Additional ships as AI opponents have been added: Hawk, Assassin and Blade New models of destroyed ships added after the death of a player Network code optimization Flight parameters of the Hawk ship have been fixed Fixed missing win/defeat widget at the end of a match
Update 0.5.6
Changlist:
[New]
The Easy Anti-Cheat integration
Additional popups added when interacting with some buttons
Game settings reset both as a whole and for a specific category added
Graphics pre-sets option added
Resolution scale adjust from 50% to 200% added
Appearance of filter headers improved when customizing a ship in a hangar
[Fix]
Weapon change function between each other in slots in the hangar is fixed
Stuck while changing weapons on ships in some cases is fixed
Update 0.5.5 Hotfix 1
This update fixes infinite game loading for a new players
Update 0.5.5
Current update brings such critical fixes as crashes using DirectX 11 and DirectX 12 and incompatibilities with video card drivers. As well, in this update brought the re-imagened design of Eagle's, Hawk's and Assassin's cockpits.
Changlist:
[Change]
Hangar UI re-design
[Add]
Zone shrinking message added
Full re-design Assassin's cockpit
Full re-design Eagle's cockpit
Full re-design Hawk's cockpit
[Fix]
Fixed DirectX 11 crash
Fixed DirectX 12 crash
The crash while looting container fixed in case if drone was sent to any obstacle beside container with loot
Laser double-shoot in one click fixed
RA Thunder logic fixed
GR-12A logic fixed
ASO logic was fixed using on any ship
LAMS logic fixed
Loading screen view was fixed
Ship's teleporting on high speeds flying was fixed
0.5.4 Update
This update includes a number of fixes and changes, a full list of which is provided below.
Changelist:
[Change]
"Thunder" rocket launcher now fires 1 rocket per LMB press
The detonation distance of the EMP torpedo has been increased
[Add]
Added locking of the axes of the ship when opening the inventory
Added enable/disable RTX
Added skin - UAE flag for the Eagle ship
[Fix]
Firing of railguns in one group has been synchronized
Railgun shot particles are visible to all players
Fixed a visual jump in the WPN indicator in the energy distribution panel on the HUD
Reloading no longer consumes double ammo (Free Fight mode)
Fixed the visibility of weapons in ship slots for other players
Fixed display of an endless list of killed after the death of a player
Fixed saving the color of a player in a group if 1 player leaves
Fixed drone flying through barrels or containers with loot
Fixed missing drone engine particles on the player client
Fixed removal of a player from the first group if the player accepted the invitation to the second group
Fixed energy consumption of machine guns and lasers
Fixed reloading of all missile weapons
Fixed the operation of the drone in the event of a collision with the player’s ship
Fixed the ability of the drone to be called again if the drone did not reach loot barrel or container
Fixed the "Thunder" installation recharge indicator
Fixed double drain of projectiles when looting (Free Fight mode)
Fixed display of side panels of Eagle weapons (opening/closing status)
Fixed a number of minor bugs
0.5.2 Update
In this update we added brand new weapon - EMP, launching a torpedo which explodes near an enemy ship and limits it's all capabilities. Also while zooming using railguns, all shooting points moving to the sight's center as a single crosshair.
New knocking out system. From now on every ship after deal a lethal damage doesn't become destroyed but knocking out. Teammate have 1 minute to stabilize player's ship. Until that moment player won’t be able to manipulate his ship in any way. Important: If you playing alone (solo) - ship will be destroyed as usual. Tankers are now able to attack player's ship on approaching
Changelist:
[Change] All installed railguns selected by the same group are now shooting at the sight's center as a single crosshair
[Add] New ship knoking out system:
Ship will be knocked out after getting critical damage in terms if there will be more than 1 player in the same party, otherwise ship will be destroyed
Teammates have 1 minute to recover player's ship after him being knocked out
Recovering process can be started by sending a drone directly at teammate's ship. After 15 seconds passed - knocked out teammate will be able to fly and fight again.
After recovering process has been finished, player's ship is gains 20% from ship's hull health
If all your teammates took a lethal damage in battle while player's ship was still knocked out at the same moment - all ships in that party will be destroyed at once
[Add] New type of weapon - EMP torpedo launcher. Torpedo explosion creates EMP field giving next effects to player's ship if it is in range:
Generator starting to work on one third of it's full power
Shileds are become depleted fully and doesn't recover
Max and cruise speed are reducing
[Change] Tanker from now using it's own weaponry on board. It can be destroyed by shooting their location spot
[Change] All weapons been given the new titles
Hotfix 0.5.1
Changelist:
[Added] Added a short description for each ship, module and weapon in both the hangar and inventory in all supported localizations while a mouse cursor is hovering. The hint function can be disabled in the "Game" section by desire
[Changed] The time interval between the tankers arrival on the battlefield has been increased
[Fixed] Assassin’s wings now unfold/fold as the acceleration increases/decreases
[Fixed] Weaponry shells and missiles excessive consumption is fixed when reloading
[Fixed] Fixed periodic lack of weaponry reloading process at the beginning of the match
[Fixed] Missing display of engine particles for ships if the "Flight Assistant" was disabled was fixed. In the new conditions, particles are displayed up until the maximum cruise speed will be achieved while the “Forward” key is pressed
[[Fixed] The position of ship icons placement on the player’s plate has been adjusted
0.5.0 Is Here!
I this update we worked hard with damage detalization. From now you will see holes on ship’s hull after getting an enemy shell hit. Also, you will be able to use spectator mode after your ship destroyed.
Besides, whole looting system was remade. From now on a drone brings all marked modules and weapons previously at once after an inventory was closed. The inventory window was also remade by adding small module and weapons miniatures icons on ships schematics.
Radial damage was added to all types of rockets after explosion. From now on MLRS rockets works like torpedos and doesn’t have to reach to enemy ship’s hull, instead of this - the explosion carrying out on approach to a ship.
Changelist:
[adding] The external ship’s hull damages added. Function called “Display render target” and it’s turned off in setting by default
[adding] Spectator Mode added. You can switch camera between allies after being destroyed by PgUp and PgDn button
[adding] Small module and weapons miniatures icons on ships schematics was added
[adding] “Delete” button added to viewport for removing unnecessary modules in inventory
[adding] An extended player description in Steam chat added in game
[adding] Players are now able to join friend's party through Steam chat
[change] Complete ship inventory interface rework was made which excludes module duplication bug
[change] Items looting from containers has been changed, now the drone brings all selected items after closing the inventory
[change] Radial damage was added to all types of rockets after explosion. Any ship reaches the explosion area will receive a hit and will be damaged depending on distance from explosion center
[change] Skin application system in hangar was reworked. Added the ability to preview the skin on the ship before final installation
[change] Blade’s ship flight characteristics have been improved
[fix] Setting's reset by default function was fixed
[fix] Item duplication bug in inventory was fixed
[fix] BOT's behavior was fixed if AI sometimes was losing interest to engage player
0.3.1 - Energy distribution
In this update, we've added a ship power distributor that allows you to give power priority to a certain group of systems. For example, if you need to catch up with the enemy or quickly escape from the battlefield to recover, it is possible to give priority to thrusters and main engines, or if more firepower is needed, give priority to gun systems. We also reworked the balance of the requirements of gun systems to the ship's power
List of changes:
[change] Added power distribution system for ships
[change] The ship's energy shield restore system has been changed. Shield restoration now consumes the appropriate portion of the Power Distributor. If the distributor runs out of energy to replenish the shields, charging stops until the energy distributor has accumulated the minimum amount of energy to restore the protection systems
[change] The system of energy consumption and reservation of weapon systems has been changed. Now, when installing weapon systems, the initial reservation of energy in the distributor for the entire fireteam takes place. If some weapon did not have enough energy for the reservation, it will not be able to be activated. Also, when fired, each weapon consumes the corresponding section of energy in the distributor.
[change] The system for improving thrusters and main engines has been changed. The power output of the thrusters and main engines as well as the maximum speed of the ship now depends on the level of the engines, the energy generator level and the priority in the power distributor
[change] Chaffs decoys now have a limited number of charges
[Change] Ship armor now has a separate health bar that depends on the armor level.
[Change] Changed the player's HUD to display the necessary information on the distribution of the ship's energy and the status of the ship's armor
[change] Added power distribution setting keys in the control settings menu
0.2.65 - Weapon systems fixing
Fixing weapon systems
List of changes:
[fix] Display of MLRS projectiles on clients was broken
[fix] Fragmentary weapon projectiles display on clients was broken
[fix] All sounds were subdued after the first match
[change] Changed the sound for a single multi-barrel gun
[change] Changed the sound for a paired multi-barrel gun
[change] Changed the sound for the guided rocket launcher