Space Battle cover
Space Battle screenshot
PC Steam
Genre: Strategy, Indie

Space Battle

Patch 1.6

Hello again pilots!

[p]We are back with a new update. Once again we are improving the core of the game. I wanted to restructure certain basics and with that add Critical Damage and Critical Chance.[/p][p]Another big change is the "boss" levels/stars for enemies, yes, now after a certain level, enemies will start to have a higher chance of being tougher.[/p][p]New plasma weapon available for purchase at the main station and smugglers.[/p][p]Asteroid loot has been changed so that they all drop some material, at the request of some players who thought it would be more fun to be able to farm on all of them. With this change there is also a chance to find diamonds and iron.[/p][p]This change also introduces direct damage to asteroids, not all weapons will be able to mine minerals.[/p][p]The wave mode has new upgrades and the level cap of some of them is up to 999. So you will be able to fight to the end, or so I hope.[/p][p][/p][p]So far an overall of all the changes in this RECALIBRATION update. I'll be keeping an eye on social media and Steam's internal forums for any issues that arise.[/p][p][/p][p]See you next time! 🙌[/p]

Patch Notes

[p]*NEW: Critical Damage & Critical Chance.[/p][p]*NEW: Improved mining with new items and better loot system.[/p][p]*NEW: Diamonds, Iron Minerals.[/p][p]*NEW: Enemy stars (1 to 3 boss levels).[/p][p]*NEW: Plasma Gun Tiers (1-2).[/p][p]*NEW: Many more improvements for waves mode.[/p][p]*NEW: Upgrade system inside the hangar.[/p][p][/p][p]*CHG: Loot modified to support TIERS and STAR.[/p][p]*CHG: Mineral loot more rewarding when leveling up weapons.[/p][p]*CHG: Enemy ships don't drop LOOT when hitting rocks.[/p][p]*CHG: Overall balance of all weapons.[/p][p]*CHG: Complete balancing of sectors to make them more complex and with more rewards.[/p][p]*CHG: Modified purchase items in smugglers.[/p][p][/p]

Bug-fixes

[p]*FIX: Functional Tiers system on asteroids and turrets.[/p][p]*FIX: Solved infinite lives in mayhem and only 10 (max)[/p][p]*FIX: Smugglers cannot be opened in normal mode.[/p][p][/p]

Development Blog: Recalibration.

Hello pilots!



Updates for Space Battle continue. There are still a few tweaks to go before version 1.6 is complete, but here's a sneak preview.

Patch 1.5

Hello again pilots!



Finally the update I've been talking about. Steam Deck support. It has taken some time to arrive but I will take advantage of the spring release to make the 1.5 update that not only includes Steam Deck support.

Finally, stalkers are active on the map again. Be careful now if you go uranium mining because they will be waiting to hunt you down.

Mayhem mode is now much more challenging than before. The enemy spawn system has been improved so they don't take as long to get to you (I'll probably have to make progression adjustments later).

Made a few tweaks to spawn times and fixed a few things that you'll see in the patch notes.


Patch Notes


* Hunter Stalker active again in search of uranium.
* Mayhem mode is now much more challenging.
* Option to sell all inventory items - shop.
* Autoaim is now configurable from the options menu.
* Increased turn speed during autoaim.

Bug-fixes


* FIX: problem when opening smuggler window with controllers.

Development Blog: Event Horizon Devlog

Hello pilots!



We continue with updates on the development of Space Battle. Currently I'm still working on the Nintendo Switch & Steam Deck port.

That's why I recently made a video for the youtube channel.



Important! For all players on all platforms I will be using google sites as a container for patch notes.

https://sites.google.com/view/adrian-corbalan/space-battle

I will update the release date for Steam Deck soon, as well as put a discount for Space Battle, see you soon!

Hotfix for linux users!

Hello again pilots!

Thanks to some colleagues, I have detected that in Linux and Steam Deck, Space Battle did not appear correctly to download and only came out with 0B. After analyzing the problem I have corrected it and it should be ready to enjoy on both platforms.

If you experience any issues, please report them in the Steam Discussions.

Space Battle release date on Nintendo!

Hello hello pilots!


Finally the surprise is out. Space Battle will be released on Nintendo Switch on April 1st, 2025. That's why the last updates were in forced steps and without big changes to avoid friction. I'll leave the link to various eShop locations but it should be available everywhere by now.

Obviously after the release of Nintendo Switch 2 I hope we won't have problems adapting to more firepower.

Note the date and I hope you can enjoy it on the first portable!

ES
Space Battle - Nintendo Spain

UK
Space Battle - Nintendo UK

US
Space Battle - Nintendo US

Patch 1.4

Hello again pilots!



I'm really happy with the state of the game at the end of the year. The evolution of the game has been remarkable and everything was easy, just filling in the gaps that I planned one day.

I wanted to prepare changes that affect the gameplay to finally make it a complicated experience. In the end the Invasion system is the final transition of an idea that has been evolving for a long time.

The invasion system will add the final difficulty needed to take action in the short term or you will be defeated in a very short time.

With the invasion mode I begin to bring Space Battle full circle, all these updates have been closing chapters of handwritten features one day and there are few left.

I hope you enjoy another great update and start this year with a bang!

Patch Notes


* INVASION system.
* Dragon turrets with new sprites ready.
* Traditional Chinese.
* Incremental tiers per kill system applied to turrets, the more times you destroy it, the stronger it gets.
* Station can be repaired in blocks of 100 and not all at once.
* Enemy ships are more efficient.
* Added tier 3 stations.
* Modified time values to 120 and 30 again (very slow gameplay).


Bug-fixes


* FIX: Problem when exiting with boss enemy bars.
* FIX: Station life buy button can now be pressed multiple times.
* FIX: Fixed UI bug with life and shield values.
* FIX: Some sounds were not heard correctly.
* FIX: Improved enemy detection system (before it didn't detect shots).

Patch 1.3.1

Hello pilots!

A little update for the Steam Autumn sales this time! I'm still working on an interesting update but wanted to do something for the sales.

Patch Notes


* Update to Unity 6 LTS.
* New space background (Shader).
* New system to locate the main station.
* New particle system for stars.
* Internal battles for minerals (Stalkers Zones).
* Uranium back to the map (Sector 101).
* Modify the color minerals in the minimap.

Bug-fixes


* Fixes related to the controllers.
* Fixes for not showing the station UI when changing game mode.

Patch 1.3

Hello pilots!

Another new update. Although I haven't been able to add a lot of things.... I'll make a pretty important announcement soon, for now I can only say that I'm working on a side mission.

The main thing is that you can now upgrade your ship from the main station. It still needs some balancing... And I'm probably going to modify its location, but it's fun to see how it works.

Several problems with the controllers have been solved. I keep improving the enemy AI although it is still a bit slow. I have added a new sector with more elements and a new smuggler.

Patch Notes


* Progression for the player: purchase of upgrades in main station.
* AI Brain to improve the intelligence of the ships.
* Sector 39 introduced and NECO the collector.
* Localization for several levels.
* Portals have the name of the sector you travel to.
* New turrets (Dual and Guided Cannons).
* Life main station in HUD.

Bug-fixes


* Loss of all the credits in the beacons.
* Minor bug fixes on controllers.

Mars Clicker - In the oven!

Greetings!

It's time to start new adventures and start new projects. For some time now I've been working on Mars Clicker, a new game similar to Cookies Clicker but in space.
For now there are many details to finish but little by little I will be uploading to social networks and Steam the updates of the development. For now we have the page ready to make wishlist!

https://store.steampowered.com/app/3272970/Mars_Clicker/

The game has a target date of late 2025, a long way to go, but there are still updates for Space Battle planned and a few more surprises on the way.

The latest update including driver portability is just the beginning!

https://store.steampowered.com/news/app/1309140/view/4540282858486642447?l=english