- Fixed drift detection for "Drift King" and "What Do you Mean Drift?" achievements
PC ONLY - Added secret/experimental option to allow for overriding the skybox the game uses. For example, if you want a more realistic "stars only" one, you can use skybox 19! To do so, head to AppData\LocalLow\CatCommandosLtd\Space Docker VR\Config\ShipConfig.json and add/edit the line: "overrideSkyboxIndex": -1, (Replace -1 with the number skybox you want to always use. List can be seen here - the numbers they use are on the left and range from 0 to 28) It's a bit experimental, so be wary that Steam Cloud may try to overwrite it automatically - and make sure to make a back-up of these files before manually editing them, just in case.
Update 1.30.5 (Minor Patch)
- Added direction labels for radar
- Adjusted how job id's are generated for procedural jobs (now includes settings)
- Fixed bug where crates sometimes spawned inside proc gen prefabs
Employees Report Update (1.30.4)
- Added "Employees of the Month" and "Hall of Fame" leaderboards to the main menu (counts monthly and all time crate deliveries) - Added crate multiplier buttons to random level panel (1x->4x) - Added functionality to allow dockers with >2,000 crate deliveries to receive a personalized docker rank
- Adjusted limit to which you can adjust the joysticks laterally - Adjusted torpedo lifespan to 60 seconds
- Fixed memory leak caused by air fresheners - Fixed bug where proc-gen could get stuck when spawning nuke carriers - Fixed bug where a crate would spawn inside the "radar base" proc-gen prefab
QUEST ONLY - Added 120hz support to all compatible devices
PSVR2 ONLY - Added support for Thrustmaster T.Flight 4 HOTAS - Added support for eye tracking UI selection when using HOTAS
Update 1.30.1
- Added seat forwards/backwards adjustment setting (controls menu) - Added option to turn off automatic Hi-Lo switching (general menu) - Added pulsating arrow pointing at "Quit Level" button for relevant tutorial missions
- Adjusted docking crate position tolerance from 30cm to 35cm - Adjusted proc-gen levels to use random music - Adjusted time-attack-tools unlock to show in weekly level - Adjusted "gravity zone" of cargo holds to be a bit more powerful - Adjusted Scrapyard II contents slightly
- Fixed typo in "The Pit" description - Fixed warship drop-off behaviour so high-speed nukes are less likely to fly out the other side
PSVR2 Only - Added "touch" grip option - is on by default
PC ONLY - Added vive/WMR specific binding image to controls menu - Adjusted default vive/WMR controls (right menu button does actions, left menu button does recenter, right trackpad does HiLo switching) - Fixed smoothed FPV preview screen
1.30 Update
- Added 'Week 2' missions - Added new racing tracks - Added an ultra-hard unpaid-overtime mission - Added new air-freshener unlockables - Added docker license unlockable - Added mining torpedo unlockable - Added racing cockpit unlockable - Added 'Remove Thrust Assist' unlock - Added 'Time Attack Helper' unlockable - Added new music tracks - Added optional in-cockpit frame-rate readout - Added red/green docking port light to help judge distance and alignment - Added mothership camera to track inbound crates - Added optional comfort vignette - Added many more proc-gen prefabs
Adjustments and Fixes: - Various visual improvements - Unlock detector now gives a 'less-than-X' readout - Spacebrake can now bring ship to complete stop - Unlock feedback now plays in cockpit when conditional unlockables unlock - Forward and velocity indicators also show on radar - Fixed asymmetrical thrust bug caused by previous 'Thrust Assist' implementation - Made warships much bigger - Gave third-person pilot legally-safe goggles - Made docking TV bigger - Added option to enable second docking TV that will take over radar screen - Fixed many other bugs - Adjusted many other things
PC Only: - Added graphics scaling options for resolution, AA, bloom - Added new HOTAS control binds related to limpets/torpedos/launcher etc. - Added bindable HOTAS 'cursor' which can navigate and press the in-game buttons
PSVR Only: - Native 120hz support - Added ability for secondary button to rapid fire limpets
Quest Only: - Added graphics scaling options for resolution, AA, and refresh rate
Bug-Fixes (1.20.9)
- Added more sensitivity levels to joysticks/thumbsticks (2.5, 3.0, 5.0)
- Adjusted network error panel visual
- Fixed issue where network error could show twice if seen in during start-up - Fixed typo in legacy odd job description - Fixed issue where handbrake and thumstick sens settings affected each other - Fixed cases where proc gen crate spawns could be undockable
Specator Camera Presets (1.20.8)
- Added 4 new spectator camera presets - Added "Cycle" spectator camera mode which will automatically cycle between all 6 spectator cameras
- Fixed issue where VR tracking would not work unless application had focus
Bug-Fixes (1.20.7)
- Fixed issue where leaderboard icons might not be correct - Fixed issue with Nuke Crates breaking when loading certain levels via the unlocks menu - Fixed menu panel for showing up for a single-frame in front of the player - Fixed holographic joysticks not showing up in Controls101 - Fixed frame-hitch which could happen after loading into a level
- Updated Unity Engine version *(should bring perf improvements, but let us know if you experience any new issues)* - Updated Meta Quest plugin and incremented Target Android API level for Meta Quest compliance - Updated PlayFab plugin - Updated Sirenix plugin
New Race-Track! (1.20.6)
- Added: New Race Map "SAKUZA"
- Fixed: Progress blocking issue in Rock Lobster - Fixed: Holographic shader (Air Fresheners) not rendering correctly on Quest devices
Unlockables Update!
- Added "Unlockables" - These are a handful of collectible-cockpit-accessories, such as air fresheners: - Added "Unlock Detector" instrument. This should be available to equip for anyone who has completed "induction week" - Added "pointing zones" to panels to improve push button interactivity - Added setting to toggle the "CRT effect" on the various cockpit displays (found in "General Settings") - Added spectator camera preview screen to "General Settings"
- Adjusted weekly levels crate maximum from 7 to 4 - Adjusted default radar "zoom" to be more zoomed in - Adjusted some level geo in Leyline - Adjusted level ordering in "Advanced Tasking" to have Rock Lobster come first
- Fixed nuke countdown UI flashing after the nuke has been jettisoned - Fixed various minor bugs and visual issues