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Genre: Puzzle, Adventure, Indie

Son of Nor

Son of Nor VIDEO Diary #101 - Behind the Scenes

Take one of the closest looks into the development of Son of Nor!
http://www.youtube.com/watch?v=Xz-5HBAf9iU
[LIST]<*>On popular demand, we're showing our development process, daily routine and the tools we use to collaborate despite living on different continents. THIS is how we develop Son of Nor.
<*>You'll see in this video that we're working on Oculus and emotic EPOC integration. Briefly. To all people waiting for that: We're on it :) Yeah!
[/LIST]

Son of Nor VIDEO Diary #100 - Past & Future

Enjoy our festive dev diary #100! We've come a long way!

http://www.youtube.com/watch?v=CvDIuifvxZw
[LIST]<*>Julian takes you on a journey through our project.
<*>Our main question to you: Now that we turned 100 and mostly work on polishing the game, what would YOU like to see in future dev diaries? Any topics of special interest? Dev questions?[/LIST]

Version Update: 0.5.35:7420

We released a new update with lots of cool stuff. Most notably, we did a huge sound update, added lots of new sounds and made them sound a lot phatter. We also fixed some game bugs. Check it out!

Here's the full changelog!

- Added new sounds to the sand dragon in the Essence Temple
- fixed breakable stone pass-through to be not breakable by tele-push only
- telekinesis buttons can now be triggered by using the single left click as well
- Reworked many sounds to have more OOMPH
- fixed eyetracking bug when shooting into the sky
- Player Avatar will be displayed in singleplayer/splitscreen lobby as well.
- Fixed the terraforming height bug in the radir
- New Battle End audio transition
- Added nice sound to Edge Heavy Sliding Door
- Added better sounds to Sarahul siege explosions and fires
- reduced the number of required melons to 4 in level01
- Sarahul have new hit sounds when damaged
- Added more bass to shockwave, fireball explosion
- Overworked other sounds to make them phatter
- Telekinesis direct blast now has a sound on cast as well as impact
- Updated even more sounds to have more OOMPH

Son of Nor VIDEO Dev Diary #99 - The Whole Is Greater

In episode 99(!!) we're showing how the sum of Son of Nor's features make it a great game!
http://www.youtube.com/watch?v=Zcqht6dVhaQ
[LIST]<*>We've focused so long on showing single features we've been working on on a week-by-week basis that it's now time to have a step back. Before our Dev Diary turns 100, we're giving you an overview of what type of game Son of Nor is.
<*>Our main question to you: What cool feature have you discovered while playing Son of Nor?
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Son of Nor VIDEO Dev Diary #98 - Now With More OOMPH

A huuuuge update to Son of Nor's Early Access version has landed! See what's new in this video!

http://www.youtube.com/watch?v=LkwlITvUYY4
[LIST]<*>There are so many new things in this update that I don't know where to begin :) Completely overhauled tutorial and first level to give it a lot more OOMPH, improved graphics, improved quests, improved cutscenes, bury enemies, better close combat, pick up enemies' weapons to shoot them. We listened to feedback a lot and implemented as much as we could into this update. Try it out!
<*>Our main question to you: What do you think of our improvements in this update so far?
[/LIST]

Version 0.5.24:7221

[IMG]http://i.imgur.com/6bBUdKD.jpg[/IMG]

The NEW update is here! It has many changes, fixes and lots of improvements to the earlier levels. Also check out the new late-game levels we have added!

Notable things in this update:



  • The Main Menu has been revamped! Check it out, tell us what you think!
  • New "Featured Level" option in the main menu. This allows you to jump right into the action of late-game levels. This will only be available during Early Access with the purpose to get more feedback of the latter levels in the story.
  • Three new levels are now available! these come after the finishing up the Yant'shaza chapters. You will find a BIG surprise in here.
  • We have improved and changed lots of things on the first few levels, including the tutorial. Can you see the difference? Do you think it is better?
  • We have improved the short-range combat by combining MASS TK with TK Shockwave, also now pressing the LMB will create a TK PUSH.
  • More things to pick up from the environment! Tear dry tree branches or use Sarahul swords and bows as throwable weapons!
  • And many many small fixes for quests that were not working under certain circumstances.


ATTENTION
Do not start a level with a saved file, so many changes have been made to the game that starting a saved file could cause problems during play. We recommend playing any of the levels from start.

Here's the complete changelog.

Version 0.5.24:7221 - 2014-9-19
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- swords will not get stuck in player characters anymore!
- fixed bug with weapons floating in the air when enemies died beneath the sand
- Fix for PressurePlate puzzle. The inner circle is not movable by the character anymore.
- only living players are now required in the level-end area to continue
- set default audio volume for music to 0.5
- fixed bug where some windsources could not be picked up as client
- fixed huge multiplayer bug connected to mass TK
- fixed multiplayer sync bug regarding object enhancements
- fixed several scenarios where creature get flung into the air
- made bosses imune to tele-push
- fixed bug with allies being able to harm allies also without friendly fire
- reduced the size of the tele blast
- updated to new EyeX version 0.10 (eye tracking)
- many enemies can now be digged in (terraforming)
- added new loading screen tips
- implemented mass TK push (automatically triggered when going into mass TK)
- dry trees can now be picked and their pointy branches get stuck in enemies and
environment when thrown
- dropped sarahul weapons are now pickable and get stuck in things after throwing!
- Sand Dragonling now has a complete set of sounds
- changed terraforming cone shape while terraforming
- improved melon quest (replaced pen and text)
- improved burning stuff quest (put fire place and fall down sequence)
- disabled TK shockwave
- added heavy sliding door to theEdge
- fixed bug which caused collectibles sometimes not working
- added carrot collectibles
- fall damage is now chaos-damage
- made some dynamic rocks lighter
- further overworked and improved level01
- added camera collider to spiky plants
- removed automatic stun as soon as player gets damage
- tele blast also available while in mass TK when there is no more ammunition
- terraforming also available while in mass TK when there is no more ammunition
- reduced max-weight of mass TKable objects to 400
- while in mass TK player have now same level of control (scroll wheel, LMB, RMB)
for each single object as in normal TK pick mode
- tele blast may now hit several targets at once
- improved tutorial battle a lot
- Son of Nor Battle AI will now use the telekinesis shockwave lass frequent
- fixed bug with tele-throw effect staying after object was destroyed
- improved tele-throw effect
- When enemies petrify they now make a sound
- New sound for when petrified enemy breaks apart
- overworked sliding puzzle in wind temple
- Altar Obelisk puzzle now makes sound when solved.
- Added a difficulty setting for the EPOC device
- improved first section of tutorial (small improvements)
- added additional overlay hints for the 3-button-door in the tutorial
- added client side prediction for TK pickup and TK release in multiplayer
- reenabled quick-saves and quickload
- showing message while dead and waiting for revive in multiplayer
- wind push spell is now stronger on objects
- added loading screen tips
- added new telekinesis ability: left click on enemies or objects to push them back
- new animations
- Added boss fight music trigger for Essence Temple
- Tweaked sounds for broken Essence Temple
- improved burning stuff quest in level01, as you now need to bring the scroll back!
- added saturation and brightness customization for the character creation
- Music update for Essence Temple
- Scout on watchtower doesn't sound like Scarab Bugs anymore
- Marble in Essence Temple now makes a sound when moving
- Essence Temple Marble Puzzle now features sounds for all puzzle events
- Essence Temple Bridge now has sounds for individual tiles
- Tutorial message for Spellbook now added.
- Now there's a tutorial message about the Crystals once you get the wind crystal
- fixed error with creditsscene not loading (and game being stuck!)
- FOV is not changed anymore for other players when one player throws an object
- shielded warrior can now be picked up indefinetely
- wind enhancements can now be shared and everyone can shoot the bullet not only
the caster
- gameplay improvements in tutorial
- added tearable rocks to tutorial level
- added lightshafts to level 0 and level 1
- burning stuff side quest improved and beautified
- reduced running speed of sarahul scouts
- increased acceleration of character on ground and in air (better control!)
- Fixed issues about uncompleted levels not showing in the accessible level list.
- Singleplayer and Multiplayer will now have the last played level selected by default.
- NPCs can now be clicked with LEFT or RIGHT button to talk
- overworked canyon section in level 01
- overworked and fixed some dialogs in level 01
- improved telekinesis shot so it will less likely miss
- creatures can now be thrown faster with TK
- creatures can now be moved faster with TK
- clickable dialogs do not go on automatically anymore (just by clicking!)
- regrowing crystals do now always orient themselves in a way so you can jump on them
- music now is delayed when transitioning back to idle (from battle e.g.)
- added additional checkpoint to canyon section in level 01
- fixed some issues in Level01 and finished overwork
- overworked mass TK mechanic

Help us with your vote for Content Award!

Hello everybody!

[IMG]http://i.imgur.com/CF8OnLUl.jpg[/IMG]

We are currently participating with Son of Nor in the Austrian Content Award Vienna '14 and we need your vote.

You can help us by going to this website:

http://www.contentaward.at/voten/1034

And then pressing on the small box that says "100".

For this you will need to create an account (is very fast an easy) here:

http://www.contentaward.at/registrierung

In the case that you don't speak german and the browser doesn't automatically translates the website you can use this tool here to help (doesn't require downloads):

https://translate.google.com/translate_buttons

- We are very thankful for your support! Have a nice day and happy gaming!

Son of Nor VIDEO Dev Diary #97 - Burring Content Update

AWESOME UPDATE THIS WEEK! Bury enemies in the sand, destroy trees, dragon! If anything, watch this week's dev diary :)

https://www.youtube.com/watch?v=EfukX_T3QFA

  • We finally managed to implement some more complex things (that also took more time) you guys were commenting on and requesting! If anything, THIS dev diary is the proof that we're listening and keep improving Son of Nor bit by bit!
  • HUUUUGE content update coming this week! New main menu, new customization options, new playable characters, featured map, new loading screen, loading screen tips, new fun sandbox map, visual improvements, much better player guidance and improved gameplay in level 1, destroyable trees, pick up branches and use them as weapon, and BURY ENEMIES! And new levels will be available with this content update, too.
  • Our main question to you: What do you think of the new sand-burying mechanics?


Thanks for watching and see you next week!

Son of Nor VIDEO Diary #96 - Feedback Feedback Feedback

Here's an exclusive sneak peek at the Essence Temple and the city of Taro that we're currently working on.
http://www.youtube.com/watch?v=zk89fuENZVc
[LIST]<*>We've gathered a ton of input and feedback from the Steam Community Hub, Let's Players, and articles about Son of Nor. See what action points we've taken in this week's dev diary.
<*>Our main question to you: How should we show that NPC are quest givers as opposed to passive NPCs?
[/LIST]
Thanks for watching, see you next week!

Son of Nor Video Diary #95 - New Mechanics

We've got new animations and a very special surprise for telekinesis users!
http://www.youtube.com/watch?v=wivzyYNLXPQ
[LIST]<*>Again this week we gathered a ton of input and feedback from our forums and let's players. See what action points we've taken in this week's dev diary. PICKING UP AND SHOOTING SWORDS!
<*>Our main question to you: How do you think we could improve close combat so that it doesn't feel clunky?
[/LIST]