Sovereignty: Crown of Kings cover
Sovereignty: Crown of Kings screenshot
Genre: Simulator, Strategy

Sovereignty: Crown of Kings

Sovereignty update (27/1/2017)

Hi all!

With the full release in less than a week, we're all pretty excited but hard at work!

We are releasing a new patch now, fixing some bugs.


Changelog:

Fixed human players not being able to raise undead as Maledor
Fixed crash when restarting game after certain types of crash
Fixed being able to recall agent who is already returning home
Fixed being able to click to demolish buildings in tutorial
Fixed not being able to construct building in tutorial
Fixed immunity to plague not preventing spread from adjacent province
Fixed crash when loading save where Frozen Hoofprints has been cast
Fixed issue detecting terrain types for hero powers, spells, etc
Upgrade mode only responds to mouse clicks, not mouseovers
Entering upgrade mode now auto-switches the active info card to show buildings
Added GPU auto-switch for multi-GPU systems
Experimental fix for black map on Intel GPUs

Sovereignty live on Twitch on February 3rd!



Sovereignty is the upcoming fantasy strategy game by the Lordz game studio. It is currently in Early access, and it will be released fully next week, on February 2nd.

To celebrate we will host a very special Twitch stream, live, on the following day on February 3rd, at 5 PM CET / 4 PM GMT // 11 AM EST, on our official Twitch channel. Agrippa Maxentius will be King of Hadrigel! Will he be remembered as a great monarch and a glorious conqueror, or will he lead his kingdom to ruin?

Sovereignty: Crown of Kings Full Release on February, 2nd!

After a useful development process, the developers from Gothic Labs and The Lordz Games Studio, are proud to announce that their fantasy videogame, Sovereignty: Crown of Kings, will be out from Steam Early Access soon!

Be ready on February 2nd to get your hands on this jewel, featuring – among the new major features - a more powerful engine and a complete trade overhaul!

With over 35 factions to choose with specific races, traits, heroes and units, Sovereignty: Crown of Kings will give you hundreds of hours of gameplay!

Stay tuned for further updates! Get more information about the game from its official Steam Page!

http://store.steampowered.com/app/312430/



Sovereignty patch RC1

A new patch for Sovereignty, with more bugfixes and more balancing done!

Changelog:

Prisoners now added automatically to trade table when sending peace treaty
Remembered trade offers now remove invalid items
Necropolis hero power no longer works on forts, siege, naval or undead units
Poison Vial hero power no longer works on forts, undead and phantom units
Fixed all prisoners auto-releasing at end of wars
Fixed possible crash when province with allied armies changes owners
Fixed possible crashes when looking up prisoner lists
Fixed possible crash when opening foreign affairs
Fixed graphical glitches on move/attack overlays in tactical battles
Fixed another case where promoted units causes a crash
Fixed non-working Rally unit ability
Fixed tutorial issue when Garrison units are present
Fixed a lot of German texts which were not appearing
Fixed issue causing some Rebel armies to be invisible
Fixed crash when losing the game as Aevinwode
Fixed crashing after notifying user that graphics hardware is not supported
Fixed shader compiler issue which caused seemingly random crashes
Fixed player being able to initiate trade with dead realms from resources pull out panel
Fixed crash when sending AI trade offer immedately after a counter-offer is made
Fixed being able to edit trade deal before clicking the counter button
Fixed removing treaty from trade table only removing from one side
Fixed canceling out of trade counter-offer freezing the game
Modding: Game now passes target unit when requesting Healer status

Sovereignty 2.1.3 patch!

Hi everyone! Sovereignty's path continues, and this time we're hitting 2.1.3 version.

Full changelog:

Fixed mod editor not correctly identifying existing mods on the workshop
Fixed crash when sending trade offers with no available Agent
Fixed possible crash when game tries to access prisoners which no longer exist
Fixed possible crash when adjusting UI scaling
Fixed possible crash when disposing of texture which has already been disposed
Fixed crash at battle end when units are still packed into wagons (requires testing to confirm)
Fixed crash caused by battle checking for winner multiple times
Fixed crash caused by trying to promote units which have maxed out their medals
Fixed crash caused by Overrun unit ability
Fixed crash when disposing units at game end
Fixed battle sounds not working after reloading saved games (only fixed in newly started games)
Fixed AI ending up in negative goold due to incorrect unit cost calculation
Fixed crash if counter-offering without ever having opened Foreign Affairs screen
Fixed missing tooltips in the Diplomacy section of Foreign Affairs
Fixed incorrect total on finance panel when there are are active trades
Fixed global spells not being possible to cast
Fixed prisoners panel display of costs when Arena of Bolgara is in effect
Fixed heroes not being able to move to an adjacent stack unless a unit also moves
Fixed switch left/right buttons setting not working on campaign map
Fixed Charge bonus being shown incorrectly in combat casualty estimates
Fixed issue causing units to sometimes not follow the arrow when attacking in battle
Fixed Tax Collector not having any effect
Added new checks for naval units ending up on land (swan ships in particular)
Gambler's Hall can now be built in the Capitol
Missing texture files no longer crash the game
Battle map artwork updated

Sovereignty 2.1.2 patch!

Hi all, the development continues and as promised we keep working hard to deliver a great game.

This patch consists mainly of bugfixes and balance changes, but we're working on something really neat :) Stay tuned and don't forget to let us know your impressions in the comments below or on the forum.


Changelog:

Fixed mods not loading if they only modify a single script or UI file
Fixed mod editor crashes when loading mods with new text entries
Fixed King's Call spell targetting enemy armies
Fixed King's Call spell not transporting hero
Fixed prisoner trades not actually giving the prisoners in some cases
Fixed finance panel having 2 copies of all tax incomes
Fixed modded copy of sov_tables.xml being ignored
Fixed error in Wages of War hero power
Fixed TEXT_MISSING in province items on finances panel
Improved Resources panel to add more information
Improved appearance of all white text items
Modified marketplace - more resources should be available in general
Added ability to initiate trade from resources panel
Foreign Affairs screen redesigned to make better use of space
Trade separated from Foreign Affairs into new trade screen
All trade is now concluded when the agent reaches the foreign realm
Modified AI battle retreat calculations
Added additional logging to enginelog.txt
Added gold per turn trades to finance panel
All Provinces now have at least 1 Economy

Sovereignty 2.1.1 patch!


Another update for Sovereignty, people :) this one contains many fixes, making the game more polished and stable, and now the developers will be free to work on more juicy additions.

Changelog:
• Fixed crash in mod editor if multiple languages with same key name are added
• Fixed crash when opening mod which has text modifications
• Fixed data error causing crash in mod editor (realmstats data table)
• Fixed possible case of spell casting cooldown getting stuck at -1 turns
• Fixed Odenheim Sentinels objective not triggering
• Fixed Evengaad Wellenkeep objective not triggering until tier 4 building constructed
• Fixed missing text on finance panel (units category)
• Fixed broken Economy Mode keyboard shortcut setting
• AI now moves existing units before deploying new ones
• Added buildings which grant money direct to treasury to finance panel
• Dragonhold Cloud Dragons are now Elite

Sovereignty 2.1.0 patch!

Hello everyone! We’re releasing a new update for Sovereignty. What are the highlights? Steam Workshop Integration, new options for modding and a ton of fixes!

Changelog:

• Steam workshop integration
• Fixed distance to capital calculation on sea zones
• Fixed possible crash on cleaning up Holy Arbiter script
• Fixed possible crash when loading game with Redoubt building present
• Fixed crash when cleaning up autobattle with units inside transports
• Improved performance of rendering batches
• Moved script dlls form Documents to ProgramData
• Mod Editor tool added
• Mod Manager tool added
• Added campaign movement speed settings
• Added new unit portrait: Circila
• Added prisoner action button art
• Game now has support for multiple maps/worlds
• Fixed possible crash when starting a new game
• Fixed Sirucil campaign not working properly after loading saved game
• Fixed news ticker contents not surviving save/load
• Fixed game not saving Magic Investment value

Sovereignty 2.0.5 patch!

We’re releasing a new update for Sovereignty, bringing the game to version 2.0.5. The hunt for bugs continues!

Changelog:

• Fixed Levencourt river harbour not converting units to transport ships
• Fixed Elven Way spell not working on Forester units which lack Garrison
• Fixed crash on exit after a shader error has occured
• Fixed issue where tutorial locks up after purchasing a Dragonknight
• Fixed Fountain of Youth not working
• Fixed broken AI check causing negative gold
• Fixed crash on turn start if too many realms are dead
• Fixed AI causing crash by making invalid ship moves
• Fixed crash if unit due for promotion dies
• Fixed trade duplication bug
• Fixed trade ending up with negative turns remaining
• Fixed crash if occupier army is destroyed without battle
• Fixed end of battle crash if a unit died while packed into a transport/wagon
• Fixed prev/next unit shortcut keys triggering when no battle is ongoing
• Units are now deselected when ending turn in battle
• Added additional logging to EngineLog.txt
• Game no longer crashes if attempting to load a save which has been moved/deleted outside of the game
• Restored missing Valegorn Palatinate special conditions
• Should no longer be possible to get incorrect warning about unresolved events
• Speed/timing of combat status effects should now be consistent with the selected battle speed
• Unit promotion list no longer resets after each promotion is selected

Sovereignty 2.0.4 patch!

Hello everyone! We are releasing a small update for Sovereignty, bringing the game to 2.0.4. It consists mainly of bugfixes. Here is the changelog:

• Fixed crash when quitting from tactical battle
• Fixed several issues with spell trees
• Fixed overrun not allowing unit to move again
• Fixed Fear of the Lash not allowing units to move again
• Fixed Ghastly Laboratory not working
• Fixed Ladvia campaign not starting
• Fixed battle bonuses persisting after end of battle
• Fixed buildings which requilre a Landmark to build
• Fixed spells which require the presence or absence of a Landmark
• Fixed hero powers which require the presence or absence of a landmark
• Fixed bug allowing permenant alliances to be broken by the AI
• Fixed all realm maximum ally numbers
• Fixed Odenheim campaign: Player can now counterattack
• Fixed Odenheim campaign: No attack restriction removed after war is declared
• Fixed possible negative gold when recruiting a Hero
• Fixed player being able to recruit prisoners when they do not have enough gold
• Fixed crash when trying to promote a unit which lacks any available promotions
• Fixed possible crashes after quit to menu and starting another game
• Fixed crash when attacking a province from the sea
• Fixed various problems with the Game Tips
• Fixed trade offer/demand menu not resetting when changing trade realms
• Fixed Irregular units not getting Hit and Run (fix applies only to new units)
• Fixed Group units ranged damage not scaling with their health
• Fixed River Rapids not working when crossing river to start battle
• Fixed Courtesan's Guild effect only lasting for one turn
• Fixed Black/Blue Ley Lines effect only lasting 1 turn
• Fixed Fell Mists not working on attackers after reload
• Fixed Astral Gate not allowing units to teleport to remote provinces
• Fixed crash when AI is considering retreat from Briarwood province
• Fixed AI deploying too many units to a province
• Fixed Battle Log always showing the defender as the capturer of VPs
• Fixed Bounty Hunter unit having Shackles as a promotion option
• Fixed crash when fleet attacking a harbour is intercepted
• Fixed AI being able to move into harbours occupied by an enemy fleet
• Fixed incorrect deployment of units when attacking land from a harbour
• Fixed AI being able to attack it's own stack while occupying an enemy harbour
• Fixed incorrect display of unit XP required for next level
• Fixed being able to deploy land units to sea tiles during battle deploy
• Added new Prince Halas unit artwork
• Improved contrast for selected items in unit promotion dialog
• Added "Your Turn" splash message to tactical battles
• Removed dead realms from the Foreign Affairs screen