of switching on and off of both individual equipment and premises as a whole
3. the ability to change the list of nations and factions through game modifications (including the creation of new ones)
4. the ability to add and remove resources through game modifications
5. the ability to connect new modifications to an already started game (with a warning when the saved game is loaded for the first time)
6. the ability to add, remove and replace furniture with modifications without having to copy the entire room script
7. the ability to create shuttles with cargo and personnel in modifications
8. the ability to add interactive buttons to the game for modifications (in a separate game panel)
9. dialog for selecting from several options for modifications
10. the ability to completely change the research tree (including adding new studies) with modifications
11. renewal of contracts after 7 days, if the player has not taken them
12. a new difficulty level 'Master' has been added - when playing on it, the transfer of personnel and cargo by shuttles between planets is not available
13. Closing the panels of a Character, Object, Room, Colony, Planet by pressing ESC
14. the materials necessary to start the construction of the colony are added to the basket automatically when the corresponding page of the textbook is opened
15. the ability to include notifications about the delivery of cargo and personnel for each shuttle or logistics task separately

Version 0.12 will be available for testing on Cosmonautics Day (April 12) in the Beta branch.

0.11.73

* fixed the condition of the character's constant snacking in the form of a solar system
* fixed the constant sleep state of the character in the form of the solar system
* fixed the failure of the character in the form of the solar system
* fixed the state of permanent treatment in the absence of doctors in the form of a solar system
* fixed staff hunger (in the form of a solar system) in the presence of cooked food in the cafe
* fixed the balance of electricity at short-term sunsets or sunrises
* fixed the energy balance at the departing station