Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.U :=-
[NEW] Battle meditation: Roq can exit meditation faster when battling Metatron
[NEW] Roq's battle meditation causes Velle to gain a shield and deal more damage
[NEW] Velle's AI now has adrenaline: she is smarter and faster when at low HP
[NEW] New sound effect makes it clearer when Jib or Velle is knocked out
[NEW] Can craft multiple items without having to leave and return to the Smith
[NEW] New story element to hint at using the bio detector
[NEW] Option to reset all achievements
[+++] Roq can blink backwards at full acceleration instantly
[+++] If you have the ghost sword but not the sword, the tophat can lower ghost pillars
[+++] Jib's important story elements are now clearer in game and in both endings
[+++] Lassaurium can no longer be cheesed by standing just to her right
[+++] Murmuroth sucks for longer and has slightly lower total HP
[+++] Eiael is guaranteed to be visible on the next screen
[+++] Kiel no longer gets stuck on pillars to the top of his room
[+++] Kusanagi can form a decoy of herself that deals no damage
[+++] Kusanagi spams the bombs less
[+++] Kusanagi gets faster when she has low HP
[+++] Kusanagi's total HP has been slightly lowered
[+++] Metatron is more formulaic during his last phase
[+++] Being paniced is now more visually noticeable with a particle effect
[+++] Particles appear above revealed secret holes
[+++] An experiential distinction has been made between bombable and kilobombable walls
[+++] Ultra-secret items hidden behind kilobomable walls no longer count toward 100%
[+++] The bard pathfinds so that he always walks the shortest overall path to his spot
[+++] A few important story elements no longer require the hero to come to rest
[+++] 90 FPS+ options on Windows automatically disable vsync
[+++] Removed 90 FPS+ options on Mac as there is no way to disable vsync
[FIX] Fixed Velle disappearing when swooning above ice
[FIX] Fixed Velle getting stuck on a platform while battling Metatron
[FIX] Fixed some areas being so full of enemies there is nowhere to stand
[FIX] Fixed some slight differences between regular and permadeath worlds
[FIX] Fixed being able to get around thickets without the sword in some worlds
[FIX] Fixed thicket blocks not growing back
[FIX] Fixed Songbringer dungeon being unable to complete in some worlds
[FIX] Fixed being trapped with no bombs or cacti in a cave by Zero
[FIX] Fixed shadows always being blue with graphics "okay" setting
[FIX] Fixed bombable pillars dialogue playing later in the next room
[FIX] Fixed 2nd swordless dungeon cutscene playing if you die and continue
[FIX] Fixed teleporting from shop to a black screen
[FIX] Fixed big trees from blocking secret holes
[FIX] Fixed a situation where Rockface would light up, but not play dialogue
[FIX] Fixed visual glitching when bombing through some walls
[FIX] Fixed lucky bio detector spawning at an inaccessible area position
[FIX] Fixed secret holes being obscured by rocks and cliffs
[FIX] Fixed burn marks from bombs not being in the right place
[FIX] Fixed not being able to navigate gear menu without any equippable gear
Achieving
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.T :=-
[NEW] 32 achievement icons
[NEW] Shop purchase has a confirmation
[NEW] Romanian translation
[+++] Permadeath save slots are shown in red
[+++] Refined the equipment menu
[+++] Reduced the maximum amount of dark rooms per dungeon
[+++] Murmuroth tease only happens the first time
[+++] Zero comes to the rescue at entrance if has no more cacti
[+++] FPS intentionally drops to 30 instead of 10 when window loses focus
[+++] Player 2 input option is "auto" by default
[+++] Roq can gain courage shield when celebrating
[FIX] Fixed a situation where Jib could go around in circles
[FIX] Fixed situations that could lead to unresponsive Lightning Boss
[FIX] Fixed bosses not flashing when hit and also low hp
[FIX] Fixed Velle's non-elemental attacks being completely ineffective
[FIX] Fixed Velle accidentally running backwards forever
[FIX] Fixed being able to walk back onto closing doors
[FIX] Fixed teleport not working when first acquired
[FIX] Fixed the Thief being able to be killed
[FIX] Fixed the Thief stealing item sometimes not updating the HUD
[FIX] Fixed a hiccup when first entering a dungeon
[FIX] Fixed auto-pause kicking in even if player 2 was creating input
[FIX] Fixed HUD disappearing in "always shown" mode when accessing equipment
[FIX] Fixed the bard sometimes getting confused
[FIX] Fixed the order of secrets being sometimes different on Windows vs Mac
[FIX] Fixed enemies starting stuck in cave entrances
[FIX] Fixed a freeze if walking upstairs exactly as countdown ends
[FIX] Fixed Shades starting in walls
[FIX] Fixed meditate at lore not triggering spirit buttons too
[FIX] Fixed Captain Tusk not appearing for a few story elements
[FIX] Fixed the display of secret entrances on the overworld after bombing
[FIX] Fixed holding B doesn't skip all dialogue
[FIX] Fixed stairs being in the middle of a secret wall
[FIX] Fixed a couple critical story elements not playing in order
[FIX] Fixed glove gate sometimes being frustratingly difficult to open
[FIX] Fixed broken secret walls in Songbringer dungeon
[FIX] Fixed top hat description showing in English for non-English languages
[FIX] Fixed not being able to blink backwards when swinging sword
[FIX] Fixed dialogue still visible while paused
[FIX] Fixed lore pillar glow on top of heroes
[FIX] Fixed being trapped by drobth miniboss
[FIX] Fixed world RELISH being different on Windows vs Mac
[FIX] Fixed a situation that could lead to story elements freezing the game
Over the Edge
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.R :=-
[NEW] Roq has an animation for looking over an edge
[NEW] Roq can pick up the sword from the right or left
[NEW] Gave in to the fear music
[NEW] Sound loops fade in and out
[NEW] Initial hello screen shows controller icons
[+++] Game is saved before entering swordless dungeon so player is not trapped
[+++] Sword auto-sheath takes longer to kick in
[+++] Smoother input handling after walking upstairs
[+++] Murmuroth is untargetable by Velle while underground
[+++] Bath Kol's exit animation is longer and more noticeable
[+++] Added colors to Velle's crafted bolts
[+++] Repeated diamond sounds decrescendo
[+++] Refined the alignment of grass
[+++] Improved support for multiple monitors on Windows
[+++] Refined the intro and outro
[FIX] Fixed black borders on left and right of screen at 16x9 ratio
[FIX] Fixed Windows borderless window always minimizing when losing focus
[FIX] Fixed permadeath timer continuing through credits
[FIX] Extra bio detectors and scanner drones aren't required for 100%
[FIX] Fixed a situation where the drobth miniboss would not spawn
[FIX] Fixed ice gates appearing before gaining teleporter
[FIX] Fixed shadows staying on screen forever after swordless dungeon
[FIX] Fixed shadows flickering when using elevators
[FIX] Fixed some situations where mountain tiles would occlude the hero
[FIX] Fixed some situations where trees would occlude the hero
[FIX] Fixed top hat and other sounds looping forever
[FIX] Fixed boss roar and before boss music always playing in the key of A
[FIX] Fixed HUD ping while on equipment menu
[FIX] Fixed floating items having too low of a z order
[FIX] Fixed attract mode displaying the full HUD
[FIX] Fixed attract mode triggering achievements
[FIX] Fixed first attract mode scene being at the wrong location
[FIX] Fixed the mysterious overworld cave being inaccessible in some worlds
[FIX] Fixed Roq turning backwards when dropping items on crafting locations
[FIX] Fixed Windows crash on exit
Inheritance
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.Q :=-
[NEW] Velle inherits Jib's crafted shield element
[NEW] Velle can now have fire, ice, lightning, acid and fear attacks
[NEW] Jib uses ice shield on water and acid shield near acid tusks
[NEW] The speed booster item now affects Jib or Velle, not just Jib
[+++] Refined theme song rhythm
[+++] Jib's shield does not do elemental damage if it would heal the enemy
[+++] Maps show the parent dungeon if inside a small sub-level
[+++] Refine entrance to floatey dungeon
[+++] Gear menu equipment is now split into equipped and equippable
[+++] Can press B to close the map
[+++] Faster hold to skip dialogue
[FIX] Fixed meditate heal lasting forever
[FIX] Fixed meditation animation cutting short before finishing
[FIX] Fixed puzzle bridge rooms being extremely rare
[FIX] Fixed a few issues where music could be silent
[FIX] Fixed an issue where Velle didn't wake up
[FIX] Fixed north / south door into fear dungeon boss room in some worlds
[FIX] Fixed glove gates not remembering if they had been cleared
[FIX] Fixed a situation where Captain Tusk could remain on screen forever
Refining the Refinements
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.P :=-
[NEW] Game remembers last position in long overworld song and resumes from there to minimize repetition
[NEW] Added a guitar loop for the bard
[NEW] Support for multiple monitors on Mac
[+++] All achievements have now been implemented
[+++] Each world is guaranteed to have 32+ overworld secrets
[+++] Overworld secrets are more evenly distributed
[+++] The bard is guaranteed to be in each world
[+++] The cup has been moved to the first swordless dungeon
[+++] Entering the swordless dungeon is allowed with Velle
[+++] Metatron is now invulnerable to ice
[+++] Eiael drops a few more bombs per scan
[+++] Bath Kol has a more balanced repetoire in her final phase
[+++] Radruiel in the tower requires five or more underlings to recombine
[+++] Roq walks one step south when going upstairs
[+++] Roq is invincible for a moment the instant he uses a flask, so death is not possible
[+++] Empty store items are now prioritized as follows: bombs, cacti, kilobombs, small demon's tooth
[+++] Radruiel's total courage has been lowered
[+++] Eiael slows down towards the end to increase the tension
[+++] All dialogue backgrounds are a bit more opaque
[+++] Dialogue ending button appears sooner
[+++] Roq faces the talking character during dialogue
[+++] Refined several music tracks
[+++] Enemies healing is now more clear
[+++] Refined much of the dialogue
[+++] Shadows in dungeons are a little darker
[+++] Dialogue zoom accounts for height of current dialogue
[+++] Cactus now has special sounds if the effect is diminished due to overuse
[FIX] Fixed teleport landing in walls
[FIX] Fixed countdown continuing to overworld if teleporting straight from map
[FIX] Fixed Smith refusing to come with under certain circumstances
[FIX] Fixed accidentally being able to use teleport during ending
[FIX] Fixed accidentally being able to teleport from the map anywhere, any time
[FIX] Fixed missing Zchiveks
[FIX] Fixed birds appearing where they cannot actually fit
[FIX] Fixed a situation where spirit buttons could not be triggered
[FIX] Fixed gear menu not muffling due to new secret muffle
[FIX] Fixed musical issues with Radruiel
[FIX] Fixed gear menu display issues
[FIX] Fixed Murmuroth can appear in before boss room after defeat
[FIX] Fixed gear can show two blinks
[FIX] Fixed map can show two external locations from the same Z level
[FIX] Fixed Metatron's second song not playing
[FIX] Fixed bored animation playing while lying down
[FIX] Fixed displayed amount of diamond stashes always saying 40
[FIX] Fixed music muffled in sword cave
[FIX] Fixed innaccessible cave entrances
[FIX] Fixed shadows fading weirdly when elevating down into a dungeon
[FIX] Fixed a few secret paths not extending all the way into the area
[FIX] Fixed some sound loops continuing forever
[FIX] Fixed smoke and steam can appear on next screen
[FIX] Fixed not being able to trigger item in some secret rooms
More Refinements
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.N :=-
[NEW] If you press enter to input a blank world seed, a random one will be generated
[NEW] Random seeds are 2/3 based on a custom dictionary and 1/3 based on pure randomness
[NEW] Blink does damage through the entire vector, not just at the destination
[NEW] Music muffles near secrets
[NEW] Smoke from burning trees and bushes
[NEW] New sound during the game's curtain-opening effect
[NEW] New artwork for portals
[NEW] Game now tracks total number of enemies killed, dungeons entered and a few other stats
[+++] Refined the overworld algorithms
[+++] Murmuroth can suck sand to draw the heroes inward
[+++] Murmuroth has a screen which he appears on before the fight
[+++] Murmuroth spawns less Zurrubs
[+++] Eiael boss fight ends during a tense moment
[+++] Eiael can spawn fear walls behind the hero
[+++] Eiael can no longer be invisible in the next room
[+++] Ice dragons can now be hit by the tophat
[+++] Radruiel's animation for recombining is more clear
[+++] Lassuarium cannot do as many ice attacks in her last phase
[+++] Lassaurium has a visual spark effect when attacked while shielded
[+++] Lightning spirals are a little slower
[+++] Lightning spirals have a slightly reduced hitbox
[+++] Bath Kol can be revealed by eating a cactus
[+++] Bath Kol's total courage reduced
[+++] Metatron has a slight shadow when dropping from the sky
[+++] Metatron spawns lightning midges instead of fear and there are less of them
[+++] Metatron has more distinct phases
[+++] Metatron's sword strike has a slightly longer intro
[+++] Metatron's phases have more even durations
[+++] Cratues can block exits
[+++] Dialogue zooms in on the current talking character
[+++] Rockface and lore pillar dialogue is centered and has a darker background
[+++] All songs can now be muffled by gear and story events
[+++] Meditate to heal takes a second to kick in and is slower
[+++] Hyper tophat is less expensive, no longer requiring a diamond sack
[+++] The cup has been moved to the overworld near a bike crash
[+++] Adjusted the collision box of big trees
[+++] Map is more intuitive with red where you are and green where you are going
[+++] Rock cracks revealed on the overworld also have a meditation glow
[+++] Refined some dialogue, especially in regards to Jib sounding more like Jib
[+++] Music is timed to the moment an area transition finishes
[+++] Refined many of the songs
[FIX] Fixed teleport landing on inaccessible places
[FIX] Fixed edge of ground on overworld sometimes black
[FIX] Fixed right side of mystery cave entrance being blocked off
[FIX] Fixed secret bombable paths in floatey dungeon
[FIX] Fixed Jib's courage refill animation not playing
[FIX] Fixed explored boss switch room not showing on the map
[FIX] Fixed an issue where Rockface would be inaccessible
[FIX] Fixed game crashing if OpenGL could not be initialized
[FIX] Fixed a situation where the Drobth miniboss could not be fought
[FIX] Fixed ripples, sparks and knockback remaining after save and quit
Refinements
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.M :=-
[NEW] Elevators glow as they get near bio-energetic sources
[NEW] Meditation slowly restores courage
[NEW] New boss music
[NEW] New overworld enemies: Baiyag2 and Phant2
[NEW] Areas on the overworld can sometimes have wider edges
[NEW] New secret item placements
[NEW] The overworld has a new mysterious cave
[+++] Virlocke in dungeon 1 only spawns spiders once
[+++] All other Virlockes grow fatter as they are about to spawn
[+++] Map is more noticeable, especially when switching from gear
[+++] Added a scene and refined the intro artwork
[+++] Improved the performance of ripples
[+++] Fire mages have explosive resistance
[+++] Foes no longer appear on some overworld interest areas
[+++] Refrain from auto-organizing equipment in crafting area
[+++] Crafting laser magnetizes items inwards
[+++] Old equipment is reloaded after leaving crafting room
[+++] Miniboss music refined
[+++] Removed some unimplemented achievements
[FIX] Fix Jib sometimes not noticing new scan locations
[FIX] Fix push pillars sometimes being difficult to use
[FIX] Can access the gear menu while Roq is holding his arm in the air
[FIX] Fixed Rockface turning gray when meditating
[FIX] Fixed beta notice being stuck on cutscenes
[FIX] Fixed the shadow alignment of some items
[FIX] Fixed a case where using teleport went to a black screen
[FIX] Fixed accidentally saving last teleport position when using boss portals
[FIX] Fixed a case where the bard was overwritten by a river
The Guitar Player
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.J :=-
[NEW] Gear menu: can move cursor to map and browse information about each location
[NEW] Can teleport straight from the map menu by double tapping the A button
[NEW] World seed VELLE starts with a certain someone as player two
[NEW] Hidden guitar player NPC
[NEW] New item: victor's emblem
[NEW] New sword-fighting enemy
[NEW] New story elements with Velle and Captain Tusk
[NEW] Can hold B button (or equivalent) to skip dialog
[NEW] 100% map and items is now possible
[NEW] Log.txt lists unattained items and unexplored rooms during the ending to help with debugging 100% runs
[NEW] Hyper tophat accelerates faster and does double damage to help with swordless runs
[+++] Demon's teeth are more reddish to more intuitively represent health / courage
[+++] Gear menu's "hold to equip" now stays on the screen for a moment when tapping a button
[+++] Gear menu automatically re-sorts items so current equipment is on top and in order
[+++] 10 diamond item is now blue instead of red to distinguish it from health / courage
[+++] Reduced the price of the hyper tophat to 333 diamonds
[+++] Bosses cut short the taunt phase if damaged
[+++] Blob boss has a little more hp
[+++] Fire boss more intelligent and less cheese-able
[+++] Wider walkway into ice boss room
[+++] Ice boss has two extra hittable zones
[+++] Hidden boss less cheese-able
[+++] Final boss has another phase
[+++] There is now a trick to beating the final boss
[+++] Final boss no longer has pet ice dragons
[FIX] Fixed lightning boss not appearing during an important story element
[FIX] Fixed ice boss from occluding ground pixels
[FIX] Fixed dungeons with tunnels getting flooded with keys and failing to generate
[FIX] Fixed some visual glitches transitioning between foggy areas
[FIX] Fixed transition between background gradients outside tower
[FIX] Ground blocks no longer blink transitioning north / south to some areas
[FIX] Fixed a few black pixels sometimes visible on ground to north of areas on overworld
[FIX] Fixed some secret bombable walls accidentally being spirit walls
Hidden Boss
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.J :=-
[NEW] Hidden boss
[NEW] New items: Jib speed booster, flask 2
[NEW] New block types: lava, spirit blocks, spirit walls, kilobomb walls
[NEW] Backtracking doors: these require an item you will gain later on
[NEW] Many new types of puzzles
[NEW] Thief enemy that steals items
[NEW] Ice dungeon music is procedural
[NEW] Songbringer dungeon music is procedural
[NEW] Dungeons have more secret rooms and better items
[NEW] Camera zooms in a little in dungeons
[+++] Attack momentum now allows one more degree of free movement (hero won't get so locked into one attack direction)
[+++] Improved Jib's AI so he no longer gets stuck in some situations
[+++] Pathfinding uses collision system for realtime accuracy
[+++] Chest items can be picked up from below
[+++] Chests only require one hit to open
[+++] Can light Lassaurium (ice boss) on fire
[+++] Metatron cannot be hurt while growing and a few other tweaks to make him less easy
[+++] Active chests now have lights
[+++] Item rooms and extra floors use the same musical key as the base dungeon
[+++] Procedural music intensity factor is blended while transitioning between areas
[+++] Improved the loading speed between areas slightly by better usage of sprite cache
[+++] Improved the GPU performance by removing a few texture lookups in shaders
[+++] Reduced the GPU memory footprint
[+++] A maximum cap is now placed on the number of sprites
[FIX] Fixed black screen in sword cave (Mac only)
[FIX] Fixed a black ground texture that sometimes happened on the overworld and required restarting
[FIX] Fixed accidental no item drops from enemies on the overworld when at full health
[FIX] Fixed push pillars being difficult to push
[FIX] Fixed kilobomb explosion not affecting some areas of the room
[FIX] Fixed an issue where all keys could be used up getting to the boss switch room
[FIX] Fixed buttons being accidentally hidden behind walls in some rooms
[FIX] Fixed all gates into boss switch rooms accidentally being missing
[FIX] Fixed an issue where Jib could climb and climb until he was invisible
[FIX] Puzzles that lock the doors no longer appear at dead ends
[FIX] Fixed an issue where ice dragons could leave behind an invisible collision box
[FIX] Fixed hero using refill immediately if starting there
[FIX] Fixed heroes moving to lower left of screen when using the cup
[FIX] Fixed a bug where worlds could have two or more drobth miniboss areas
[FIX] Fixed missing drobth miniboss area in some worlds due to being overwritten
[FIX] Fixed enemies spawning in the middle of the sky
The Endings
Songbringer has had a private, closed beta in progress since February 2016.
-=: Beta Version 0.9.H :=-
[NEW] New boss: Kiel
[NEW] Swords can clash together
[NEW] Final story elements
[NEW] Ending outro
[NEW] Alternate ending outro
[NEW] Final boss fight has multiple phases
[NEW] Procedural final boss music
[NEW] Entities can have stun resistance
[+++] More user-friendly diagonal blinks fall back to cardinal blinks if necessary
[+++] Lightning boss easier to navigate with diagonal blinks
[+++] Lightning boss reserves multiple spirals until the end of the battle
[+++] Jib shield is less expensive
[+++] Relaxed requirements so the flask quest is triggered sooner
[+++] Refined the credits
[+++] Reflections have better visual handling of high and low z values
[FIX] Fixed tophat not being able to pick up teeth in boss rooms
[FIX] Fixed a bug that was preventing bombs, cacti and kilobombs from being replenished on continue
[FIX] Fixed lightning boss and other foes being able to move while frozen
[FIX] Fixed hero getting stuck while meditating
[FIX] Fixed hero jumping widly around screen on some areas of the overworld
[FIX] Fixed visual glitch moving north past boss doors
[FIX] Fixed cave entrance appearing on top of tower moving south
[FIX] Fixed a bug where an enemy would continue to deal damage after death
[FIX] Fixed a bug where the Fire boss stopped attacking after awhile