Solargene cover
Solargene screenshot
Genre: Simulator, Strategy, Indie

Solargene

The development of version 0.12 continues

The development of version 0.12 is going according to plan and has been done over the past month:

1. new HiTech equipment of different sizes
2. during the construction of premises, the type of room is selected first and only then the type of block
3. linking visitors to cafes and recreation rooms, linking robots to premises for their service
4. binding to hospital beds as places of treatment

After the development of the version is completed, it will be available first in the Beta branch.

0.11.70

! fixed a drop in hiring after breaking off relations with the faction

Version 0.12 is still under development

The development of version 0.12 goes according to plan and at the moment is already done:

1. new furniture, ceiling, wall and floor decor for Indian, American and Russian kitchens
2. added logistic management dialog (accessible from warehouse panel)
3. automation of periodic shipments
4. all colonies are available when sending goods including transit stations
5. Automated periodic purchase of goods (including through transit stations)
6. automated periodic sale of cargo (including through transit stations)
7. added window for viewing shuttles (and their cargo)
8. automatic transfer of personnel through transit stations
9. added hiring of personnel from all available transit planets
10. added the dialog box for sending personnel between stations (including transit)

After the development of the version will be completed, it will become available first in the Beta branch.

Translated with www.DeepL.com/Translator (free version)

0.11.68

! fixed a crash when removing a station from which shuttles fly away

Solargene in the Base Builder Fest on Steam

Today, the week of base construction starts on Steam and Solargene takes part in it with a 30% discount!

0.11.67

* fixed the installation of objects hovering at high altitude
! fixed hovering when rotating objects with the Shift clamped
* fixed the absence of objects in the robot room outside the rotating section at the station
+ small deposits of transuranic elements on the moon
* the sale of zero-cost cargo is allowed (to fulfill contracts)
* as part of an industrial compressor 350 nanodetectors

Happy New Year 2023!

So 2022 is coming to an end, and it's time to take stock and tell us about our future plans.

The most notable things that were done during the year:

  • Before the release of the early access the game appeared a tutorial.
    Yes, it was dryly written, but it allowed many players to master the game and will be complemented by an interactive tutorial in the future (more about this below).
  • The game has been translated into 9 languages: Chinese, English, French, German, Italian, Japanese, Korean, Portuguese and Spanish.
    All localizations are posted online and many players have helped with the edits, for which I am eternally grateful!
  • Game in Early Access
    With the release of the game in early access, I received a huge amount of feedback and suggestions from players, all of it recorded and serves as material for the release of new versions
  • Added resource basket for easier purchase of materials
  • Added horizontal slashing of buildings
  • Game moved to newer engine version
  • Fixed problems with staff navigation, added navigation beacons and displaying staff paths.
  • Added separate room for servicing robots and spacious apartments
  • Many notifications were made non-modal and do not interrupt gameplay
  • Optimized performance especially for large colonies and reduced game size
  • Full support for custom scripts and modifications (with uploading to Steam Steam Wizard)
  • New interiors and individual furniture for Chinese, Japanese and European cuisine
  • New research, new resources and equipment for their production
  • Alternative game camera
  • Added many new sounds
  • Redrawn all icons


Also in the past year, the plan for the early access release was finalized:
v0.12

  • automatic purchasing, shipping, and selling of cargo.
  • scheduling the turning on and off of individual equipment or entire rooms
  • separate personnel control panel
  • automatic transfer of personnel via network of stations
  • different sized equipment
  • redesigned cafe Russian, American and Indian kitchens


v0.13

  • Temperature and radiation will be redesigned and their effect on the colonies will be more significant.
  • Natural disasters will be added (solar flares, meteor showers, dust storms, etc.)
  • Wireless energy transfer between colonies


v0.14

  • Hygiene - facilities, equipment and mechanics related to it
  • Disease and medicine (injuries, pandemics, treatment methods, their impact on gameplay)


v0.15

  • Factions/Societies/Groups and the interaction between them
  • Androids and Clones
  • Interstellar Ship Creation and Dispatch (no arrival to another star yet)


v0.16

  • interface redesign
  • performance optimization


v1.0

  • interactive training
  • exit from early access


After the early access release the game will continue to evolve and I will post further plans.

Happy and successful new year everyone!

0.11.66

* Fixed a crash when it is impossible to determine the asteroid belt
* Storage of ready-made food in the initial tables of European and Chinese cuisines has been increased by 2 times
* Increased energy consumption of tables with ready-made food in European and Chinese cuisines

0.11.65

* fixed scaling of modal windows for narrow screens
! fixed contracts for the supply of goods
* storage of ready-made food in European and Chinese cuisines has been increased by 2 times
* fixed the composition of the fish production machine

0.11.63

* fixed disabling the production of individual resources on each machine
* fixed the construction of navigation on Mars