New Content
- A new class, the Geomancer, can now be discovered and unlocked.
- New spells and items can be unlocked in the Geomancer skill tree.
Monsters & Combat
- Reduced the extreme monster jumps that occurred sometimes, especially on the mini-bosses and on flying monsters.
- Increased the Life of monster limbs slightly.
- Relax the muscles of dead monster limbs.
- Turn off animations of dead monsters.
- Added more variation to the shape of mini-bosses in The Loam Land.
- Increased the visibility of monster attacks slightly.
Player
- The dash is now able to dash into monsters. This can help you out when being completely cornered and should improve the flow in the game.
- Increased the base movement speed of the player slightly.
- Increased healing from Small Life Flask.
- Reduced healing from normal Life Flasks.
- Balanced the stats of some family names.
- Randomize the starting spells of new characters.
Items & Spells
- Fire Bomb Ring now deals friendly fire and has a shorter range, but still knocks back monsters nicely.
- The bombs from Fire Bomber Gem trinket now have friendly fire and slightly less damage and area.
- Fire Pillar Ring now has a tighter range.
- Balanced the Hood of Teeth healing and health cost.
- Balanced the Life stats on hoods.
- Reduced the amount of +% Life from random stats.
- Balanced the gold value of some rings.
- Added a sound effect when picking up loot.
Options
- Added a setting for cam shake in the Graphics menu.
Other
- Moved the shop on The Moon to later in the level to let you gear up with more gold.
- Increased the width of the pillar platforms on the Act 1 boss.
Bug Fixes
- Fixed that the dash could go to -1 charge at the beginning of a level.
- Fixed gamepad detection if connecting multiple gamepads, or using third-party gamepad software.
- Fixed a rare bug where you could get stuck at 0 HP and become immortal.
- Improved aiming when running and aiming in different directions, especially for spells with a longer cast time. We’re still working on one additional fix for gamepad aiming.
- Going to the balcony of Tower of Knowledge no longer incorrectly grants the hidden area achievement.
- The cooldown in the tooltip was wrong for some spells.
- Stop the player from dashing when exiting certain UIs with the gamepad back button.
- Fixed a special case where the player character got stuck in the cast animation.
- Increased the cooldown ongoing in/out of hidden areas and challenge rooms, to prevent accidental double clicks.
- Dead limbs could sometimes still apply poison or burning on touch.
- Changed the description of Pyromancer to match its bonuses. This is not a nerf, just a text fix.
- Fixed the legendary stat “+% Damage against burning enemies” which didn’t work.
Thank you for playing Source of Madness and giving us constructive feedback.
-The Carry Castle Team