This build has various fixes intended to reduce the number of odd issues with resolution, cursor, input and video settings.
Because we were unable to reproduce some of the issues, we would appreciate confirmation of any issues that were fixed!
Beta - Video, Touch and Cursor issues
Attempted fixes for issues with touch, video display settings or cursor position. We were not able to reproduce every reported issue, so If you can report back with results I would appreciate it!
Low Spec Branch created
Created a low spec branch for that purpose, as Beta will soon have the changes attempting to address some of the settings/video issues that have popped up. If you need the low spec build, please use the low spec branch.
1.10 Minor update, and Mac now live!
Patch Notes
New: Player can reset all progress from the main menu settings
Fixed: crash with bomb in face up stack created by warlocks weird ritual
Fixed: epic Emperor Stuck attack problems
Fixed: Righteous Wall (was giving too much armor)
Primal Champions is here!
Four new decks, each consisting of a single color
Barbarian (Attack)
Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play.
Vanguard (Defense)
Powerful armor spells, and the ability to spend your armor as a resource and destroy cards. High defense with an explosive counter strike.
Acrobat (Agility)
The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck.
Sorcerer (Willpower)
Exclusive destruction and healing spells that add disruptive cards to the enemies deck. Very strategic, with lots of fun decision making.
Epic Difficulty
After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players.
28 battles (10 more than normal)
More dangerous versions of all monsters and traits, as well as many new possible combinations
Much more intense Emperor battle.
Tighter coin economy makes careful, smart purchasing a must.
Bug fixes and improvements
Deck select now remembers your last played deck
Fixed most weird card rendering issues
Exploit where you could buy hourglasses on credit fixed
Update 1.0.14 - Better Info!
Catalog Screen
Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen)
Battle Info
This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.
Fixes
Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
Minor update, Mac now live
We fixed a few minor bugs in this latest update, and also finally pushed Mac version to live!
Enjoy :)
February Update is live!
Notes:
New Mini-Boss added: Lord Guppington, Mayor of Findlehooven
Grab as much gold as you can before crooked Lord Guppington and his goons hide it all away!
Balance
Jam Cube made a teenie bit easier via deck composition
Gremlin made a teenie bit more difficult via deck composition
Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
New minor stun ability: Shove
Shield bast cost 4->5, requires Shove to purchase
Thunder Shock cost 2->5, requires Shove to purchase
Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
Bard's Song cost 3->5
Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
Monk's Mastery cost 4->5
Paladin exclusive spells tuned so higher level versions cost less energy
Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
Wizard trait added: Force Field - gives Wizard +2 armor every battle
Fixes:
Tutorial can now be skipped from system menu
Zoologist of the weird achievement fixed
All spell/item achievement fixed
Backup save file system to safeguard against damaged files added
Game checks for Goop no more in main menu, in case it did not register at moment of victory
Note: We had a small issue with building Mac so it will be delayed one more day or so, apologies!!
1.12 - The tiniest lil' patch in town
This patch just fixes the one issue:
Jam Cube no longer cheats by recubifying from 5 to 3 columns
Update 1.10 is here!
Patch Notes:
Tuning:
Raise Shield and Fortress cost increased by one
Gamble is available earlier and is now cheaper to buy
Resilience cost reduced by one
Feygull's Moon feather is now a damaging ability
Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive
Bug Fixes:
Cards are no longer "fuzzy" looking in some window sizes
X-Ray glasses now reveal healed cards and cards after using abilities like disengage
Granite Figurine now properly protects against Mirror trait
Peek number is now larger
Long enemy names no longer go beyond the screens edge in some window sizes
Rogue king upgrade now properly rewards energy as well as 5 coins
Misc Grammar fixes to text