Huge content update with 12 new modules, a new enemy, performance increases, better gamepad support, other improvements and a little holiday cheer.
New Modules
Weapons
Slingshot
Double Laser
Laser Shotgun
Homing Launcher
Boomerang
Furnace
Snow Cannon
Passive
Reflective Armor
Battle Drone
Shield Drone
Mining Drone
Radar
New Enemy
Spitter (Fire world enemy)
Holiday cheer
The grass planet is covered in snow. Forecasts say it will stay like that until January
All enemies have put on their santa hats
Huge performance increase
We have been doing a lot of optimization and the game should run a lot smoother
Better controller support
Most controller types like the Nintendo Switch Pro Controller are now supported
Balancing and improvements
Crossbow reduced speed and range
Space Mines in world 3 now explode in a larger area
You can reroll the items in the shop up to three times for a fee.
New repair station model
Modules now align and rotate better in the build mode list
New, but familiar looking models for most modules
New Larva model to increase their visibility
Goo Launcher -> Toxic Launcher now creates a toxic area that deals damage.
New Ammo pickup model
Play cards in menu better reflect if the tutorial or the normal game mode will start
Death screen now supports “Killed by” from all damage types and not just enemies
Bug fixes
Dying in swarm mode just as timer runs out will no longer warp your wreckage to the next level
You should no longer lose focus when navigating the menu with a gamepad
The pause menu and other sliding UI elements will always end up in the correct place on all frame rates
And countless other tweaks to damage values, visual effects, models, physics and more.
Comments
It’s been a while but we’ve been hard at work adding all this new cool stuff. We have tried catching any bugs in our playtests but if there are any left, please let us know in this community or on our Discord server in the #bug-reports channel.
The changes we’ve made to the module alignments and directions will break the old ship save files on the scoreboard so we have changed the starting date to today.
Please enjoy! Jonas and Jacob Red Cabin Games
0.8.0 Patch Notes
New Game Mode
Swarm Game mode added
Balance changes
Mini squid moves faster in idle state
Drone enemy moves slightly
Minor adjustments to many enemy idle behaviours
Comments
As requested by many of you, we can finally introduce our new endless game mode: Swarm. Swarm mode challenges you to defend yourself from endless incoming waves of enemies while expanding and improving your ship more freely. Test out your crazy ship designs and see how long you can make it before getting overrun from the dark hostile corners of space.
Furthermore we made balancing changes to enemies and weapons and sorted out some minor bugs reported by the community. All feedback on the updates and the new game mode is highly appreciated, let us know what you think on Discord or in the Steam Community.
With the new game mode release, we will shift our focus to improving controller support and adding more ship modules on our way to the full release.
Thanks for all the support! Red Cabin Games
0.7.9 Patch Notes
Bugs
Fixed bug where warp portal would sometimes not spawn in world 3
Comments
We were finally able to reproduce this bug and found the issue that was causing the warp portal to not open. We have pushed a fix that we think solves this. If someone is still getting this problem from v.0.7.9 and onwards, please let us know!
Thanks for your support! Jonas & Jacob Red Cabin Games
0.7.8 Patch Notes
New!
Hard mode option unlocks when you finish the normal mode for the first time!
Polish
Hive eggs no longer spawn outside the level only to be destroyed
Chasers (manta rays) shoot earlier, further and have slower projectiles
Minor adjustment to warp portal particles
Loading hints should word wrap if too wide
More variety in world 3 enemy hit sounds
Bugs fixes
Snakes, and similar melee enemies can no longer hit through armor
Moons no longer gets pushed by modules in build mode
Fixed incorrect icons for switching tabs in settings (gamepad)
Comments
Hard mode will be unlocked when you finish normal mode at least once. If you finished normal mode before this update you will have to finish it again to unlock. :) Hard mode has the same rules as the Daily Challenge does except you can play it as much as you like!
Note that the localization for some languages might lag behind an update or two until we can get help with translating to all languages, we hope you can understand. If you want to help out with translations don't be afraid to ping us on our Discord Server
Thanks! Keep making those awesome ships on the scoreboard! Jonas & Jacob Red Cabin Games
0.7.7 Patch Notes
Balancing
Increased ammo drops in world 2 and 3.
Added more asteroids in world 2
Engines and thrusters can appear in the shop
Oxygen limit removed from the normal game mode.
Oxygen limit is present from level 1-1 in the daily challenge.
Ship takes double damage in the daily challenge.
Increased T-beams cost and sell price by 1
Bug Fixes
Fixed bug where Snakes and Turtles in world 3 would not attack large ships
Comments
As requested by several players, the oxygen mechanic has been removed from the normal game mode. The daily challenge is played on a higher difficulty setting and will still have the oxygen mechanic. In a future update we will add the possibility to play at this higher difficulty in normal games as well.
We are also trying to make the daily challenge very special and difficult. The ship now takes double damage in the daily challenge. Let us know what you think of this change!
For more info in our focus for the first few updates, check out our previous post.
Thanks! Red Cabin Games
First Early Access Update
Hello Scavengers, thanks for being here and supporting us this early and sharing your feedback! We are excited to start pushing updates and bug fixes as soon as possible to address the main points of feedback you have shared so far. While we can’t list it all in this post, here are the main points we have taken from these first few days of feedback.
Oxygen mechanic is too punishing
Gamepad controls working inconsistently
Camera movement and image effects can make some people nauseous
Some enemies are hard to spot (hello cloud larva!)
In the coming days and weeks we will focus on the obvious bugs (warp portals not spawning, controller inconsistency etc) and highly requested features such as removing oxygen from normal play mode and moving it to the daily challenge. We will also add a setting for turning down camera effects and tweaking camera movement, improving enemy visibility and ship steering.
Following that, we will transition into adding more content such as new modules and exploring possibilities around a new endless game mode.
Please keep posting your feedback and suggestions on the Steam community and in the Discord, it helps us know what is most important to you going forward. We will push updates as often as we can and will post patch notes on the Steam community when a new patch goes live.
Jacob & Jonas Red Cabin Games
Space Scavenger - Now Available!
We have liftoff! Space Scavenger is now officially released!!! Grab your copy and start building your own spaceships today!
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We would like to thank everyone who has played, given feedback and supported us along this journey all the way from humble beginnings even before our visit at Gamescom 2018 up until the closed beta. We hope this release will introduce the game to many more players and we know you have some great ideas out there that will help guide us through this early access.
We will announce more information about the early access plans in the coming weeks on Discord and here on the Steam community but today we celebrate! ːsteamhappyː
Once again, thank you all for the amazing support and good luck with your ship designs, see you on the scoreboard!
Over and out Jacob & Jonas Red Cabin Games
Release date set!
Hello Scavengers! It’s been a long 4 years, but we're finally ready to show you what we have made and we can't wait to start gathering your input during this Early Access.
Some planned features have already been set in motion but we really want your input as well. Years of listening to feedback from events like Gamescom and from our dedicated Discord community has taught us that some of the best ideas come from you.
Make sure to join the Discord server or add us to your Steam wishlist to make sure you don’t miss out on the fun of launch day! See you soon!
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Welcome to the Space Scavenger community!
Hello and welcome fellow scavenger!
Thanks for checking out our game! We hope you like what you see and if you have questions please feel free to post anything here in the steam community or join our discord and we will answer any questions you have!
We recently release our free alpha which you can download through discord here: https://discord.gg/HMdymx8. We appreciate any and all feedback (or just a screenshot showing of your epic ship).
If you encounter any bugs or issues, please submit a screenshot of the whole screen (including the seed number in the top right) either to #bug-reports in our discord or here in the steam community hub to help us fix any issues, thanks!
Make sure to wishlist the game to get notified when it’s available and let us know you’re interested!
Thanks!