Fixed infinity loading screen, and added fireworks for the new year!
Cheers Carry Castle
Cold Air
Happy Holidays and God Jul!
God Jul! In this patch, we will introduce you to the Icemancer and a new boss, The high priest of the goat people in Leng. We removed the permanent effect of family curses to only have them per run. We want to work on more interesting and extreme curses in the future.
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New Content
Class: Icemancer
Class: Pyromancer reworked
Boss: Krampus
Gambling Eye
Player
Skill Tree: Show red text why you cannot unlock certain nodes
Skill Tree: Bigger tooltips
No longer permanent curses per name
Class: Icemancer: Can glide in the air on an ice projectile which is cast on the dash, hold shift to keep gliding. Improve damage with Ice Resistance.
Class modified: Pyromancer no longer spawns bombs on crit and instead spawns a burning sphere on the dash that lets you deal more critical damage with its other ability of higher crit chance on burning enemies. Improve damage with Fire Resistance.
World
Gambling Eye: The Gambling Eye is an interactive prayer image in the world that lets you see if you are in the dark gods’ favor. It can give you legendary items that will push you through to that boss you have been struggling with. Or it will make for an interesting run.
Boss: Krampus now guards the altar of Icemancers.
Every Christmas time from now on will spawn Christmas objects around the world
Improved design for Plateau of Leng
More variation in Platea of Leng
The Goat People have ascended their deep caves.
Items & Spells
Spell: Ice Ball
Spell: Ice Dagger
Spell: Ice Lance
Improved visuals and sound for timed explosives
Less life reduction from the Arrow of Dexterity trinket.
Bug Fixes
Monsters freezing the player could push the player through the ground.
Improved Cloth Physics bindings
Monsters sometimes dashed too fast
Monsters sometimes kept on running away from you
Changed to set velocity instead of force when monsters explode to avoid some more extreme physics bugs.
Lowered cam shake on strong monster punches
Monster poison skin should work again
Changed visuals of Poison
Moon boss should spawn fewer monsters from the late phase
Moon boss sound is now more balanced
We will now take some rest for the Christmas season and will focus on optimizing the game in the coming patches.
Thank you for your support.
New Translations
Added translations for Foul Magic Patch.
Thank you for your patience
Regards Carry Castle
Foul Magic
Greetings and Salutations
This is our big patch of the year! A new class, 6 major new spells, a new biome, Act II boss, Complete Act II, Geomancer reworked. Unfortunately, we will have to wait with translations for the new patch, but it should be here any day now.
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New Content
Class: Stormcaller
Biome: Planet of Yith
Act II Boss
Player
New Class: Stormcaller
Reworked Geomancer, now has a shield
Slightly slower falling speed
Spell icons on GUI are now slightly smaller to make them more readable
Tweaked light on cast orbs
The Player is now slightly slowed by 10% during casting
The Player is now 40% slower during charging ability
Smoother aiming with a mouse
Improved going down through platforms and overlapping platforms
Cloth sim improvement
Items & Spells
Trinket: Electric Gem
Trinket: Heart of a Star
Trinket: Lightning Trinket
Trinket: Lightning Speed
Spell: Lightning Beam
Spell: Lightning Ball
Spell: Ring of Filth
Spell: Spider Ring
Spell: Arcane Missile
Spell: Force Push
Charred hood now has improved sound
Bug Fixes
Worm boss no longer get inverted damage taken debuff from Generalist (This caused it to be healed eventually)
Localization for Patch: A New Beginning
Hoods losing hp on entering a new area
No longer anti-stuck jump on jumping through colliders
Reduced chance of getting the same class
Moving between areas with the player does no longer leave a trail of the orb particles
Many thanks to everyone that is playing the Early Access and giving us valuable feedback.
This event started today, in case the set date is confusing.
A new Beginning
Greetings refugees of the Loam Lands!
This is a bit of a spontaneous patch that we wanted to do because of the Thunderful World Event. We have improved the prologue and blood pool for new players. We have also improved the Character movements.
Player
Item: Charred hood
Item: Flying hood
Skill Tree, you can now navigate and read locked nodes
Shield Bubble can now protect from melee attacks
Tweaked cloth physics
The Player falls faster
The Player runs slightly faster
Improved Jumping and Falling animations
World
Redesigned the Skill Tree and Blood Pool area.
Redesigned the Prologue
Bug Fixes
Fixed missing Japanese characters
Monsters could get super-speed in the wrong direction
There might be a few texts that have yet to get translations, but they will be in English for now, sorry about that.
Regards The Carry Castle Team
Patch: Fixes and improvements
This patch contains a range of improvements and fixes, based on the feedback on the previous update. Thanks everyone for your suggestions!
Monsters & Combat
Changed the reward chest from the Blood Worm boss to not open automatically.
Decreased the damage of Bloodmancer’s blood orb explosions slightly. This mainly affects the early part of a run.
Bloodmancer’s blood orbs drain your life slightly faster, but also gain power faster.
Player
When you get a family curse it will also show the name of the curse.
Added the name of your current family curse in the character window.
Items & Spells
Spells that spawn on the ground, for example Gem Ring, now show an indication effect on the ground before appearing, and are easier to aim.
Updated the mechanics for stacking buffs and effects, to correctly support both limited and unlimited stacking.
World
The Curse Master NPC will not let you spend Evenstar if you don’t have any curse.
Added new water puzzles in R’lyeh and increased the chance of getting an underwater area in the level.
Improved some small level design details in Dungeon of Forgotten Knowledge.
Added heat crystals to the challenge rooms in Plateau of Leng.
The turrets in Loam Land which shoot purple projectiles are now easier to destroy.
Added a shop to the new harbour part of Loam Land, to guarantee that the level always contains a shop.
Performance
Optimized the performance of a waterfall in Loam Land.
User Interface
Added the correct translations for all new texts in the previous patch.
The mouse cursor is now locked to the game screen when playing in fullscreen.
Bug Fixes
Fixed a bug with how family curses are saved, which caused the curse to reset back to a previous one when you entered a new level.
Fixed curse tentacles to not get stretched or stuck when going into a side area.
The new healer NPC in the shop was always giving the “Color of the Blind” curse, but should now give you a random curse.
The stats window will now correctly show stats changes while having the inventory open, for example if a buff expires.
Fixed the heat crystals in Plateau of Leng to not lower the music volume.
Fixed colliders in the end part of Forest of Lies to prevent falling out of the level.
Fixed a few visual bugs in Plateau of Leng.
Fixed physics of some trees and mushrooms in Cave of Lost Souls to not get stretched out.
Mark Hamill To Host ‘Thunderful World’ Digital Showcase on November 10th
Hey friends,
we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase ‘Thunderful World’! ːsteamhappyː
Find out more in the following press release:
Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, ‘Thunderful World’. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.
Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.
Alongside Mark’s headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjánn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.
Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.
Stay tuned and tune in on Nov 10th - see you all in the event! Your Thunderful Games-Team
This is the “They Came From the Deep” Patch, here we are introducing a couple of new things. We are adding shrines and family curses, we are also adding the new Bloodmancer class. On top of this, we are adding two new Biomes for act 2.
Major Features
Biome: The Plateau of Leng
Biome: The City of R’Lyeh
Family Curses
Bloodmancer
Monsters & Combat
Elites should now be more aggressive
Monsters now start with their more powerful attack instead of the weakest
Moon boss now aims better on players that stands still
Increased Monster life slightly
Removed Spikes from monsters in Dungeon of Forgotten Knowledge
Player
Class: The Bloodmancer has been released
Status effects now stack
New Character info UI attached to Inventory
Items & Spells
Trinket: Eye of Blood
Trinket: The Last Stand
Trinket: Blood Stone
Spell: Blood Wave
Spell: Vampire Ring
Buffed Bloodband
World
Biome: The Plateau of Leng
Biome: The City of R’Lyeh
Water pieces and boatyard to the Loam Lands
New system to randomize between different level story structures
Added a season event system
Added a Halloween event
9 shrines have been added
6 Family Curses now exist
The Curse Master NPC can be unlocked
The Nameless can sometimes be found in the Shop
Performance
Optimizations on monster deaths
Blood pool in Loam Land optimized
Bug Fixes
Infinity Poison bug
Drowning stopped too early
Poison bomb offset
Vampire spells and Hood of Teeth cost too much life with some surnames
World tentacles now fade properly on death
Some status effects caused crashes
Main menu music not affected by Master Volume
Worm Boss now fades properly
The Reckoning
Hi again!
In this patch, we have spent almost all of the time improving and reworking the monster attack system. This is something a lot of people reacted to when we released the game on Early Access. We are quite proud of the direction it has been going, so please give us feedback on the new system. We will also let you fight a new boss and enter the first part of Act 2, Dungeons of Forgotten Knowledge.
Good luck!
New Content
Boss fight Act 2
Dungeons of Forgotten Knowledge
New pieces to Loam Land and Cave of Lost Souls
Monsters & Combat
New Redesigned Monster combat with combos
New melee attack algorithm
Buffed moon boss limb life slightly
New spell and turret charge effect
Turrets on monsters are now more visible
Anti Oscillation fixes on monster limbs and body
Removed some micro knockbacks
More visible melee attacks
Player
Added a system to prevent the player from accelerating too fast.
Colorized stats ingame
World
New Geomancer gate
New Moon Boss entrance gate
Changed post-effects and lighting for Forest of Lies
Other
Longer unlock time event
Bug Fixes
Fixed mysterious damage numbers
Worm boss and sacks should despawn faster now
Fixed corrupt swamp
Fixed broken door bug
Vampire Ring and Blood Band should now show info text that they cost life
Items falling through tree layer
Patch: Unexpected
This patch is called “Unexpected” because we were originally going to save it for the Reckoning Patch. We want to make sure you get the fixes and improvements faster, so as we say in Swedish “hoppas det smakar”.
Monsters & Combat
Weaker monster muscle strength (This will make them less stiff)
You now knockback monsters more with spells
Monsters now fade more obviously at the first step of death, they are affected more by the light system to make them darker
Balanced punch attack force to not fly as much
Hit/Crit effects no longer trigger on none-life objects like stones.
Player
Inventory should be nicer on the eyes now
Removed Auto-Shoot with the right aim-stick
Updated cloth system and Player now has a bit nicer cloak physics
Improved Player jump blending between animations
The Player now jumps slightly higher on the second jump to not feel as floaty
Improved lock aim direction on gamepad while casting a spell
Items & Spells
Uncommon, Rare, and Legendary now has increased stats values compared to Common items.
Buffed Hood of Teeth
Nerfed Boulder Ring speed
Removed knockback on Copper Ring, Eye of Cthulhu, and Kings Ring.
Increased Knockback on Flame Lance
Color of Rarity should now be more visible before pickup
Options
Option to quit run instead of exit to menu
Improved Keymapping contrast between button states
World
Doors should be more obvious lit up when the player is close
Improved Colliders in Forest of Lies and The Moon
Harder to Rocket Jump over the Towers of Madness
Improved Camera not being delayed in some Chunks
Removed Legacy Pyromancer Altar UI (can be found at the blood pool like usual)
Improved Geomancer Sidearea
Improved choke point in Crystal Cave of Cave of Lost Souls
Performance
Added a pooling system for loot and currency drops, this should eliminate death lag spikes of monsters
Boss HP bar should now be behind the death-screen
Bug Fixes
Achievement for completing Act 1 and exiting Tower of Knowledge is now fixed
Fixed some cameras that did not have the new camshake script on it
Fast equipment between hoods now properly removes status effects.
Boulder Ring should no longer push you through the floor
Dash logic has been improved to avoid players being moved outside the level by the physics system.
Chest in Worm Fight no longer has interaction active