Soul Axiom cover
Soul Axiom screenshot
Linux PC Mac WiiU PS4 XONE Steam
Genre: Puzzle, Adventure, Indie

Soul Axiom

Game Engine Upgrade & Chapter Four Screenshots

Hey all! We hope you’ve enjoyed the first instalment of Chapter Four and are looking forward to unlocking more content soon. Today marks the day that we’ll be switching and upgrading our game engine from Unity 4 to Unity 5 which brings a whole host of new features for us to play around with.

This is great news for the game but it will unfortunately take some time to switch over to the new engine. We’re expecting the whole process to take about 3-4 weeks.





This also means that we’ll be looking to have a bulk release with more Chapter Four levels as soon as the switch is complete. We’ve got a couple of sneak peek screenshots of some of the levels so check them out and let us know what you think in the comments below!





Don’t forget, if you haven’t done already, please help support the game by giving it a thumbs up on the store page! Thank you all for your support and if you have any questions at all just get in touch via the forum or at support@walesinteractuve.com.

Wales Interactive Team

New Update – Chapter Four, The Apartment & Bug Fixes



Chapter Four is here!


We’ve certainly been busy here at the WI studio with both the release of Infinity Runner on consoles and the Chapter Four update of Soul Axiom! We want to thank you all for your patience with this upcoming Chapter and we hope you’re excited for even more updates coming soon.

Please Read


Before you read on, we’d like to ask for your help. We’re looking for as much feedback on the levels as possible so please read the announcement at the end of the post if you’d like to support the development of the game.

So… What's New?


<*> This update brings you a brand new level and the start of Chapter Four! It’s moving in day and you’ve received your keys to your very own apartment! Haul in your new furniture, get out your paint buckets and unbox your… time machine. That’s right, your brand new state-of-the-art time machine.

<*> Travel through time as you create a paradox that will test your brainpower to its limits. Explore the hidden passages and written messages in every time zone to figure out what's really going on in the apartment.

<*> We’ve not only added 4 brand new PEMO’s but we’ve also hidden a surprise which, if you’re lucky enough to come across, may prove useful later in the game.

<*> The final memory of Chapter Three has been added. Complete the Ice Palace to unlock your memory in the Hub!

<*> An update to the Elysian Fields contains a new animated event on the cliffs as well as updated visuals to the corrupt character.

Additional Changes/Bug Fixes



- Major bug fixed in the Beach level which stopped you from getting one of the cubes.
- Updated controls system – Smoother and supports more controllers.
- Added a difficulty curve to the sword puzzle in Ice Palace.
- Fixed an issue with the glass container reflecting the sky in War Zone.
- Major Fog Volume issues are now fixed.
- Improved textures and lighting in War Zone.
- Improvements to set pieces in War Zone.
- Change of power for the hidden walls in Mansion.
- Optimised the Ice Palace.
- Fixed some reflection maps in University.
- Fixed an issue with SFX on the Zodiac puzzle in Ice Palace.
- Fixed a lot of collision issues in Ice Palace.
- SFX added to Ice Palace
- Delayed the pyramid falling in the Desert Temple level.
- Increased the size of some hit markers in the Jungle and Beach level.
- Changed placement of the Eye in the Mansion level.
- Fixed some snagging issues on the platforms in the Hub.
- General improvements to models and textures throughout game.



New Feedback Thread


We appreciate all the feedback given so far and now, as we’ve started Chapter Four, we want to hear as much feedback as possible. Not just bug reports but feedback on the general flow of the game, what you found too easy or hard, what you think works well or not etc. Any comments are welcome and you can also support the game by leaving a thumbs up on the Store Page!

Please leave all your feedback from either individual levels or the game as a whole here.

We hope you enjoy the latest instalment of Soul Axiom!

Wales Interactive Team

Chapter Three Complete! Ice Palace, Mansion, Chapter Four & Game Sale!



Chapter Three Is Complete!


We are pleased to announce that Chapter Three has come to an end. We will of course, still be adding or changing bits here and there, so now is the time to leave your feedback! For more details on where to leave the feedback, scroll down to the bottom of the post.

We’ll now be rolling out Chapter Four over the coming weeks in much the same way as we’ve done with previous chapters. Don’t forget to check out the Hub for a sneak peek into the next four levels of Chapter Four. We hope you’re all excited for the upcoming instalments! Read on to find out what’s new in this update…

Ice Palace


The Northern Lights illuminate the sky in this latest update! You better wrap up warm for this one! We’ve brought you one of our biggest update yet which features the final level of Chapter Three, new content in the Mansion, an updated Hub to reveal Chapter Four and details on the Soul Axiom sale which starts TODAY!

What's New?


<*> This update brings you a brand new level, the Ice Palace! Experience an astronomical phenomena as bands of light shimmer in the night’s sky. The aurora borealis dominates this level and creates a stunning environment for you to explore.

<*> Look to the sky to reveal the secrets of The Zodiac and unlock the rooms of the Ice Palace by completing various challenges within. We hope you’ve packed your woolly hats and mittens!

<*> Once again, 4 brand new PEMO’s scattered around the Ice Palace. Find them all to reveal the clues to the story and be one step further to claiming the Prime Ape achievement.

<*> Three new puzzles added to the Mansion which will be sure to give you the creeps! Explore the library, the dinner hall and the crypt to find the new content. Further improvements including new set pieces, lighting tweaks, additional SFX and an optimisation pass.

<*> Two new memory cutscenes added with one more to come soon! Re-visit the Hospital and Mansion to unlock your memories in the Hub.

<*> The path to Chapter Four has now been unlocked and with it, comes two more PEMO’s to find in the Hub. Get a sneak peek into Chapter Four by making your way further up the platforms.

Additional Changes/Bug Fixes


- Improved the control sensitivity on Xbox controllers.
- Increased hit markers of pickups in the University.
- Fixed an issue causing the Destroy power to break when using it during death.
- Optimised various levels including the University and Mansion level.
- Fixed an issue with the water not rising after the first death in the University.
- Various SFX added to Mansion.
- Fixed various collision issues in the Elysium Fields.




New Feedback Thread


We appreciate all the feedback given so far and now, as we end Chapter Three, we want to hear as much feedback as possible. Not just bug reports but feedback on the general flow of the game, what you found too easy or hard, what you think works well or not etc.
Please leave all your feedback from the Hospital, University, Mansion, Ice Palace and other levels here.

Want to support the game? Head over to the Store Page and leave a quick review to give other players the heads up!

STEAM SALE!


To celebrate the completion of Chapter Three, we’re giving players 20% off the price of Soul Axiom for two weeks on Steam! We’re also offering 35% off the Soul Axiom/Master Reboot Bundle which will run alongside the game sale.

Wales Interactive Team

New Update – The Mansion, University Tweaks & Bug Fixes



The full moon is shining! This update brings you a brand new level, The Mansion! Pull out your silver bullets and grab your Wolfsbane… something terrible hunts. The Lycan stalks the walls of the mansion.

Then their fun turns to feast
A piece for each, a fight for the heart
With flashing teeth and snarling growls
And then the head impaled on a spike of stone
Above the door of the reeking den
A warning to those still living
Not to cross the werewolves' path



What's New?



<*> Aaoooooo! A new level is here! Project the waning moon to unlock your path ahead, discover the past inhabitants of the mansion and gather your alchemy books to brew the perfect potion!

<*> Get lost in the creepy halls and scare off the beast that stalks you!

<*> 4 brand new PEMO’s scattered around the Mansion. Find them all to reveal the haunting clues to this memory.

<*> The University level has been updated! Check it out to find an improved flow, better hints, clearer hit markers, enhanced SFX and an updated brain puzzle!

Additional bug fixes



- New graphic to show you objects you can interact with but can’t use at that moment in time. This will usually be because you haven’t got the necessary object such as a key or because that object isn’t unlocked yet.
- Optimisation pass on various levels including the Museum and front end menu.
- Balanced SFX throughout game, including the teleport spheres.
- Animation improvements in War Zone.
- Fixed an issue where the interact hand will appear after interacting with a ladder.
- Fixed an issue where the water wouldn’t rise after death in University.
- Smoother animation transitions from opening scene in University.
- NOTE: We will be adding another puzzle to this level in the next update.

New Feedback Thread


We appreciate all the feedback given so far and now, as we come closer to the end of Chapter Three, we want to receive as much feedback as possible. Not just on bugs but feedback on the general flow of the game, what you found too easy or hard, what you think works well or not etc.

Usually, after new content is released we will patch up any bugs about a week later including making tweaks to the flow of the game so feel free to re-visit an older update as things may have changed.

Please leave all your feedback from the University, Mansion and other levels here.

Thank you all for your support and we hope you're looking forward to the final installment of Chapter Three, coming soon!

Wales Interactive Team

New Update – The University & Bug Fixes



New content from Chapter Three has arrived! This update brings you a brand new level, featuring the University. Get out your pens and paper and look back to your university notes as you’ll be needing that knowledge to figure your way out of this one!

What's New?



<*> A new level is here! Escape the rising waters, complete your mission to the moon, exercise your brain and make your way through the hidden rooms of the University to reach your goal in the centrifuge. How’s your knowledge on aerospace engineering?

<*> Explore the cramped attics, find your way through the chilling vents and rummage through the long-forgotten junk of the creepy University basement.

<*> 4 brand new PEMO’s scattered around the University. Find them all to reveal clues to your memory.

Additional bug fixes



- Fixed missing items in OpenGL.
- Tweaked visuals on front end menu.
- Fixed an issue getting multiple achievements at once when starting the Desert.
- Fixed an issue with the Going Ape and Eye of the Beholder achievements.
- Fixed an issue with death screen persisting after quitting during death screen.
- Reduced the time it takes for the hologram to disappear in HUB.
- Fixed an issue where you can get stuck behind a rock in the Museum.

Keep an eye out for more content from Chapter Three unveiling very soon! Let us know what you think of this update by commenting below or starting up a discussion here.

Don’t forget we’re at EGX Rezzed this week so if you’re attending then stop by and chat with the Wales Interactive Team! We’ll be at both the Xbox stand and the Indie Room.



We’ve also had quite a bit of attention from the media over the past couple of days. So if you’ve missed it then you can check them out here:
IGN
Rock, Paper, Shotgun
Zero1Gaming
Cubed3

Wales Interactive Team

GDC News & Chapter Three Update




Soul Axiom… GDC… Xbox Lobby Bar!



We can finally reveal that Soul Axiom has been picked by Microsoft to be featured on the Xbox Lobby Bar at GDC San Francisco! We are really honoured to be chosen and it’s another big achievement for our studio. We’ll be at the stand all week, so bring your friends, grab a drink and check out the game on Xbox One at the Xbox Lobby Bar.

Chapter Three Update



We have been working hard on making this chapter as good as it can be and so we decided to hold off on the update for a little bit longer to ensure that the levels are of a high standard and to give the players the best experience possible. This will mean that we’ll be bundling more content than usual in the Chapter Three updates coming soon.


EGX Update



If you happen to miss our last EGX update then you can check that out here. We will be sure to update you with more exciting news to reveal during the expo.

We want to thank you all for your effort and patience during the Soul Axiom Early Access development! We have a lot more to bring to the game over the next couple of months so stay tuned and if you want to help support the game further, get in touch and let us know what you think about the game or write your comments in a review!

Wales Interactive Team

New Update – The Hospital, New Menu & Bug Fixes



Chapter Three is here! It’s finally time to start rolling out Chapter Three and what better way to kick things off than with the Hospital. Explore a creepy, atmospheric level which takes advantage of all your new powers with a handful of puzzles and PEMO’s to find. So what are you waiting for? Find those monkeys!

What's New?



<*> Doctor, doctor! We have a new level! Smash open the cold chambers, escape the chilling atmosphere in the morgue, reveal the coloured shades of grief in the chapel, solve x-ray puzzles and discover the secrets within the hospital corridors.

<*> PHASE… PLAY… DESTROY! Use all three powers to solve the puzzles and unlock the secrets to your memory. Get to grips with the destroy power, we’re sure you’ll find them a hoot in this level…

<*> 4 brand new PEMO’s scattered around the environment. Find them all to discover why death surrounds you in the eerie halls of the Hospital.

<*> As well as this great new level, we’ve implemented a beautiful new front end menu which we think better represents the art style of the game… but what do you think? Leave your comments below!

Additional bug fixes


- Fixed an issue with SFX continually repeating when dying in Jungle.
- Play hints have been improved in War Zone.
- Optimisation pass in Museum, Jungle, War zone and HUB.
- SFX improvements for shark attack.
- SFX improvements for War Zone cut scene.
- Improvements to the HUB Library, including the general flow of the teleports.
- Balanced the lighting in Jungle.

Keep an eye out for more content from Chapter Three unveiling very soon! Let us know what you think of this update by commenting below or starting up a discussion here.

If you’ve missed the recent announcements then you might have missed our new Soul Axiom trailer! Support the game by sharing it with your friends or leaving a review on the store page.

https://www.youtube.com/watch?v=R3fVQaGYySw
We’re also attending both EGX Rezzed in London, so if you want to meet the developers and find out more about the game then keep an eye out for Soul Axiom!

Wales Interactive Team

Soul Axiom Heading to EGX Rezzed



It's been confirmed... Wales Interactive are going to EGX Rezzed to exhibit Soul Axiom! This year, the indie games event takes place at Tobacco Dock, London between 12-14 March and we want you to join us! You'll get the chance to demo and meet the team behind the sci-fi adventure game, Soul Axiom, and you'll also get a chance to play exclusive unseen content from the latest chapters of the game.

This is an amazing event to catch all the latest PC and indie game so if you want to check it out then tickets can be bought via this link: http://www.egx.net/rezzed/tickets

Until then... if you want a sneak peek into who the team members are behind the game then follow this link: http://www.walesinteractive.com/#!team/c1559

Fact: Wearing a tuxedo to make games is just a casual thing to do in the Wales Interactive studio.

Minor Update – War Zone Revamp & Bug Fixes



What's New?



<*> The War Zone has been given a make-over! We have improved lighting, textures, models and added minor tweaks to some of the puzzles. Want to re-visit the level quickly? No problem… use your new Destroy power to fast track your way inside.
<*> New video memory content has been added to the Beach level! Players who have already completed this level will have to re-visit to catch the latest memory.
<*> Video memories are now accessible from the Library!

Additional bug fixes



- Improved lighting in darker areas of game such as Ship and War Zone level.
- Improved FPS in War Zone and Lighthouse
- Fixed an issue causing the character to lock after dying with Play powers active in Jungle.

- Fixed issue causing death after lowering the spikes in Jungle.
- Improved the interact hit boxes on some levels.
- Improved SFX in Beach, Play Room and War Zone cutscene.
- Improved SFX for footsteps in certain areas.
- Swapped out wrong PEMO in War Zone. Also now unlocks in Library.

This is one of our smaller updates as we are continuing to work on Chapter Three and more which you should expect to see shortly so keep an eye out!

If you’re a fan of the Early Access game and think it’s worth shouting about, check out the review page and leave your comments. Chapter Three is just around the corner so thank you all for waiting and we hope you’re looking forward to it!

In case you missed our announcement, we have also just released a new trailer for the game. Check that out here: http://youtu.be/R3fVQaGYySw

Wales Interactive Team

New Early Access Trailer!

We're proud to announce our new trailer for Soul Axiom!



The game has come a long way since the intial release back in November and it still has so much more to come! We will be announcing some news soon with regards to a major event where we will be showcasing the game so watch this space.

The community on steam has played an important role in the development of the game and for that, we thank you. Stay tuned for more content coming soon!

https://www.youtube.com/watch?v=R3fVQaGYySw

If you're a fan of the game so far, don't forget to give it a thumbs up!

Wales Interactive Team