Source of Madness cover
Source of Madness screenshot
PC PS4 XONE Switch PS5 Series X Steam Gog
Genre: Platform, Role-playing (RPG), Adventure

Source of Madness

PATCH: They hide in the shadows

Thank you all for joining us on the Early Access launch. We have worked hard on this patch and will continue to do so on the forthcoming patches ahead. Later today we will also post our Roadmap, outlining our future plans.

New Content



  • A new class, the Geomancer, can now be discovered and unlocked.
  • New spells and items can be unlocked in the Geomancer skill tree.

Monsters & Combat


  • Reduced the extreme monster jumps that occurred sometimes, especially on the mini-bosses and on flying monsters.
  • Increased the Life of monster limbs slightly.
  • Relax the muscles of dead monster limbs.
  • Turn off animations of dead monsters.
  • Added more variation to the shape of mini-bosses in The Loam Land.
  • Increased the visibility of monster attacks slightly.

Player



  • The dash is now able to dash into monsters. This can help you out when being completely cornered and should improve the flow in the game.
  • Increased the base movement speed of the player slightly.
  • Increased healing from Small Life Flask.
  • Reduced healing from normal Life Flasks.
  • Balanced the stats of some family names.
  • Randomize the starting spells of new characters.

Items & Spells



  • Fire Bomb Ring now deals friendly fire and has a shorter range, but still knocks back monsters nicely.
  • The bombs from Fire Bomber Gem trinket now have friendly fire and slightly less damage and area.
  • Fire Pillar Ring now has a tighter range.
  • Balanced the Hood of Teeth healing and health cost.
  • Balanced the Life stats on hoods.
  • Reduced the amount of +% Life from random stats.
  • Balanced the gold value of some rings.
  • Added a sound effect when picking up loot.

Options



  • Added a setting for cam shake in the Graphics menu.

Other


  • Moved the shop on The Moon to later in the level to let you gear up with more gold.
  • Increased the width of the pillar platforms on the Act 1 boss.

Bug Fixes



  • Fixed that the dash could go to -1 charge at the beginning of a level.
  • Fixed gamepad detection if connecting multiple gamepads, or using third-party gamepad software.
  • Fixed a rare bug where you could get stuck at 0 HP and become immortal.
  • Improved aiming when running and aiming in different directions, especially for spells with a longer cast time. We’re still working on one additional fix for gamepad aiming.
  • Going to the balcony of Tower of Knowledge no longer incorrectly grants the hidden area achievement.
  • The cooldown in the tooltip was wrong for some spells.
  • Stop the player from dashing when exiting certain UIs with the gamepad back button.
  • Fixed a special case where the player character got stuck in the cast animation.
  • Increased the cooldown ongoing in/out of hidden areas and challenge rooms, to prevent accidental double clicks.
  • Dead limbs could sometimes still apply poison or burning on touch.
  • Changed the description of Pyromancer to match its bonuses. This is not a nerf, just a text fix.
  • Fixed the legendary stat “+% Damage against burning enemies” which didn’t work.



Thank you for playing Source of Madness and giving us constructive feedback.
-The Carry Castle Team

LAUNCH DAY IS HERE

Oh my God, the day is finally here.



You will be able to play our Early Access Version of Source of Madness. The first Act!

We can’t describe how much this is powering us up, we want to make this an amazing experience. Mind you the start of the game will be challenging but I think you will be able to overcome it. With your feedback, we will be able to hit the perfect balance with a few patches down the road.

We have a lot of cool ideas to try, like Family Curses, new Classes, richer monsters and enemies, more spells, the list goes on.

You can let us know your thoughts and wishes on the steam forum or on our Discord.

And we do not want you to worry about this early access, a lot of the content, the whole Act 2 and 3 exist, BUT! We want to make sure we nail the game before we release everything to not spoil the experience.


With all of this said.

We wish you the best of luck.
-The Team at Carry Castle

Launch in 3 Hours

I knew it was launch day the moment I saw our Discord hit 666 members, a glorious beacon, a sign if you will.

You know what this means.

18:00 CEST we will release Source of Madness, we will let it spread among the masses.


See you there.

Closed Beta on Discord!

Hey you!

Yes, you!

We are running a Closed Beta on our Discord, hop on in and test the game for a limited time only!

It will run between 2021-09-11 to 2021-09-14

Cheers
Per
Creative Director

Oh yeah, the Discord is here!

Phew almost forgot...

Developer Stream Source of Madness

Robin is the one who created the algorithm, the monster algorithm. With this algorithm we can combine billions of physiscs rigged monsters and have them walk however they are made.

Take this opportunity to ask any questions to our Dr. Frankenstein.

Find the Source of Madness...

Autumn Festival DEMO

The Source of Madness demo is now avaliable until the end of the 13th of October.

In this demo you can fight physics based monsters controlled by a machine learning AI and explore a lot of new spells and classes. Note that this is still in development, you can give us feedback in our Discord channel .

Help us create the perfect game by giving us feedback and wishlisting the game.

- Per
Creative Director

First Developer Stream

As the developers stream their first live stream you can ask them about Source of Madness!