Solasta: Crown of the Magister cover
Solasta: Crown of the Magister screenshot
PC XONE Series X Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Solasta: Crown of the Magister

Community Contests - $600 Steam Gift Cards & 7 Games to win!

Hey there folks!

Did you know that there's currently 2 Solasta Community Contest running - with a prize pool of $600 Steam Gift Cards and 7 games?


Make sure you give it a try, there are plenty of participation prizes to go around! Much love to our wonderful community for hosting those contest❤️




Cheers,
Myzzrym

[Public Beta] Version 1.2.12 Hotfix

This version is a Public Beta


As a reminder, we use Public Beta so that people who are blocked by specific bugs may try to get their run back on track as soon as possible, However, as it takes time to properly QA new versions, we can't guarantee they are 100% stable. Therefore, if you do not have any of the issue listed below, you should just wait for the next patch instead.

How to switch to Public Beta branch?


Simply go to your steam library, right click on Solasta and select properties. Then, go to the BETAS tab and select publicbeta from the drop down menu, and then restart Steam.

Changelog



  • Fixed a minor issue that could happen when swapping weapons in the menu
  • Fixed an error that would occur when saving/loading after a Druid would revert from Wildshape due to losing all their HP.
  • Fixed a crash that could occur when trying to load a cutscene or leave a location while concentrating on Sunbeam (spell)
  • Removed the ability to drop Produce Flame & Flame Blade on the floor to avoid weird quantum shenanigans from happening
  • Fixed an annoying bug that would make a Fighting Style disappear if you cancelled the level up process after choosing one.
  • Fixed a potential skip in Lava Forest that would break the quest flow if you teleported through a hidden path.
  • Potential fix for Mac issues with Volumetric lighting glitch.
  • Improved stability by fixing some minor glitches happening in the background (invisible to players, but we do receive small error messages on our end :D)

If you're running into bugs or other issues, please make sure to read our Help Thread to help us find them and squish 'em for good! You can also drop by our Discord server to ask other players for help :D

Cheers,
Myzzrym

Hotfix Version 1.2.11 Available Now

Modding & Crashes


We'd like to remind everyone that mods - although very fun and great to have - can usually become unstable after a large update (like the one we just did with the Primal Calling DLC). We're seeing a lot of crashes caused by using outdated mods, or trying to load save files that used mods that are now outdated.

In case you're running into crashes, please make sure you disable all your mods and start a new game. We unfortunately can't guarantee that any save that were made with active mods will load properly, as they are unofficial content.

Changelog


  • You can now control your proxy spells (i.e. Call Lightning) while in Wild Shape (Druid)
  • Using Mana Drain (Sorcerer) after performing a Sorcery Point to Spell Slot conversion will no longer crash the game.
  • Fixed RNG seed not being reset after the 1st load. Random is now random again!
  • Wild Shape (Druid) selection panel now closes when you switch between characters
  • Fixed a bug where Kindred Spirits (Druid) would no longer move in the Caer Lem Caves after crossing the rotating bridge
  • Fixed a very specific bug that could occur if Daliat is still alive when entering Caer Cyflen At War.
  • Fixed a minor bug that could occur when quickloading while a character is moving
  • Dungeon Maker: Fixed not being able to save in Custom Maps that contain Roll Activators, Plate Activators, Banter NPCs and Teleporter Gadgets.
  • Dungeon Maker: Time Activators can now be enabled / disabled via other Activators
  • Dungeon Maker: Removed some monsters and items that were not intended to be visible (they don't even work in the first place).
  • Dungeon Maker: Fixed Roll Activator not being highlighted as interactable environment
  • Dungeon Maker: Fixed a crash that would occur when trying to publish something with no dungeon or campaign selected
  • Dungeon Maker: Fixed simple doors so that you don't get an error message every time an activator targets one.

If you're running into bugs or other issues, please make sure to read our Help Thread to help us find them and squish 'em for good! You can also drop by our Discord server to ask other players for help :D

Cheers,
Myzzrym

[Public Beta] Version 1.2.11 Available

This version is a Public Beta


As a reminder, we use Public Beta so that people who are blocked by specific bugs may try to get their run back on track as soon as possible, However, as it takes time to properly QA new versions, we can't guarantee they are 100% stable. Therefore, if you do not have any of the issue listed below, you should just wait for the next patch instead.

How to switch to Public Beta branch?


Simply go to your steam library, right click on Solasta and select properties. Then, go to the BETAS tab and select publicbeta from the drop down menu, and then restart Steam.

Changelog



  • You can now control your proxy spells (i.e. Call Lightning) while in Wild Shape (Druid)
  • Using Mana Drain (Sorcerer) after performing a Sorcery Point to Spell Slot conversion will no longer crash the game.
  • Fixed RNG seed not being reset after the 1st load. Random is now random again!
  • Wild Shape (Druid) selection panel now closes when you switch between characters
  • Fixed a bug where Kindred Spirits (Druid) would no longer move in the Caer Lem Caves after crossing the rotating bridge
  • Fixed a very specific bug that could occur if Daliat is still alive when entering Caer Cyflen At War.
  • Fixed a minor bug that could occur when quickloading while a character is moving
  • Dungeon Maker: Fixed not being able to save in Custom Maps that contain Roll Activators, Plate Activators, Banter NPCs and Teleporter Gadgets.
  • Dungeon Maker: Time Activators can now be enabled / disabled via other Activators
  • Dungeon Maker: Removed some monsters and items that were not intended to be visible (they don't even work in the first place).
  • Dungeon Maker: Fixed Roll Activator not being highlighted as interactable environment
  • Dungeon Maker: Fixed a crash that would occur when trying to publish something with no dungeon or campaign selected
  • Dungeon Maker: Fixed simple doors so that you don't get an error message every time an activator targets one.

If you're running into bugs or other issues, please make sure to read our Help Thread to help us find them and squish 'em for good! You can also drop by our Discord server to ask other players for help :D

Cheers,
Myzzrym

Primal Calling DLC & Free Content Update Patch Notes

Primal Calling DLC Trailer


[previewyoutube="37IQWaQlm6c;full"]

Primal Calling DLC Content


The following content is only available if you purchased the Primal Calling DLC.Full detail of each class and feature can be found in the following article.

Free Content Update - Major Improvements


The following content is available to everyone for free.

Primal Calling Community Video


Want to see what changed in more details? We have you covered! 
[previewyoutube="YzR2BnNKN9Y;full"]

Features & Improvements



Campaign Creator & Dungeon Maker



And for those who didn't get to see it yet, check out our Dungeon Maker Trailer! More features to come :)
[previewyoutube="017w5Q66OIk;full"]

Bug Fixes



Known Issues



Alright folks, this is the end for today - time for you to jump back in Solasta! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

Primal Calling DLC coming November 4th! Barbarians & Druids rejoice!

Alright people,

It is finally time to reveal the date of our upcoming DLC. Barbarian, Druid & Half-Orc enthusiasts around the world rejoice - in two weeks, you'll be able to roam free in Solasta with a squad full of them and lay down some savagery upon them Soraks!


That being said, not even news that exciting will deprive you of your scheduled dose of fluff

Solasta turns 1 year old Today!




Exactly one year ago, Solasta went live on Steam Early Access. The campaign would take you up to the end of Dark Castle, we still had our homebrew lighting system and thousands of adventurers died on a daily basis against the tutorial Greyback Wolf. There are plenty of fun tidbits we can share from that time, here are a few for old times' sake:

If you're interested, let us know in the comments and we'll share more anecdotes in the future as we go through the various major Early Access updates and what they brought to the game.

Primal Calling DLC available on November 4th




For those of you who've not been around Solasta for the last few weeks, here is what you can expect from the Primal Calling DLC:

What's this "Community" Tag you may ask? Well, both Druid & Barbarian were part of the Wishing Well Event where everyone could submit their own archetype that they'd like to see implemented in-game. We then sorted through all those wonderful ideas and created Community subclasses from them!







Free Content Update Incoming!


Adventuring hasn't been kind to you lately and you don't got no gold to buy them goods? Worry not, we've got you covered. With the Primal Calling DLC also comes a fat content update - and everyone gets it for free! Aside from the usual bug fixes, here are some of the large changes or additions you can look forward to:


Skip Intro can be found right under the Difficulty Setting


Facial paint and scars are now on the menu


Campaign Creator - Make your campaign, customize your world!


Town Exterior Environment - Make your own little town, with merchants and gardens!


Town Interior Environment - Time to relax in a cozy little tavern

Alright folks, this is the end for today! See you on November 4th for the Update, keep warm until then! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

Wishing Well Results & Dev Stream VOD

Hey there everyone,

We're back today with the results of the Wishing Well Event, with our final two community subclass designs (as well as some runner-ups that we really liked). We've also saved the VOD of last week's stream for those who might have missed it - which ended up becoming a Q&A and unboxing session (with the support of a cute cat cam). Also, make sure you check your emails - the final PDF of the Sourcebook has been sent through CrowdOx!


Here we can see two members of the Solasta team hard at work. Such passion. Much wow. 

Dev Stream Archive




Didn't manage to catch last week's stream? No worries, you can watch (or rather listen to) the session here. Outside an impromptu unboxing session of the Solasta Adventure Box, we've mostly been discussing about the upcoming DLC, bugs and improvements as well as modding (with a good amount of unrelated tangents about gaming and the game industry in general). Grab a coffee and enjoy those 2 hours of chit-chat! 

Community Contest: Crown of the Dungeon Player?!


For those who might not be aware, some awesome members of the community have been hosting Community Contests recently. After SirMadnessTV's Custom Dungeon Creation Contest, it's now Vel's turn to announce the Crown of the Dungeon Player contest - a custom dungeon run contest with $125 prize pool in Steam gift cards! Just click on the image below to see the rules and submit your run.


Huge thanks to Vel for hosting this contest. Go give it a try!

Wishing Well - And the Community Subclasses are...


Before we get into the results, we just wanted to thank you all again for participating to the Wishing Well Event. We've received several hundred submissions, totaling more than 2,000 features to sift through - and let me tell, some of those ideas were fantastic. For everyone who participated and had a valid email address linked to a Solasta Forum account, you should have received a new forum badge!


Barbarian Participation / Barbarian Community Designer / Druid Community Designer / Druid Participation

For those who may not remember the Wishing Well Event rules, we picked up themes and features that we loved the most to put together a Druid & Barbarian community subclass from all the great ideas you submitted. Without further ado, here are the members of the community whose submission we took inspiration from: Patrick P. Hansen, Randy Ward, IceJoker, MooWun, Brad Allison, Miles Young (Ragnar), Cat Scratch Fever, DestinyNinja, Joshua Talty


Barbarian - Path of Stone

Barbarian Community Subclass - Path of Stone


Barbarians following this path draw their strength from their connection to stone. They never give up in the face of adversity and thrive in hostile environments. The first Stone Barbarians hailed from the North, even before there was a Snow Alliance. They were the ones who kept the people safe during the harsh winters, when hungry monsters were on the prowl. And once Manacalon began its incursions, they were in the thick of it, lending their legendary implacability to the resistance. 1000 years after the Cataclysm the Path of Stone still has many followers, from all lineages. 

Path Features:

Barbarian Runner-Ups


Druid - Circle of Winds

Druid Community Subclass - Circle of Winds


Druids from this circle draw their strength from the winds. As the Cataclysm raged, the connection druids felt to nature frayed. But not so for the Circle of the Winds. They felt the mana currents carried by the winds and through them a connection to nature. Through this, they were able to protect nature from the worst of the cataclysm-born depredations. The Circle is still alive today, its druids hailing from all part of Solasta, wanderers under the open sky.  

Circle Features:

Druid Runner-Ups

Alright folks, this is the end for today! As always thank you for reading, and remember to download your Solasta Sourcebook PDF if it was among your Kickstarter rewards. And check out our Forums and our Discord Server to chat with other players :D

Article by Tactical Myzzrym

Solasta Dev Stream on Tuesday September 28th!



Hello everyone!

While we're all patiently waiting for more news about the upcoming Solasta DLC, we'll be hosting a chill Dev Stream on Tuesday 28th starting at 9 am PDT / 11 am EDT / 6 pm CEST, where we'll discuss Barbarians and Druids and check out some community-made dungeons (I heard the ones made by Silverquick are quite popular). Make sure you join us to chat about Solasta and chill together with other fans of the game!


Our gameplay director's new kitten, taking a nap on his favorite plushy

Physical Goodies Update


We've just received good news from our partners helping us on the Solasta physical goods!

As a reminder, our goal is to start shipping the Adventure Boxes and Sourcebooks in January 2022 - so there's still quite some time before you receive them. 


The Deluxe Version contains 40 additional pages of Concept Art & other sketches with notes from yours truly, Myzzrym

Alright folks, this is the end for today! See you on September 28th for the Dev Stream, and don't hesitate to prepare a few questions for us! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

Steam Trading Cards are out & 35% Discount on Solasta!

Heya you lovely folks! 

We're still some way until our next update, but in the meantime we're putting out Steam Cards for y'all! But before that, we're going to treat you with another feline picture - two in one week, that's crazy!


Long long cat.

35% Discount - Time to grab a copy!


It's time for some week-end sales! If you had some friends on the fence about Solasta, now's the time to tell them about it! The 35% discount is running this week-end and ends on Monday 20th at 10 am PST / 1 pm EST / 7 pm CEST. Also slightly unrelated, but we're seeing some people asking about the Mac version - don't worry, we haven't forgotten about it! We're still working on it, and we'll inform you as soon as we have a date.

Steam Trading Cards, woooooh


That's right folks, Solasta's getting some Steam Trading Cards! We wanted to do that at launch, buuuuut you all know how busy that can be, especially for a team that have less than 20 people. So, we're fixing that right now! Actually, they've been out for a few hours already, so you might have noticed them popping in your Steam inventory.


Here are the 11 Steam Cards that you can collect through playing the game (and trading with other players)


The 5 Badges (plus the foil badge) based on the different Schools of Magic


Emoticons that you'll be able to use while chatting on Steam. Spoon included for the connoisseurs out there.


5 different backgrounds that you'll be able to unlock or purchase in the Steam Points Shop 

Alright folks, this is the end for today! Take care, and enjoy hunting for them Steam Trading Cards! Also, check out our Forums and our Discord Server to chat with other players

Article by Tactical Myzzrym

Wishing Well Update - Taking a look at the submissions!

Hey there folks! 

It's been a bit more than a week since the Wishing Well Event ended, and we received so many submissions that we're still going through them all! No I mean seriously, we have several thousands of class features to read through, so that's going to take some time. In any case, thank you so much for your participation - we're super happy about how many of you took the time to send us your awesome ideas. But we aren't about to keep everything for ourselves! Today, we'll be presenting the main themes behind the subclass designs we received. But first...


Kitty! It's been a while, I know some of you only read our news for that fluff factor.

Barbarian Paths


Barbarians are an interesting bunch. Mighty warriors driven by their rage, overpowering their enemy through pure physical prowess and innate combat senses where Fighters shine through training and skills. You could draw similitudes to what Sorcerers are to Wizards: it's in their blood. 



Most submissions we received can be regrouped in the following themes, here is a little breakdown of the most common ones (with some comments):

Druid Circles


The Clerics of Mother Nature have arrived (though don't let them know I called them that, I don't think they'd appreciate it). Druids are full on spellcasters who trade the ability to wear metal and to shoo spooky skeletons away with the ability to turn into animals - and large ones at that. 



Most submissions we received can be regrouped in the following themes, here is a little breakdown of the most common ones (with some comments):

How will I know if my submission is selected?


Before releasing the DLC (date not yet revealed), we will announce which ideas we selected (and some personal favorites as well) in a news post just like this one – and the name or nickname you put in the Google Form will also be added to the in-game credits as Community Designer. 

The Vinyl Disks are starting to arrive!


Some of you in France may have already received theirs! For all the others, our audio partner G4F gave us the following estimates:

Also, some of you have been asking us about changing addresses. Unfortunately, that's already too late for the Vinyl Disks - but you still have a tiny bit of time for the Sourcebook and the Adventure Box! Just head to CrowdOx, log in and change your address there.



Alright folks, this is the end for today! Hope you enjoyed getting a glimpse of all the submissions we received! Also, check out our Forums and our Discord Server to chat with other players!

Article by Tactical Myzzrym