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Solitairica screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Solitairica

Solitairica Patch

This build has various fixes intended to reduce the number of odd issues with resolution, cursor, input and video settings.

Because we were unable to reproduce some of the issues, we would appreciate confirmation of any issues that were fixed!

Beta - Video, Touch and Cursor issues

Attempted fixes for issues with touch, video display settings or cursor position.
We were not able to reproduce every reported issue, so If you can report back with results I would appreciate it!

Low Spec Branch created

Created a low spec branch for that purpose, as Beta will soon have the changes attempting to address some of the settings/video issues that have popped up.
If you need the low spec build, please use the low spec branch.

1.10 Minor update, and Mac now live!

Patch Notes


New: Player can reset all progress from the main menu settings
Fixed: crash with bomb in face up stack created by warlocks weird ritual
Fixed: epic Emperor Stuck attack problems
Fixed: Righteous Wall (was giving too much armor)

Primal Champions is here!



Four new decks, each consisting of a single color



Barbarian (Attack)


Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play.

Vanguard (Defense)


Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike.

Acrobat (Agility)


The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck.

Sorcerer (Willpower)


Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making.

Epic Difficulty


After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players.

  • 28 battles (10 more than normal)
  • More dangerous versions of all monsters and traits, as well as many new possible combinations
  • Much more intense Emperor battle.
  • Tighter coin economy makes careful, smart purchasing a must.


Bug fixes and improvements


Deck select now remembers your last played deck
Fixed most weird card rendering issues
Exploit where you could buy hourglasses on credit fixed

Update 1.0.14 - Better Info!

Catalog Screen


Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen)

Battle Info


This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.

Fixes


Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.

Minor update, Mac now live

We fixed a few minor bugs in this latest update, and also finally pushed Mac version to live!

Enjoy :)

February Update is live!



Notes:



New Mini-Boss added: Lord Guppington, Mayor of Findlehooven

Grab as much gold as you can before crooked Lord Guppington and his goons hide it all away!

Balance

  • Jam Cube made a teenie bit easier via deck composition
  • Gremlin made a teenie bit more difficult via deck composition
  • Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
  • New minor stun ability: Shove
  • Shield bast cost 4->5, requires Shove to purchase
  • Thunder Shock cost 2->5, requires Shove to purchase
  • Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
  • Bard's Song cost 3->5
  • Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
  • Monk's Mastery cost 4->5
  • Paladin exclusive spells tuned so higher level versions cost less energy
  • Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
  • Wizard trait added: Force Field - gives Wizard +2 armor every battle


Fixes:

  • Tutorial can now be skipped from system menu
  • Zoologist of the weird achievement fixed
  • All spell/item achievement fixed
  • Backup save file system to safeguard against damaged files added
  • Game checks for Goop no more in main menu, in case it did not register at moment of victory


Note: We had a small issue with building Mac so it will be delayed one more day or so, apologies!!

1.12 - The tiniest lil' patch in town

This patch just fixes the one issue:

Jam Cube no longer cheats by recubifying from 5 to 3 columns

Update 1.10 is here!

Patch Notes:

Tuning:


Raise Shield and Fortress cost increased by one
Gamble is available earlier and is now cheaper to buy
Resilience cost reduced by one
Feygull's Moon feather is now a damaging ability
Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive

Bug Fixes:


Cards are no longer "fuzzy" looking in some window sizes
X-Ray glasses now reveal healed cards and cards after using abilities like disengage
Granite Figurine now properly protects against Mirror trait
Peek number is now larger
Long enemy names no longer go beyond the screens edge in some window sizes
Rogue king upgrade now properly rewards energy as well as 5 coins
Misc Grammar fixes to text