Source of Madness cover
Source of Madness screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog
Genre: Platform, Role-playing (RPG), Adventure

Source of Madness

Happy New Year!

Fixed infinity loading screen, and added fireworks for the new year!

Cheers
Carry Castle

Cold Air

Happy Holidays and God Jul!


God Jul! In this patch, we will introduce you to the Icemancer and a new boss, The high priest of the goat people in Leng. We removed the permanent effect of family curses to only have them per run. We want to work on more interesting and extreme curses in the future.

[previewyoutube="2oeYchmOtpM;full"]

New Content



  • Class: Icemancer

  • Class: Pyromancer reworked

  • Boss: Krampus

  • Gambling Eye



Player



  • Skill Tree: Show red text why you cannot unlock certain nodes
  • Skill Tree: Bigger tooltips
  • No longer permanent curses per name
  • Class: Icemancer: Can glide in the air on an ice projectile which is cast on the dash, hold shift to keep gliding. Improve damage with Ice Resistance.
  • Class modified: Pyromancer no longer spawns bombs on crit and instead spawns a burning sphere on the dash that lets you deal more critical damage with its other ability of higher crit chance on burning enemies. Improve damage with Fire Resistance.



World



  • Gambling Eye: The Gambling Eye is an interactive prayer image in the world that lets you see if you are in the dark gods’ favor. It can give you legendary items that will push you through to that boss you have been struggling with. Or it will make for an interesting run.
  • Boss: Krampus now guards the altar of Icemancers.
  • Every Christmas time from now on will spawn Christmas objects around the world
  • Improved design for Plateau of Leng
  • More variation in Platea of Leng
  • The Goat People have ascended their deep caves.


Items & Spells



  • Spell: Ice Ball
  • Spell: Ice Dagger
  • Spell: Ice Lance
  • Improved visuals and sound for timed explosives
  • Less life reduction from the Arrow of Dexterity trinket.


Bug Fixes


  • Monsters freezing the player could push the player through the ground.
  • Improved Cloth Physics bindings
  • Monsters sometimes dashed too fast
  • Monsters sometimes kept on running away from you
  • Changed to set velocity instead of force when monsters explode to avoid some more extreme physics bugs.
  • Lowered cam shake on strong monster punches
  • Monster poison skin should work again
  • Changed visuals of Poison
  • Moon boss should spawn fewer monsters from the late phase
  • Moon boss sound is now more balanced




We will now take some rest for the Christmas season and will focus on optimizing the game in the coming patches.

Thank you for your support.



New Translations

Added translations for Foul Magic Patch.

Thank you for your patience

Regards
Carry Castle

Foul Magic

Greetings and Salutations


This is our big patch of the year! A new class, 6 major new spells, a new biome, Act II boss, Complete Act II, Geomancer reworked. Unfortunately, we will have to wait with translations for the new patch, but it should be here any day now.



[previewyoutube="FzT7UgP8FaU;full"]





New Content



  • Class: Stormcaller
  • Biome: Planet of Yith
  • Act II Boss


Player



  • New Class: Stormcaller
  • Reworked Geomancer, now has a shield
  • Slightly slower falling speed
  • Spell icons on GUI are now slightly smaller to make them more readable
  • Tweaked light on cast orbs
  • The Player is now slightly slowed by 10% during casting
  • The Player is now 40% slower during charging ability
  • Smoother aiming with a mouse
  • Improved going down through platforms and overlapping platforms
  • Cloth sim improvement


Items & Spells



  • Trinket: Electric Gem
  • Trinket: Heart of a Star
  • Trinket: Lightning Trinket
  • Trinket: Lightning Speed
  • Spell: Lightning Beam
  • Spell: Lightning Ball
  • Spell: Ring of Filth
  • Spell: Spider Ring
  • Spell: Arcane Missile
  • Spell: Force Push
  • Charred hood now has improved sound


Bug Fixes



  • Worm boss no longer get inverted damage taken debuff from Generalist (This caused it to be healed eventually)
  • Localization for Patch: A New Beginning
  • Hoods losing hp on entering a new area
  • No longer anti-stuck jump on jumping through colliders
  • Reduced chance of getting the same class
  • Moving between areas with the player does no longer leave a trail of the orb particles





Many thanks to everyone that is playing the Early Access and giving us valuable feedback.

This event started today, in case the set date is confusing.



A new Beginning

Greetings refugees of the Loam Lands!

This is a bit of a spontaneous patch that we wanted to do because of the Thunderful World Event. We have improved the prologue and blood pool for new players. We have also improved the Character movements.


Player



  • Item: Charred hood
  • Item: Flying hood
  • Skill Tree, you can now navigate and read locked nodes
  • Shield Bubble can now protect from melee attacks
  • Tweaked cloth physics
  • The Player falls faster
  • The Player runs slightly faster
  • Improved Jumping and Falling animations


World



  • Redesigned the Skill Tree and Blood Pool area.
  • Redesigned the Prologue


Bug Fixes



  • Fixed missing Japanese characters
  • Monsters could get super-speed in the wrong direction




There might be a few texts that have yet to get translations, but they will be in English for now, sorry about that.

Regards
The Carry Castle Team

Patch: Fixes and improvements

This patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!

Monsters & Combat



  • Changed the reward chest from the Blood Worm boss to not open automatically.
  • Decreased the damage of Bloodmancer’s blood orb explosions slightly. This mainly affects the early part of a run.
  • Bloodmancer’s blood orbs drain your life slightly faster, but also gain power faster.

Player



  • When you get a family curse it will also show the name of the curse.
  • Added the name of your current family curse in the character window.

Items & Spells



  • Spells that spawn on the ground, for example Gem Ring, now show an indication effect on the ground before appearing, and are easier to aim.
  • Updated the mechanics for stacking buffs and effects, to correctly support both limited and unlimited stacking.

World



  • The Curse Master NPC will not let you spend Evenstar if you don’t have any curse.
  • Added new water puzzles in R’lyeh and increased the chance of getting an underwater area in the level.
  • Improved some small level design details in Dungeon of Forgotten Knowledge.
  • Added heat crystals to the challenge rooms in Plateau of Leng.
  • The turrets in Loam Land which shoot purple projectiles are now easier to destroy.
  • Added a shop to the new harbour part of Loam Land, to guarantee that the level always contains a shop.

Performance



  • Optimized the performance of a waterfall in Loam Land.

User Interface



  • Added the correct translations for all new texts in the previous patch.
  • The mouse cursor is now locked to the game screen when playing in fullscreen.

Bug Fixes



  • Fixed a bug with how family curses are saved, which caused the curse to reset back to a previous one when you entered a new level.
  • Fixed curse tentacles to not get stretched or stuck when going into a side area.
  • The new healer NPC in the shop was always giving the “Color of the Blind” curse, but should now give you a random curse.
  • The stats window will now correctly show stats changes while having the inventory open, for example if a buff expires.
  • Fixed the heat crystals in Plateau of Leng to not lower the music volume.
  • Fixed colliders in the end part of Forest of Lies to prevent falling out of the level.
  • Fixed a few visual bugs in Plateau of Leng.
  • Fixed physics of some trees and mushrooms in Cave of Lost Souls to not get stretched out.

Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th



Hey friends,

we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː

Find out more in the following press release:


Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.



Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.

Alongside Mark’s headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjánn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.

Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.



Stay tuned and tune in on Nov 10th - see you all in the event!
Your Thunderful Games-Team


https://store.steampowered.com/app/1315610/Source_of_Madness/

They came from the deep

This is the “They Came From the Deep” Patch, here we are introducing a couple of new things. We are adding shrines and family curses, we are also adding the new Bloodmancer class. On top of this, we are adding two new Biomes for act 2.



Major Features



Biome: The Plateau of Leng




Biome: The City of R’Lyeh




Family Curses




Bloodmancer






Monsters & Combat



  • Elites should now be more aggressive
  • Monsters now start with their more powerful attack instead of the weakest
  • Moon boss now aims better on players that stands still
  • Increased Monster life slightly
  • Removed Spikes from monsters in Dungeon of Forgotten Knowledge


Player



  • Class: The Bloodmancer has been released
  • Status effects now stack
  • New Character info UI attached to Inventory


Items & Spells



  • Trinket: Eye of Blood
  • Trinket: The Last Stand
  • Trinket: Blood Stone
  • Spell: Blood Wave
  • Spell: Vampire Ring
  • Buffed Bloodband


World



  • Biome: The Plateau of Leng
  • Biome: The City of R’Lyeh
  • Water pieces and boatyard to the Loam Lands
  • New system to randomize between different level story structures
  • Added a season event system
  • Added a Halloween event
  • 9 shrines have been added
  • 6 Family Curses now exist
  • The Curse Master NPC can be unlocked
  • The Nameless can sometimes be found in the Shop




Performance



  • Optimizations on monster deaths
  • Blood pool in Loam Land optimized


Bug Fixes



  • Infinity Poison bug
  • Drowning stopped too early
  • Poison bomb offset
  • Vampire spells and Hood of Teeth cost too much life with some surnames
  • World tentacles now fade properly on death
  • Some status effects caused crashes
  • Main menu music not affected by Master Volume
  • Worm Boss now fades properly

The Reckoning

Hi again!

In this patch, we have spent almost all of the time improving and reworking the monster attack system. This is something a lot of people reacted to when we released the game on Early Access. We are quite proud of the direction it has been going, so please give us feedback on the new system. We will also let you fight a new boss and enter the first part of Act 2, Dungeons of Forgotten Knowledge.

Good luck!


New Content



  • Boss fight Act 2
  • Dungeons of Forgotten Knowledge
  • New pieces to Loam Land and Cave of Lost Souls


Monsters & Combat



  • New Redesigned Monster combat with combos
  • New melee attack algorithm
  • Buffed moon boss limb life slightly
  • New spell and turret charge effect
  • Turrets on monsters are now more visible
  • Anti Oscillation fixes on monster limbs and body
  • Removed some micro knockbacks
  • More visible melee attacks


Player



  • Added a system to prevent the player from accelerating too fast.
  • Colorized stats ingame


World



  • New Geomancer gate
  • New Moon Boss entrance gate
  • Changed post-effects and lighting for Forest of Lies

Other



  • Longer unlock time event


Bug Fixes



  • Fixed mysterious damage numbers
  • Worm boss and sacks should despawn faster now
  • Fixed corrupt swamp
  • Fixed broken door bug
  • Vampire Ring and Blood Band should now show info text that they cost life
  • Items falling through tree layer



Patch: Unexpected

This patch is called “Unexpected” because we were originally going to save it for the Reckoning Patch. We want to make sure you get the fixes and improvements faster, so as we say in Swedish “hoppas det smakar”.


Monsters & Combat



  • Weaker monster muscle strength (This will make them less stiff)
  • You now knockback monsters more with spells
  • Monsters now fade more obviously at the first step of death, they are affected more by the light system to make them darker
  • Balanced punch attack force to not fly as much
  • Hit/Crit effects no longer trigger on none-life objects like stones.


Player



  • Inventory should be nicer on the eyes now
  • Removed Auto-Shoot with the right aim-stick
  • Updated cloth system and Player now has a bit nicer cloak physics
  • Improved Player jump blending between animations
  • The Player now jumps slightly higher on the second jump to not feel as floaty
  • Improved lock aim direction on gamepad while casting a spell



Items & Spells



  • Uncommon, Rare, and Legendary now has increased stats values compared to Common items.
  • Buffed Hood of Teeth
  • Nerfed Boulder Ring speed
  • Removed knockback on Copper Ring, Eye of Cthulhu, and Kings Ring.
  • Increased Knockback on Flame Lance
  • Color of Rarity should now be more visible before pickup



Options



  • Option to quit run instead of exit to menu
  • Improved Keymapping contrast between button states


World



  • Doors should be more obvious lit up when the player is close
  • Improved Colliders in Forest of Lies and The Moon
  • Harder to Rocket Jump over the Towers of Madness
  • Improved Camera not being delayed in some Chunks
  • Removed Legacy Pyromancer Altar UI (can be found at the blood pool like usual)
  • Improved Geomancer Sidearea
  • Improved choke point in Crystal Cave of Cave of Lost Souls


Performance



  • Added a pooling system for loot and currency drops, this should eliminate death lag spikes of monsters
  • Boss HP bar should now be behind the death-screen


Bug Fixes



  • Achievement for completing Act 1 and exiting Tower of Knowledge is now fixed
  • Fixed some cameras that did not have the new camshake script on it
  • Fast equipment between hoods now properly removes status effects.
  • Boulder Ring should no longer push you through the floor
  • Dash logic has been improved to avoid players being moved outside the level by the physics system.
  • Chest in Worm Fight no longer has interaction active