Auto save system - You can now continue from the start of the level where you left off after abandoning run and exiting the game.
Screen pulsates a bit on very low health
New game mode unlocks are now shown after exiting to menu or retrying the run
Added a brightness setting
Balancing
Mining drones prioritize crystal asteroids better
Enemies will no longer spawn too close to the player spawn
Separated shop items a bit more
Swarm mode will now tell you to head back to the planet when low on oxygen Modules
Snow cannon lower energy usage but shorter stun duration
The first 2 shops can now contain weapons from world 1
Sentry turrets reduced attack speed
Sentry turrets and Battle drones will no longer attack exploding Spitters
Laser shotgun sell price increased from 1->2
Bug fixes
Controller no longer vibrates on damage events with 0 damage
Fixed bug where mining drones would sometimes remain in the play area after exiting
Fixed the bug where the camera would not stop focusing a planet
Fixed bug where enemies killed by sentry turret or environmental hazards would not drop ammo
Enemy health bars should now disappear instantly instead of sometimes remaining for a frame or two
Video settings will now only save when pressing Apply
Fixed bug where Larva mama corpse would fly away randomly on death
Healthbar should no longer look like you lose health when adding more max hp without changing the actual hp
Fixed bug where some weapons would deal double damage if assigned to both actions and pressing both actions at the same time
Fixed scoreboard bug where you could scroll to an empty page (and get stuck on gamepad)
Fixed scoreboard bug where switching page would sometimes not update the ship preview
Taking damage over time now properly plays ship damage effects in short intervals
Other
Added small credits text in main menu
Rifle icon is no longer flipped upside down
Current seed is shown in pause menu
Game Timer will no longer count when game is paused
Added small fade out when exiting to menu or Quitting the game
A new fun little surprise on the victory screen :)
Please enjoy! Jonas and Jacob Red Cabin Games
0.9.6.1 Patch Notes
Bug fixes
A few weapons were missing sound effects after the last update
Fixed issue where the pause menu buttons would lose focus and quit to menu instead of resuming the game.
Also made some behind the scenes adjustments to Hangar ship save files. There should be no noticable change.
Happy to see so many people enjoying the updates!
Jonas and Jacob Red Cabin Games
0.9.6.0 Patch Notes
New stuff
Armored boosters removed
Boosters now have variants with extra slots
New Module - Spiked Armor
New Module - Ion Cannon
New Module - Sentry Turret
New Module - Battery
New Module - Ammo Crate
New Sound effects for some enemies and cargo interaction
Balancing
There’s been quite a lot of crystal inflation during early access. We’ve tried tuning this a bit by adjusting a lot of values. Crystal related
Reduced the average amount of body drops.
Reduced chance of double crystals on Moons
Reduced chance of crystals in asteroids
Adjusted prices of a few modules
Rerolling the shop now costs 1->2->3 crystals
Observatory now gives ammo on planet explore instead of crystals
Modules
Increased Stinker poison size and duration slightly
Soul Stealer automatically picks up souls on enemy death
Soul Stealer now requires a lot less souls to repair ship
Hull now has 4 slots
Larger saw area, reduced energy usage and some audio and visual polish
Reduced rapid laser range slightly
Enemies
Spitter death explosion is larger and does more damage
Larva Mamas now spawn eggs that hatch into larvae to prevent instant damage when larvas spawn
Reduced larva mama damage
Other
Increased module pickup distance slightly
Swarm
It is time that the Swarm game mode got some more love
Enemies increase health when looping
Repair per crystal is reduced after first loop
Planet hazards are now active after the first loop
Bug fixes
Fixed localization bug when dying from lack of oxygen
Fixed bug where boomerangs would sometimes return too fast
Fusion reactors no longer make noise in the main menu
Fixed bug where Soul Stealer would not get souls on the first level it was attached.
Lotus flower now recharges even if kept in cargo during warp
Added an extra failsafe to prevent enemies from ending up outside the level
Fixed bug where the recycle bar would not close when exiting build mode
Other
Adjusted the Bubble model skin, I hope you like it
Adjusted crossbow arrow visuals
Adjusted Hull model
Adjusted goo planet visuals to a more yellow color and added toxic barrels in it
Changed reflective armor color to blue so that all armor types match basic color scheme
Added some new loading screen tips
Shop signs are no longer in english
New Workshop model with number that reflects repair gained
New Scorpion model to help with visibility
Hangar should now properly categorize ships from Normal, Hard, and Daily
Please enjoy! Jonas and Jacob Red Cabin Games
0.9.5.4 Patch Notes
Bug Fix
Fixed a bug with the Soul Stealer that was causing the warp portal to not spawn on a certain type of level.
Apologies for the problem with today's daily and any other runs you've had cut short by this. Thanks again for the bug reports and screenshots that helped us track it down!
Enjoy this quick fix while we prepare the next update for a little bit longer! :)
Jonas and Jacob Red Cabin Games
0.9.5.3 Patch Notes
New stuff
Module - Nail Gun
Balancing
Lotus Flower now revives you with 25 health instead of 50
Hull needs to be attached to the ship in order to give its bonuses. It can’t be used to heal by attaching it temporarily.
The Observatory scans three segments of a planet at a time
Bug fixes
Fixed bug where more than one unique module would spawn on the same level
Other
Added a UI category for Unique Modules in build mode
New Sound effect for Saw
Please enjoy! Jonas and Jacob Red Cabin Games
0.9.5 Patch Notes
Hello Scavengers, here's another update with some new modules! We hope you like it!
New stuff
Added a new category of Unique Modules of which there will spawn a maximum of 1 per run. Unique Modules
Lotus Flower
Hull
Soul Stealer
Fusion Reactor
Observatory
(Radar now belongs to this category)
Other Modules
Added a few extended solar panels
Balancing
Reflective Armor - Reduced price and sell value
Zoomed out slightly in World 1
Shield Drone now has a spherical shield
Minor visibility adjustments to Scorpion
Reduced energy regeneration on Large and Gold Solar panels
Bug fixes
Fixed bug with the mining drone that could cause the next level to not load properly
Enemy hp bars now disappear instantly when enemies die
Incorrect colors on color overlays for skins Toxic Waste and Night Sky
Fixed incorrect sell price text alignment in build mode
Fixed incorrect text in Swarm mode game over screen
Other
Enemy Health bars are now easier to see when covered by other things such as ice blocks.
Edit: v0.9.5.2 Intro video volume is controlled by music volume setting
Please enjoy! Jonas and Jacob Red Cabin Games
0.9.4 Patch Notes
New stuff
In the death/victory screen you can now save your ships to the Hangar
View saved ships in the hangar!
Module - Angel Wings
Module - Booster / Armored Booster
New health bars that animate recently lost hp
New model skin - Teeth
Scoreboard has pages so you can view scores past the top 8
Balancing
Reduced machine gun ammo usage. (We overdid it a bit in the last patch)
Rifle - Increased range
Green Laser - Increased range
Laser Shotgun - Reduced the number of projectiles by 1
Sword - Reflects projectiles back at enemies instead of just destroying them
Bomber - Now show its damage area before exploding
Homing Launcher - Reduced turn rate of missiles
Camera has less focus on the planet during exploration
Bug fixes
Fixed strange Drone rotation resets in certain situations
Another attempt at fixing boomerangs that would sometimes get stuck mid-air
Fixed bug where the scoreboard preview ship would not load
Other
Skin Select screen clean up. Is now more consistent with the rest of the menus
Some new sounds in the menu
The skin blueprint is no longer visible in the ship skin preview
Please enjoy! Jonas and Jacob Red Cabin Games
0.9.3 Patch Notes
New stuff
2 new model skins available, Diamond and Flower
3 new paints. I heard you like dark skins so here are 3 new ones
When using a controller it will now rumble when taking damage Drones
They now have a small energy bar that shows how long they can continue
Drones teleport back to the ship when they run out of energy instead of chasing your ship
Shield Drones now communicate a little bit so they don’t cover the same enemy at the same time, making multiple shield drones a lot more effective
Mining drones can now mine twice instead of once before having to recharge
Balancing
Bodies recycle crystal gain reduced from 5->3
Crystals for buying skins can no longer be earned in Swarm mode.
Increased Swarm mode difficulty curve
Now has reduced crystal gain per loop
Increased ammo usage of machine gun
Bug fixes
After the last update’s camera changes the screenshake was behaving a bit strange. It has been fixed
Shield Drones would sometimes be rotated strangely where the drone would not be positioned over the shield as expected.
Fixed Gas flowers jerky movement
Adjusted how the camera follows planet exploration to solve a bug where it would sometimes not stop focusing the planet
Fixed Laser shotgun size issue where it was treated like a half module in certain positions.
Other
The rotate instruction in build mode will no longer show up for modules where rotation does not matter, like bodies, thrusters etc.
Minor color adjustments to Tubes and Bubble model skins
Please enjoy! Jonas and Jacob Red Cabin Games
0.9.2 Patch Notes
New stuff
You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
Sentinel enemy has a completely new alien visual instead of the robot model
Chaser has new animations and more telegraphed shots
Turtle has a new cleaner model with new animations
Cloud Saves. Steam should now sync your save file.
An “Are you sure?” popup shows up before abandoning a run
Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.
Balancing
Enemies
Squids - Reduced damage 80->60
Squids - Reduced projectile speed
Squids - Reduced projectile range slightly
Squids - Increased shot frequency
Spitter - Before exploding it shows the affected area, similar to Space Mines
Spitter - Explosion now damages enemies
Spitter - Increased damage
Scorpion - New fireball visuals
Volcano planet - Reduced damage (100->80)
Firestorm planet - Increased damage (20->80)
Added more gas flowers in toxic world
Modules
Homing launcher - Increased damage slightly
Homing launcher - Increased range slightly
Homing launcher - Increased rocket speed
Artillery - Reduced price from 6->5
Crossbow - Increased price from 4->5
Boomerang - Reduced throw distance from 20->18
Boomerang - Reduced speed
Double Laser - Increased ammo usage
Double Laser - Reduced range slightly
Laser shotgun - Reduced Ammo usage
Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
Mining Drone - Removed from Swarm game mode
Toxic launcher - New model and larger area of effect with more damage
Other
The last few levels max size has been reduced
Finding home now grants 5000 bonus score
Moved planet clouds back a bit to stop them from covering the action too much
Bug fixes
Boomerangs should no longer get stuck in the air
Escape should once again be working to exit build mode
Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
Fixed how exploration would sometimes be inconsistent with larger ships.
Boomerang - Boomerang speed should now be frame rate independent
Other
Ship will no longer be on fire in the Victory screen
When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
Removed the “Saved oxygen” score calculation when playing without oxygen limit.
Main menu now has the same pretty skybox as the in-game World 1 levels.
Comments
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play. Happy New Year!
0.9.1 Patch Notes
New stuff
We have a new background system. It should look familiar, but different. It's another step towards making the game run smoother even on lower end devices. Doesn't hurt that it looks better as well!
All players now have a rank next to their name on the Daily Challenge scoreboard. This rank is based on the total score they have accumulated in all Daily Challenges
Boomerang can now throw a new boomerang slightly before an old boomerang returns
Some localization changes
Better looking background suns
Bug fixes
Drone pads on wreckages should now be darker, just like the other modules
Fixed bug where double laser and battle drone would not be able to shoot after having them in cargo while warping
Rerolling the shop for a third time gives you a new set of items instead of looping back to the first set
Activated the Homing Launcher... Oops forgot the checkbox!