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Genre: Puzzle, Adventure, Indie

Son of Nor

Son of Nor VIDEO Dev Diary #109 - Voice Integration

We have the next batch of professionally recorded voice-over for you in this week's update!
http://www.youtube.com/watch?v=KcZVB4qUeCc
[LIST]<*>This week: stillalive christmas party, final animation update, Sarahul can catch fire, visuals of spellbook improved.
<*>We also implemented more voice-overs which were recorded in professional studios in LA by pro actors.
<*>We show you Kate Higgins, who voiced characters in Legend of Korra, or Sakura in Naruto Shippuden and is our main female player voice http://www.behindthevoiceactors.com/Kate-Higgins/
<*>And Oliver Vaquer, who voiced characters like Robert Lutece in Bioshock Infinite or played in TV series like Dexter or gave his voice to the Killer Queen in Family Guy. He's our Vuushaar http://www.imdb.com/name/nm1192100
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Son of Nor VIDEO Dev Diary #108 - Voice-overs are here!

We implemented THE FIRST VOICE-OVER recordings. It's amazing hearing townspeople and villains speak!!
http://www.youtube.com/watch?v=_NRFEpEAzns
Content:
[LIST]<*>This week: New Sarahul scout model, improved visual feedback on various spells, great news for all geeks who enjoy hidden secrets and story elements.
<*>We also implemented voice-over recordings which were recorded in professional studios in LA by pro actors.
<*>We show you Dave B. Mitchell, who voiced characters such as Ash in Alien Isolation, Ciggma Khint in Bravely Default, and the judge in Phoenix Wright: Ace Attorney. http://www.imdb.com/name/nm2022559/
<*>And Liam O'Brian, who voiced characters such as Gollum in Middle-earth: Shadow of Mordor, Phillip in D4: Dark Dreams Don't Die, or Gaara in Naruto Shippuden: Ultimate Ninja Storm 3). http://www.imdb.com/name/nm1240448/
<*>HOLIDAY SCHEDULE: We're taking a break over Christmas. The next dev diary will air January 11th, with more voice-over integrations and new cool things.
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Son of Nor VIDEO Dev Diary #107 - Here Lies

According to our testers, our efforts to improve those little gameplay details have a big positive impact. It's rewarding seeing the improvements work!
http://www.youtube.com/watch?v=Gm91uCaHjm4
[LIST]<*>More work on animations, visual effects, comfort features, spellbook, collectibles, and spell variations.
<*>Indie Corner: This time we feature Team Indie, by our friends at Brightside Games. It's a puzzle platformer where current indie heros have to work together to succeed. All with their individual powers: BitTrip Runner's CommanderVideo can slide, Jitters can create platforms, Braid can manipulate time, and characters from Tiny & Big, Badland, Dustforce and others help you out! http://teamindie.brightside-games.com
<*>NEW DEV DIARY SCHEDULE: Just as a reminder, we release a dev diary every 2 weeks.
[/LIST]

Son of Nor VIDEO Dev Diary #106 - Removing Annoyances

Community feedback cuts out the work for us these days. We're polishing and removing annoyances.
http://www.youtube.com/watch?v=3EtaU2nkRvM
[LIST]<*>The past weeks was defined by polishing work. Look at Julian's list of smaller and bigger things we worked on.
<*>NEW DEV DIARY SCHEDULE: We'll release a dev diary every 2 weeks from now on. We need all the resources to ship Son of Nor :)
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As you may have heard ;) we released a big content update on Steam and produced a trailer to show what's new since we first launched on Steam Early Access: http://youtu.be/qvN6ACgqvLw

Content Update #2 - Codename: Orare - Version 0.6.11:8279

We have launched the second Major Update to our Early Access build!

We’re getting close to launch and have been able to implement many of our community requests in this build! Watch our trailer that shows everything that's new since we launched on Steam Early Access!

https://www.youtube.com/watch?v=qvN6ACgqvLw

Features in this latest Early Access version:


  • Several level overworks and community feedback integration - As per community request the abilities of the player to fight in close-combat situations has been improved so the entire combat feels more polished and smooth.
  • More sidequests in several levels.
  • Level: Taro A - A city frozen in time by a powerful spell, haunted by lots of ghosts and interesting puzzle situations to solve.
  • Level: Taro B - Players encounter the most powerful female mage in the game “Orare”.
  • Level: Future Edge - The level is set during a big invasion of the human hometown, which players desperately try to defend. At that point, players already have all the powers (wind, fire and essence) and are as powerful as they can be!
  • New Customization Option: Vanity Items (connected to collectibles) - Players can now receive decorational items that do not influence gameplay, such as bracelets, pouches, shoulder gear and the like.
  • Proving Grounds Update - Collectibles now unlock the ability to spawn enemies in the proving grounds!
  • emotiv EPOC support available


Plus, everything from the prior versions:


  • Early Access Major Update #1 – Features & Additions
  • 3 New Levels - explore the Essence Temple and achieve essence power
  • New Boss Fight - beat the boss to be the boss! Or you can just bring him a coffee.
  • Linux support - we’re looking forward to feedback on this newly supported OS!
  • 3 New male and female player characters - play as a Son or now a Daughter of Nor
  • New Gameplay Mode - "proving grounds" where you can test your combat abilities in a playground of destructive delights.
  • Shiny New Main Menu - brand new and much improved thanks to your suggestions!
  • A New Spell Element - Essence magic is all about life and death
  • Early Access Exclusive Mode: "Featured Level" on the main menu. Right in the beginning you can just click on the "Featured Level Play" button and it will bring you directly into the featured map (which will be a level more towards the end of the game), giving you all powers required, so you can test it right away.
  • Supports tobii EyeX eye tracker: Control your powers intuitively by using your eyes


For this version of the game, we are especially interested in feedback on the puzzles and combat mechanics. You can leave feedback on the discussion board or just by pressing F4 during the game. This also provides us (anonymous) game state data that makes it easier for us to address comments quickly (e.g. find and reproduce reported bugs).

Here's the full changelog:
Version 0.6.11:8279 - 2014-11-12
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- A monolog is now displayed in multiplayer when not every player is lifting the door (e.g. Level-01)
- Added controller support for the menus
- enabled new level end screen
- When the player enters Taro (Level_08) smooth white fades are now applied
- fix: In the sliding ring puzzle in level 3 and 4 you cannot go through the walls of the rings anymore.
- Changed Community work side quest to play instructionl cutscene on click
- Archive button in fire temple can now be triggered via Tele blast
- If the player kills an allied NPC an info line will now be displayed to inform the player of his misdemeanor
- New Anvil rig implemented
- improved main menu scene
- enabled vanity items in character customization
- splitscreen now splits horizontally for 4:3 and 5:4, and vertically for wide screens
- Dead players get revived now at the beginning of a cutscene
- made community work rocks lighter and added a heavy object behavior (they are still heavy ;))
- removed invisible collider in radir
- small fixes in the menu
- Multiplayer puzzle in level 08 (Fiery Ambitions) can now also be completed if a player leaves the session.
- Player 2 profile slot will be deactivated until a player 1 profile has been selected.
- Controller selection will be saved per player slot.
- fixed bug with enemies not getting damage when TK object was really close to them at the time of throwing
- Corpses becoming pickable is now in sync with the petrify-effect.
- when not in splitscreen every available controller can be used to play the game now
- Fixed bug that restarted Level_02a when the player died. Behaviour regarding getting killed by Shorak stays the same.
- added Orare Model
- Sidequest Community Work: the NPC now helps collecting stones in multiplayer too.
- rotation motion is now also applied during cutscenes
- added fallback mechanism for level completion trigger when you reached it in an unexpected way
- fixed quit button bug
- bug fix with light barrier in yant shaza
- fixed occlusion culling bug in mesa level with sand terrain
- made the bared temple doors better visible
- Added EPOC Tutorial teachers in Level_00
- Placed EPOC tutorial teacher in Level_02b-1
- ESC now will ALWAYS open up the menu, regardless of which control device you've chosen
- EPOC difficulty is now visible/invisible depending on the Game setting "Enable EPOC device"
- new skinning and rigging for Son of the Night
- new skinning and rigging for Silent Shadow
- new skinning and rigging for Desert Flower
- The scarab queen has now an animation when shes on her back
- Main characters now have an aggressive idle animation
- fixed bug in lobby chatfield that was not disappearing after the correct time
- fixed multiplayer sync issue with terraformer
- NPC reacts now to Player throwing some objects around in Level_01 Radir
- Melee scouts now shoot small arrows when they cannot reach the players position.
- fixed big terrain sync bug on explosions
- fixed small issues in menu
- made level selection arrows in menu easier to see (less transparent)
- killing someone by burring him is now also counted as normal kill (for stats etc.)
- reduced damage of falling stones
- character collider is no longer bigger than the actual mesh
- the archmage has been replaced with the correct model
- updated to Tobii EyeX Version 1.0
- NPCs now try to flee when terraforming happens nearby
- made the sliding puzzle a bit easier
- Spell Enhancement of the scroll in the burning scroll quest is now prevented
- Player checkpoints are now only activated if the triggering player stays alive for a minimum amount of time after entering the trigger.
- NPCs in The Edge now get annoyed when you mess with them
- Son of the Night and Silent Shadow models have been updated
- added additional ground check to make sure revive points are safe
- fixed a bug where revive did not work after a cutscene

Son of Nor VIDEO Dev Diary #105 - How Cutscenes Are Made

For Son of Nor, we programmed our own cutscene tool. Look how cutscenes are made in Unity in our latest Dev Diary
http://www.youtube.com/watch?v=LrJmvnGOmPY
[LIST]<*>In our "behind the scenes" series we take a deeper look at how cutscenes are made in Son of Nor.
<*>We programmed our own tool for creating cutscenes. See how it works and how Ricardo's daily routine looks like when he has cutscene tasks assigned by our producer Alex.
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Son of Nor VIDEO Dev Diary #104 - Butt-Watching's Over ;)

Butt-watching's over :) Sorry. It was fun while it lasted!

http://www.youtube.com/watch?v=QxdyCoYP_HA
Try and play 4 new game jam games made in 24 hours and look deeper into our daily routines. This week: Making the dev diary and our regular testing sessions. And since some people could only talk about the huge butt outside the Radir, we now gave the Horastes statue some clothes!

Son of Nor VIDEO Dev Diary #103 - stillalive studios HACK WEEK

Have an inside look at our real life hack week and see some code from the pro!
http://www.youtube.com/watch?v=hLvxMvgNqVM

[LIST]<*>Our main dev Julian shows some code of how he implemented mass telekinesis. How do we manage to keep a clear line of sight? How does it work that rocks don't end up in front of each other?
<*>CALLING FOR REVIEWS: If you are playing and enjoying Son of Nor, please write a review of our game in the Son of Nor Steam Store Page, we would appreciate it very much!
[/LIST]

http://store.steampowered.com/app/264000

Version Update 0.5.58:7829 - 2014-10-24

[IMG]http://i.imgur.com/q51rQ9Rl.png[/IMG]

We released a new update this weekend!

Most notable changes are a new puzzle in the fire temple, that completely replaces the assembly line puzzle. The path to the wind temple is now a totally revamped gameplay (no more following Noldric and the Shrouded Figure). There are new side quests in the edge and the world now feels much more alive with little animals appearing here and there. Finally you can also see who's talking in the subtitles. And of course maaany many bugfixes.


Here's the full list of changes:
- In the lobby the level number will be displayed on the lower border of the level image.
- fixed scarab hole side quest issues
- fixed bug with wind-pushed fire burst not burning stuff
- Fixed bug that allowed camera to move below water surface.
- strongly improved rotation handling of sliding puzzle in wind-temple
- added "auto TK let go" on puzzle door in wind-temple when plates are locked in
- fixed bug with lasers going crazy in fire temple
- fixed unwanted deathfields in new terraforming puzzle in fire temple
- Featured Map has been updated to a different map and creates two new profiles.
- massTK now also uses levitating objects
- fixed several ghost behavior bugs
- ghosts now attach themselves at a certain distance (animation still missing)
- ghosts do not stun or make immovable anymore, they just slow you down
- improved the way mass TK arranges objects (no more vision occlusion!)
- fixed sand-dragonling reacting too strong to single tele push
- made players immune to single tele push
- fixed missing loca key issue in yant shaza
- increased steadfastness of players
- reduced terraforming impact of havoc explosion
- fixed issue with fire snake not triggering magic-listeners
- tree branches do not get stuck anymore (they are just too big for that)
- crushing walls now do also destroy smashable objects
- fixed light turn off issue in wind-temple at the obelisk puzzle
- fixed tanath looking position during last fight in level 01
- made aitharii egg in laangh not pickable by mass TK
- added energy lines to mirror puzzle in wind temple for a better hint on how to solve the puzzle
- added new dialog for people in the canyon of The Edge (at night) so they do not miss a side-quest
- showing "who is speaking" in front of every spoken line
- fixed bug where subtitle renderer background box was bigger than the text (more lines than there actually were)
- added additional quest state to lvl 0
- improved some small things in tutorial level
- The camera no longer penetrates the characters
- added "HOLD" to mass telekinesis tutorial action
- improved quality settings settings: maximum is now really the maximum possible
- water wave amplitude is now reduced
- added additional sub quests to wind temple
- overworked mirror puzzle to be better understandable
- adjusted difficulty setup
- Added sounds to the room puzzles in Taro
- fixed a bug where the ragdoll of a dead NPC was not visible sometimes
- improved experience in level00 according to user feedback
- List of available resolutions is now sorted in the options menu
- AI now reacts to rocks being torn out of a wall, branches being torn off of trees and similar events
- Added sound effects to a lot of visual effects and cutscene visual effects
- Added the correct sound events to the Sand Scorpion
- Added new environment sounds to "In too deep" level
- Fix for objects being pickable although they are behind the player
- added Kickstarter characters
- Fixed blocking bug in level 13 ("Raiders of the lost temple"), where the door at level
start was closed.
- fixed bug that in some cutscenes enemies could run to the player, resulting in a crowd
of enemies standing around the player after the cutscene
- finalized laser grid terraforming puzzle in fire temple
- fixed bug with "heavyObjects" bouncing around like crazy
- overworked TheEdge Night (level1-1)
- added new Sidequest to level
- overworked scarab hole quest and text in level
- fixed bug where you could look beneath the water surface in some instances
- fixed bug with goal point not being visible sometimes
- made fire tornado weaker
- overworked first Bossfight in Level 4
- fixed several missing physic material assignments
- fixed bug with creatures being thrown into the air when shot at
- made all spawnable dynamic objects collision aware (for collision events like
sound, shakes, etc)
- replaced closed doors in windtemple with real closed doors (not openable!)
- replaced prefabs of falling objects in first boss fight and made it less predictable
- massTK push will not ever affect any player
- made guards in level 5 destroyable by the wrecking balls
- small improvments of lightsetup in level 5
- several big stone prefabs are now behaving more like heavy objects
- fixed positioning bugs for shake and crawl attack in level 14 bossfight; shortened the
waiting time between some attacks
- replaced assembly line puzzle in level04 with new terraforming laser puzzle
- fixed cursor lock issues in splitscreen
- dialogs are now shown to everyone when another player is talking next to you (coop)
- fixed a bug where some stones in the Community Work sidequest in Level 1 could not be removed
- fixed bug when finding carrot collectibles (telling you you found it already, when you havn't)
- completely overworked level2a (wind-temple cave)
- fixed carrot issues in level06
- removed yellow screenflash effect in firespell
- repainted some dynamic terrain (sand missing) in level06
- sealed gate in level06 as long as you didnt talk to Tanath
- added a blocker guy with a new dialog to Level06 at the gate

SASDiary - Son of Nor #102 - Mouse Kangaroo & IndieCorner TRI

In this dev diary we show you how we are giving more life to the world of Noshrac. We also take a look at Tri through our Indie Corner section!

https://www.youtube.com/watch?v=3xfJvKeAycc


  • We are starting to implement the animal system which will spawn random animals in the environment to give more life to the world and create more immersion.
  • As always we are polishing our work. This time we show you how we are fixing animations that cause overlapping of clothing with the bodies of the playable characters.
  • CALLING FOR REVIEWS: If you are playing and enjoying Son of Nor, please write a review of our game on the Son of Nor Steam Store Page, we would deeply appreciate it!
  • Indie Corner: We take a look at Tri of Friendship and Madness. Pretty awesome game! If you like spacial puzzle games, you have to check this out