Expansion should be a crucial element of every business strategy. Hence, we plan to expand the language base of Space Company Simulator to let more players manage their own space companies in their native languages.
Here’s a list of available and upcoming languages:
We plan to add the majority of the Coming soon languages to the game’s full release version. You can expect more news in the future, so stay tuned and follow Space Company Simulator on Steam!
Thank you for your constant flow of feedback in Steam Discussions and on Discord! Your engagement is truly appreciated :)
We’re checking all your reports and doing our best to address the issues as soon as possible. Our priority is always the fun-killing bugs, but of course we’re always working on ways to improve the game.
This patch (and all the previous ones) wouldn’t have been possible without your help, so a big thank you to everybody. Please check out the full list of changes below!
⚙ Features:
Added the progress bar for the tested components
Added information about the successful rocket launch
Added a tooltip to the description of how to sell components
Added possibility to change the date format in the game’s settings
📢 Updates:
Updated the costs of sales, purchases, production, and testing of components
Increased rewards for contract completion. The chance of bankruptcy should now decrease
Disabled mouselook
Increased the starting budget by 10x
Increased price rewards for finished contracts
The more spectators watch the rocket launch, the more Prestige players’ gain
Updated the loading screen
🔧 Fixes:
Fixed and rebuilt the graphics quality window in the game’s settings, which should significantly improve performance
Implemented additional black screen issue fixes. The issue should now block the game less frequently
Implemented various GUI optimization fixes
Fixed an issue whereby some of the upgradable buildings would disappear (buildings which are available from the start)
Fixed an issue whereby the mission’s Planning button would sometimes not appear
Fixed an issue whereby Medium Launch Pad was displayed as built, although in fact it wasn’t
Fixed the Perk rewards issue
Fixed the component testing issue
Fixed the delta-v issue
A component’s price is now related to the game’s tier and the component itself
Fixed the component’s selling issue
Added various fixes to the budget system
Fixed various minor bugs and typos
We hope you’re satisfied with the changes. Share your impressions in the comments and keep providing us with your awesome suggestions and feedback.
If you enjoy playing SCS, we’d be grateful if you dropped us a review on Steam. They mean a lot to us.
Lastly, we plan to release updates regularly, so you can expect another one next week. Stay tuned! INTERMARUM & All in! Games teams
New patch available!
Dear Players, A new Space Company Simulator patch has just been released! The updates wouldn’t be possible without your precise reports and accurate suggestions, so thank you!
The patch mainly addresses the black screen issue, which should now occur less often and cause less trouble. Moreover, we focused on improving the game’s performance, so you should notice a frame rate increase. Please check out the changelog below for the full list of changes.
Changelog:
Implemented various black screen issue fixes so it should occur less often
Added Changelog window to the main menu
Added the Rocket launch summary window
Fixed issues with accepting Contracts
Fixed the 'Accept' button issue in certain Contracts
Implemented various game save system fixes
Corrected "low" settings in the graphic settings menu
Added the option to disable anti-aliasing in the graphic settings menu
Improved the Conferences window performance
Corrected lighting effects to improve performance
Optimized the Perk tree, Tech tree, and Tooltip GUI windows
Corrected the text in the Helper and Tutorial windows to make them more understandable
Corrected and redacted various in-game texts
Updated the Lobbyists, Mail, and Conferences Polish translations
Added several minor Quality of Life GUI fixes
Added general game performance fixes
Added various minor bug fixes
If you like the changes, we kindly ask you to leave us a review on Steam. They’re extremely important to us.
We plan to publish next updates regularly, so stay tuned and keep those suggestions coming! INTERMARUM & All in! Games
Managing a space transport company is not an easy task. That’s why we’ve prepared a tutorial for you: the official walkthrough of Space Company Simulator!
First Steps—the most important elements of the main scene of the game explained.
Managing your budget—how to plan your finances.
Managing HR—the HR window explained.
Perk trees and the Techtree—what perk trees and the Techtree are.
Conferences—conferences explained.
Depot and Assembly handbook—find out how to get components for your spaceships.
Mission Control—observe all the important objects in space.
Investors—how to get profits out of investors.
Loans, Diagrams, University and Security office—more features to discover.
We hope that with this guide you'll be able to kickstart your space company in no time. If you have any questions, feel free to join our Discord server or Steam Discussions and ask them!
The first patch is available!
Hello CEOs!
Space Company Simulator debuted yesterday in Early Access and was received really well, placing high on Steam lists. Thank you all for making it possible!
We got a lot of feedback and we are aware of the bugs you’ve reported and we’re working actively to fix them. Space Company Simulator is on the way to becoming the game we all want to play thanks to your involvement.
Thanks to your help, we were able to release the first update! Check out the full list of changes below!
Changelog:
Reinstated the Unity engine’s default resolution selection window
Fixed the motto choice menu by removing the scrollbar and adding icons
Removed the “Cancel construction” button from the Building window
Corrected the description of the First Component guide
Added missing translation to the worker’s assign window
Added missing translation to the new game window
Fixed log formatting
Let us know how you enjoy the changes. We’re looking forward to reading your comments on the Discord server and on the Steam Discussions page. Meanwhile, we continue working on other reports and suggestions!
Lastly, thank you for your reviews! They help us make the game better and provide us with valuable insights from the community. Please keep them coming, we care about them a lot!
We wish you a lot of fun with Space Company Simulator!
Can you lead your space company to the stars? https://www.youtube.com/watch?v=gkDZWjLRiG4
Take on the challenges of the space transport industry. Manage your company effectively to win the technological and financial race to the top. Launch rockets, satellites, spaceships and orbital stations while becoming a new major player in the space industry!
Space Company Simulator genuinely reflects the challenges of the space industry in a way that no other video game has done before.
Key features:
Hire a world-class team or train your loyal workers into aerospace geniuses.
Research new technologies and improve existing ones.
Take on new contracts. Launch different corporations into space and get rewarded with funds to develop your company further.
Design and build rockets. Customize your spacecraft and unlock new, better components to ensure the success of every mission.
Created by space geeks, for space geeks. Our team put in hundreds of hours of painstaking research to realistically reflect the aspects of the space industry.
Dear Players, Soon you’ll launch your very own rockets! But today, we’ve launched something for you - a Discord channel dedicated to Space Company Simulator! What have we prepared for you? Well, quite a lot!
Share your thoughts, ideas, and impressions with us.
Only 1 day separates us from Space Company Simulator’s release in Early Access. Here’s a preview of one of the first contracts that you’re going to take, called Foreign start:
Description:One of the companies from the space industry is looking for a replacement launch platform, as their private launch site has suffered an unforeseen accident. They offer high payment for the possibility of using a foreign site. The start can be planned in the contract panel. Contracting party: Apexicloud Deadline: No time limit Profits:
You will receive a payment of $500,00K.
Your reputation will increase by 500 prestige points.
You will gain 775 Science points.
After accepting the contract, your first step should be to verify if you have the necessary building at your site. What will you do next? Find out for yourself tomorrow!
Only 2 days separate us from the game’s release in Early Access on October 24! Have you come up with your company’s name yet?
Get inspired by some of the existing companies on the market:
SpaceX
Blue Origin
Virgin Galactic
Orion Span
Boeing
Having trouble coming up with the perfect name? Check out the Space Business Name Generator online and you’ll be ready to start your business in no time!
Add the game to your wishlist and get notified when SCS is released:
Countdown to launch has started! Only 3 days separate us from the game’s release in Early Access on October 24. It might be a good time to refresh your knowledge and catch up with the news about some of the game’s mechanics: