Build whatever ship you want in creative mode and take it out to battle enemies!
New stuff
Modes
Creative Mode
Freely build any* ship you can think of!
Modules
Harpoon - Energy weapon
Torpedoes - Ammo weapon
Enemies
Slimer in Toxic world
Other changes
Shop item descriptions are now visible before buying
Weapon descriptions show what type of ammo they use
Crystals for upgrades are now earned from ship value + crystal score
Increased prices of the skins to match the new crystal gain rate
Improved & increased screen shake
More visible damage screen overlay
When playing with a Hangar ship you get to choose what game mode to play
Save slots are visible in the menu even if they are empty
Balancing
Furnace range increased
Zapper range increased
Crossbow range increased
Crossbow knockback reduced
Ship sizes are now limited to 11x11
Bug Fixes
Fixed bug where explore bars disappeared after pausing in the tutorial
All enemies now scale correctly when getting hit
Fixed bug with module drops where some modules were more rare than intended
*You can build freely in creative mode with the following limitations
Max 50 modules
Maximum 11x11 size
No duplicate Unique modules
Please enjoy!
/Jonas & Jacob Red Cabin Games
1.0.2 Hotfix
Fixed a few bugs
Hangar ships are now deleted properly when deleted by the user
Achievement "In A Hurry" now triggers correctly
Achievement "Light Speed" now triggers correctly
Thank you for reporting issues, we try and fix them as soon as possible! It's encouraging that these are the worst we've seen so far :)
Jonas & Jacob Red Cabin Games
RELEASE DAY!!! 1.0 UPDATE!
New Stuff
A new sector!
There is now a final fourth sector after the fire sector!
3 planet types
5 new enemies
New modules
Scavenger Drone - Unique
Quantum Shield - Unique
Shurikens - Ammo weapon
Grenade Launcher - Ammo Weapon
New shields to replace the previous shield - Now with angles!
New ship model skins
Cube
Discs
Cabin
Arc
Cables
Hangar play mode
Hangar changes, old ships will be lost. Sorry. :(
For now, the Hangar play mode is simply the same mode again, like taking the ship for a victory lap or even taking a defeated ship and getting a head start! Use this mode to maybe make some adjustments or build crazy big. (We take no responsibility for you building bigger ships than reasonable. :D)
You can't take that second ship out a third time though, that would quickly get a bit too ridiculous!
Achievements!
We have added 30 Steam Achievements! We got many great suggestions in our Discord server, not all of them made it in unfortunately. Maybe in an upcoming patch.
Other changes
Adjustments to the weapon drops, early game weapons drop for longer and more advanced weapons are pushed back to a little later.
Improved Drone behaviours
Hangar ships can now be rotated to view them from all angles
Crystals collected that add up to your total for ship skins are animated in the game over screen
Visual improvements
New Drone visuals
New Maggot hive visuals
New Artillery visuals
Resume buttons in menu match the sector of the save file
Projectile bounces a bit prettier and world-dependant
Small sword visual and sound effect adjustments
Boomerangs deal more consistent damage and sound effect
Improved enemy hit and death effects
And a lot more more balance changes and visual improvements etc
The end of Early Access does not mean we will stop supporting the game, we will listen to feedback and make adjustments, balancing, fixing bugs etc as needed. But perhaps it is not expected that we will add new game modes or any other huge changes. We are happy where we are at with this, we feel it’s a great complete diverse game!
Please keep leaving feedback in the community, we read everything and respond to most things and if it’s a significant issue we will try and fix it! Thank you for this year in Early Access, it’s been a blast!. I played the first early access version the other day and it’s insane how far we’ve come and a lot of it is thanks to all the nice feedback and bug reports everyone has provided.
Really, from the bottom of our hearts, THANK YOU! Now tell your friends to buy the game so we can afford to make another one! ;) We are also launching on Nintendo Switch today! ;)
Please enjoy! /Jonas & Jacob Red Cabin Games
0.9.8.4 Black screen fix
We've seen the issue with the black screen after loading a bit too much and I think we found a fix for it, so here's a quick update to sort that out. Also made another easy fix change re-adding Anti-aliasing and some visual improvements in build mode.
tl;dr
Fix for Black screen after loading (if you still see it after this, please let us know)
Anti-aliasing turned on again
Re-added some nice post-processing effects in build mode that we lost along the way
Thanks for being awesome and understanding during our Early Access! Really looking forward to sharing the big 1.0 update with everyone next month!
/Jonas Red Cabin Games
Thank you! - One year update!
Hello Scavengers! One year ago today we released the first Early Access version. The initial plan was to work on the game for 3-9 months in early access, but the impressive response from you and the discussions and suggestions in our Discord Channel has inspired us to continue working for a little longer. Adding more new stuff than we initially imagined!
We are not ready to reveal our planned release date just yet, but it will be later in the summer. We also have a Nintendo Switch version ready to release at the same time and we hope you can understand we need to work on stabilizing the build and prepare a new release trailer etc before we go to 1.0.
Let's have a quick look back at what we have done in the past year! Our current module count is as follows:
27 weapons (15 at release)
11 utility modules (5)
9 “unique” modules (0)
These additions really add exponentially more variety to ship builds and brings more of the gameplay we want to see!
Some might have forgotten that we did not have different modes or difficulty settings at release. Based on feedback we quickly added a normal and a hard mode where normal mode no longer had any oxygen limit. One of the best decisions we made during early access, so thank you for that feedback! Swarm was also added and while it is a smaller mode, we feel it adds a little extra variety to those who want something different with more building freedom.
Another thing we did not plan on adding was the skins, but now it feels like it was time well spent, I love going into the daily challenge and seeing all the skins represented :)
We’ve been in Early Access for a year, but it’s been a 5 year journey and I wanted to share a little video we created to show how far we’ve come. [previewyoutube="G-7Cy3_JxkA;full"]
Thank you for being awesome, we look forward to sharing the 1.0 update with you soon! We are preparing a really nice update, some of which you can get a sneak peek of in the video above! :)
/Jonas Red Cabin Games
0.9.8.3 Hotfix
Hello again, another small little patch to fix one major bug and some other small balance changes
Bugfix
Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources.
Balancing
Booster prices were a bit all over the place. They should now be more reasonable
Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode
Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats
Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much
Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module.
Thanks! /Jonas & Jacob
0.9.8.2 Hotfix
Hi there, just a quick update to fix a small issue and adjust to some feedback from the last update!
Adjustments
Reduced edge line brightness very slightly
Adjusted cargo slot transparency
Bug Fix
Iron Gauntlet now properly shows up in the menu and on the death screen
/Jonas & Jacob Red Cabin Games
0.9.8 Patch Notes
Yes that’s almost 1.0! We were saving some of this stuff for when we were leaving Early Access, but it looks like our 1.0 release will need a little bit more time and we didn’t want to sit on all of these changes for too long so here you go!
There are too many changes to go over them all, here are the highlights!
New stuff
New Modules
Unique - Ion drive
Unique - Iron gauntlet
Unique - Recycle station
Weapon - Electric Mace
Weapon - Hailstorm
Weapon - Mace
Weapon - Spear
Utility - Block
Other
Enemy - Toxic Toad
Planet - Poison planet in the Toxic world
6 new paints for the ship
New Flight Controls setting to fly like an airplane instead (Keyboard only)
General improvements
Ammo bars are segmented to show max amount better
Daily challenge ranks have new icons
Updated bomber model and animation
Updated loading screens
Prettier galaxy edges - now with glow
Improved default weapon and zapper visual effect
And a whole lot more!
Bug Fixes
Fixed font issues with Russian and Chinese
Fixed issue where some enemy hp bars would remain after death
Default resolution is selected based on current screen, not the biggest screen
Fixed visual issue when loading the game with a different skin selected
Fixed UI bug when disconnected the Hull
Thanks for being here this past year, it’s been a lot of fun improving and adding new stuff to the game, we’re almost ready to leave Early Access but we want to make sure we prepare properly for it so it will be a little bit longer! Please enjoy! /Jonas & Jacob Red Cabin Games
0.9.7.2 Patch Notes
Bug fixes
Removed a couple of unfinished modules that were accidentally activated in the first shops :)
Fixed bug where loading a ship with boomerang in cargo would behave strangely
Please let us know if you find any more of these strange behaviours with loading games, there are so many combinations it's very difficult for us to catch all of them.