<*> Check out the new Jungle level! We’ve revisited this area to improve the visuals for a more interesting and engaging experience complete with new foliage, new textures and improved sun shafts.
<*> Improved visuals in the HUB. We’ve tweaked various models and textures in this area with a new ladder to Chapter Three, improved visuals on the hologram and props that better represent Chapter Three.
<*> The monkey trophies have a new look! Take a screenshot and let us know what you think!
Additional bug fixes
- MAJOR FIX - issue with Play and Phase objects being semi-transparent with Open GL rendering.
- Fixed issue with end puzzle of War Zone not working properly.
- New visual effect on laptops in the Library.
- Improved SFX for walking through shallow water.
- Tweaks to drone puzzle in War Zone.
- Animated event added to War Zone.
- Fixed an issue with two pieces destroying on death in Destroy room.
We are continuing to work on Chapter Three and more which you should expect to see in the forthcoming weeks so keep an eye out!
If you’re a fan of the Early Access game and think it’s worth shouting about, check out the review page and leave your comments. Chapter Three is just around the corner so thank you all for waiting and we hope you’re looking forward to it!
Wales Interactive Team
New Update - New Year & New Content
HAPPY NEW YEAR! We hope you have all enjoyed your holidays and had a great start to 2015. The start of the year brings you an update featuring new areas, additional puzzles, bug fixes and general improvements to various levels and the flow of the game.
<*> The Library is now available! Visit this area to keep track of all your PEMO's. Use this information to piece together the clues to the story and re-visit areas to find all those hidden monkeys you may have previously missed.
<*> The HUB has had a further make-over and now includes the platform for Chapter Three levels! Use your skills to solve the new HUB puzzle to unlock this area. We've also evolved the centre beam in the HUB, which will be more apparent the more you play. Chapter Three levels will be unlocked soon so watch out for more updates!
<*> A brand new puzzle has been added to the end of War Zone for you to unlock your memory. We've also made some minor improvements to other puzzles in the War Zone. Don’t forget you must complete all of Chapter Two to unlock the path to the Destroy Room!
Additional bug fixes
- Hint system for Destroy power implemented.
- Fixed an issue with the Play power breaking when using with the water attack in The Beach.
- Fixed an issue with Play power breaking in War Zone.
- Added subtitles for the AI in HUB.
- Fixed issue with building not turning green in the Museum.
- General improvements to visuals in War Zone.
- Fixed issue with the Tank puzzle in War Zone.
- Changed spawn point in Elysium Fields after falling from buggy.
- General improvements to the Destroy room, including improved hints on objects and a clearer way to escape the room.
- SFX Tweaks for walking through water.
- Fixed issues with FOV not working at certain levels.
- Removed SFX playing when spawning at the HUB.
- Fixed graphical issue with the lever in the Jungle.
- General collision tweaks in War Zone.
- SFX improvements in War Zone.
There is currently an issue with Avast Anti-Virus deleting the game's .EXE file without any warning. We are currently in the middle of resolving this issue with Avast but for a temporary fix to the problem, please see this post.
We want to thank you all for supporting us through 2014. It has been a phenomenal year for us with releases of Master Reboot, Gravity Badgers, Infinity Runner and of course, Soul Axiom. We were lucky enough to have travelled the world exhibiting our games at various events such as GDC San Fran, EGX London, Develop Brighton and the Tokyo Game Show and we look to build on that with appearances at some other shows around the world in 2015.
Here’s wishing you all a Happy New Year from the Wales Interactive Team!
Follow this link to recap on all our news, game releases and awards in 2014 ... http://www.walesinteractive.com/#!news/c1j5b
Update - The War Zone, Destroy Power & More
What's New?
Our latest update is our biggest yet! Containing not only our final level of Chapter Two but more rooms to explore and a brand new POWER! We took a little longer with this update to fit in as much new content and bug fixes as possible. So, what's all the fuss about? Here we go...
<*> Hoorah! We have our fourth and final level of Chapter Two, The Warzone. Explore the memory alongside tanks, helicopters, AI bots and more!
<*> A brand new soundtrack for the front end menu. A trip down memory lane for this one...
<*> The HUB has had a make-over and now features the Trophy Room and the Memory Capsules. The Trophy Room is there for you to keep track of your PEMO's, this will be updated soon so you know exactly what PEMO's you have collected and which level you need to re-visit to find the clues to your story. The Memory Capsules are a collection of your memories that you unlock at the end of each level.
<*> We've now introduced a brand new power! The Destroy power! We have implemented some changes to the previous levels for this power but the real fun will come in Chapter Three which will be available soon.
<*> We have been working hard on creating general improvements to the flow to the game and with that, comes a brand new save system. Please Note: Because of this new system, any progress after the HUB level will have been lost which means players will have to re-visit these levels. This was a decision we had to make to create a better gaming experience for all future levels and ideas we will be bringing to the game. A lot has been added to the game over the past couple of weeks so this will give you a chance to see what's new in the world of Elysia.
<*> You may or may not have noticed there are a few strange and mysterious items that can be found in the game. All will be revealed in future levels of the game. Have you found what we are talking about?
Additional Bug Fixes
- Improved the Jump animation so it doesn't slow the game down.
- Issues causing the ball to disappear in Desert Temple.
- Issues breaking the See No Evil Puzzle when being caught pushing the lever.
- Lighting improvements to Jungle.
- Improved collisions in the Play room.
- It's now easier to grab the cube in the water puzzle of The Beach.
- Improved textures in The Beach.
- New ending to The Beach.
- Improved water visuals and SFX in the water puzzle of The Beach.
- You now receive achievement for completing The Beach.
- Bigger hit box on the pickup in Aztec room of The Museum.
- Improvements to the monkey puzzles in The Jungle.
- Improved some lagging issues in various levels.
- Improvements to the in-game pause menu.
- Fixed issue with the city puzzle where the light stops rotating and the 4th quarter doesn't turn green when completing.
- Smoother transitions of SFX across all levels.
- General SFX added to The Beach.
- New music added after the explosion in the HUB
- Balanced music levels during the hologram talk in the HUB
- Footstep SFX added.
- Animation tweaks in The Beach and The Museum.
- Subtle hand and head bobbing animation added.
- New animation for getting the Play power.
We want to thank you all for your support so far and we hope you enjoy all the new content we have put into this update. We are continuing to work on all the ideas and suggestions given to us as well as the bug fixes that you have logged.
Let us know what you think of the latest update by leaving comments, discussions, screenshots or videos!
Wales Interactive Team
Update - New Level : The Beach, Badges & More
What's New?
We’ve brought you our latest update, packed full of content! We have a brand new level, new Steam rewards, new music, more monkeys and more bug fixes. Want to find out more? Keep reading…
<*> Shiver me timbers, another level has been unlocked! The Beach contains a beautiful atmospheric environment with a vast amount of areas explore including the lighthouse, the boathouse, hidden caves, the shipwreck, the open waters and of course… the buried treasure chests, ARGH!
<*> Piece together the clues that are given to find your way to the secret cave. WARNING… No swimming allowed. You have been warned.
<*> HURRAH! We have now added an in-game pause menu for quick access to your most used settings. Switch between “Toggle” or “Hold” to Crouch, turn your Crosshair On/Off, Adjust your Quality, Brightness, Contrast, Audio and loads more options!
<*> More monkeys! Can you find them all and piece together the story?
<*> NEW Trading Cards, Badges & Backgrounds – Collect and trade some of your favourite Soul Axiom cards from the Last Chance Saloon to the rad Hoverbike. Craft cards to earn your Soul Badge!
<*> Music that was inspired by a track from the "Jaws" soundtrack. It was intended as a nod to the suspense of the film.
<*> Added a new Monkey Statue (PEMO) to The Museum level to deliver the info you need to piece together the story. Can you find the latest addition to the Museum?
Additional bug fixes
- A problem with the Hieroglyphs puzzle not completing is fixed
- The default controller setting are less sensitive
- SFX tweaks in HUB/SHIP
- Optimised textures in Mac/Linux
- Compatibly issues addressed for Mac/Linux
- Optimised frame rate across all platforms
- Revamped the Aquarium in Museum
- New light pass in Museum
- Optimized textures in Hub
- Re-hidden some monkeys in The Jungle/The Museum
We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us in the Indie of the Year Awards over on our Indie DB page by voting, rating and reviewing: http://www.indiedb.com/games/soul-axiom Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion.
Wales Interactive Team
Update Delayed
We're sorry to announce that there has been a slight delay with tonight's update but we are working on bringing it to you as soon as possible.
This update is our biggest yet and we have packed in lots of new content as well as more bug fixes and general improvements to the game.
We want to thank you all for your support and we hope you're all looking forward to the next level. For a sneak peek, check out this screenshot! http://steamcommunity.com/sharedfiles/filedetails/?id=350976333
Wales Interactive Team
Update – General Bug Fixes
Update – General Bug Fixes
Updates
<*> Fixed an issue with the “Play” SFX not working every time you use the power.
<*> Fixed an issue causing the hands to disappear during the City puzzle in Museum.
<*> Re-Playing the arrow puzzle doesn’t trigger the trap door animation again.
<*> Fixed an issue that caused you to get stuck behind the Dino Jungle Egg.
<*> Fixed an issue causing one of the hieroglyphs staying lit in the Egypt puzzle.
<*> Improved lighting throughout the Museum & Jungle level.
<*> Improved textures in the Museum aquarium.
<*> Eye beams are clearer on the See No Evil puzzle in Jungle.
<*> Bloom tweaks on the Museum skull puzzle.
<*> Improved visuals on the Top Hat Monkey in Jungle.
<*> Sorted snagging issues when moving up the Play room stairs.
<*> Added collisions on walls and monkey statues in Jungle.
<*> Added pick-up SFX to Museum.
<*> Mess clipping issues with drawbridge in Jungle.
<*> Fixed errors in Museum’s wall art.
<*> SFX Feedback for Skull puzzle in Museum.
We hope you are pleased with this week’s updates and the new Museum level! If you missed the announcement then you can catch it here http://steamcommunity.com/games/279900/announcements/detail/135435468378218038 We hope this update fixes some of the issues mentioned in the Official Bug Thread but if not, then rest assured we are working on them ready for the next one.
Please keep your feedback coming along with any reviews, screenshots, artwork or videos to add to the Soul Axiom Steam Community. We want to hear all the positive and negative comments you have over in the Ideas and Suggestions Thread
http://steamcommunity.com/app/279900/discussions/0/34096318710945818/
Wales Interactive Team
Update - New Level: The Museum & More
What's New?
We promised you an update at the end of the week and here it is! This time it consists of brand new content to get your hands on as well as a few minor bug fixes throughout the game. So, what's new in the world of Elysia?
<*> A brand new level has been unlocked! The Museum contains a diverse range of areas which will further challenge your puzzle-solving skills. Use your new powers to Phase and Play your way through Shadows of Mexico, Dino Jungle, The World of Tomorrow, Sand & Blood: Ancient Egypt and Sharky's World of Sharks!
<*> Discover art, natural history and marine life as you explore around dinosaurs, whales, sharks, robots, hoverboards, hieroglyphics, sarcophagi, ancient skulls and even... Piñatas!
<*> More of those delightful monkeys (PEMO's) to deliver the info you need to piece together the story. Have you found them all? There may be more than you think so explore each level... including the HUB!
<*> CUTSCENES! Every level will now contain a cutscene at the end. What do they mean? That's for your to find out.
<*> A new atmospheric sound track has been added to the HUB. Check it out and let us know what you think in the comments.
Additional bug fixes
- Fixes to the lava texture in Jungle.
- Collider fixes in Jungle.
- Tweaked Monkey puzzles.
- Additional SFX added and tweaked.
- Better spawn points.
We want to thank you all for your support so far and we hope you enjoy all the new content we have put into this update. We are continuing to work on all the ideas and suggestions given to us as well as the bug fixes that you have logged.
Let us know what you think of the latest update by leaving comments, discussions, screenshots or videos!
Wales Interactive Team
Update - Cover Art, Achievements & Puzzles!
Helo a cyfarchion o Gymru! (That's Welsh for "Hello and greetings from Wales!") We're here to bring you our biggest Soul Axiom update since the initial release.
Updates
<*> 56 brand new achievements added!
<*> Striking new cover art released.
<*> Added a new puzzle to the end of the Jungle level.
<*> Improved the maze puzzle in the Jungle level.
<*> Added lava to the Speak No Evil puzzle.
<*> Every 'Play' object now is more recognisable with matching textures.
<*> SFX added to the end of Jungle level.
<*> Added the first cutscene/memory video to the end of Jungle level.
<*> Fixed a major issue with the Linux build not starting.
<*> General animation tweaks throughout the game.
<*> Lighting improved in various levels.
<*> Texture clean-up in the HUB.
<*> Fixed collision issues in the main HUB building.
<*> Fixed issues when the power hint isn't showing.
<*> General improvements to some of the hit markers.
<*> Fixed an issue with the steps not being able to be played back in Jungle level.
<*> Fixed issues with the 'Play' sound not working.
<*> Fixed an issue with flickering textures on the Mac version.
We want to thank everyone for there input this week and we hope this update brings you a much smoother gaming experience! Over the coming weeks we'll be working on some of the ideas and suggestions you have put forward to us as well as improving what we have on Chapter 2, which will be out before Christmas.
We hope you have enjoyed the game and please keep your feedback coming along with any reviews, screenshots, artwork or videos to add to the Soul Axiom Steam Community.
Also... let us know what you think of the new cover art over in the discussions page.
Wales Interactive Team
Soul Axiom Update #01 - Thank you!!
We're very grateful for all the support we have been getting for Soul Axiom and we will be updating you all as much as we can with the development of the game.
We would like to take this opportunity to give a shout out to agentc0re, KarateChopsticks and FreakOrama and everyone else who gave us feedback.
Here's a list of some of the updates today:
+ Fixed a major issue with the Mac version of the game not starting.
+ Improved the lighting and sky box on the Ship level.
+ Improved gameplay in Jungle level - Implemented a new puzzle to end the level.
+ Improved SFX & Music in Jungle Level.
+ General animation tweaks for several levels.
This will be one of our smaller updates so expect a bigger update at the end of the week. Keep your feedback coming and we'll do our best to incorporate as many suggestions in future updates.
Cheers
Wi Team
The day is here, SOUL AXIOM early access version has arrived!
The day is here, SOUL AXIOM early access version has arrived!
Originally we planned for the early access version of the game to feature Chapter One of the adventure only, with 5 locations to explore. We are pleased to say that we've also squeezed in some of Chapter Two content for you to demo as well containing a new player ability to supplement the new game mechanic introduced in Chapter One.
These levels are fully playable and will introduce you to the new game mechanics/abilities but there are areas of these levels that we are still working on to add that extra polish. The game won't be totally bug-free either and if you're experiencing an issue or have suggestions for improvements then your feedback is vital to help us fix it.
The PC version has been continuously tested and should be the most robust version. As well as PC we have included Mac & Linux support although these platforms have not been fully tested so you may encounter more problems with these builds.
We want to make Soul Axiom the best it can be and being able to have feedback from the community whilst we are developing the title will be invaluable to us. This really is your chance to influence the end product and play a part in the game design process.
In the next few weeks we will be releasing the complete version of Chapter Two, implementing achievements as well as addressing any issues encountered or improvements requested by the community.
Thank you for supporting the game and welcome to the team!