Space Scavenger cover
Space Scavenger screenshot
PC Switch Steam
Genre: Shooter, Adventure, Indie, Arcade

Space Scavenger

Space Scavenger 2: Galactic Gauntlet

Hey Scavengers!

Space Scavenger 2 has been in development since 2022 and I wanted to share that it's up on the Steam store with a brand new Announcement Trailer!

What's new in the sequel?



  • Split screen co-op
  • More diverse builds
  • Crafting and Upgrading modules
  • Ship-wide upgrades
  • Boss fights
  • More in-depth meta progression




I hope you check it out and add it to your wishlist! I expect to share a demo in 2024 and early access in 2025!

WISHLIST SPACE SCAVENGER 2: GALACTIC GAUNTLET!

Happy holidays, I'll see you next year!

Creative Mode Update!

Creative mode added!


Build whatever ship you want in creative mode and take it out to battle enemies!

New stuff


Modes

  • Creative Mode
  • Freely build any* ship you can think of!
Modules

  • Harpoon - Energy weapon
  • Torpedoes - Ammo weapon
Enemies

  • Slimer in Toxic world


Other changes



  • Shop item descriptions are now visible before buying
  • Weapon descriptions show what type of ammo they use
  • Crystals for upgrades are now earned from ship value + crystal score
  • Increased prices of the skins to match the new crystal gain rate
  • Improved & increased screen shake
  • More visible damage screen overlay
  • When playing with a Hangar ship you get to choose what game mode to play
  • Save slots are visible in the menu even if they are empty

Balancing



  • Furnace range increased
  • Zapper range increased
  • Crossbow range increased
  • Crossbow knockback reduced
  • Ship sizes are now limited to 11x11

Bug Fixes



  • Fixed bug where explore bars disappeared after pausing in the tutorial
  • All enemies now scale correctly when getting hit
  • Fixed bug with module drops where some modules were more rare than intended


*You can build freely in creative mode with the following limitations

  • Max 50 modules
  • Maximum 11x11 size
  • No duplicate Unique modules


Please enjoy!


/Jonas & Jacob
Red Cabin Games

1.0.2 Hotfix

Fixed a few bugs

  • Hangar ships are now deleted properly when deleted by the user
  • Achievement "In A Hurry" now triggers correctly
  • Achievement "Light Speed" now triggers correctly


Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :)



Jonas & Jacob
Red Cabin Games

RELEASE DAY!!! 1.0 UPDATE!

New Stuff


A new sector!



  • There is now a final fourth sector after the fire sector!
  • 3 planet types
  • 5 new enemies


New modules



  • Scavenger Drone - Unique
  • Quantum Shield - Unique
  • Shurikens - Ammo weapon
  • Grenade Launcher - Ammo Weapon
  • New shields to replace the previous shield - Now with angles!

New ship model skins



  • Cube
  • Discs
  • Cabin
  • Arc
  • Cables


Hangar play mode



  • Hangar changes, old ships will be lost. Sorry. :(
  • For now, the Hangar play mode is simply the same mode again, like taking the ship for a victory lap or even taking a defeated ship and getting a head start! Use this mode to maybe make some adjustments or build crazy big. (We take no responsibility for you building bigger ships than reasonable. :D)
  • You can't take that second ship out a third time though, that would quickly get a bit too ridiculous!

Achievements!



  • We have added 30 Steam Achievements! We got many great suggestions in our Discord server, not all of them made it in unfortunately. Maybe in an upcoming patch.

Other changes



  • Adjustments to the weapon drops, early game weapons drop for longer and more advanced weapons are pushed back to a little later.
  • Improved Drone behaviours
  • Hangar ships can now be rotated to view them from all angles
  • Crystals collected that add up to your total for ship skins are animated in the game over screen

Visual improvements


  • New Drone visuals
  • New Maggot hive visuals
  • New Artillery visuals
  • Resume buttons in menu match the sector of the save file
  • Projectile bounces a bit prettier and world-dependant
  • Small sword visual and sound effect adjustments
  • Boomerangs deal more consistent damage and sound effect
  • Improved enemy hit and death effects
And a lot more more balance changes and visual improvements etc



The end of Early Access does not mean we will stop supporting the game, we will listen to feedback and make adjustments, balancing, fixing bugs etc as needed. But perhaps it is not expected that we will add new game modes or any other huge changes. We are happy where we are at with this, we feel it’s a great complete diverse game!

Please keep leaving feedback in the community, we read everything and respond to most things and if it’s a significant issue we will try and fix it! Thank you for this year in Early Access, it’s been a blast!. I played the first early access version the other day and it’s insane how far we’ve come and a lot of it is thanks to all the nice feedback and bug reports everyone has provided.

Really, from the bottom of our hearts, THANK YOU!
Now tell your friends to buy the game so we can afford to make another one! ;)
We are also launching on Nintendo Switch today! ;)

Please enjoy!
/Jonas & Jacob
Red Cabin Games

0.9.8.4 Black screen fix

We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode.

tl;dr

  • Fix for Black screen after loading (if you still see it after this, please let us know)
  • Anti-aliasing turned on again
  • Re-added some nice post-processing effects in build mode that we lost along the way


Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next month!



/Jonas
Red Cabin Games

Thank you! - One year update!

Hello Scavengers!

One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined!

We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0.

Let's have a quick look back at what we have done in the past year!
Our current module count is as follows:

  • 27 weapons (15 at release)
  • 11 utility modules (5)
  • 9 “unique” modules (0)

These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see!



Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom.



Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :)

We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come.
[previewyoutube="G-7Cy3_JxkA;full"]

Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :)

/Jonas
Red Cabin Games

0.9.8.3 Hotfix

Hello again, another small little patch to fix one major bug and some other small balance changes

Bugfix



  • Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources.

Balancing



  • Booster prices were a bit all over the place. They should now be more reasonable
  • Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode

    Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats
  • Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much
  • Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module.



Thanks!
/Jonas & Jacob

0.9.8.2 Hotfix

Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update!

Adjustments



  • Reduced edge line brightness very slightly
  • Adjusted cargo slot transparency

Bug Fix



  • Iron Gauntlet now properly shows up in the menu and on the death screen



/Jonas & Jacob
Red Cabin Games

0.9.8 Patch Notes

Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go!



There are too many changes to go over them all, here are the highlights!

New stuff


New Modules

  • Unique - Ion drive
  • Unique - Iron gauntlet
  • Unique - Recycle station
  • Weapon - Electric Mace
  • Weapon - Hailstorm
  • Weapon - Mace
  • Weapon - Spear
  • Utility - Block
Other

  • Enemy - Toxic Toad
  • Planet - Poison planet in the Toxic world
  • 6 new paints for the ship
  • New Flight Controls setting to fly like an airplane instead (Keyboard only)


General improvements


  • Ammo bars are segmented to show max amount better
  • Daily challenge ranks have new icons
  • Updated bomber model and animation
  • Updated loading screens
  • Prettier galaxy edges - now with glow
  • Improved default weapon and zapper visual effect
And a whole lot more!

Bug Fixes



  • Fixed font issues with Russian and Chinese
  • Fixed issue where some enemy hp bars would remain after death
  • Default resolution is selected based on current screen, not the biggest screen
  • Fixed visual issue when loading the game with a different skin selected
  • Fixed UI bug when disconnected the Hull

Thanks for being here this past year, it’s been a lot of fun improving and adding new stuff to the game, we’re almost ready to leave Early Access but we want to make sure we prepare properly for it so it will be a little bit longer!

Please enjoy!
/Jonas & Jacob
Red Cabin Games

0.9.7.2 Patch Notes

Bug fixes

  • Removed a couple of unfinished modules that were accidentally activated in the first shops :)
  • Fixed bug where loading a ship with boomerang in cargo would behave strangely


Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them.

Thanks!
/Jonas
Red Cabin Games