Space Station Tycoon cover
Space Station Tycoon screenshot
Genre: Simulator, Strategy, Indie

Space Station Tycoon

Major 0.6 Update Patch Notes



You can now manually force your turrets to target a specific target. This new mechanic has introduced a whole new layer of depth to the combat system and allowed us to introduce some new enemy types.


The repair hub is a new building that disperses a repair drone in case of a building getting damaged. The dispersed repair drone slowly repairs all damaged buildings one by one. You can also research a new perk to allow your repair drones to work even in the most dangerous situations.


Raiders are a new enemy faction. They are ruthless and extremely dangerous. Raiders come with 2 types of ships: hitters and hoarders. Hoarders will hack your station to slowly steal your credits while the hitters deal some damage. Destroying a hoarder will return the money it stole from you. This new enemy faction will require the user to make use of the new targeting system to strategically take out the most important ships first.


The federal police will now make periodic visits to your station to perform an SSA (station security assessment). After the SSA is complete you will be left with a detailed report showing where you failed and how much you were charged for it. Make sure to comply with the federation standards to avoid getting fined.


Escape pods are an additional security measure each station needs to take. This is a new building with 4 escape pods attached to it. In case of an emergency, these pods eject and bring your visitors to safety. If you fail to have enough escape pods you can get fined by the federal police.


This new defensive turret is the strongest yet. It takes a bit of time to reach maximum fire rate but once it does, it’s unstoppable. The machine gun can be unlocked by researching a new perk in the research tree.


We have added more civilian missions to the game. Some customers might want to reserve one of your buildings for a party, and some might require some items in a short duration of time. It is up to you to accept or decline their offers.


This is a new utility building perfect for some visitors who still believe in a higher power. It will increase your station's popularity by a lot.


A lot of old models have been changed with new ones to better fit the game. The graphical overhaul will continue until the 0.7 update.




  • Popups with revealing text can now be skipped.

  • Added an animated hologram of the merchant to the trade panel.

  • Added an eye button next to some notifications. Clicking the button will pan the camera to the mentioned location.

  • You can now go bankrupt forever without the game forcing you to go back to the main menu.

  • The space button now always stops time.

  • You can now see the range of a shield generator.

  • Removed the obsolete faction buttons from the overview panel and replaced them with missions.

  • Turret AI is improved.

  • Events remember speed.

  • ESC remembers speed.

  • Reworked the customer bubbles.

  • Added new sound effects for level up, upgrade, mission complete, mission failed.

  • Security has been balanced.

  • Increased the power output of the solar panel, the particle reactor, and the quantum reactor.

  • Increased the ideal fuel prices.

  • Added a "buy all" button to the trading screen.

  • Added a new planet to the scenery.

  • Laser now deals a lot more damage.

  • Added a security bonus when you start the game depending on the difficulty.

  • Save files are now sorted by date. (Latest first.)

  • Trade center has been balanced.

  • Game can now be paused during combat.

  • Smuggler quests are now less frequent.

  • Fixed a lot of bugs.


You can keep playing your old saves on a new branch called "version-0-5-stable".

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Each review we get on Steam helps us tremendously. Please don't forget to leave us a review.



Space Station Tycoon Dev Diary #7 : Huge changes!

Hello everyone!



We are back again with yet another dev diary. In this short article, we'll show you some really exciting stuff we're working on. Our main objective for the next update is to make combat deeper, add more content, and do some critical QoL changes.

Manual Turret Targeting



With the new manual targeting mechanic, you'll be able to force your turrets to target any hostile entity you want. This new mechanic will add a huge amount of control and depth to the combat system and will allow us to go a bit crazier with the new enemies. Targeting an enemy is easy as clicking the red target button and then clicking on the enemy.

Reworked Police





Police scans will now be regularly done every year. After the police perform a station security assessment and find something wrong, the police report will be shown with each penalty displayed clearly. This small rework will better communicate to the player what's wrong with their station.

Escape Pods



Escape pods are a new security measure that you have to take for the safety of your visitors. In case of an emergency, the escape pods will eject and fly away. Having less than ideal escape pods can lead to a cash penalty if detected by the police.

A Planet!



We added a really up-close planet to the game to further improve the visuals.

Repair Drones



We are adding a new utility building to the game that disperses repair drones to fix your damaged buildings. These little drones are a bit slow but their operating costs are definitely cheaper than the regular repair costs. You can even research a new perk to be able to activate them during combat.

Stay Tuned!


But that's not all! We are working on a LOT of other new content like new buildings, new missions, new enemies, and lots of quality of life improvements. All of this new content will be added with the upcoming 0.6 update which will come out in early August.

Thank you for your continuous support.

0.5.3 Patch Notes

Balancing Changes



  • Nerfed radiation storms.
  • Nerfed alien attacks.
  • Nerfed pirates.
  • Buffed the laser.


Bug Fixes



  • Fixed plasma cannon still firing on dead enemies.
  • Fixed some notifications.
  • Fixed early alien attacks.
  • Other minor bug fixes.

0.5.2 Patch Notes



  • Creative Mode: With this new game mode you can play without ever running out of money.

  • Black Hole: A glorious black hole was added to the background. The background has also been changed to a darker one to keep the contrast.




  • You now have +1 month before losing the game from bankruptcy.
  • Pause hotkey now remembers previous speed.
  • Hector now sends an informative message about employees after your first employee revolt event.
  • UI has been polished.
  • Plasma cannon projectiles now deal AoE damage.
  • The Adveni (alien raiders) were buffed.
  • Added a mouse sensitivity setting.
  • Turrets with multiple muzzles now launch that many projectiles at the same time.
  • Security/happiness relationship was balanced. Employee revolts are now less likely to happen.
  • Glow effects were decreased.
  • Pirates were slightly buffed.
  • Company offers are now better.




  • The same song won't play twice in a row.
  • Fixed settings bugs.
  • Fleet bay now has just one ship indicator.
  • No more "Build more docks to meet the demand." notification if you haven't built anything.
  • Fixed billboard placement bugs.
  • Fixed mission item bug.

0.5.1 Patch Notes

*Added a popup when hiring employees.
*Added color to the energy stat.
*Balanced employee happiness.
*Minor bug fixes.

Hotfix | 29.06.2021

Fixed a major save/load bug.

Fixed bio turret image.

Fixed billboard location bug.

Major 0.5 Update Patchnotes





Organic Ships Are Finally Here!


Organic Customers: These new civilian ships operate a little differently. For starters, they require organic docks to be able to land. After reaching a certain reputation level, you'll eventually catch the attention of many organic ships.

Organic Docks: These docks allow organic ships to land on your facility. Building too many might lead to some disease outbreaks.



Employee Traits: Your employees will now have various traits defining who they are. This replaces the old bonus system with a much simpler one. More traits will be added in the upcoming patches.

Quality of Life: Employees are now easier to sort and view. The whole assign panel and the employee panel have been reworked to make them easier to use. You can now also see where an employee is working and click on it to locate that building.



Large Staff Quarters: Has a much higher staff capacity than the previous one.

Bio Turret: Deals extra damage to organic ships but less damage to normal ships.

Organic Dock: Perfect landing pads for organic ships.



Pathogenic Outbreak: These new events will get triggered depending on your hygiene levels and will lead to some tricky situations. You might have to make some critical decisions.

Adveni Raid: The Adveni is an alien clan with powerful organic ships. Unlike pirates, they are not after wealth, but knowledge.

New Perks And Policies: Some new research perks and overview policies have been added.



  • Added new stats to the employee panel.
  • Added more notifications.
  • Ship spawn mechanics have been reworked.
  • Trade center has better animations.
  • The main menu has been reworked.
  • Space station model has been improved.
  • Radiation storm VFX have been reworked.



  • Hygiene building has been nerfed.
  • Ship spawn rates have been balanced.
  • Nightmare mode is now harder.
  • Pirates have been balanced.



  • Fixed UI animations.
  • Fixed fleets not leaving the docks.
  • Fixed smuggler mission bug.
  • Fixed benefits not being saved.
  • Fixed problems with customer thoughts.
  • Other minor bug fixes.
  • Performance improvements.

Space Station Tycoon Dev Diary #6 : Aliens and Stuff

Hello everyone!

As the title suggests, we are working on adding organic ships to the game. After our recent 0.4 and 0.4.5 updates, we spent some time brainstorming about the position and purpose of these alien ships in the current game state. Here are some mechanics we're working on at the moment:

Organic Docks



We think that an alien species at the near peak of the evolutionary cycle would probably keep operating with "food" and not liquid spaceship fuel. In order for these marvelous creatures to be able to land on your station, you'll need to build some organic docks. These new docks are made to support and feed any organic life form that may find itself visiting your station.


(Work in progress.)

Pathogen Outbreaks



This will introduce a new kind of event that requires you to make some critical decisions in the case of a pathogen outbreak. You can probably guess where the inspiration for this new mechanic came from...
With each organic dock you build, the chance of a pathogen outbreak occurring steadily increases. To counter this; you need to build some hygiene centers, research hygiene tech, and upgrade your organic docks. This new event can even lead to the death of some employees.

In the case of a pathogen outbreak, you'll have 3 options. The first option is to pay a hefty fee and call the decontamination team to take care of it. This option has a great chance of ending the outbreak but might be a little too costly for some stations. The second option is to initiate a month-long lockdown. If you can afford to operate for a month without any visitors, this is a great option. The third and the most brutal option is to do nothing and watch some of your employees lose their lives. This will also dramatically decrease your popularity.

Alien Raids



Aliens, like humans, aren't always peaceful. There are a lot of hostile aliens that roam the galaxy for precious technology. Their biggest motivation is to find valuable information. That's why, unlike regular pirates, these raiders don't want your money but your research points. To help you better defend against these wrathful creatures, we are also adding "Bio Turrets". These are a new kind of defense turrets that deal extra damage to organic entities. They also deal less damage to inorganic ships.


(Work in progress.)

Organic Trade



Organic ships might also sometimes offer some random trade deals. These trades are usually much simpler than those of the intergalactic merchants. Organic ships usually want to get some organic materials in return for the inorganic materials they've collected. This makes these trades perfect to turn some of your emissive shrooms and caerulus fruits into more useful items like gold.

Procedural System and Planet Generation



We are working really hard on building a 100% procedural system with a seed system. This way you'll be able to experience different galactic views every time you start a new game. This system will also bring "system perks" with it. These perks are small buffs and debuffs special to your system and the way it was generated. For example, some systems might have rarer astroid events, some might be in the middle of a trade route attracting more traders, etc.

Thank you!



Thank you so much for reading this dev diary and for your continuous support. Don't forget to join our Discord and share your thought with us!

0.4.5 Patchnotes

What's New In 0.4.5?




  • Trading center building has been added.
  • Auto-save functionality has been added.


Bug Fixes



  • Fixed hitbox problems with some buttons.
  • Some UI fixes.
  • Fixed ships passing through the second floor.

0.4 Patchnotes


Some smugglers will now offer you ethically questionable tasks. The first task introduced with this new mechanic will require you to protect illegal goods for a certain duration. More tasks will be added in the upcoming updates.


Radiation storms are a new kind of natural disaster. Big clouds of space radiation will go through your station during this new event, damaging everything on their path.


Scavenger: Receive some items when one of your buildings gets destroyed.
Inventory Slots: Adds a new page to your inventory.
Radiation Shielding: Decreases the damage you receive from radiation storms.


We have added 2K and 4K support for 16:9 screens.




  • You can now sync product prices across all buildings of the same type.
  • Added a timestamp to saves.
  • Shield generator has been reworked.





  • Performance improvements.
  • Minor bug fixes.