We have some new information about Space Mechanic Simulator development progress from the last weeks.
We spent the last weeks on implementing some quality of life improvements, that will make the game more enjoyable for you. Some tweaks to the keybindings, some small UI changes.
In recent weeks, we have focused heavily on Time Attack mode. We've expanded it with new repair items and improved the balance to make it even more challenging.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
Two weeks passed quite quickly, we are still working on implementing improvements and preparing the prologue.
Recently, we have been working on implementing improved collision of different objects on the map and artificial intelligence for our drone. Should work much better now.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
The last two weeks, we've spent clearing out unnecessary coding, because of that we were able to update some features - this will result in a lower failure rate of the game itself. We haven't had any stability issues so far, but we still want to make sure you won't either!
We are working equally hard on the prologue. Everything is going according to our plan. The most important elements are ready and being polished all the time so that you can enjoy the game.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
We are constantly working on some improvements. We came to the conclusion that some sound effects should be changed for the better ones - we did just that. More immersion = more fun!
We are still focusing very hard on preparing the prologue. We're implementing new elements, fixing bugs, and doing everything to make sure that everything works as it should on the day of release. Without annoying bugs and technical problems.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks. From optimization, to small changes in the interface and on the maps.
In recent weeks, we've been constantly working on developing the game in virtually every aspect.
Due to numerous changes, we had to gently update the plot outline of our project to fit. We can't wait for you to immerse yourself in our world and explore the possibilities that Space Mechanic Simulator will offer.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
Once again, we invite you to read our next Space Mechanic Simulator Developer Insights number 40. We have new screenshots, new information from the development team. Read on!
Work on the prologue is progressing and doing very well. We have not encountered any major problems. We are working once again on enhancing the maps with various moving objects. Watch out for asteroids!
Apart from that, we are still working on more maps, where you will be struggling with many new problems.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks. Interested? Good dig in!
Because of the arrival of controller support, we had to make some small changes to the interface. We are working very hard on polishing the quality of more campaign maps.
It's been a very busy 2 weeks! We are constantly working on the Prologue. We want to be 100% sure that everything we set up will work without any bugs. It is an arduous task, but a necessary one.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build, they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
It is crystal clear that we are working hard on the prologue. We want you to fully experience the game and know at least a little of what will be waiting for you in the full version. Although the prologue is taking up a lot of time, work on the final game is also progressing.
We've been working on implementing controller support as you wanted, spent some time looking for bugs, and got down to optimizing the rover missions. We want these missions to be of the same quality as the rest and to present a high level of detail and enjoyment.
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
We have some new information about Space Mechanic Simulator development progress from the last weeks.
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As you may have already noticed we announced the prologue of Space Mechanic Simulator. As a result, we worked intensively on its preparation. We want you to have a great time without bugs, and any other problems. Space Mechanic Simulator: Prologue will allow you to experience the events taking place before the story of the main campaign in which you will be able to learn the basic mechanics.
At the same time, we are not slowing down our preparations for the full version. In recent weeks we have focused on polishing and improving the optimization. After the first tests, we are pleased with what has been achieved. We hope you will be too!
Furthermore, we’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks. Remember that all the videos, screenshots shown above are from a WIP build they don’t reflect the final version of the game.
We are very excited to share with you the announcement of the Space Mechanic Simulator: Prologue! The project allows players to experience a substitute for that full version of Space Mechanic Simulator. Don’t treat it like a demo – it’s a standalone short game showcasing what can you expect from the full release.
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We encourage you to add Prologue to your wish list to stay up to date with all the news about it.