Solasta: Crown of the Magister cover
Solasta: Crown of the Magister screenshot
PC XONE Series X Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Solasta: Crown of the Magister

The Wishing Well - Barbarian & Druid Community Subclass Design Event

Hey there folks! 

Are you ready for more Solasta? That’s right, today we’re revealing part of our upcoming DLC – say hello to the Barbarian and the Druid. But wait, that’s not all! As most of you know, ever since our Kickstarter we’ve been working hand in hand with our players – you – to make Solasta a better game, and that’s why today starts the Wishing Well Event!



What is the Wishing Well?


The Wishing Well is an event where everyone gets to submit design ideas for the two Community Subclasses that we’ll implement in-game for our first upcoming DLC – one for the Barbarian, and one for the Druid. We (Tactical Adventures) will be going through the submissions to select ideas that we find really cool, and either implement them as such, or tweak them to fit the game (for instance if the feature sounds really great but is too complex to implement, we’ll adapt or simplify it). Of course, the name (or nickname) of those we’ll use ideas from will be added in the game’s credits as Community Designers.

When is the Wishing Well taking place?


The Wishing Well starts now and ends on Sunday September 5th at 11:59 pm PDT.

What are the rules of the Wishing Well?



How do I participate to the Wishing Well?


Simply submit your ideas in this Google Form! 



How will I know if my submission is selected?


Before releasing the DLC (date not yet revealed), we will announce which ideas we selected (and some personal favorites as well) in a news post just like this one – and the name or nickname you put in the Google Form will also be added to the in-game credits as Community Designer. 

Alright folks, this is the end for today! As always thank you for reading, we can’t wait to see what crazy ideas you have in mind! Also, check out our Forums and our Discord Server to chat with other players!

Article by Tactical Myzzrym

Solasta Adventure Box Unpacking!

Hey there folks,

Hope summer's treating you well! We're here today with an unboxing of the Solasta Adventure Box as we've just received a sample from the manufacturer - spoiler alert, it's looking great! Also, for those who could not get a box before it was too late... There is something big coming up next week for everyone, so keep an eye out :)


Mili on sentry duty while I long rest. I mean while I work. Totally not sleeping on the job, that would be unprofessional. 

Solasta Campaign Rulebook - Did you find any mistake?


Before we start: we're about to wrap up the Campaign Rulebook for Solasta with a professional proofreader, but as we say two minds are often better than one. So if you found any mistake or typo, you can submit them for us to fix before we send the file to the printer! You can fill the form as many times as you want, but only submit once per mistake.

And as always... Thank you for your help!

The Solasta Adventure Box... in pictures


As a reminder, the Kickstarter Physical Rewards are planned to be delivered in Early 2022 as explained on a previous Kickstarter update. Also, as we receive these questions every time we talk about our physical rewards - no, unfortunately you can't purchase the Adventure Box or the Solasta Rulebook anymore :(


The Adventure Box - apologies for the mess, my work desk at home is fairly messy


Opening the box! Excitement continues to build!


The Ruins of Carillach Gar, a beginner adventure level 1 - 4 set in the Badlands


Booklet of Character Sheets (easily detachable), with a special Solastan design! Each Character has 3 sheets (Gameplay, Roleplay, Magic)


Battle Board, with both side usable. Front represents the Badlands (exterior), Back represents the Ruins (interior)


Our Game Master Screen, with beautiful Solastan artwork on the front and helpful information for the DM on the back


Little Dice Pouch with the Solasta logo and two sets of dice (d4, d6, d8, d10, d12, d20)


Standees, Tokens & Character / Monster Cards. Violet is the only Small creature of the lot (aside from token creatures), she's so tiny!


Character & Monster Cards unpacked! Those are small cheat sheets help them the DM during combat.

Alright folks, this is the end for today! As always thank you for reading, and make sure you come back next week for something... big. Very big! Also, check out our Forums and our Discord Server to chat with other players!

Article by Tactical Myzzrym

PC Gamer's Top Solasta mods

Solasta Hotfix 1.1.11 Patch Notes

Hi there people,

We're back with a new 1.1.11 Hotfix before summer break rolls in full force, to fix a few bugs that you folks brought up to our attention.


Someone just rolled a natural 20 on their Perception Check.

Patch Notes:



Alright folks, this is the end for today! As always thank you for reading, hope you all have a great summer and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

Solasta Dev Stream July 27th & Kickstarter Goodies Update!

Hello everyone!

We hope you're out there having fun enjoying the Sorcerer Update. We're doing this little update to inform you all that we'll be hosting a small Dev Stream on Tuesday 27th starting at 9 am PDT / 11 am EDT / 6 pm CEST for about 2 hours, where we'll discuss the game, the update and also talk a bit about the future (a bright one, worry not). We're also taking the opportunity to give our Kickstarter Backers an update on everything that has to do with their rewards - especially their physical ones!


Also, cats. Always cats. The sofa has been relinquished to our feline overlords.

Solasta Campaign Sourcebook - almost done!



Digital sample of the Solasta Campaign Sourcebook

The digital version of the Solasta Campaign Sourcebook is almost done! In fact, you'll probably receive a first digital version within the next two weeks - although we haven't done proofreading yet, so there are bound to be small mistakes here and there (we will of course send you a final version once everything is complete as well). 

And before we go any further, we know a lot of people have been asking to buy copies of our Sourcebook but we unfortunately can't sell them outside our Kickstarter Campaign. We'd love to, but there are legal implications in doing so meaning it's not going be possible for now. Sorry folks!

Anyway, what's left to do for the Sourcebook?


Digital sample of the Ruins of Carillach Gar adventure included in the Adventure Box

Adventure Box, Vinyl Disks & Shipping Date


So, if you're like me most of you have one question in mind: When are we going to receive the physical goods? 

After discussing with our partner handling the operations related to our Kickstarter goodies, it turns out that due to the current situation both manufacturing and transport take much longer than what it was in 2019. We're currently looking at Early 2022 to have the Adventure Box and the Deluxe Sourcebook delivered at your doorstep - which is quite a bit more time than we would have wanted! We went from 3 months after 1.0 launch to 6-7 months now, and for that we apologize.


Monster Card - Deep Spider, included in the Adventure Box

So, what are the reasons behind that?

Note, the exception to the rule are the Vinyl Disks that are handled separately by our Audio partner G4F, which you can still order on their website - as far as we're informed, those should be shipped in the next two months.


Solasta: Crown of the Magister Original Soundtrack Vinyl Disks

Digital Rewards


Physical Rewards are not the only Kickstarter Rewards that are yet to be sent! We still have:


World Map of Solasta: Crown of the Magister (available both in .PSD & .PNG format)

Alright folks, this is the end for today! See you on July 27th for the Dev Stream, and don't hesitate to prepare a few questions for us! Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Solasta 1.1.8 Hotfix

Hey there folks!

We've rolled out a quick hotfix to solve some issues that we noted with the Sorcerer Update. Note: If you don't see the update, make sure you restart Steam.

The 1.1.8 patch fixes the following:
  • Protection from Energy should now work properly again.
  • The bug that would sometimes make UI buttons disappear at random during battles should now be fixed, and with it the annoying "data corruption" error message when trying to load saves after that. Bad bug, bad!
  • Hector, the pre-made Sorcerer that just picked up the game recently, had his DM check his character sheet. He no longer has Guiding Bolt twice at level 1 in his spell list.
  • Fixed an exploit where Spellblades could learn an infinite amount of new cantrips if they cancelled their level up at level 10.
  • Fixed a rare crash that could happen when the party "graciously returned" the crown to the Council in the later half of the campaign.
  • Fixed a few localization issues

Enjoy your time in Solasta!

Sorcerer Update Patch Notes

[previewyoutube="2ugLmAOG0Y0;full"]

Important Information! 



Class & Gameplay 



Spells & Magic



Items & Equipment



Quests & Story



Monsters & Combat



Exploration & Misc.



Dungeon Maker



And for those who didn't get to see it yet, check out our Dungeon Maker Trailer! More features to come :)
[previewyoutube="017w5Q66OIk;full"]

Known Issues



Article by Tactical Myzzrym

Solasta Sorcerer Update dropping hot on July 13th!

Hey there folks,

We're happy to finally share with you the release date of the Sorcerer Update, coming in next week on Tuesday July 13th! The Sorcerer Update will not only bring a new playable class to the Solastan roster, but also several new environments for the Dungeon Maker and a plethora of bug fixes and improves. But before that... Let's go back to the good ol' habits of our Dev Updates! 


And by good habits I mean cat pictures. Can't go wrong with 'em.

The Sorcerer is finally here!




As promised during our Kickstarter, the Sorcerer is coming for free next week to Solasta - with three archetypes to choose from! Sorcerers are powerful spellcasters with the innate ability to cast magic using their Charisma attribute. While they do not know as many spells as a Wizard would, they more than make up for that with their ability to twist their spells thanks to their Metamagic feature. The three available subclasses are:


Fireball is the question. The answer is yes.

Ironman Mode, DM Update & Other Bugfixes


The Sorcerer is not the only thing coming up in this update. Ironman Mode is making its way to Solasta, experts and masochists rejoice as the game mercilessly grinds your save file to dust when you run into a gamer over. At the same time, you will also gain access to three new environments in the Dungeon Maker, each with their own set of props and gadgets. Lastly, we've also done a whole lot of bug fixes and improvements, such as the Tome of Understanding finally being usable, potions no longer requiring concentration, the primed chain shirt no longer missing from the Arcaneum shop and auto-equip finally being disabled!


Woodlands Environment


Catacombs Environment


Sewers Environment

Alright folks, this is the end for today! See you on July 13th for the Update. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

Article by Tactical Myzzrym

1.0.22c Patch Notes

  • Fixed an infinite loop that would happen if the player finished the combat with an elemental being banished
  • Fixed a bug where characters could lose their sub-class after leveling up
  • Fixed merchants sometimes not opening their shop, forcing players to press escape to close the non-existent shop

Note: If you lost your sub-class via this level-up bug, you can go on the open beta branch which has the fix currently being tested. You just need to select the character who lost their sub-class (simply click on them) and it should re-apply their sub-class.

Solasta 1.0.22 Patch Notes & What's Next!

Hi there folks!

We're back with Hotfix 1.0.22 and a little preview of our what's coming up next, as well as some solutions for folks who are having issues!

Known Issues & Work Around


I have a high end GPU (GTX 2070, 3090...) and Solasta keeps overheating my computer!
We found out that the game does not perform properly above 60 FPS :( The solution is to go to the graphic setting and either switch VSync to Double, or if that doesn't work switch VSync to none and to cap your FPS at 60, and to lower your resolution to 1080p

My main quest is stuck even though the patch notes says it's fixed!
Most of the time if you sequence break (aka you manage to bypass a trigger that would make the quest move on), a patch won't fix your save retroactively. This means you will need to load a previous save file and re-do the level - for example, if you're stuck in Dark Castle, you will need to load a save from the start of Dark Castle (or before you arrived at Dark Castle).

I used to be stuck in a weird screen with clouds when I started a new campaign
This was an issue primarily with Windows 7 configs where Microsoft removed a certain codec that prevents Unity videos from working. We should have implemented a work-around without having to delete the movie in your folder, but if you are still stuck please make sure to let us know (at worst, the old work-around still works)

For some merchants, trying to open their shop just doesn't open anything
You simply need to save again and load that save, it should fix the issue.

Patch Notes:


  • Removed outdated crafting recipe for scroll of Mirror Image that doesn't work
  • Made sure a certain Sorak can now be targeted while hanging on the wall
  • Fixed some AoE spells looking very strange when cast next to walls
  • Fixed one specific beard being misplaced on dwarven faces
  • Fixed an issue when two cutscenes were trying to trigger at the same time
  • Fixed a couple of crashes that could occur during specific encounters
  • Fixed an issue which could cause the quest journal to break when the player would go back and forth between too many quests at once without completing any of them.
  • Attempting a hotfix to "being stuck when starting a new campaign". Users affected by the issue should now see a variation of the Intro Movie, though without sound.
  • Fixed a save corruption issue if a character equipped an Orc Shortbow, Orc Javelin or Ogre Javelin. Saves that were corrupted in this manner should now properly load.
  • Fixed an issue when loading an Early Access save where a certain cutscene with Merton... did not have Merton in it. Making it very awkward.
  • Improved a few cutscenes when talking to Merton
  • Fixed an instance where the Lowlife and Sellsword cutscenes would trigger at the same time
  • Fixed a rare save corruption issue which could happen when the player saved while a scroll was being scribed
  • Fixed a sequence break in Dark Castle where players who managed to go through a tree in a certain place could end up getting their main quest stuck. If your main quest is stuck in Dark Castle, you will need to load a save prior to entering Dark Castle / right after entering the Dark Castle location from the World Map
  • Fixed a rare sequence break in Dark Castle that could happen if players used Misty Step while trying to solve the Maze puzzle.
  • Fixed a rare issue in Caer Lem where the main quest would not progress after defeating Soraks in combat
  • Guardian of Faith can now be cast (although it is lacking some VFX for now)
  • Fixed an instance in the Evocation Main Quest where the door would not open when meeting with Brok in front of the Throne Room to face Arrok.
  • Fixed some items being deleted by reordering the inventory while trying to sell things at a shop
  • Banishment should now correctly permanently banish extraplanar creatures when the banished target is the last remaining enemy in the fight.
  • Ending a fight with a creature controlled by Dominate Person will automatically kill it, instead of having it follow you everywhere (and unfortunately breaking the game in the process)
  • Fixed an exploit wherein selecting a sub-class during level up, then cancelling the level up process, then using the level up to select another sub-class would grant you the features of both sub-classes
  • Fixed the issue where shooting a bow with a Dwarf would cause massive delays every time
  • Fixed a rare instance in Cradle of Fire where none of the characters would have a dialog choice when trying to give back the axe to Radulf, effectively blocking the game
  • Fixed a rare instance in one Council cutscene where none of the characters would have a dialog choice, effectively blocking the game
  • Remove outdated Scroll of Mirror Image from the game
  • Fixed Poison Vial acting like a Healing Potion
  • Finally added Primed Longsword to the Arcaneum Shop
  • Calm Emotion now only affects humanoids like it should
  • Fixed a sequence break where obtaining the bones in Aer Elai before entering a fight would block progress on the main quest. If you are affected by this issue, you need to load a save from before you looted the bones

What's next?


For now we're done with our first round of Hotfixes, and we'll disappear for some times in order to prepare... The Sorcerer Update! As those of you who followed us since Kickstarter already know, we promised the Sorcerer Class as a free post-launch DLC - and we intend to follow up on that promise!



Working on a Sorcerer will take some time, which is why we can't afford as a small team to keep testing and releasing hotfixes while doing so - but worry not, we will still be working on small improvements and fixes while getting the Sorcerer ready. Things such as the Tome of Understanding not working will be properly fixed with the Sorcerer Update as well!

So... the next question is when? We're happy to say that the Sorcerer Update should drop in the upcoming weeks, so keep the game warmed up in your library as you may want to do another run soon!

... Also, know that there will be a little something in that update for our Russian and Brazilian fans :)

Remaining Kickstarter Rewards


Now that the launch is over, it's also a good time to talk a bit about the remaining Kickstarter rewards! First of all, if you are still having issues with redeeming your rewards please make sure you read the FAQ update on Kickstarter.

The following rewards, provided they were part of your backer tier, should already be available:
  • In-game Kickstarter Items & Spell VFX
  • Supporter Pack Extra Dice
  • Digital Orchestral Soundtrack (Steam Key)

Now, as for the remaining ones:


Solasta Digital World Map
This one is ready to go, however we'll be bundling it with the rest to avoid spamming you with CrowdOx mails (since it sends one every time a reward is added).

The Solasta Tabletop Sourcebook (PDF)
We're working on it, and it's progressing smoothly! We'll post a few pictures on Twitter and Discord soon :)

The Dev Documents
We'll start gathering these, as we're now slowly moving away from the rush of the 1.0 launch. Beware though, there will be a lot of French and terrible, terrible humour in these documents. Sanity Checks will be rolled as you go through these documents!

Physical Rewards
The Adventure Box and the Sourcebook might be slightly delayed due to the current situation in the tabletop industry. For those who may not already know, compared to 2019 the landscape has changed a little - on top of which we've been very busy focusing on the 1.0 launch of Solasta.

That said, delay does not mean cancellation (not at all). We have most of the files ready and we're simply waiting for the completing of the Solasta Sourcebook (PDF) to get manufacturers to start working on our Kickstarter goodies!

For the Vinyl, our audio partner G4F should be sending those sometimes during summer! We'll relay the information as soon as they are shipped :)

Finally for the paintings, our Art Director is currently taking some well deserved time away from the screen... and close to his brush. We'll share some pictures in the upcoming weeks^^

Best,
Myzzrym