We have some new information about Space Mechanic Simulator development progress from the last weeks.
Work is progressing according to schedule. For the last few weeks we have been strongly focusing on optimization and bug elimination.
In addition, we are further improving all maps with new interesting interactions and elements to conquer the immersion of space.
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
We've been focusing on implementing a nice and smooth save system. It has been done, and you can check the final result in our latest demo update.
Our current focus is on rover missions, we want them to be a nice addition to space repairs and something different but still very challenging.
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
Work on the full version is progressing - you will have to wait a bit more for it. While you wait, you can check out the new patch for the demo. We haven't added any new features - but we have heavily tweaked the existing ones to quite a significant degree.
Improvements:
- Battery and oxygen indicators are working now, you need to recharge them - We have improved the graphics quality - The store has been adapted to the new printer mechanic - We added key binding system to the game - You can now skip the dialogues - Flight physics has been drastically improved - We have improved the optimizations - We have improved the interface - We have added a save system
We are listening to your feedback and trying to improve the game. Furthermore, weโd like to thank everyone once more for supporting. Remember to share your thoughts on the Steam forum. As mentioned earlier we are still working on the full version and this new update is to give you a taste of what you can expect on release day.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
We've been focusing heavily on rover missions lately. Our priority is to prepare a diverse game with many elements. We are confident that you will be very pleased with the results!
Thanks to your feedback, we have thoroughly rethought the concept of the store and after a long consideration, we set about revamping it. We change its use and in the process improve the drone. We completely change its face and add a lot of new features, about which we will be very happy to reveal more after extensive testing.
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
We have been working on a brand-new key binding system in reference to your feedback. So thx for that! We are constantly working on various fixes to the maps and storyline.
We have also spent some time on time attack mode, where you will have a chance to test your skills in various time challenges. All mechanisms will be unique - some easy others difficult. Maintaining the right proportions will be key!
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
Another weeks pass, and we are still working on improvements to the game. As you probably already noticed in the demo, new variables - Oxygen and Battery have been added to the interface. In the demo, these functionalities did not work - now they do. What does this mean for you? Well, it increases the level of difficulty, because you will have to pay close attention to whether you run out of resources, which are quite expensive.
We got down to the physics of flying, too, we want to make the feeling of flying more realistic, more limited and definitely more difficult.
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
By analyzing all the information received from you during the steam festival, we focused on improving the elements that bothered you the most.
Therefore, flight physics will drastically improve, We want the character to move quite realistically, this is to build more immersion. We will add an option to skip the dialogues for you and make the game more complex. We want you to have to wisely manage the resources you have at your disposal. And add some smaller mechanics that add even more depth.
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
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In the past few weeks we have been working on releasing the second improved demo of Space Mechanic Simulator during the Steam Game Festival. If you've played it already you know that a lot has changed! Thank you for your valuable tips, suggestions and feedback. It will help us improve the game and make it even more fun for you guys!
Furthermore, weโd like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they donโt reflect the final version of the game.
The Steam Game Festival Space Mechanic Simulator Demo
We have great news for you! ๐จโ๐๐ฆ๐ฝ๐ฎ๐ฐ๐ฒ ๐ ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ ๐ฆ๐ถ๐บ๐๐น๐ฎ๐๐ผ๐ฟ ๐๐ฒ๐บ๐ผ๐ is now available at the ๐ฆ๐๐ฒ๐ฎ๐บ ๐๐ฎ๐บ๐ฒ ๐๐ฒ๐๐๐ถ๐๐ฎ๐น: ๐๐๐๐๐บ๐ป ๐๐ฑ๐ถ๐๐ถ๐ผ๐ป! February 3rd to Feb 9th at 10am PDT (19:00 CET) you will have a chance to check our new demo and find out what it is like to be a Space Mechanic.
The version you were given to play does not contain many elements that will appear in the final game. The full version will give you the opportunity to perform repairs on complex mechanisms with a total pool of 250 different parts. You will also learn how to operate a space rover, and many more features.
We encourage you to check out the Demo and share your variable feedback about it on the Steam forums!
๐ฅ๐ฒ๐บ๐ฒ๐บ๐ฏ๐ฒ๐ฟโ๏ธ Space Mechanic Simulator Demo is still work in progress and may not represent the final look and feel of the game.
Have Fun! Remember to share your feedback with us! Atomic Jelly
PS. In addition to Space Mechanic Simulator, we released a demo of our second project. So if you like trucks go ahead, and try it. We encourage you to check it out!