Fixed an issue where the research progress wouldn't get saved.
Fixed an issue where the planets would turn invisible after starting a new game.
Fixed an issue where the security would get miscalculated.
Fixed some more minor bugs.
0.9.1 Hotfix
Fixed incorrectly priced buildings.
Fixed audio levels.
Bigger ships now bring more customers.
Fixed the dropdown menus.
Fixed some crashes.
0.9 Update Is Out Now!
Added 2 more playable stations.
You can now build more than one station.
Each station has different stats and limitations.
Every station is fully simulated even if you are not managing them.
Reputation system has been reworked, now requiring more tasks to be completed to level up.
The overview panel has been completely reworked to show a lot more information in a more neatly categorised way.
Employee system has been reworked to work with multiple station support.
Billboard system has been reworked. It is now much more intuitive with its own panel.
Customer thought system has been reworked to provide more accurate feedback.
Station policies have been partially changed to work with multiple station support.
The galaxy map is no longer limited by a grid system.
Added parallax effect and some neat shaders to make the galaxy look more beautiful than ever.
Building jump gates are much easier and more understandable with the new drag-and-drop system.
Ships moving across the jump gates are now visible.
Removed the jump gate connection mode because it is no longer needed.
Every customer is fully simulated across the galaxy, no matter which station you are managing at the moment.
Every single event is fully simulated even if you are away.
Every customer is trackable from the moment they leave their home system, to the moment they leave your station.
Electricity can now be stored in batteries.
Electricity now needs to be connected manually in the new electricity connection mode.
New building: Simple Battery.
New building: Advanced Battery.
New building: Electricity Distributor.
Customers now have gradually increasing needs.
Customer types are determined by a complex system influenced by many things, such as the home system of the customers.
The UI has been reworked.
Widescreen support is here.
Pleasing the customers from a city/system will increase your relationship with that authority.
High relationship authorities will gradually send more customers.
Space missions have been temporarily removed. Rework is still in progress.
Stations now receive customers from time to time even when they're not connected to any city/system.
Most buildings have been rebalanced.
Research tree has been modified to work with the multiple stations.
Less notification spam.
Parks and temples now increase the attractiveness of the surrounding buildings.
Language support has been temporarily removed due to increased development times. They will be reintroduced very very soon.
Items have been removed.
Stock trading has been removed.
Marketing campaigns have been removed. Marketing now works through broadcast buildings.
Some Dev Thoughts and 0.9 Progress
Hello managers!
A while has passed since we shared the article about the upcoming 0.9 update. Our initial plan was to release it at the same time as the winter sale, but after some thinking, we decided to postpone the update one more month to provide as much polish as possible. The amount of polish we provide is the team's number one priority right now as we are getting closer and closer to the full release.
We also took some time to truly analyze the player feedback we've been getting on some parts of the game that don't deliver as much fun as the rest. This feedback helped us pinpoint some core problems with the game that no matter how many "solutions" we introduced over the last months, we couldn't fully fix them. With the 0.9 update, we are taking a whole new approach to what a space station management game can be.
So here's a list of things that you'll see in the 0.9 update by the end of this month:
Multiple station support. (This was harder than it sounds.)
New system to simulate each customer across multiple stations.
Reworked reputation system.
New buildings.
3 playable stations with different stats.
Overhauled electricity system.
Overhauled event system.
Overhauled jumpgate building system.
UI redesign.
Billboard system overhaul.
A LOT of quality of life changes.
Reworked station policies.
Reworked customer thought system.
New and more relevant Steam achievements.
Huge optimization improvements.
Customers on the galaxy map are now trackable and fully simulated.
Items and upgrades are removed.
Drones are temporarily removed while we keep working on a better drone system. (Expected 0.9.5)
Language support for multiple languages is removed to decrease development time. They will be reintroduced with the 1.0 full launch along with a new internal tool to make translation faster.
Stock trading is removed.
Visual improvements.
...and some other surprises.
As you can see from the list above, the main priority of this update is to fix the shaky foundations of the game to fully prepare for a polished full launch. We sincerely hope that you'll have a really smooth experience throughout the whole game after we release this update. As always, your opinion and feedback matter. Please don't hesitate to share your opinions about this bombardment of information.
Space Station Tycoon Dev Diary #10 - Biggest Update Yet!
Hello managers!
After months of hard work we put into our upcoming 0.9 update, we finally have a decent amount of stuff to show you in this dev diary. We hope you like them.
General Info
The 0.9 update is the last major update before the full release so it is extremely important to us. We want to give you the smoothest and most complete Space Station Tycoon experience we can, and just focus on refinements and content for the 1.0 release update.
The 0.9 update will focus on the strategic depth of the game and will make more use of the galaxy map. It will also have a lot of QoL changes, graphical improvements, and new content. Now let's take a look at some of the main changes coming with this huge update.
The game will now support building more than one station on the galaxy map. You will be able to build smaller and so-called "Substations" across the galaxy to aid you with certain needs. Each one of these outpost stations function basically nearly the same as your main station with some restrictions such as a smaller maximum corridor size.
With this new update, we will also be introducing fuel management. All those various docking bays you can build will now require you to have fuel in order to refuel customer ships. If you don't have enough fuel you'll still get the minimum landing fee. To get the fuel you either need to set up a monthly purchase order or start producing your own.
We think that the electricity system in its current form is way too basic and simple. So we decided to rework the entire system to make it more strategic and engaging. Now when you build an energy source you'll need to connect it to the desired buildings manually. You can also build energy distributors and batteries for even more strategic opportunities. For example, you can now choose to safeguard the exact power sources or batteries that power up your most important buildings. And thanks to the addition of batteries, their connected buildings will still keep having power for a while even after the power sources are destroyed or disabled.
The amount of micro-management in Space Station Tycoon was always slightly (or more than slightly) too much for the majority of the players. We took big and important steps to remove the most tedious parts of the game and replace them with more fun mechanics. With this update, you'll see the removal of the inventory and upgrading systems. Instead of an inventory, you will now have a set of resources you need to keep track of, like the fuel resource we mentioned previously. And instead of upgrading each individual building, you now have to build a more overall attractive station so that you can charge more for your services.
We are working on many different systems to make the galaxy map more engaging and useful. One of those systems we can talk about in this dev diary is the location perks. Now every single location/hex on the galaxy map has various perks which can be negative or positive, depending on where that hex is. For example, hexes that are adjacent to a star will now receive a solar power generation bonus.
Another huge change is the fully simulated visitors. The way your station receives visitors has always been a little mysterious but with the 0.9 update, the visitors will be fully simulated. Meaning they will leave their home, use the jump gates, and go to your station in a fully visible and trackable manner. These visitors will be represented with a beam of light on the map so you can see exactly where the visitors come from and which routes they take.
And lastly, we would like to thank everyone who supported us by providing feedback and constructive criticism. Every single improvement we do is mostly thanks to you. This upcoming update will be the last major content update before the 1.0 full launch update. After the full launch, we will keep doing some small and big content updates but probably at a slower pace. We hope you love this update as much as we do when it releases sometime next month. Until next time.
0.8.2 Patch Notes
Fixed a bug where the game would crash while switching to the galaxy map right after a drone comes back.
Price suggestion notifications are now more clear.
Fixed mission icon still staying after the ship has left.
You can now see the range of shield generators before you place them.
Drone upgrade requirements now show up as a tooltip.
Fixed issues with the research atlas.
There is now more population diversity across the cities/star systems.
Fixed issues with the trading center.
Fixed a bug where the game would crash after clicking on the "view" button to view a galactic task.
Fixed a bug where the game would crash if you fail to keep your jealous employees happy.
0.8.1 Fix
Loading saves doesn't crash anymore.
Language problems fixed.
0.8 Galaxy Of Opportunities Update
Drones are back! You can now build drone hangars and store one of three drone types: attack drone, mining drone, or rescue drone. Each drone has unique stats which can be upgraded individually. Apart from being able to send them to various missions, the attack drone can also be put to patrol mode to defend your station. This new mechanic introduces a whole new layer of depth to the combat system.
The galaxy is now more interesting than ever. Procedurally generated missions will appear on the galaxy map. You can send out drones to complete these missions and collect the rewards. Each mission type requires a specific drone type. That means if you want to be able to complete a rescue mission, you need a rescue drone. Each mission type will have its unique set of rewards. This will hopefully encourage the player to have all kinds of drones available.
Each node on the galaxy map with population is considered a galactic authority. You can now view your relationship levels with each of these authorities and make your moves accordingly. Each relationship level will unlock unique actions you can take. For example, if you have a great relationship with a galactic authority, you can ask for some money or even receive some highly classified missions. Having a poor relationship level, on the other hand, will unlock some shady options and make it really difficult for you to get visitors from that specific node.
With the ever-increasing amount of buildings available, it got really hard to navigate through the build menu. That's why we decided to do a little rework. Now you can scroll through the build menu vertically instead of horizontally and can also pick subcategories to pinpoint the building you need. Some buildings have also been recategorized.
New building: Circular billboard.
Each city and star system now has a distinct logo and relationship panel.
Ship movement and pathfinding have been revamped.
Added more notifications for various situations.
Added animations to the level-up screen.
Fights are now much smoother.
Some icons have been changed to improve the user experience.
Clicking on the station while in the galaxy view will switch to station view.
Added a new original soundtrack to the main menu.
Added more available spots to build billboards.
Whole leveling system has been revamped and rebalanced. Players will now start with fewer unlocked buildings to avoid confusion but level up much faster.
Early hostile events will now occur depending on how well you are doing.
Enemies now partly scale with your defenses.
More tips will show up throughout the game to better introduce complex mechanics.
Alien-related buildings are now more profitable.
Fleet bay has been nerfed.
Arcade has been nerfed.
JunkJumper has been buffed with 2 connection spots instead of 1 and a better range.
Fixed various crashes.
Fixed language-specific bugs.
Fixed space key opening the last panel instead of pausing the game.
Fixed audio bugs.
Having a lot of employees is now not as laggy as before.
Fixed pathfinding-related issues.
Aaron the android merchant no longer has a huge ship.
You will not be able to load your saves from the previous 0.7.x version of the game. But to make things a bit more fair, we have added a new branch to the game called "0.7 stable" so you can keep enjoying your old saves.
0.8 Now Out In Testing Branch
You Can Now Help Us Test 0.8!
Our next big update is coming soon. If you want to help us find bugs and issues you can do so by switching to the testing branch. It might be a bumpy ride but there is a lot to discover there. The full patch notes will be released later. Until then, you can use our Discord to provide feedback and ask us questions about the new update.
In order to switch to the testing branch follow these steps:
Right-click on the game from your library.
Click on "Properties".
Select "Betas" from the left-hand side.
Choose "Testing" from the dropdown menu.
Space Station Tycoon Dev Diary #9 - It's All Coming Together
Hello managers!
After some while since our last dev diary, we finally made some time to write another one. We have a lot of exciting stuff we want to show you all so here we go!
Purpose of 0.8
The upcoming update will be the update that connects everything together. It will mainly focus on giving purpose to the least used mechanics of the game. We took every criticism since the last update very seriously and designed this whole update around them. Apart from the major things we're introducing, we are also working on a complete rebalancing of the game.
Drones (but better!)
Most of our players who played the game before and after the 0.7 update have realized that the whole "drones" aspect of the game was removed completely. We have stated on the discussions page that we were working on a better system and couldn't get it done by the 0.7 update so we decided to disable it temporarily. That being said, we are happy to announce that the drones are making a huge comeback with the 0.8 update!
Drone hub model.
The drone hub building allows you to store one drone in it. Drones can be bought inside the drone hub with 3 available options; attack drone, mining drone, and rescue drone. Each drone has different upgrades and characteristics unique to its class. For example, while attack drones can be set to patrol mode to help defend your station from threats, rescue drones can be sent on rescue missions to gather loot or even recruits!
Each drone can be sent on various missions. These missions will be shown on the galaxy map as points of interest. Each of these missions will have different risk levels, reward pools, and lore. With the addition of these new drones, we are hoping to make the galaxy map more interesting. Also, the attack drone will surely let you be even more creative while defending your station.
Galactic Relationships
Remember the times when you could just build a jump gate anywhere you like without anyone saying anything? Well, it's gonna get a little more political now. With the introduction of the relationship system, you'll have a relationship level with each star system, city, and hive. This relationship will determine what you can and can't do near their territory. Your relationship level will also unlock a lot of actions you can take with the authority of your interest. It's a free galaxy and you can choose to play nice or dirty, it's all up to you.
That's All Folks!
That's all we can share about the 0.8 update now. We really hope you like the direction we're headed with Space Station Tycoon. And as always, thank you for your continuous support.
Oh and also, the 0.8 update should be out next month.