Space Station Tycoon Dev Diary #5 : Upcoming Mini-Update
Thank you.
We want to start off this dev diary with a huge thank you to all of you. The last update brought in many new players and we got to hear a lot of new feedback. That's why we are working on an unplanned mini-update to better improve gameplay according to the feedback we received.
Illegal Missions
Interstellar smugglers will now offer various illegal missions to you. With the upcoming update, we are planning to add the first illegal mission to the game. In this mission, the smuggler will give you a random illegal item for you to protect. If you can keep this item for a certain duration of time, you'll receive a big reward. But be aware that the police scans will be more frequent when you have an illegal item. If the federal police detect any illegal items on your station, they'll seize the item and fine your station.
Radiation Storms
Radiation storms are a new kind of natural disaster being added to the game. It will work very similarly to the asteroid attacks. Radiation storms will trigger randomly depending on the game's difficulty. Once the radiation storm even starts, huge clouds of cosmic radiation will slowly go through your station, damaging everything on its path. We are also adding a new perk to decrease the damage received from radiation storms.
Shield Generator Rework
The shield generator will no longer protect selected buildings. In the case of an emergency, it will create a big shield, protecting the nearby buildings. The range and durability of this shield can be increased with upgrades. Friendly turrets will still be able to shoot from the inside of the shield.
New Perks
Scavenger: Receive a random item when one of your buildings gets destroyed.
Inventory Tech: Add a new page to your inventory.
Trade Hub
This new building will allow you to buy any item you want from the open market. Prices may be a lot higher than usual but this will help those who don't want to wait for ages for merchants to come and sell some gold.
0.3.7 Patchnotes
Reworked the settings screen.
Added keybinding options.
Employee notifications are less frequent.
Fixed some popup bugs.
Fixed research bugs.
Other minor bug fixes.
0.3.6 Patchnotes
Fixed save/load bugs. Fixed drones not loading bug. Fixed drones still appearing on the mission panel. Fixed docking bays reporting messages. Fixed customer price complaint spams.
Balanced items sold by traders (blueprints especially).
Added security indicators for employee happiness. Added 'don't ask again' option for employee training popup.
0.3.5 Update Patchnotes
Upgrading a building now requires items. Each building has a different upgrade difficulty.
Difficulity now affects staff wages.
Difficulity now affects item prices.
Difficulity now affects drone health.
Difficulity now affects natural disaster chances.
Merchants not selling blueprints fixed.
Some research bugs fixed.
Minor bug fixes.
0.3.3 Patchnotes
Bug Fixes
Fixed some build menu bugs.
The "Repair" button on the "Mission Successful" screen now works.
Fixed a bug where typing numbers could also change game speed.
Mission hub now unlocks at level 3.
0.3.2 Balancing Update
"Luxurious Dock" price increased from 12500 to 15000.
"Fleet Bay" price increased from 7500 to 12500.
"Laboratory" price increased from 2500 to 4000.
"Laboratory" base upkeep costs increased from 350 to 500.
"Hygiene Facility" price increased from 7500 to 15000.
"Restaurant" price increased from 5000 to 7500.
"Restaurant" upkeep costs increased from 630 to 700.
"Motel" price increased from 4000 to 10000.
"Motel" upkeep costs increased from 300 to 800.
"Genetics Lab" price increased from 5000 to 10000.
"Genetics Lab" upkeep costs increased from 650 to 800.
"Broadcast Tower" price increased from 5000 to 12500.
Minor bug fixes.
Minor UI improvements.
Hotfix for 0.3.1
Fixed a major save issue.
0.3.1 Fix Patch Notes
Bug Fixes
Fixed save screen bugs.
Fixed staff quarter capacity bug.
Known Issues
If you are having really low FPS, try updating your drivers.
Researching the "AI Improvements" node can lead to some problems in some rare cases. We are still investigating this issue.
Content Update 3 Patch Notes
Your space station now has a reputation level. The reputation level can be increased by attracting visitors to your station. You can think of it as a simple level system but with visitors instead of XP. Most of the buildings in the game now unlock through this system. After a certain reputation level, with every level-up, you'll have to choose one out of three random locked buildings. This will require players to choose the kind of station they want to build and unlock new buildings accordingly.
We have reworked the whole mission system. There is now a panel called the "Mission Hub" where you'll receive mission offers from various factions and corporations. This panel is far from being complete but we think that it's a big step in the right direction for the whole mission concept.
Getting bored of seeing the same old personal spaceships? We felt the same way. That's why we made the first step to change that by adding bigger ships. These new ships carry a lot of visitors and therefore go quite well with our reputation system. In order for these ships to land, you'll have to build large docking bays.
Major UI Overhaul: We have reworked the whole UI to make it more consistent and easier to understand. To achieve that, we have implemented a color palette and a set of rules to ensure consistency.
Repair System: Some customers will now require some items to repair their ship. Doing successful repairs is highly rewarding so make sure you have enough items laying around.
More Tools: Nearly every UI panel now has more information to share. From the overview panel to the finances panel, you will find more information to help you run your station more efficiently.
Locked Panels: Some panels containing end-game mechanics are now locked behind our new reputation system to avoid confusion early on.
We have reworked a lot of old buildings. This includes both graphical improvements and some other changes to make them more useful.
Here is the list of new buildings we've added in this update:
Staff Quarters: Your station now has a limit on how many staff members you can recruit. This number can be increased by building the new "Staff Quarters".
Advanced Billboard: An improved version of the standard billboard. It can be unlocked through the research system.
Genetics Lab: Generates research points over time.
Cafe: Functions similarly to other commercial buildings. A great choice for early-game.
Large Docking Bay: Allows for larger ships to land on your station.
Employee happiness system has been reworked.
Added employee benefits.
Added new mission types and lore.
Some perks have been changed.
The main menu has been redesigned.
Color options in the new game menu have been changed.
Reworked the drone selection system for missions.
Reworked the tooltip.
Customers now have better landing animations.
The loading screen is now more stable.
Difficulity now has a greater impact on gameplay.
Notification panel can now be hidden.
Added information for every item.
Repairing damaged buildings is now easier.
Broadcast tower has been remodeled and retextured.
Clinic has been remodeled and retextured.
Signal enhancer has been remodeled and retextured.
Quantum reactor has been remodeled and retextured.
Turret has been retextured.
Shield generator has been retextured.
Particle reactor has been retextured.
Performance improvements.
Fixed major save/load bugs.
Overall performance has been improved.
Fixed tutorial bugs.
Fixed turrets hitting friendly buildings.
Fixed a ton of small and big bugs.
16.03 Testing Branch Patch
*Fixed turret bugs. *Made the portraits more random. *Added health bars to enemies. *Fixed mission bugs.