Fixed bug where overflow export was done even if crew supply IN & OUT was checked off (thanks 2 0 3 for finding it)
Trade Panel is now able to display a lot of different items (thanks tjtravel for finding it)
Handle opening Asteroid Drone panel when drone didn't had target to mine
Added destroyed Food Dispenser to starting ship
v0.29 - Can't freeze if you burn
Hello there!
It is time to introduce a new element known to any space dweller - heat. From now on any device will generate heat when working.
Changes
Temperature system introduced - any device will generate heat when consuming more than 1kWh/day
New device - Passive Cooler - cool down station grid
Trade deal log now shows lost tech points & cash (due to corrupted data & taxes)
Optimization & Fixes
Solved game-crashing bug when reducing trade tax mid-trade
Black Corp repaying button fixed
Scrap metal task now adjusts to amount of scrap metal left on station
Don't lose resources when switching from 'continuous' to 'Do X' production mode
v0.28.0 - Blueprints
Hi there! This version grew a bit out of the initial scope (thus it took me more time than anticipated, sorry for that). As this version is save-breaking, I'm leaving the previous version 0.27.0 as a beta branch - for those who wish to finish the previous run before trying new content.
Blueprints Single device type can produce various products. New product types are unlockable via technology. All items can be now researched & produced on your own station.
Production Control Production devices can be set up in one of 3 ways:
Continous - works non-stop
Do X - works until said amount is produced
Do until X in stock - works only if stock of product is lower than given X
Tech Tree Tech tree UI was changed to handle an increased amount of tech.
Changelog:
Items production changed to be based on blueprints
Do until X in stock production mode added
New tech tree witch a lot of new techs
Added mining of PE Plasma & Strange Matter
Added production of Antimater & Superdense Matter
Added pump station for Antimater & Superdense Matter
Chemical Plant produces Acid, Rubber, BioPlastic & Graphene
Furnance produces Metal, Silicon, MetallicGlass
Introduce ArcFurnance - faster than Furnance, but needs more power
Mining Dock with new controls
Fixed animation of mining docks
Notices UI changed from icon to text
Fix langs in quests
Build cost panel UI -panel now non-transparent
Build cost panel UI - show build device cost instead of last hovered one
Better device destroy icon
New notification about unopened crew pod
Fixed bug causing the game to stay in input-locked mode
Device renamed:
Components Factory renamed to Factory
Microchip Plant renamed to Lab
Dock Port renamed to Guest Dock
Hydroponic Plant renamed to Food Plant
v0.27.0 - New content & game rebalance
Corruption reduction as BlackCorp payment reward By repaying your loan you can reduce % of tech points corrupted during the trade.
Visitor Tier By repaying your loan you can also unlock higher Tiers of visitors. The high-tier visitor brings high-tier items to trade. All items are now available via trade.
Pipe configuration changed - swipe instead of clicking each pipe To make preparing pipe setups easier, I've redone how they are configured. Now instead of manually clicking each pipe, you can swipe the mouse holding the left click to over multiple pipes to form a pipeline in the swipe direction. The same pipeline can be disconnected by doing the same & holding the right click.
New Items & Devices
[TII] Drone Frame (with fabrication plant)
[TII] Drone (with fabrication plant)
[TII] Atmospheric Drone (with fabrication plant)
[TII] Robot (with fabrication plant)
[TIII] Light Fighter
[TIII] Hardened Drone Frame
[TIII] Quantum Core
[TIII] Nanobots
[TIII] Planet Drone
[TIII] Scoop Drone
[TIII] PE Plasma (ore for Tier III fuel)
[TIII] Antimatter (Tier III fuel)
[TIV] Heavy Fighter
[TIV] Shield Emitter
[TIV] AI Core
[TIV] Metallic Glass
[TIV] Phazing Drone
[TIV] Superdense Matter (ore for Tier III fuel)
[TIV] Strange Matter (Tier III fuel)
[TIV] Shielded Fighter
All current & planned production chains compiled into one:
Changes
Recalculated economy
Rebalanced tech tree
Visitor Needs/Offers redone - contains now all items & is based on Visitor Tier
Autotrade gives more tech points for fuel sales compared to manually trading the same fuel
Mining Dock needs Drone item delivery to mine (Drones get used up during mining)
Removed Hull Plates & Gauss Ammo items
Fluff - upon rejection of crew member, the crew pod is ejected out of the station
Item panel on the left have now items sorted by price
Added roof-like background to crew members when they are outside & over the station
Low resources alert now considers not only metal ore but also metal
Saveable units stats
UI Improvements
Autotrade device now shows the time to the next visit
Cleaner way of presenting player cash
Rearranged button placement in panels (less scrolling)
Black CORP Inc payback reward is now easier to see through
Reduce UI background transparency for item list
Reduce UI background transparency of the Unit Management panel
Removed 'Switch Connection' button from Pipe Overlay [I](configuration is easier with swipes now)
<*> Adjusted placement of production output in Device panel <*> Adjusted Device Panel filter box size to contain all items
Optimization & Fixes
Optimization: Fixed issue with a job to move items (for some jobs it caused its recalculation over & over again, which slowed down the game massively)
Optimization: Bug solved where after each food/water consumed recalculation was made multiple times (+1 after each consumption, leading to the game slowing down with time)
Loan amount fixed to be 13 000 000 000
Fixed UI issue in the main menu
Redone event system - introduced custom triggers instead of Unity-provided ones - as they have problems when object colliders overlap.
Show dropped items content
Fixes the sound of devices built during the gameplay
Fixed black CORP Inc. Panel - correctly load amount paid back
Fixed mining laser - turret was placed under the turret base
Scrap metal devices got their image layer put under other devices
Removed duplication of 'truss required' lang
Resolved pipe bug when built one is put into pipe overlay mode
And a lot of code refactoring like, whoa, a lot!
0.26.1 - save/loading hotfix
Hotfix resolving some games stuck on the loading screen
The bug was happening only when a visiting ship was near the station in the saved game.
v0.26.0 - Tier 2 Buildings & Fuel Autosell
More extensive than usual update - steaming through Tier 2 production, only Graphene left to introduce.
Also, the big introduction of auto refueling pumps, they will automatically sell the fuel you produce.
Changelog:
New Device: Pump Station LH2 LOX - fill it with LOX & LH2 to automatically sell it, vessel comes every 5 min
New Device: Acid Plant - produces Acid
New Device: BioPlastic Plant - produces BioPlastic
New Device: Gas Giants Mining Drone - mines nearby planet for Raw Gas, required to produce Xenon
New Device: Xenon Separator Plant - converts Raw Gas to Xenon
Added nearby planetary system
Change: Rebalanced power - less power draw when not producing
Change: Rebalanced construction cost - use more relevant item types
Change: Mining devices now use power
Change: Mining laser now have alerts when full storage or low power
Change: Improvement to UI scaling
Fixed: Tech tree after loading game
Fixed: Situation when crew member is just outside the station and can't move - caught by Kapudd im Kopp
0.25.1 - Rubber tech restored
Restore rubber tech
v0.25.0 - Microchips & refreshed tech tree
This update marks a significant milestone in the game development - the first item of the 2nd Tier was added - Microchip. The final game is planned to have 4 item Tiers, each progressively more complicated to produce and pricier. Also, we're getting close to automated trading :)
Changelog:
New items - Silicon & Microchip
New tech - Silicon & Microchips
New devices - Silicon Arc Furnance & Microchip Plant
Updated tech tree
Redoo device categories - production separated into tiers
Redoo item prices - higher tier items will be worth more
Remove device - Gaquss Ammo Factory
Changed the way of displaying item lists in panels
Fix loading getting stuck at 10%
0.24.0 - Taken loan bites you back
This update was cooking for some time now. A lot of small changes were added, but mainly the big bad guy came for their $$, so it's time to think about paying them back.
Main changes:
Added trade tax (collected by Black CORP Inc.) and tech points corruption
Paying off Black CORP Inc. reduces trade tax
Changelog:
Take into consideration food/water in dispensers when showing in main UI or checking for a low amount
Notification about the low amount of raw resources
Spawn asteroids immediately around the station at the game start
Easier to distinguish interactive elements by showing them in blue
Redone UI panels to better scale
Some UI panels are now scrollable if they have a lot of content to show
Devices are supplied with more input materials when in continuous production mode
Custom cursor during manual mining
Crew consumption increased x2
Crew ignore full toilets when trying to relieve yourself
Crew ignore empty water/food dispensers when looking for water/food
Items dropped by crew are no longer removed during loading
Prevent spacebar from interacting with in-game buttons
Prevent researching already researched tech
Expect more content related to trade. Also some game content being unlocked after paying off part of the load taken from Black CORP Inc.
v0.23.3 - Mine it yourself
Some time has passed since the last update, sorry for that ːsteamsadː This update brings changes to the early game & addresses the game feeling slow.
Changes:
Mining laser replaces mining dock as an early game source of minerals
Mining dock is now unlockable via the tech tree
Speed up of the game - unit movement x2.5, production time shortened by x4
Quest line about mining laser
Fixed UI elements scalling
Prevent game breaking due to undocking when a trade occurs