Optimization to the game - removed FPS drops due to revalidating jobs that couldn't be realized.
v0.23.1 - Fix!
Fixed game crashing when not enough space is left.
v0.23.0 - Advanced Automation
A milestone was reached today! The pipe system is at a point where I can say it's feature-rich enough to support your automation needs. Anything you can produce can be automated now, it's time to go crazy!
Here you can see a simple section producing basic resources & Components:
A Components Factory have 2 inputs - one for Metal and one for Mineral:
Note: For producing devices - any of the inputs accepts only one item. The currently accepted item can be checked by hovering over Input, a better solution to check it will be implemented in the future.
Changelog:
Multiple Input Devices - a milestone for full production chains automation
Limit amount of item from each input a device may hold - prevent issues with automated production
Change: Adding output pipe for Waste Processor
Change: Stop production when not enough space for it in the device
Cleaner game save slots visual
Game optimization
Temporary solution for bug occurring when constructing truss/module
About the future - expect more features around automated trading, the introduction of Black CORP demands, and changes to power-creating devices!
See you soon! Albert
v0.22.9 - Supportive Crew
Long missing behavior was added - crew help each other in large tasks
Changelog:
Multiple crew members can work on a single job
Change: Camera movement speed depending on how much you scrolled in
Change: Now - when clicking on multiple overlaying objects - the top-most is selected first
Fixed issue with placement pipes >12 tiles from station center
Resolved issue where dropped items in saved games were left on the ground forever
Resolved issue where unit panel didn't work after loading game save
What's next? I'll work on a pipe system supporting devices with multiple inputs - so that advanced production devices could be automated.
v0.22.8 - Pipe Bridge
Expansion to pipe systems - for advanced setups there is need for pipe lines to cross each other - pipe bridge allows to do so still separating them. While one line get's stuck, second one is still unaffected!
Changelog:
New Device: Pipe Bridge - allows for easier crossing of two pipe lines
Fix: When in pipe overlay view - new item in pipes are now visible
Fix: Don't allow for multiple pipes when placing new device with input/output over a constructed pipe
Fix: No longer stuck in interaction mode where you can't interact with devices/crew
Change: Pipe removal is now easier to discover
Change: Reduce asteroids amount
Short comparison with Pipe as a crossing of two lines: [previewyoutube="2poQ_3Z0cd8;leftthumb"]
v0.22.7 - Waste Water Processing
Provided you have enough Tech Points - Waste Water recycling chain is here waiting for you!
A new device - Waste Processor
A new device - Toxic Burner
Extended game log info:
Changelog:
New Feature: Waste Processor - processes Waste Water into mostly Water
New Feature: Toxic Burner - burn Toxic Waste - a byproduct of Waste Water processing
New Item: Toxic Waste - highly unwanted item, that can be burned into Mineral
Changed: Components Factory idle power lowered to 0.2 kWh, jumps up to 1 kWh while producing
Changed: Component item have a new icon
Changed: Game log now has information about trade summary
Fix: Power overlay no longer shows devices that are still under construction
Fix: Show default avatar in crew recruit panel
v0.22.6 - Enhanced Power System
This update brings a deeper power system for you to handle. Now, devices draw more power when producing items.
Changelog:
Feature: Added log - to mark important in-game situations - like a hungry crew member
Feature: Device has different power consumption when producing items
Change: Dropped items are now savable
Change: Few device types no longer use power - less confusion on the early part of the game
Improve: Power info overlay is now more readable
Fix: Save - entering name didn't disable input in all slots
Fix: Buttons in panels placed out of a panel
Fix: After load some devices were animated as producing when they were idle
Fix: After load some entries were not removed from Power Info panel
Some Optimization related to opened panel
v0.22.5 - Autosave!
Autosave was finally added to the game, it saves the game every 15 minutes, rotating between two save slots.
Changelog:
New Feature: Game autosaves each 15 minutes
Change: More save slots
Change: Show user steam nickname
Change: Trade panel shows current balance & tech points next to change from current trade offer
Change: Item Type 'None' now uses a transparent image
Change: Default mining settings stack reduced from 100 to 10 for each resource
Change: Device construction uses item icons instead of text
Improve: Storage fill animation
Fix: Floating text no longer overlaps
Fix: Asteroid panel updates resource amount as it's mined out of it