- Opponents now respawn until their hangar is destroyed
- Added friendly biplanes and tanks
- Added level and map selection with best-time tracking
- Added pause menu with world map
- Decreased control sensitivity
- Elevator now trims with aircraft speed
- Rudder control rotates the aircraft on the ground when stopped
- Improved autopilot navigation and targeting
- Added distinct gunfire audio
- Labelled instruments
Update 0.4.2: Scorekeeping and experimental yoke control option
- Added cockpit readouts for current score and number of targets remaining.
- Added a new yoke control option: press the Y key to toggle between the old position-based system and a new experimental angle-based system.
Update 0.4.0: Birds
- Added birds.
- If your home runway is destroyed, a small piece will regenerate so you can take off again.
- Minor changes to explosions and controls.
Update 0.3.15: Improved tanks and UI
- Improved tank behavior and added muzzle flash.
- Simplified difficulty selection.
- Tweaked landscape and controls.
Update 0.3.11: Added tanks, improved menu, better graphics and haptics
- Added shell-firing tanks based on the A7V, vulnerable from all sides except the front.
- Added yoke vibration indicating control surface forces.
- Tweaked world colors and fixed fog effect.
- Cleaned up menu.
Update 0.3.8: Instant repair, bigger initial world, difficulty menu
* Added difficulty menu (affects enemy perception distance).
* Pulling the yellow handle now repairs instantly instead of restarting the level. (Restarting is now available from the difficulty menu.)
* Player now starts in a larger populated world instead of the initial tutorial environment.
Update 0.3.7: Oculus Touch fixes, control and level progression improvements
* Fixed Oculus Touch button bindings.
* Fixed bug where in-game instructions wouldn't clear.
* Allow grabbing with trigger (release yoke lock with grip).
* Provide specific centering instructions based on detected hardware.
* Added objective instructions at respawn.
Update 0.3.4
- Added some in-game instructions.
- Simplified touch controls so you don't have to grab the yoke to fire or blip.
- Simplified win condition so you only have to destroy enemy airplanes, not ground targets. (Still need to make it easier to find all the enemy planes.)
- Added analytics beacons.
January 15 update: difficulty level progression
- Added difficulty level progression. Destroy all the enemy planes and structures in the level to advance to a larger or more difficult one. Press N to skip the the next level immediately.
- Added an initial map overview before each level. Press both blip buttons together to enter your plane and start flying.