Hello Survivors, i know it has been a while since our last update note but we finally got an update out. To save us time since we are only a small group, the list you see below includes also currently for you players not visible changes since they were made for the new mode we are still working on. But we still hope the bug fixes and QoL improvements.
Finished Random Generator for bunker System
Make lights flicker random
add muzzle flash to weapons
remove decoration zombie and move logic into a controller
add senses for the bunker zombies
Fixed bunker generation issue which lead to not traversable bunker layout
Moved logic of decoration zombie into a decoration controller so a seperated actor is not needed anymore.
add muzze flash light when shooting
Added perception systems to a controller to get zombies ready for the bunker release
Change bunker lights from spot to point light for a more realistic look
Change size of tunnels
Changed lights of the cafeteria to point lights
Set default bullet speed for M1911 so it works in Containment breach
Adjustes brightness off flashlight attachment
Add npcs to the bunker
Expand generation script first connect closes room and so on the achieve a more realistic bunker layout.
Changed switch component to be interactable
Added light switch to sleepm room
After hiding the hud and reenabling it the mouse coursor is missing
Added first version of muzzle flash
Replaced ak47 shoot sound
Add missing back buttons in ui
Move all the logic for video settings into the widget :) and use GameUserSettings for the most part
Fixed garbage collection of slider styles
Fix muzzle flash looping
Changed interact line trace to be fired every 0.2 sec and to be hopefully async to the main thread
Add function to get Text for interactable actors / components (Returns an SWidget to define more advanced styling).
Fixed slider an numeric entry box where not connected
Fix delegate exception for numeric entry box
Let us know what you think of the update and as always thanks for playing.
To get the latest news consider joining us on discord or follow us on twitter. Discord: http://discord.gg/3Vr5gxr Twitter: https://twitter.com/BGP_Productions
With kind regards Developer Team
Update v0.0.92.89 fixes for everyone
Hello Space Survivors,
It is again time for a update yeah sadly still no big content update but we promise it is on the way.
But still we got a whole lot of changes and not only fixes as the title suggets. So lets bring out the nice list of changes that you can expect since the last version for all branches.
Sound options missing
M60E3 sound bug
Fix powerup crashes
Resolution selection show current active resolution
G36C fix magazine size
Ak103 fix bullet speed
Added all weapons from the shooting range to dead on the water and zity here is the list of all now included weapons in the maps
M4a1
M1911
Mac10
USP45
Honey Badger
Scar H
M60e3
P90
STG44
44Magnum
Ak47
Ak103
Desert Eagle
G36c
LWRC AR 15
UMP45
Switch from overlap stuff to linetrace (buyweapon, pickup weapon)
Reduced light sources in dead on the water for better performance
Reduced light sources in the shooting range for better performance
Client coudn't purchase weapons
Switch cloth actor to cloth component
Fixed cloth animation playing before character
Fix multiple light attachments
Menu was not set correctly
Fixed level up icon was not displayed anymore
So as all of you can see many fixes and improvements. We will also upload a video showing the changes of the lighting on the dead on the water map and compare the fps on 5600xt.
Hopefully next update we will have more optimizations for you and maybe also the first version of the Containment breach mode wich will change a lot of the game.
Enjoy the update stay safe and as always thanks for playing Space Survivors Shooter (Space Survivors I: The Reckoning)
With kind regards Dev Team
v0.0.92.80 is now live (fixed Multiplayer not working at all) for all branches
Hello Space Survivors, To the end of the month we thought we could drop another update which fixes some essential bugs like the multiplayer :).
Here is the changelog:
Fixed Attachments missing for client
Bullet entry decals only visible for host
Client doesn't see reload circle
Fixed teleportation issue with hit regestration
Lightswitch is out of sync when host activates
Added Resolution options to video settings
Help texts for which buttons to press to interact are now correctly displaying the assigned keys
Removed pre generated map from containment breach map so random generation works
FSR integration
Max FPS slider
Add localization to support EN and DE currently only for HUD elements [W.I.P]
Adjust flashlight settings to have a longer range, brighter light, and smaller cone
Flashlight is now toggleable
Added Checkbox to be configurable via xml
Added selection to be configurable via xml
Removed Compass form all modes except Containment Breach
Fixed a crash when trying to acces the esc menu inside the Containment Breach mode
So we hope all of you enjoy the update and as always thanks for playing Space Survivors Shooter (SPACE SURVIVORS I: THE RECKONING)
With kind regards Developer Team
v0.0.92.78 is now live on the Experimental Branch and brings AMD FSR support
Hello Space Survivors, you might think what a second update so soon. Yes but sadly it is not the v0.0.93.x version we know you are all waiting for instead this update is perparation of sorts and bug fixes and improvements. One big improvment is that we integrated AMD's Fidelity Super Resolution or short FSR it is not a final implementation but is there and should give you at least a bit of performance gain by not really losing much image quality so check it out in the video settings.
And now of course the list of all changes that are included:
Help texts for which buttons to press to interact are now correctly displaying the assigned keys
Removed pre generated map from containment breach map so random generation works
FSR integration
Max FPS slider
Add localization to support EN and DE currently only for HUD elements [W.I.P]
Adjust flashlight settings to have a longer range, brighter light, and smaller cone
Flashlight is now toggleable
Added Checkbox to be configurable via xml
Added selection to be configurable via xml
Removed Compass form all modes except Containment Breach
Fixed a crash when trying to acces the esc menu inside the Containment Breach mode
So we hope all of you enjoy the update and as always thanks for playing Space Survivors Shooter (SPACE SURVIVORS I: THE RECKONING)
With kind regards Developer Team
Update v0.0.92.73 now stable
Hello Space Survivors Players,
I know it has taken a long time but finally we the newest version has been pushed to the default Branch, since we currently not keep track of our changes since our last stable push i will just say look at the annoucements from the last version before i will link all of the here :).
Ok there is lot more changed in the game but well we forgot to do update notes so sorry :) but i think you will like the changes and also notice them. Since i still can remember some of them here is a small list.
Added a compass [W.I.P]
Added a reload circle so you will finally know when the weapon is done reloading
Replaced the water (river) with a new one.
Preparations for the new mode
Upgrade to Unreal 4.27.2
Version label now working [W.I.P]
But from now on we will keep track of that shit, so we don't have to feel bad anymore and you don't have to waist your time.
Hope all of you had a great start into 2022 and will enjoy the update.
And as always thanks for playing SPACE SURVIVORS I: THE RECKONING.
With kind regards Developer Team.
Update v0.0.92.48 more Weapons and a Version Label (Latest_Experimental)
Hello Survivors,
as promised another update this time we added the following weapons.
LWRC_AR15
AK-47
SCAR-H
STG44
G36C
All of those can be currently just used inside of the shooting range and their stats have yet to be finalized. We will working on getting this build stable and on to the default branch by the end of this week. And we are excited to tell you more about our changes which will come soon so stay tuned. To get all the latest news consider joining our discord. http://discord.gg/3Vr5gxr
With this update as stated in the title we also added a version label again it is located on the top left corner.
Well thats wraps it up for today, and as always thanks for playing Space Survivors Shooter.
With kind regards Developer Team
v0.0.92.40 Fix bugs revamped M4A1 and more
Hello Survivors,
no long text today just straight to the changelist :) :
Replaced old m4a1 model with a new one
Changed the zombie run animation (Big changes coming soon ;))
Added Magazine and Scope attachements to the m4a1
Fixed missing bullet speed on weapons
Fixed weapons not usable in the shooting range
Selection of units will now be cleared when left clicking on the landscape [RTS Mode]
So yeah thats it for that update but be asured that more updates are a round the corner since we now have a somewhat stable attachment system in place to finnally add some scopes. The system is still a [W.I.P] but we hope to see the first customizable weapon till the end of the year (If the RTS mode dosen't take all our time :)).
And as always thanks for playing SPACE SURVIVORS I: THE RECKONING (Space Survivors Shooter)
With kind regards Development Team
Update v0.0.92.32 all branches
Hello Survivors,
It has been a while since our last update but here comes one. This is sadly not the big update we announced that would come but it brings some improvements with it.
The biggest is that now you are able to change the keybindings to your liking. More stuff happened of course in the background and we can't be more excited to show you what we have worked on the whole time.
We are not completly sure how we will share this so make sure you are also following us on twitter, youtube and to maybe join our discord.
As always thanks for playing Space Survivors Shooter.
With kind regards Developer Team
v0.0.92.x Weapon Update and more
Hi, this time it is not only a new month but also a new Year so let's get right to the update notes
Well as the name indicates the update focused mostly on weapons.
Implemented a attachment system which will be expanded in the future
Added AK-103 and UMP45 into the game
Replaced the USP45 with the M1911 which got also a new shooting sound.
Fixed Mac 10 positoning as well as scale of the m60 and lowered the volume
Fixed the not despawnable powerup bug
Added a global kill counter still got some problems but for the first stat implementation it is fine.
Under the hood optimizations removed unnecessary code and changed the glas material on dead on the water to be more performant
Upgraded to ue4.26
Added ue4.26 water shader
Improved campfire
Fixed some UI bugs (fixed back to main menu button etc)
Fixed some weapons from falling through the ground
Fixed P90 weapon positioning
So yeah quite the list of changes in the next update we will try to implement the attachment system further as well as adjusting all reload times of the weapons to a more relaisitc amount and trying to bring the current mode adjustments into an fancy ui instead of the xml structure.
If you want more infos about upcoming changes consider Discord Server, follow us on Twitter and/or subscribe us on Youtube.
I hope all of you enjoy the update and as always thanks for playing Space Survivors Shooter
With kind regards SevenOperation
Update v0.0.91.x The Shootingrange is open
Hi Survivors,
As usual the new monthly update is out now and that time it a little bigger one. While we couldn't finish everything we wanted (See discord sneak peak channel) this update adds some nice stuff and as always fixes some nasty bugs.
So now to the changelist:
A new map has been added the "Shooting Range" and of course theire you don't have to survive it is just a map to practice your shooting skills for the beginning.
A bullet impact decal has been added (W.I.P) currently they don't despawn and don't get attached to the zombies but a fix for those to bugs will come soon :)
Background perparation for more fun stuff
Zombies on Main Menu are roaming again
BTW if you want more news and some glimpses into the future consider joining our Discord Server, follow us on Twitter and/or subscribe us on Youtube
I know it was not that much but i still hope all of you enjoy the update and have fun and as always thanks for playing Space Survivors Shooter