Sorcerer King cover
Sorcerer King screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie

Sorcerer King

Available Now - Become a God in the 4X Fantasy Strategy Game, Sorcerer King: Rivals

Ascend to Godhood in Sorcerer King: Rivals!


From the makers of Galactic Civilizations comes a new fantasy 4X game!

https://www.youtube.com/watch?v=XWrlhoQm8WQ
The land has already been conquered. The malevolent Sorcerer King now seeks to become a god. Little does he know, however, that you can ascend as well thanks to the powerful Forge of the Overlord that only you possess.

Explore the lands and their wonders, expand with new cities and outposts, exploit the resources and treasures you find and exterminate all those who oppose you!

Achieve victory through Ascension
Consume the shards before the Sorcerer King gets them first. Rival his power while fending off the other factions rising against you and cast the spell of Ascension to destroy the world and become a God.

Face Down Powerful new Demigods
The Sorcerer King now has more legions prepared to guard his lair. Face down against terrifying demigods like the Shadow Dragon Nabunihr, test your might against the Crystaline Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms.

Explore new Factions and Champions
Turn the land into frozen mountainsides, build cities on the snowy plains, and enhance your warriors as Bazaal the Dwarven King, Sovereign of the Frozen Realm faction! Or, raise armies of undead and spread enchanted lands across the world with Valemor, Sovereign of the Endless Night faction. Conquer enemies and quests with new champions and their unique powers and abilities.

Craft Unique Items and Potions
Gather ingredients and recipes to craft unique weapons and armor for your army! Experience brand new adventure by embarking on never-before-seen quest lines while you enjoy the witty writing and light humor in the face of the world's destruction.

Share your Quests and Maps on Steam Workshop
Become the author of your own adventures with the user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Tightly integrated Steam Workshop support lets you easily share your creations with the rest of the world!

Play Sorcerer King: Rivals Today - $29.99

Sorcerer King Owners Special Upgrade - $14.99

http://store.steampowered.com/app/496730/

www.SorcererKing.com

Sorcerer King: Rivals Expansion Releases this September!



Decide the fate of the world this September in the new Sorcerer King: Rivals Standalone Expansion


Only you can save the world..or destroy it.

Stardock has revealed the stand-alone expansion for its fantasy 4X strategy game, Sorcerer King. Sorcerer King: Rivals flips the original game's premise on its head by giving the player the ability to become a god with your rivals trying to stop you through any means necessary.

Rivals has two new playable races complete with new sovereigns, spells, units, and abilities. Three new lieutenants join the Sorcerer King's army, each with new and unique abilities to challenge you. A new quest editor and Steam Workshop support allows you to write your own epic quest lines and share them with other players around the world.


Sorcerer King: Rivals introduces some new and exciting content:



New Ascension Victory
Learn the Ascension spell and consume the shards before the Sorcerer King gets to them first. Amass ascension points to become a god before the Sorcerer King casts his spell, and win the game.

New Factions
Turn the land into frozen mountainsides and enhance your warriors as Bazzal the Dwarven King, Sovereign of the Frozen Realm faction or collect bone fragments from vanquished foes and raise armies of the undead with Valemor the Archmage, Sovereign of the Necromancer faction.

New Lieutenants
Three new lieutenants of the Sorcerer King wait to challenge you! Two lieutenants out of the list of five will appear randomly every game to oppose you. Face down against the Shadow Dragon Nabunihr, test your might against the Crystal Serpent Abeix, or train your bows on the great bird, Corvos, Bringer of Storms.

New Quests
Experience brand new adventure by embarking on never-before-seen quest lines! Enjoy the witty writing and light humor in the face of the world's destruction as you gather unique ingredients and recipes to craft better weapons and armor for your army.

New Quest Editor
Become the author of your own adventures with this user-friendly quest editor! Write the quest text, craft your decisions, and decide on the rewards. Your quest will automatically become part of the game when saved.

New Steam Workshop Support
Tightly integrated workshop support lets you easily share your creations with the rest of the world! Download maps and quests created by others and explore all of the new possibilities for adventure.

Will you save the world - or will you aid in its destruction?
Sorcerer King: Rivals will be available for pre-order on August 25th.


For more information, check out www.sorcererking.com/rivals

Sorcerer King v1.5 with New Features and Updates Now Available



v1.5 Brings Improvement Razing, Scouting Report Feature, AI and Balance Updates, and More

In addition to adjusting the AI of the Minor Races so that they no longer block your roads, v1.5 adds a couple of new features to enhance and improve gameplay.

The new scouting report feature will allow you to get a head start on your adventures by scoping out places on the map that are harder to get a scout unit to quickly at the beginning of the game. The fog of war will be absent from some points of interest, allowing you to gain some information on the surrounding region.

Until now, there were no "take-backsies" in war - now, with the new improvement razing feature, you can choose to destroy an improvement you've built in order to make room for something else. With this feature, you are no longer locked into your early game decisions and can instead adjust in order to be more prepared to face the endgame.

v1.5 also brings updates to the game's overall balance and AI. For more details, check out the full change log here: http://steamcommunity.com/app/241990/discussions/0/351659808480640650/

Sorcerer King is available through Stardock or on Steam. For more information, please visit www.sorcererking.com

Soldiers, to Arms! Sorcerer King v1.4 is Available Today!

Armed and Ready for War: v1.4 makes the "little" guys feel "tall" with cool new abilities and allowing them to equip weapons and armor!

Version 1.4 is here and we think it was something worth waiting for! The Dev Team has made some changes to game play that affects starting units, resource management, and interactions with your allies (and your enemies). Many of these changes are "under the blanket," so to speak, but you should certainly notice them during play. If you want to take a peek at the complete change log, check the bottom of the post!

  1. Starting units can now equip weapons and armor! We have included an "auto equip" button to remove some of the tedium of equipping units. We have also added some cool new abilities to these soldiers to make them a bit more formidable in battle. You will also find that your trained units have these benefits as well. In addition, starting units no longer cost any logistics.
  2. Resources now accumulate! There are some units in the game that require resources other than simple logistics to be trained. We have altered the system a bit so that now when you claim a metal mine, pasture, or crystal mine, the resources accumulate and grow by 1 each turn. When you train a unit, you consume the required amount of resources and must accumulate more.
  3. Remnant Factions are stronger and smarter! The remnant factions that you meet throughout the game have been given a buff to their AI so that they provide more challenge (or assistance, if you decided to become allies) to you. They will attack enemies more aggressively and charge you more for units they provide. 
  4. The Sorcerer King now has a greater variance of units that he will spawn every round! The Doomsday counter also raises after every 8 turns instead of every 10.


We hope you enjoy v1.4 and always appreciate your feedback! For more insight into the changes, you can check out CEO and President Brad Wardell's dev journal here. You can also view the full change log below.


CHANGE LOG:

Overview

Resource system overhaul: Resources are now a more important part of the game play.  Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resources in order to be trained.  You will find yourself changing strategies based on the resources available.  

Gameplay / Balance
  • Metal mines now produce +1 metal per turn
  • Pastures now produce +1 horses per turn
  • Crystal mines now produce +1 crystal per turn
  • Friendly races don't give units to you as cheaply.
  • Crystal is now a stored resource
  • Metal is now a stored resource
  • Horses are now a stored resource
  • Harvest mountain will now provide 5 metal
  • Starting units no longer use logistics
  • Starting soldier unit now can equip swords, is a veteran, has endurance 2, has regen 1, is a bard, and gets a defense bonus as it levels up.
  • Archers now have armor piercing ability
  • Soldiers now have defender 1 ability and are swordsmen
  • Sentinels are now executioners
  • Sentinels require 10 metal
  • Clockwork soldiers now require 15 metal
  • Man at Arms requires 20 metal
  • Pikeman consumes 2 logistics instead of 1
  • Archers consume 2 logistics
  • Spearmen consume 2 logistics
  • Riders require 8 metal and 8 horses to train
  • Knights require 10 metal and 10 horses
  • Crusaders require 12 metal and 12 horses
  • Clerics require 8 crystal
  • Battle Mages require 12 crystal
  • Archons require 16 crystal
  • Other units require similar levels of resources
  • Varda now uses starting soldiers
  • Hunter's Sword requires level 3 to use.
  • Doomsday counter goes up every 8 turns instead of 10 turns
  • Slight variance now in what kinds of creatures the SK will spawn from round to round
  • Remnant factions substantially more powerful
  • Allied remnants now become much more powerful (or deadly if you're their enemy)
  • Remnants substantially more aggressive at attacking enemies
  • You can now equip weapons and shields on trained units


Bugs
  • Rewrote remnant pioneer code to be better at settling new areas
  • Fixed the continent code so the AI won't get stuck
  • Fixed lots of various bugs
  • Fixed lots of various text bugs

Ask and You Shall Receive!

You asked - we answered!

Sorcerer King v1.3 brings the highly requested build queue, along with a few other features and bug fixes.

You can see the full list of updates here: http://forums.sorcererking.com/471755/

Sorcerer King is available from Stardock and Steam for $29.99. For more information visit: Link.

Keep an eye on our Twitch schedule for our developer livestreams! You can find the Stardock Twitch channel here. To stay updated with other news and happenings with Sorcerer King, be sure to follow us on Twitter and Facebook.

Harder battles, greater risks, and new magic awaits in Sorcerer King v1.2!

Formidable challenges await you with the version 1.2 update to Sorcerer King, available now! With improved shard mechanics, new single-use enchantment pages, bug fixes, and increased levels of difficulty, this update promises to bring you battles worthy of the bards’ songs.

You can see the full list of changes here: Link

Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: Link.

Keep an eye on our Twitch schedule for our developer livestreams! You can find the Stardock Twitch channel here. To stay updated with other news and happenings with Sorcerer King, be sure to follow us on Twitter and Facebook.

Sorcerer King 1.1 Released

The 1.1 update improves the effectiveness of Sovereigns by allowing them to cast spells without using the unit’s turns. This update also includes a ton of bug fixes—many of which have come from feedback from the Sorcerer King community.

See the full list of changes here: http://steamcommunity.com/app/241990/discussions/0/530649887200710702/

Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: www.sorcererking.com

Sorcerer King 1.0 Released

Stardock’s new fantasy 4x game Sorcerer King is now available! Players must build their kingdom and create a force powerful enough to take on and defeat the Sorcerer King.

Features
  • The Sorcerer King – This is not a fair fight.  Your opponent is more powerful, and his onslaught against the Shards you must protect is unending.  Stand up to fight, or appear to submit to his will until the time is right.
  • Challenge the Sorcerer King with the six unique sovereigns that have their own skill trees, units, and spellbooks.
  • Find and uncover the recipes and components to craft powerful items to use in your fight against the Sorcerer King.
  • Hundreds of quests litter the landscape. Complete them to obtain crafting supplies, magical artifacts, lore for researching spells, and to increase or decrease the Doomsday Counter.
  • Encounter rivals in the world that you can choose to ally with to assist in defeating the Sorcerer King, or defeat them to claim their land and loot.
We’d also like to give a big thank you to all the Early Access participants who helped provide gameplay and technical feedback during the beta period.

Sorcerer King is available from Stardock and Steam for $39.99. For more information visit: www.sorcererking.com.

Sorcerer King 5.4 Beta Update Released

The latest Sorcerer King beta update brings a long list of bug fixes, UI improvements,and Balance tweaks.

See entire list of changes here: http://forums.sorcererking.com/467784

Don’t forget to join us for our Sorcerer King dev stream every Wednesday at 3pm ET (Noon Pacific), on the Stardock Twitch channel.

Sorcerer King Beta 5.3 Released

Sorcerer King 5.3 beta update is now available for download. In this update we’ve expanded the Rival Faction system, improved the Sovereign Skill Trees, and introduced Sovereign specific interactions with the Sorcerer King. The update also includes bug fixes, balance and other improvements to the game.

See entire list of changes here: http://forums.sorcererking.com/467452/

Don’t forget to join us for our Sorcerer King dev stream every Wednesday at 3pm ET, Noon Pacific, on the Stardock Twitch channel.