Songbringer cover
Songbringer screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Songbringer

Wyrms



http://steamcommunity.com/sharedfiles/filedetails/?id=879673280
Songbringer has had a private, closed beta in progress since February 2016.


-=: Beta Version 0.9.G :=-

[NEW] Bombs have smoke and a new animation
[NEW] Enemy blood sometimes produces little Wyrms
[NEW] Some enemies instantly drop items without having to be scanned
[NEW] Wall boss has two new kinds of attack
[NEW] Wall boss fight takes place over two rooms
[NEW] Wall boss has three areas of vulnerability
[NEW] Time moves faster near waterfalls

[+++] Overworld enemies now have highlights so they can be noticed more easily at night
[+++] Goal container is more triumphant feeling
[+++] Goal container animation is faster overall
[+++] Goal container pushes other entities
[+++] Edges of lakes are no longer too straight
[+++] Cutscenes use framebuffer for pixel perfect art
[+++] Swordless dungeon entrances appear differently than regular dungeons on the map
[+++] Cactus has a minimum cooldown

[FIX] Fixed shadows remaining colored after eating a cactus
[FIX] Fixed invisible entity damaging hero and other entities on the overworld
[FIX] Fixed some entities lingering after death and causing havoc from then on
[FIX] Fixed potential crash on Linux when using languages other than English
[FIX] Fixed areas with huge invisible holes that made the hero jump around when walking
[FIX] Fixed being able to accidentally blink into mountains in some areas

Meditative Powers



Songbringer has had a private, closed beta in progress since February 2016.


http://steamcommunity.com/sharedfiles/filedetails/?id=873405198
-=: Beta Version 0.9.F :=-

[NEW] Areas have sloped terrain
[NEW] Cactus reveals dungeon secrets
[NEW] Meditation reveals some secrets
[NEW] Explosive resistance: bosses have it so they cannot be cheesed so easily
[NEW] Bosses flash when low HP
[NEW] New cutscene before getting the teleporter
[NEW] New story elements: the Archway, Homecoming, Rosenbow, Guildenstern, etc.
[NEW] Believe blocks
[NEW] Audio for the Drobth miniboss' homing drone
[NEW] HUD quantities flash when changing
[NEW] Attract mode plays a few scenes if there is no input on the main menu

[+++] Jib can scan from a little farther away
[+++] Deeper-looking water on the overworld
[+++] AI system more deterministic per area: should make RNG more manipulatable

[FIX] Fixed all tree trunks accidentally having the same image
[FIX] Fixed Brutus sometimes being silent
[FIX] Fixed minimal HUD option not showing teeth
[FIX] Fixed Drobth miniboss bone arches sometimes blocking the path
[FIX] Rockface no longer stops world music
[FIX] Fixed lightning reflections too bright
[FIX] Fixed little dark lines of shadow out in the sky
[FIX] Fixed a bug when using two Xbox controllers (Windows only)

The Tower



Songbringer has had a private, closed beta in progress since February 2016.


Big news! Songbringer will be released this summer 2017 and will be coming to PS4 and Xbox One in addition to Steam. Details here.

-=: Beta Version 0.9.E :=-

[NEW] Overworld has secret tunnels criss-crossing it
[NEW] Portals open to the before boss room once you have been there
[NEW] Dying during a boss fight is less punishing due to being able to use the new portals
[NEW] Hit points are saved when entering a dungeon, dying restores that amount of hit points
[NEW] Reflections in the water now have a ripples
[NEW] New cutscene: The Tower Vision
[NEW] New story elements: the war memorial, dialogue about black blood, etc.
[NEW] New room types: Dungeon Gate, Chest 2, Toggle Way Puzzle
[NEW] Overworld gates are in smarter locations
[NEW] The tower is closer to the home position on the overworld
[NEW] The Drobth miniboss has his own dedicated overworld area
[NEW] Brutus has his own dedicated overworld area
[NEW] A few of the dungeons have secret tunnels between them
[NEW] Guaranteed a certain number of dungeons per biome
[NEW] Guaranteed one Rockface per biome
[NEW] Pressing select when gaining a new item closes the item description and opens the equipment menu
[NEW] New item: Sarira 4
[NEW] Block types: Bone Arche, Switch Stone, Big Cactus, etc.
[NEW] Procedural music for the swordless dungeons

[+++] Significantly improved the performance of loading new areas
[+++] The fire dungeon is now one of the later dungeons due to its difficulty
[+++] Flask quest requires a certain story element to have triggered first
[+++] Tease room is more prevalent
[+++] Roq flashes when he eats a cactus and is invincible
[+++] Roq no longer collides with Velle
[+++] Jib cannot activate toggle switches
[+++] Dying and continuing no longer unequips new items recently obtained
[+++] Entities with more mass (like bosses) cause bigger knockback
[+++] Swordless tease room has item on ground in tease position instead of hidden in a bush
[+++] Rossupine quills can no longer go through walls
[+++] Poison bubbles lose their damage when they start to pop
[+++] Foes are no longer allowed near Rockface
[+++] No longer use the corridor room when one end of the room is a secret wall
[+++] Cannot walk behind Rockface
[+++] Dialogue no longer pauses the rain sound
[+++] Audio settings screen resumes music
[+++] Minimap is a little wider
[+++] Shows number of keys on HUD in dungeons
[+++] Improved the timing of footsteps
[+++] Chest patterns cannot repeat in the same dungeon
[+++] Alternate overworld song has muffle when you go into caves
[+++] Cutscenes that take place in the past are a little more gray
[+++] Freezing gas is more noticeable
[+++] Drobth boss walking animation is faster when he speeds up
[+++] Caves have fog

[FIX] Fixed visual glitch in cliff tiles when transitioning between areas
[FIX] Fixed Roq juking when going downstairs
[FIX] Fixed an issue where enemies could walk onto the sky when leaving and coming back to a room
[FIX] Fixed the ship engine being missing in some worlds
[FIX] Fixed the squirrel accidentally being invisible (for like the last year or more)
[FIX] Fixed music not resuming on save, quit and restart
[FIX] Fixed many overworld generator retries
[FIX] Fixed ground tiles falling away causing some invisible ground if you walk off area and come back
[FIX] Fixed world GARFLD dungeon 7 being short a key if played just right
[FIX] Fixed gate item room accidentally overwritten by puzzle room
[FIX] Fixed accidentally silent small explosions (really noticeable for bosses)
[FIX] Fixed some music tracks not pausing and resuming
[FIX] Game time stops ticking on death
[FIX] Evil awakening cutscene no longer shows the HUD
[FIX] Fixed Roq's wake up animation stuck for 1 second at the end
[FIX] Fixed some broken tease rooms
[FIX] Fixed hidden chests sometimes being underneath pillars
[FIX] Fixed Roq briefly having a reflection that looks like a door
[FIX] Fixed music sometimes cutting short

World Improvements

The next beta update (coming next week) will add secret tunnels that connect the world and a host of other improvements to the overworld and dungeon generators.

http://steamcommunity.com/sharedfiles/filedetails/?id=860018023
Because these improvements affect the overworld and dungeons, you may want to back up your copy of Songbringer if you are in the middle of playing a certain world. Just copy the entire Songbringer folder somewhere and then run it from that folder instead of Steam.

If you don't make a backup copy what will happen is just that the layout of the overworld and the dungeons will have changed. Your save file will still have all the items you have obtained. You might need to re-explore the map a little.



Cheers,


Nathanael

Meet the Jib



Songbringer has had a private, closed beta in progress since February 2016.


-=: Beta Version 0.9.D :=-

[NEW] Refined all the artwork for Roq so he "pops" off the screen a little more
[NEW] Backstory cutscene where Roq meets Jib
[NEW] New overworld music (one 3-minute thematic track plus a 12 minute backup track)
[NEW] Roq has a celebratory animation whenever you get a new item
[NEW] New room algorithms: the tease (a chest out of reach) and the chest-opening switch
[NEW] Starting an adventure from the menu plays a little controller rumble so you know it's working
[NEW] Can hold the B button to skip cutscenes
[NEW] Shadows are cast at night

[+++] Can push things without the tophat
[+++] Can use the lighter without the tophat
[+++] When possessing the sword, ranged weapons cannot be used to open chests
[+++] Karsh (overworld water enemy) can be hit by ranged weapons
[+++] Lights are oval-shaped
[+++] Comments (modeless dialogue) have a box so they are easier to read
[+++] Healing particles are now plus signs to be more distinct versus achievement particles
[+++] Fog colors are more harmonious
[+++] Refined the intro song
[+++] Music fades after first miniboss
[+++] Lighting a fire pillar can also knock over skeletons

[FIX] Fixed a bug where some enemies could be stuck outside the doors in over-populated rooms
[FIX] Fixed a bug that could potentially cause the game to freeze during dialogue
[FIX] Fixed the demon's tooth coming down too soon after the fire boss
[FIX] Pausing pauses music rather than stopping it

80 Things


Songbringer has had a private, closed beta in progress since February 2016.


-=: Beta Version 0.9.C :=-

[NEW] Goal chamber chest opening animation
[NEW] The glove gate; requires the glove to pass
[NEW] Animation shows when the courage shield is ready to absorb damage
[NEW] Zchivek and Ntinel explosions can open secret walls
[NEW] Procedural song for boss battles; changes the key for each boss
[NEW] Procedural songs for the gate item room, before boss room, boss roar and goal room
[NEW] Player 2 auto-human feature uses AI until player 2 presses some buttons
[NEW] New bomb animations distinguish a bomb that can be picked up versus a bomb that was placed
[NEW] New animation for when the bomb is picked up by the tophat
[NEW] Dungeon one has an alternate drum note pattern
[NEW] Karsh (the water enemy) is more noticeable
[NEW] New art for the boss door sides

[+++] Jib can scan stuff from a little farther away, so he succeeds a lot more
[+++] Jib backs away from Roq during dialogue so it's clearer who is talking
[+++] Worm boss is more challenging (spews acid) and unpredictable
[+++] Psychedelic cactus shader uses a vignette
[+++] Slower walking when colliding with stuff
[+++] Item chest is more obvious that it is locked (red and not floating)
[+++] Foes drop a small AOE damage effect when melee attacking; they can damage the enviroment
[+++] Songbringer dungeon no longer has too many secret walls
[+++] A story element explains how item crafting is permanent
[+++] Secret walls are limited by the dungeon size
[+++] The opacity of shadows has been tuned
[+++] Pause now fully pauses the game
[+++] Items always land on open ground
[+++] Low HP sound is timed with the music
[+++] Option to limit low HP sounds and rumble (repeats 3x then does the animation only)
[+++] Blood falls when it hits the sky and fades out if landing on a wall
[+++] Rocks falling always land on open ground
[+++] Rocks break apart into smaller rocks so they look better near ledges
[+++] Player can slide into the next area (ice dungeon)
[+++] Procedural songs can have random note velocity applied to drums
[+++] New animations for Zero
[+++] Zero delays before doing his mirage guidance so you can see his animation clearer
[+++] Music fades out when playing the meditate sound
[+++] Properly y-aligned Rockface' dialog
[+++] Pushing a pillar causes nearby skeletons to fall over

[FIX] Fixed shadows when transitioning between areas so they fade in and out better
[FIX] Demon's tooth item platform no longer comes down too early
[FIX] Fixed a situation where two camera zooms could happen at once
[FIX] Roq always walks onto open ground when transitioning between areas
[FIX] Fixed a bug where Velle's charged sound could continuously play when exiting the room
[FIX] Fixed a bug where the hero could be damaged by an invisible Ice Dragon
[FIX] Fixed a bug which prevented the achievement for completing the sandy dungeon
[FIX] Mouse button(s) no longer advance dialog and menus
[FIX] Fixed "dancing" when walking SW or SE out of stairs or hole
[FIX] Fixed a bug where sound loops could still be active after quitting to the main menu
[FIX] Fixed being able to walk on top of pillars when using left or right stairs
[FIX] Fixed a bug where items could be inside pillars and statues
[FIX] Fixed a bug where a hidden item chest could be buried under pillars
[FIX] Sword is properly re-equipped after a swordless dungeon
[FIX] Enemies can no longer die with the frozen shader still enabled
[FIX] Fixed skeletons being able to fall over twice
[FIX] Fixed auto-pause not being able to resume

Steam Controller


Songbringer has had a private, closed beta in progress since February 2016.


-=: Beta Version 0.9.B :=-

[NEW] Steam Controller support, including "rumble", action sets and player 2

[+++] Using rumble for blocks falling, refilling courage, glass breaking and Metatron landing
[+++] Better alignment of text on the Fear / Death screen

[FIX] Fixed Roq's death animation to not have a pause at first
[FIX] Fixed a bug that could cause a crash if pressing the B button on the first main menu
[FIX] Fixed elevators not activating if a story element was playing

Rumble


Songbringer has had a private, closed beta in progress since February 2016.


-=: Beta Version 0.9.A :=-

[NEW] Controller rumble (works on Windows, Mac & Linux -- Windows PS4 controller, please use DS4Windows)
[NEW] Alternate dialog for first waking up after bike crash
[NEW] New tophat catch animations
[NEW] Can speed through credits by holding A or down

[+++] Can hold a direction while drawing the sword
[+++] Clarified that second and third shields are upgrades of the first
[+++] Elevators and refill require a tiny amount of idle time before activating
[+++] Fire dungeon never places a locked door between the entrance and the protection from heat damage
[+++] Fire spiders are green to visually distinguish them from other flames
[+++] Fire spiders can drop items during boss fight
[+++] Shade enemy has less HP and less of them appear in the swordless boss rooms
[+++] Rooms with spider sack are a little less common in easier dungeons
[+++] Fire dungeon boss switch room has a few less fire wizards
[+++] Final boss no longer has a wall in the middle of the area
[+++] Shadow flicker is a little slower
[+++] Boss doors make a sound when hit
[+++] Gear menu displays "hold to remap" when pressing buttons
[+++] Jib moves to the side of Roq when transitioning between areas (instead of on top of Roq)
[+++] Lightning cannot double up (no longer creates super bright patches)

[FIX] Fixed Zero's cave not showing a crack in the wall when using the cactus
[FIX] Fixed cancelling a teleport using the B button
[FIX] Door in boss room of first dungeon opens after defeating the boss
[FIX] Fixed shadows losing their blur after save & quit
[FIX] Fixed heroes continuously running when shown a new item
[FIX] Fixed a bug where green light beam stayed on screen forever when leaving the boss room early
[FIX] Permadeath game timer displays below teeth in HUD minimal mode
[FIX] Fixed orange cursor showing on controller binding screen
[FIX] Fixed bug which didn't allow automatic bindings to be set for a controller if there were lots of others previously bound
[FIX] Fixed some one-sided secret paths in the floating dungeon
[FIX] Fixed a bug where the hero could walk onto sky after climbing out of a hole
[FIX] Fixed a bug where the hero could walk onto water in a push pillar puzzle room

Starfield

Behold! A new trailer:
http://steamcommunity.com/sharedfiles/filedetails/?id=819511253
Songbringer has had a private, closed beta in progress since February 2016.


-=: Beta Version 0.9.9 - 2016.12.18 :=-

[NEW] Smith quest is now completely intentional
[NEW] Velle can be triggered even if you didn't pick up something something
[NEW] Greatly increased the performance of particle systems (rain, snow, stars, etc.)
[NEW] Backend support for multi-byte languages like Russian, Chinese, etc.

[+++] Toned down the brightness of rain to reduce the distraction factor
[+++] Secret items have been prioritized before being shuffled so that the important ones definitely are somewhere
[+++] The teleport return position is now saved when teleporting away from the overworld
[+++] Sky bridges appear faster
[+++] Windowed mode 16x9 ratio no longer letter boxed
[+++] Do not pathfind towards stairs if they are hidden

[FIX] Fixed a bug where you could get stuck inside a room with the Drobths who throw horns
[FIX] Fixed a bug where you couldn't meditate even though all the enemies seemed like they were dead
[FIX] Fixed Worm boss being missing in some world seeds
[FIX] Fixed coloring / brightness issue with some dungeon entrances
[FIX] Fixed some items displaying misaligned pixels on the gear menu
[FIX] Fixed line break issues with non-English languages
[FIX] Fixed video menu going off the edge (Windows only)
[FIX] Fixed some text labels going off the edge (especially German)
[FIX] Intro text can be multi-line in case it is too long
[FIX] Small text labels can display UTF characters
[FIX] System message boxes use wide characters to display UTF text (Windows)

The Door



Songbringer has had a private, closed beta in progress since February 2016.


Here's what has changed in the latest beta update.

-=: Songbringer Beta Version 0.9.8 :=-

[NEW] New story elements explain the tower door
[NEW] Zero guides you after the Songbringer dungeon
[NEW] Dialogue for Velle waking up

[+++] Roq's momentum is maintained when using the lighter
[+++] Ship bridge dialogue trigger area is a little wider
[+++] Fixed some choppiness due to scanning for controllers periodically (which could take up to 100ms)
[+++] Controllers are only scanned for on the "Welcome to Songbringer" screen and the Input menu
[+++] Now shows how many controllers are connected on the "Welcome to Songbringer" screen
[+++] Now checks for a corrupt download on each new version

[FIX] Fixed being able to accidentally walk through the wall in Velle's cave
[FIX] Fixed an issue where a crafting failure could accidentally use up an item
[FIX] Fixed Brutus being able to block cave entrances
[FIX] Fixed the Drobth miniboss being able to spawn on a gate screen and trap the player
[FIX] Fixed the color of some text on the achievements menu
[FIX] Fixed leaderboards not having the correct opacity at first
[FIX] Fixed issues using DS4Windows to have a PS4 controller emulate an Xbox 360 controller
[FIX] If there are 2 or more controllers connected the player is prompted to manually bind controls
[FIX] Controls are never automatically bound for player 2 (must manually set with Settings > Input > Set Player 2 Controls)
[FIX] Fixed glitchiness when trying to bind some kinds of controller axes
[FIX] Fixed the "Welcome to Songbringer" screen accidentally being skipped by initial controller input spike (Windows only)
[FIX] Fixed binding the L2 and R2 buttons on a PS4 controller