Sovereignty: Crown of Kings cover
Sovereignty: Crown of Kings screenshot
Genre: Simulator, Strategy

Sovereignty: Crown of Kings

Sovereignty reaches 2.0!

After weeks in open beta we are finally proud to officially release the 2.0 update for Sovereignty. Since we’ve entered Early Access we have been facing several obstacles, but, thanks to our community’s involvement, dedication and feedback, we continue to move forward. In order to deliver a more ambitious game, we decided last year to switch to a new engine. This was not an easy decision to make and we changed a lot of things under the hood, which were almost invisible from a player point of view.

Now we know that this decision was necessary, and that it was instrumental in creating the game we all want to play. Going public with version 2.0 is a huge step towards the end of the Early Access phase. This major update includes many UI and game mechanics changes but also brand new features. For instance you can now customise your province by constructing buildings in them and design your empire according to your play style. Prisoners are also now completely under your control; would you want to trade them, recruit them in your own army, or keep them in jail for other dark purposes. The more the game evolves, the more you are in control, and be ready to have again a lot of surprises by the end of the Early Access program!

If you want more details about the 2.0 changes, please read the changelog below:

User Interface


Title screen is now animated
Placeholder art replaced
All lists and texts now support scroll bars when needed
New text rendering system
Improved on-map realm names
Political map view - now appears on the main map
Relations map view - now appears on the main map
Relations map view - now has on-map buttons to interact with realms
Added Economic map view (replaces upgrade mode)
All map modes now have instructions and a color key
Improved realm selection - added list of realms
Improved realm selection - uses higher quality map
Improved realm selection - allows scrolling and zooming
Auto Battle - updated layout of armies
Auto Battle - made it clearer who is fighting whom
Info panels (armies, spells, etc) have all been cleaned up
Foreign Affairs - Improved resources list
Foreign Affairs - Improved "Current Trade" information
Promotions - promoted units now appear in a list
Campaign Objectives - all objectives now support numerical progress
Added an income/expenses panel

AI Players


The AI has been heavily modified, and realms should act more in line with their expected personalities now - for example, Jotland and Vessoi will actively attempt to obtain the totems to call the horde.

Auto Battle


The auto battle changes are not just aesthetic, the armies are lined up in formation (infantry in front, archers/ranged behind, cavalry on the flanks). This affects how they fight as well as looking better.
In addition, the way targets are chosen in auto battle has been improved - the AI will no longer select targets based on only their combat stats, but will also consider the amount of damage which will be dealt.

Trading and Treaties


The trade system has been overhauled - when a trade is offered, all negotiation is done instantly, no more waiting for your agent to travel across the world first. Once trade is negotiated, the deal is finalized immediately.
Agents still play a part, as they must transport the goods agreed in the trade, this means that while the deal is agreed on instantly, the actual goods may still take several turns to arrive - the progress of the agents can be seen in Foreign Affairs under the Current Trade tab.

Unit Promotions


Unit promotions are no longer random. Units will instead gain XP as they participate in battles (visible on their unit info cards). When they have enough, they are promoted. It now takes longer to get 4 medals for a unit, but it is a more predictable system.

Balance


A lot of small changes to game balance have been made, and the special class abilities have been tweaked somewhat, in particular, cavalry charges will now be less effective in rougher terrains, and shield wall is less powerful than it used to be.

Buildings


Instead of increasing an Economy value to get more income from provinces, you can now customize your province by constructing buildings in them - choose to create an economic powerhouse or a heavily fortified defensive bastion, build special buildings to influence the course of your empire and mold it to your play style.

Prisoners

Instead of automating the process, prisoners are now entirely under your control. Choose when, or if, to trade them back to their owner for money and influence. Keep them in your prisons and use them to improve your own empire - recruit them into your armies as mercenaries, experiment on them for greater power, even raise them as powerful Undead units.

Bugs and Crashes

We have fixed a great number of the bugs and crashes which were present in 1.9, this should result in a much more stable experience. As always, if you do run into any bugs, let us know using the bug report tool or on the forums.

Sovereignty EA2 Build 1386

Build 1386 is now on the public beta branch - We are hoping that this build will prove to be stable enough to become the new official public build (the previous build was close, but had an issue when migrating from 1.9 which had to be fixed first).

If you want to try out the beta builds, instructions are here:

https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

Changes in this version:

Fixed Venom affecting Forts, Undead and Phantom units
Fixed missing text when selecting Poison Vial target
Fixed crash when migrating settings from EA 1.9
Fixed possible crash when loading games from builds earlier than 1369
Fixed AI attempting to cast spells on dead realms
Fixed crash when AI attempts to cast Scorching Sky
Fixed incorrect Shrine RP bonus
Fixed incorrect Standing Stones RP bonus
Fixed crash caused by promoting a dead hero
Fixed crash caused by promoting dead units
Added description text for some unit types
Increased the amount of XP which units gain in battles
Units now guaranteed to retreat if morale is 0
Counter Fire now applies against melee attacks
New button art for popup dialog boxes
Info button in realm select is now a toggle
Added new unit art for Raidleader Mirko
Spells have been rebalanced

EA2 Beta Build 1369

The EA2 Beta branch has been updated again to build 1369.

We have managed to track down and fix a few of the seemingly random crash bugs which we get reports of, as well as the usual assortment of fixes and improvements.

There was something of a delay in this build - This was caused by us making some changes to the way the game is structured in order to be able to support loading mods - We are in the process of preparing a new modding tool, and setting up Steam Workshop support for the game.

Fixed errors in target data for Witherwing spell
Fixed rare bug causing crash when Fearsome/Terrifying units end a battle by capturing
Fixed issue allowing the player to be offered a Hero they cannot pay for
Fixed -10 relations due to war persisting after the end of a war
Fixed issues with trade after loading a saved game
Fixed Ghastly Laboratory requirements
Fixed unit Disband button being available when unit is imprisoned
Fixed undead units taking damage when attacking from Ledia
Fixed TEXT_MISSING in building demolish confirmation
Fixed random crash when selecting units in battle
Fixed possible crash if the first unit in a stack dies when attempting to attack Ledia
Fixed crash when the AI tries to enslave too many units
Fixed AI ending up in negative gold by recruiting prisoners
Fixed AI ending up in negative gold by purchasing Heroes
Fixed a number of memory leaks
Fixed crash if Catacombs is present in Ledia when undead units attack
Fixed Wood Lore spell not working when RP generating building is present
Fixed crash if Cloudfels attempts to use transport ships
Fixed Flier units still retaining some benefits below 40 health
Fixed Mead Hall appearing in non-capitol provinces
Mutual defence treaty no longer triggers on offensive war
Resources pull-out panel now includes trade income
Added Ledger panel - click on the button next to the Treasury number
Improved memory usage and speed of auto battes
Improved AI turn speed for realms with large armies
"Landmarks" text in magic panel changed to "Provinces"
No longer crashes is Steam is not enabled - now gives error and closes normally
Forced March spell now works on Hero as well as Units
Slightly decreased AI chance to retreat in tactical battles
AI less likely to pay large sums of money for a peace if there has been no fighting
No longer possible to loot your own provinces while recapturing them
Reduced number of trade offers being sent to the human player each turn
Some more building balance changes applied
Khazoth and the Elven realms (particularly Sirucil) start the game with more units.
Elves cost a bit more to purchase and a bit less to upkeep.
Orcs cost less to upkeep.

Sovereignty EA2 Beta 1330 Released

The public beta version has been updated today to version 1330.

This is another round of bug fixing and polishing - we tackled some of the more serious issues which were coming up in error reports, and while we were not able to resolve all of them, we have increased the amunt of debugging information which is sent to us from those crashes, which should help us to track down the remaining ones.

If you are interested in the beta, you can find instructions for participating here: https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

full patch notes:

Fixed Hit and Run attackers being captured by units with Shackles
Fixed missing coloured text on building resources which cannot currently be afforded
Fixed typo in Pionere unit data causing crash
Fixed army selection highlight not being removed on deselecting enemy armies
Fixed another case of a file handle not being closed and causing crashed
Fixed army remaining selected and movable after ending turn
Fixed Ancestral Glory hero power not working
Fixed Feybrunn missing landmark icon
Fixed possible cases of crashing when quitting to menu
Fixed wagon units not unpacking at the end of battles (caused crashes in future battles)
Fixed various info cards showing as pinned when they should not
Fixed Sylvan Rebirth and Prosperous growth incorrect target types
Fixed cases where certain provinces lack low-tier buildings
Fixed save dialog allowing invalid characters to be entered
Fixed player being able to move forts during battle deployment
Fixed crash when loading game saved after completing all objectives
Fixed being able to cancel spell casting but leave unit selection dialog open
Fixed crash if an army attacks but all units die (sun disk of the west, etc) before the battle starts
Fixed missing unit unlock icons in the shared campaigns
Fixed positions of political/relations map buttons if treaty has been signed
If player chooses to play on after winning, all other objectives are now disabled
Added confirmation message before demolishing buildings
Sirucil campaign modified to no longer require province damage
Evengaad campaign modified to no longer require economy improvement
Aevinwode can now build Standing Stones
Aevinwode and Sonneneve campaigns: Sirucil now more likely to survive
Race names are now all singular
Improved text in Events
Added additional debug info for certain crashes
Added Race to realm info cards
Marketplace modified to increase available resources
Added description for the Shattered effect
Added race icons to realms in Foriegn Affairs
Rebalanced almost all buildings
Added "Documents\Sovereignty\EngineLog.txt" file to track engine creation for debugging

Sovereignty EA2 Build 1301

The latest EA2 beta is now available for download. Check this post if you are interested in joining the beta: https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

This patch mainly addresses the various issues which were identified in last weeks patch as a result of ading new features, it also deals with some of the graphical problems - the UI is now much smoother, as is text.

Thanks to all of the beta testers for their help, keep up the good work.

Full patch notes:

Fixed crash when using backspace in a text field under some conditions
Fixed AI freezing up in battle if it attempts to perform a Heal action
Fixed available buildings in provinces listing buildings in wrong order
Fixed mising Race tooltips for Giants, Dragons and Monsters
Fixed incorrect Morale bar colour in tactical battles
Fixed follow camera in battle not following moving units correctly
Fixed red "range" overlay in battle remainig when selecting another unit
Fixed several buildings not enforcing requirements properly
Fixed crash when loading a game which has a Watchtower building present
Fixed various crashes caused by incorrect building cleanup at end of game (esp. catacombs)
Fixed bug causing trade offers to be editable without selecting counter-offer
Fixed bug causing autosaved files to not be properly closed, resulting in crashes
Fixed some aspects of tactical floaties not being tied to battle speed setting
Fixed missing Victory Location counter in tactical battles
Fixed positions of landmark icons (rosehorm/aldenheim)
Fixed various typos and texts
Fixed possible crash in battle when tile lacks a Terrain type
Fixed crash when forts cause army in autobattle to have over 20 units
Fixed crash if game ends while casting certain types of spell
Fixed resource per turn not working if you have a stockpile, but 0 income
Fixed "Improve Relations" covert action not working
Fixed broken move/attack range overlays in tactical when switching from one unit to another
Fixed possible crash when unpacking units at the start of a battle turn
Fixed ability to build/demolish stuff in other realms
News ticker slowed down slightly
Active unit in tactical battle is now highlighted
Changing info cards now requires you to hold the mouse (mostly) still over a province
Removed scroll bar on mini versions of hero cards
Trade table will no longer show more than you have when switching back to it after selling resources
Added tooltip to empty building slots which indicates maximum Tier
Building costs are now coloured to indicate which ones the player cannot afford
Economy score now puts less emphasis on Economy, and more on building Tiers
"View Enemy Battles" setting no longer includes Rebels
New setting: "View Rebel Battles", default: off
Modified Prisoner list scaling to fit better with other similar UI
Modified Revolt Chance to work better in new system
Reduced font size on Events, Battle Log and Battle title to prevent text overrun
Standaradised the info on various Economy information texts
Improved visual quality of all in-game text
Improved visual quality of all UI graphics

Sovereignty EA2 Build 1288

Latest build of the EA2 beta is now available.

If you want to join the beta, instructions are here: https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

Details of the patch are here: http://steamcommunity.com/app/312430/discussions/0/357284131788049280/

This is an important patch, as it is the first beta test of the new Buildings feature (all feedback on this is welcome, we want to know what you think). It also adds some new prisoner options, and the usual collection of bug fixes and smaller improvements.

Sovereignty EA2 Beta - Build 1239

Build 1239 is now live on the beta branch. Those already using the beta will be updated automatically, if you are not using it and wish to do so, instructions are here: https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

This patch contains the battle improvements mentioned in the previous post, as well as a number of more general improvements to the gameplay. There are also some performance improvements - particularly with regard to the Out of Memory errors which some people appear to have been experiencing - this patch will not yet completely stop that from happening, but it should increase the length of time that it is possible to play for before it happens.

Full patch notes:

Fixed Singing Shafts applying effect to non-archer units
Fixed Cradles/Patrons being awarded to realms which cannot accept them
Fixed a numbe of bugs in AI peace calculations
Fixed incorrect "charge" icons appearing on units in battle
Fixed unit training time visibility on purchase screen
Fixed province flashing red if it was obtained by treaty
Fixed memory leak caused by text rendering
Fixed performance issue related to texture loading/caching
Fixed memory leak caused by unit counters in battle
Fixed memory leak/performace issue related to redrawing realm borders
Fixed AI not accounting for provinces lost/gained in wars
Fixed AI trading provinces for peace when no fighting has occured
Fixed possible crash when Frozen Hoofprints is repeatedly cast
Fixed crash in tactical battle if mousing over out of bounds tiles
Fixed crash when trying to deploy more than 20 units at once
Fixed crash when attacking a harbour with transport ships
Fixed incorrect trade message when trade severed
Fixed unintended hexlines on tactical battle map
Fixed crash when Quarantine spell expires or is removed
Fixed severed trade only ending one side of the trade
Fixed Call the Horde triggering every time a game is loaded
Fixed right-clicks being ignored if they are on an army counter
Fixed not being able to move army by clicking directly on another army
Fixed background hissing noise in music tracks
Fixed possible crash when AI chooses to break treaties
Fixed missing terrain effects in tactical battles
Fixed continue button ignoring ironman games
Fixed possible crash after winning/losing game if there is a message pending
Khazoth Campaign: reduced capitol captures required
Maledor Campaign: Palatinate will no longer use Cloud City
Icespire Campaign: Now requires more landmarks to win
Forts are now visible during battle deployment
AI now has threshold peace value, below which peace cannot be bought for any price
Flying units can now capture Victory Locations in battle
Added post-load check to eliminate any naval units on land (to fix old saves)
Improved health and morale bars in battle
Slower speeds for tactical battle are now considerably slower
Improved readability of Objectives list
Settings file converted to text format
Settings Screen UI improved (mainly to make it easier for us to add new settings)
Added a number of settings to rebind shortcut keys
Increased closest zoom level in tactical battle
Smoothed edges of Fog of War around battle area in tactical battles
Improved move/attack range display in battles
Adjusted positions of some tactical battle UI elements
Added a combat log to the upper-right corner of the tactical battle UI
Removed ability to pin info cards
Added highlight to selected army on map
Added grid line option for tactical battles (default: G)
Added tooltips to explain why an army cannot move to a particular location
Units awaiting deployment now charge upkeep (only fully trained units)
Added a few sound effects for UI actions (using hero cards, opening and closing panels)
Added art for town tiles in tactical battles

Upcoming patch

Since it's taking a little longer this time to get the next patch out, We're sharing an image showing some of the graphical improvements we've been making in tactical battles.

Note: This post relates to the upcoming EA2 beta patch only.



The Fog of War around the edges of the battle area has been smoothed, no more jagged hex edges.

The rendering errors causing what appeared to be grid lines have been fixed (actual grid lines will be added in a future patch, with an option to turn on or off)

The movement and attack ranges of the selected unit have been significantly changed - Movement is now shown as a blue area, Attack range is shown in red, and it is much easier to see when they overlap.

EA2 Beta - Build 1196

The latest beta patch is now live - those already on the beta will be automatically updated, if you want to join, details are here: https://steamcommunity.com/app/312430/discussions/0/405690850608282178/


Patch notes:

Fixed attack icons over enemy units vanishing
Fixed incorrect colour of Morale bar on units in tactical battle
Fixed AI sometimes attacking with an empty army
Fixed units not being properly removed when training is cancelled
Fixed retreating units in tactical battle stepping outside of the battle boundary
Fixed load/continue not being available if only iron man saves are present
Fixed settings screen not appearing during tactical battles
Fixed being able to take actions with enemy units in tactical battle
Fixed missing notification when Drayd's Vale captures your units
Fixed unit and hero promotion notifications being lost on load/save
Fixed Quarantine (and similar spells) still allowing deployment to the province
Fixed missing floating text in battles when unit gain or lose abilities
Fixed floating text in battles being too close together
Fixed missing disband button on unit cards
Fixed missing diplomatic effects of annexing provinces
Fixed annexed capitol appearing damaged even when fully repaired
Fixed possible crash when rebels rise up in harbour province
Annexing capitols now gives diplomatic effects based on race and alignment
Annexing capitols now gives a small permanent negative effect with all realms
Reduced Trade objective in Averine campaign to 25 units

EA2 Beta - Build 1182

The EA2 Beta has been updated to Build 1182. This is mainly a bug fxing update, with some small tweaks to the game.

If you are already on the beta branch, the update will be automatic. If you are interested in trying the beta version, the instructions can be found here:
https://steamcommunity.com/app/312430/discussions/0/405690850608282178/

Patch notes:

Magical attack types now grant +1 attack against Shield Wall
Flipped battle UI to place end turn button on right
Cavalry can no longer charge if the move ends on a water tile
Fixed vampirism working on other undead units
Added several new status effects to combat result previews
Fixed duration of Diseased effect in battles
Fixed display of combat preview results when there are multiple status effects
Spells which can target an ally now work on realms you have a Defence treaty with
Improved display of economy value on province info cards
Fixed unit bonuses from Cradles and Patrons not affecting units already in training
Frozen Hoofprints spell now applies an area effect
Spells targetting units can no longer be cast on targets which are not Scouted
All Agents affecting a realm are now recalled if the realm is destroyed
Fixed units becoming invisible when changing to/from transports
Transport units during tactical deploy now display the unit they are carrying
Fixed transport units at end of battle moving into province without unpacking
Fixed naval units retreating to land and land units retreating to sea in battle
AI units now use healing abilities in battle
Aoutobattles now make use of healer units
Galeni campaing - now requires less units to have Loyalist Brigade
Provinces under occupation now have a red pulsing outline
Fixed issues with Turkish locale settings preventing game from starting
Fixed crash when unit is captured while retreating from morale damage
Fixed crash when accepting changed settings
Added resource names to trade table/trade offers
Fixed crash when trying to display details of a destroyed unit
Unit info card now shows damage type colours on attack stats
Fixed being unable to accept or refuse to join war if a battle has already started
Fixed non-working Dormant unit ability
Ficed invisible units after loading game in tactical battle
Fixed invisible units when using Necropolis power
Fixed tactical battle returning to deployment phase when loading saved game
Fixed being able to merge armies which are too large in sea zones
Fixed group/single tooltips on unit purchase screen
Restored the option to Liberate an allied province if you capture it in battle from a mutual enemy